dolphin/Source/Core/VideoBackends/D3D/DXShader.h

36 lines
932 B
C++

// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <string>
#include <string_view>
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3DCommon/Shader.h"
namespace DX11
{
class DXShader final : public D3DCommon::Shader
{
public:
DXShader(ShaderStage stage, BinaryData bytecode, ID3D11DeviceChild* shader,
std::string_view name);
~DXShader() override;
ID3D11VertexShader* GetD3DVertexShader() const;
ID3D11GeometryShader* GetD3DGeometryShader() const;
ID3D11PixelShader* GetD3DPixelShader() const;
ID3D11ComputeShader* GetD3DComputeShader() const;
static std::unique_ptr<DXShader> CreateFromBytecode(ShaderStage stage, BinaryData bytecode,
std::string_view name);
private:
ComPtr<ID3D11DeviceChild> m_shader;
std::string m_name;
};
} // namespace DX11