dolphin/Languages/po/ja.po

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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Danbsky, 2011
# DanbSky <danbsky@live.jp>, 2015-2018
# Denton Poss <dentonposs@gmail.com>, 2016
# EmpyreusX <xiejunmingsa@gmail.com>, 2019
# Katabi, 2015
# Lioncash <mathew1800@gmail.com>, 2014
# Lioncash <mathew1800@gmail.com>, 2014
# DanbSky <danbsky@live.jp>, 2013-2015
# SquidSky <hspwinx86@gmail.com>, 2019
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-13 22:45+0100\n"
"PO-Revision-Date: 2019-02-13 21:46+0000\n"
"Last-Translator: JosJuice\n"
"Language-Team: Japanese (http://www.transifex.com/delroth/dolphin-emu/"
"language/ja/)\n"
"Language: ja\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#: Source/Core/DolphinQt/MenuBar.cpp:1065
msgid ""
"\n"
"\n"
"WARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. By "
"continuing, the following title(s) will be removed:\n"
"\n"
"%1\n"
"Launching these titles may also fix the issues."
msgstr ""
"\n"
"\n"
"注意このNANDの修復には、このNANDに含まれている不完全なタイトル及び、それに"
"紐づくセーブデータの削除が必要になります。このまま続行すると、以下のタイトル"
"が消滅します\n"
"\n"
"%1\n"
"(これらのタイトルを起動することで問題が解決する場合もあります)"
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:99
msgid " (Disc %1)"
msgstr "(ディスク %1)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:57
msgid "! NOT"
msgstr "! (...で無い)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:43
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memory Card?"
msgstr ""
"メモリーカードファイル \"%s\" は存在しません。\n"
" 容量16MBで新たに作成しますか ?"
#: Source/Core/DiscIO/CompressedBlob.cpp:188
#, c-format
msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt."
msgstr "\"%s\" のスクラビングに失敗しました。おそらく壊れています。"
#: Source/Core/DiscIO/CompressedBlob.cpp:163
#, c-format
msgid "\"%s\" is already compressed! Cannot compress it further."
msgstr "\"%s\" は圧縮済みです!これ以上圧縮することはできません。"
#: Source/Core/Core/Boot/Boot.cpp:192
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" は無効なファイル、またはゲームキューブWii のISOではありません"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:59
msgid ""
"%1\n"
"wants to join your party."
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:328
msgid "%1 %"
msgstr "%1 %"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:152
msgid "%1 % (%2 MHz)"
msgstr "%1 % (%2 MHz)"
#. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it,
#. a copy of it gets created with this name
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:98
msgid "%1 (Copy)"
msgstr "%1 (コピー)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:59
msgid "%1 (Disc %2, Revision %3)"
msgstr "%1 (ディスク番号 %2, リビジョン %3)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:63
msgid "%1 (Revision %3)"
msgstr "%1 (リビジョン %3)"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:279
msgid ""
"%1 FIFO bytes\n"
"%2 memory bytes\n"
"%3 frames"
msgstr ""
"%1 FIFO バイト\n"
"%2 メモリバイト\n"
"%3 フレーム"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:220
msgid "%1 Free Blocks; %2 Free Dir Entries"
msgstr "空きブロック %1 ; 空きエントリ %2"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:101
msgid "%1 Graphics Configuration"
msgstr "%1 グラフィック設定"
#: Source/Core/DolphinQt/CheatsManager.cpp:513
msgid "%1 Match(es)"
msgstr "%1 件ヒットしました"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:187
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:321
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:128
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:131
msgid "%1 doesn't support this feature."
msgstr "%1 はこの機能をサポートしていません"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:259
msgid ""
"%1 frame(s)\n"
"%2 object(s)\n"
"Current Frame: %3"
msgstr ""
"%1 フレーム\n"
"%2 オブジェクト\n"
"現在のフレーム: %3"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:205
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:262
msgid "%1 ms"
msgstr "%1 ms"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:163
msgid "%1% (Normal Speed)"
msgstr "%1% (標準)"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:141
msgid "%1[%2]: %3"
msgstr "%1[%2]: %3"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:129
msgid "%1[%2]: %3 %"
msgstr "%1[%2]: %3 %"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:118
msgid "%1[%2]: %3/%4 MiB"
msgstr "%1[%2]: %3/%4 MiB"
#: Source/Core/DiscIO/CompressedBlob.cpp:240
#, c-format
msgid "%i of %i blocks. Compression ratio %i%%"
msgstr "処理中... %i (全%iブロック中) 圧縮比:%i%%"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:54
#, c-format
msgid ""
"%s\n"
"was not loaded because it has the same internal filename as previously "
"loaded save\n"
"%s"
msgstr ""
"%s\n"
"このセーブファイルは以前ロードされた以下のセーブファイルと同じ内部ファイル名"
"だったため、ロードされませんでした\n"
"%s"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:76
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" File size (0x%<PRIx64>) does not match the size recorded in the header (0x"
"%x)"
msgstr ""
"%s\n"
"このデータは不正なGCIファイルだったためロードされませんでした。\n"
"ファイルサイズ (0x%<PRIx64>) とヘッダに記録されたサイズ (0x%x) が一致しませ"
"ん。"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:67
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" Number of blocks claimed to be %u"
msgstr ""
"%s\n"
"このデータは不正なGCIファイルだったためロードされませんでした。\n"
"要求されているブロック数:%u"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:107
#, c-format
msgid ""
"%s\n"
"was not loaded because there are not enough free blocks on the virtual "
"memory card"
msgstr ""
"%s\n"
"仮想メモリーカードの空きブロックが足りなかったため、このファイルは読み込まれ"
"ませんでした。"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:96
#, c-format
msgid ""
"%s\n"
"was not loaded because there is less than 10%% free blocks available on the "
"memory card\n"
"Total Blocks: %d; Free Blocks: %d"
msgstr ""
"%s\n"
"メモリーカードの空きスペースが 10%% 以下だったため、このファイルは読み込まれ"
"ませんでした。\n"
"合計ブロック数: %d; 空きブロック数: %d"
#: Source/Core/Core/Boot/Boot.cpp:343
#, c-format
msgid "%s IPL found in %s directory. The disc might not be recognized"
msgstr ""
"%s IPL が %s フォルダ内で見つかりました. ディスクが認識されない可能性がありま"
"す。"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:72
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card file size is invalid (0x%x bytes)"
msgstr ""
"%s メモリーカードの読み込みに失敗\n"
" 不正なカードファイルサイズです (0x%x バイト)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:88
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card size is invalid (0x%x bytes)"
msgstr ""
"%s メモリーカードの読み込みに失敗\n"
" 不正なカード容量です (0x%x バイト)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:65
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"File is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"%s をメモリーカードファイルとして読み込めませんでした\n"
"このファイルのサイズは小さすぎます。正しいファイルではありません (0x%x バイ"
"ト)"
#: Source/Core/Core/NetPlayServer.cpp:993
#, c-format
msgid "%s failed to synchronize codes."
msgstr "%sはコードの同期に失敗しました。"
#: Source/Core/Core/NetPlayServer.cpp:951
#, c-format
msgid "%s failed to synchronize."
msgstr "%sは同期に失敗しました。"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:219
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"%s はフォルダではありません。*.original ファイルの移動に失敗しました\n"
"書き込み権限を確認するか、ファイルをDolphinの外部へ移動させて下さい"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:210
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr "%sはディレクトリではありませんでした。*.originalに移動しました。"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:55
msgid "&& AND"
msgstr "&& (...と...)"
#: Source/Core/DolphinQt/MenuBar.cpp:553
msgid "&About"
msgstr "Dolphinについて(&A)"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:248
msgid "&Add Memory Breakpoint"
msgstr "&Add Memory Breakpoint"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:48
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:68
msgid "&Add New Code..."
msgstr "コードを追加...(&A)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:247
msgid "&Add function"
msgstr "&Add function"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:43
msgid "&Add..."
msgstr "追加...(&A)"
#: Source/Core/DolphinQt/MenuBar.cpp:484
msgid "&Audio Settings"
msgstr "サウンド設定(&A)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:180
msgid "&Auto Update:"
msgstr "自動更新(&A)"
#: Source/Core/DolphinQt/MenuBar.cpp:499
msgid "&Automatic Start"
msgstr "&Automatic Start"
#: Source/Core/DolphinQt/MenuBar.cpp:175
msgid "&Boot from DVD Backup"
msgstr "DVDバックアップから起動(&B)"
#: Source/Core/DolphinQt/MenuBar.cpp:439
msgid "&Breakpoints"
msgstr "&Breakpoints"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:79
msgid "&Browse..."
msgstr "開く...(&B)"
#: Source/Core/DolphinQt/WiiUpdate.cpp:101
msgid "&Cancel"
msgstr "キャンセル(&C)"
#: Source/Core/DolphinQt/MenuBar.cpp:213
msgid "&Cheats Manager"
msgstr "チートマネージャ(&C)"
#: Source/Core/DolphinQt/MenuBar.cpp:549
msgid "&Check for Updates..."
msgstr "Dolphinのアップデート(&C)"
#: Source/Core/DolphinQt/MenuBar.cpp:881
msgid "&Clear Symbols"
msgstr "&Clear Symbols"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183
msgid "&Clone..."
msgstr "クローン(&C)..."
#: Source/Core/DolphinQt/MenuBar.cpp:412
msgid "&Code"
msgstr "&Code"
#: Source/Core/DolphinQt/MenuBar.cpp:486
msgid "&Controller Settings"
msgstr "コントローラ設定(&C)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:226
msgid "&Copy address"
msgstr "&Copy address"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:67
msgid "&Delete"
msgstr "削除(&D)"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:247
msgid "&Delete Watch"
msgstr "&Delete Watch"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:49
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:101
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:69
msgid "&Edit Code..."
msgstr "コードを編集...(&E)"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183
msgid "&Edit..."
msgstr "編集...(&E)"
#: Source/Core/DolphinQt/MenuBar.cpp:195
msgid "&Eject Disc"
msgstr "ディスクの取り出し(&E)"
#: Source/Core/DolphinQt/MenuBar.cpp:293
msgid "&Emulation"
msgstr "エミュレーション(&E)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:68
msgid "&Export..."
msgstr "エクスポート(&E)"
#: Source/Core/DolphinQt/MenuBar.cpp:188
msgid "&File"
msgstr "ファイル(&F)"
#: Source/Core/DolphinQt/MenuBar.cpp:506
msgid "&Font..."
msgstr "&Font..."
#: Source/Core/DolphinQt/MenuBar.cpp:299
msgid "&Frame Advance"
msgstr "Frame Advance(&F)"
#: Source/Core/DolphinQt/MenuBar.cpp:883
msgid "&Generate Symbols From"
msgstr "&Generate Symbols From"
#: Source/Core/DolphinQt/MenuBar.cpp:541
msgid "&GitHub Repository"
msgstr "GitHub リポジトリ(&G)"
#: Source/Core/DolphinQt/MenuBar.cpp:483
msgid "&Graphics Settings"
msgstr "グラフィック設定(&G)"
#: Source/Core/DolphinQt/MenuBar.cpp:532
msgid "&Help"
msgstr "ヘルプ(&H)"
#: Source/Core/DolphinQt/MenuBar.cpp:487
msgid "&Hotkey Settings"
msgstr "ホットキーのカスタマイズ(&H)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:70
msgid "&Import..."
msgstr "インポート...(&I)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:249
msgid "&Insert blr"
msgstr "&Insert blr"
#: Source/Core/DolphinQt/MenuBar.cpp:456
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:113
msgid "&Language:"
msgstr "UIの言語(&L)"
#: Source/Core/DolphinQt/MenuBar.cpp:313
msgid "&Load State"
msgstr "ステートロード(&L)"
#: Source/Core/DolphinQt/MenuBar.cpp:889
msgid "&Load Symbol Map"
msgstr "&Load Symbol Map"
#: Source/Core/DolphinQt/MenuBar.cpp:404
msgid "&Lock Widgets In Place"
msgstr "ツールバーの位置を固定(&L)"
#: Source/Core/DolphinQt/MenuBar.cpp:448
msgid "&Memory"
msgstr "&Memory"
#: Source/Core/DolphinQt/MenuBar.cpp:209
msgid "&Memory Card Manager (GC)"
msgstr "GCメモリーカードマネージャ(&M)"
#: Source/Core/DolphinQt/MenuBar.cpp:669
msgid "&Movie"
msgstr "記録(&M)"
#: Source/Core/DolphinQt/MenuBar.cpp:189
msgid "&Open..."
msgstr "開く(&O)"
#: Source/Core/DolphinQt/MenuBar.cpp:480
msgid "&Options"
msgstr "設定(&O)"
#: Source/Core/DolphinQt/MenuBar.cpp:909
msgid "&Patch HLE Functions"
msgstr "&Patch HLE Functions"
#: Source/Core/DolphinQt/MenuBar.cpp:295
msgid "&Pause"
msgstr "一時停止(&P)"
#: Source/Core/DolphinQt/MenuBar.cpp:294
msgid "&Play"
msgstr "開始(&P)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:296
msgid "&Properties"
msgstr "プロパティ(&P)"
#: Source/Core/DolphinQt/MenuBar.cpp:684
msgid "&Read-Only Mode"
msgstr "読み込み専用(&R)"
#: Source/Core/DolphinQt/MenuBar.cpp:420
msgid "&Registers"
msgstr "&Registers"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:45
msgid "&Remove"
msgstr "削除(&R)"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:50
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:70
msgid "&Remove Code"
msgstr "コードを削除(&R)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:238
msgid "&Rename symbol"
msgstr "&Rename symbol"
#: Source/Core/DolphinQt/MenuBar.cpp:297
msgid "&Reset"
msgstr "リセット(&R)"
#: Source/Core/DolphinQt/MenuBar.cpp:215
msgid "&Resource Pack Manager"
msgstr "リソースパックマネージャー(&R)"
#: Source/Core/DolphinQt/MenuBar.cpp:890
msgid "&Save Symbol Map"
msgstr "&Save Symbol Map"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:168
msgid "&Speed Limit:"
msgstr "速度制限(&S)"
#: Source/Core/DolphinQt/MenuBar.cpp:296
msgid "&Stop"
msgstr "停止(&S)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:117
msgid "&Theme:"
msgstr "テーマ(&T)"
#: Source/Core/DolphinQt/MenuBar.cpp:207
msgid "&Tools"
msgstr "ツール(&T)"
#: Source/Core/DolphinQt/MenuBar.cpp:378
msgid "&View"
msgstr "表示(&V)"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/MenuBar.cpp:431
msgid "&Watch"
msgstr "&Watch"
#: Source/Core/DolphinQt/MenuBar.cpp:534
msgid "&Website"
msgstr "公式ウェブサイト(&W)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:297
msgid "&Wiki"
msgstr "公式Wiki(英語)で動作状況を確認(&W)"
#: Source/Core/DolphinQt/MenuBar.cpp:1164
msgid "'%1' not found, no symbol names generated"
msgstr "'%1' not found, no symbol names generated"
#: Source/Core/DolphinQt/MenuBar.cpp:1208
msgid "'%1' not found, scanning for common functions instead"
msgstr "'%1' not found, scanning for common functions instead"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:138
msgid "(None)"
msgstr "なし"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:130
msgid "(host)"
msgstr "(host)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:163
msgid "(off)"
msgstr "オフ"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:129
msgid "(ppc)"
msgstr "(ppc)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:56
msgid "+ ADD"
msgstr "+ (...に加えて)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:154
msgid "--> %1"
msgstr "--> %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:688
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:83
msgid "..."
msgstr "..."
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:96
msgid "16-bit"
msgstr "16 ビット"
#: Source/Core/DolphinQt/CheatsManager.cpp:321
msgid "16-bit Integer"
msgstr "16-bit 整数"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:109
msgid "16:9"
msgstr "16:9"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "16x"
msgstr "16x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "1x"
msgstr "1x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "2x"
msgstr "2x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:52
msgid "2x Native (1280x1056) for 720p"
msgstr "2x Native (1280x1056) for 720p"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:97
msgid "32-bit"
msgstr "32 ビット"
#: Source/Core/DolphinQt/CheatsManager.cpp:321
msgid "32-bit Integer"
msgstr "32-bit 整数"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:291
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:328
msgid "3D"
msgstr "3D"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:293
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:26
msgid "3D Depth"
msgstr "3D深度"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53
msgid "3x Native (1920x1584) for 1080p"
msgstr "3x Native (1920x1584) for 1080p"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:108
msgid "4:3"
msgstr "4:3"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "4x"
msgstr "4x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54
msgid "4x Native (2560x2112) for 1440p"
msgstr "4x Native (2560x2112) for 1440p"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55
msgid "5x Native (3200x2640)"
msgstr "5x Native (3200x2640)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55
msgid "6x Native (3840x3168) for 4K"
msgstr "6x Native (3840x3168) for 4K"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56
msgid "7x Native (4480x3696)"
msgstr "7x Native (4480x3696)"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:95
msgid "8-bit"
msgstr "8 ビット"
#: Source/Core/DolphinQt/CheatsManager.cpp:321
msgid "8-bit Integer"
msgstr "8-bit 整数"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "8x"
msgstr "8x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56
msgid "8x Native (5120x4224) for 5K"
msgstr "8x Native (5120x4224) for 5K"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:90
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:105
msgid "<Nothing>"
msgstr "なし"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:69
msgid "<System Language>"
msgstr "<システムの言語>"
#: Source/Core/DolphinQt/Updater.cpp:50
msgid ""
"<h2>A new version of Dolphin is available!</h2>Dolphin %1 is available for "
"download. You are running %2.<br> Would you like to update?<br><h4>Release "
"Notes:</h4>"
msgstr ""
"<h2>Dolphinの最新版が公開されています </h2>Dolphin %1 がダウンロード可能で"
"す。現在のバージョン ( %2 )<br> 更新を行いますか?<br><h4>更新履歴:</h4>"
#: Source/Core/DolphinQt/MainWindow.cpp:1243
#: Source/Core/DolphinQt/MainWindow.cpp:1314
msgid "A NetPlay Session is already in progress!"
msgstr "ネットプレイのセッションは既に進行中です!"
#: Source/Core/Core/WiiUtils.cpp:141
#, c-format
msgid ""
"A different version of this title is already installed on the NAND.\n"
"\n"
"Installed version: %u\n"
"WAD version: %u\n"
"\n"
"Installing this WAD will replace it irreversibly. Continue?"
msgstr ""
"既にNANDにこのタイトルの別バージョンがインストール\n"
"されているようです\n"
"インストール済のバージョン: %u\n"
"WADファイルのバージョン %u\n"
"\n"
"このWADのバージョンで上書きしますか元に戻すことはできません"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:525
msgid "A disc is already about to be inserted."
msgstr "ディスクは既に挿入されています。"
#: Source/Core/DolphinQt/MainWindow.cpp:765
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
"終了処理の実行中です。 この処理が完了する前にエミュレーションの強制終了をする"
"とデータが失われる場合があります。それでも強制終了しますか?"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:355
msgid "A sync can only be triggered when a Wii game is running."
msgstr "WiiリモコンとのSyncはWiiのゲームを実行中にのみ行なえます"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:91
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"If enabled, SD cards must be identical between players.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If a game is hanging on boot, it may not support Dual Core Netplay. Disable "
"Dual Core.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and may not work correctly.\n"
"Use at your own risk.\n"
msgstr ""
"警告:\n"
"\n"
"すべてのプレイヤーは同じDolphinバージョンを使用する必要があります。\n"
"有効にした場合、SDカードがプレイヤーの間で同一である必要があります。\n"
"LEを使用する場合、DSP ROMはプレイヤー間で同一である必要があります。\n"
"ゲームが起動中にハングしている場合は、Dual Core Netplayがサポートされていない"
"可能性があります。デュアルコアを無効にしてください。\n"
"接続する場合、ホストは開かれたまたは転送されたUDPポートを持っている必要があり"
"ます。\n"
"\n"
"ネットプレイでのWiiリモートサポートは実験的な機能です。ご自身の責任で使用して"
"ください。\n"
#: Source/Core/DolphinQt/CheatsManager.cpp:116
msgid "AR Code"
msgstr "アクションリプレイコード"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:49
msgid "AR Codes"
msgstr "アクションリプレイコード"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:104
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:121
msgid "ASCII"
msgstr "ASCII"
#: Source/Core/DolphinQt/GameList/GameList.cpp:572
msgid "Abort"
msgstr "中断"
#: Source/Core/DolphinQt/AboutDialog.cpp:16
msgid "About Dolphin"
msgstr "Dolphinについて"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:73
msgid "Accuracy:"
msgstr "精度:"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:89
msgid "Action"
msgstr "Action"
#: Source/Core/Core/ARDecrypt.cpp:478
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"コード復号化エラー:\n"
"パリティチェックに失敗\n"
"\n"
"問題のあるコード:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:524
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Add Code (%s)"
#: Source/Core/Core/ActionReplay.cpp:614
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Fill and Slide "
"(%s)"
#: Source/Core/Core/ActionReplay.cpp:402
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
#: Source/Core/Core/ActionReplay.cpp:462
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Write To "
"Pointer (%s)"
#: Source/Core/Core/ActionReplay.cpp:668
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Action Replay エラー: 不正な値 (%08x) in Memory Copy (%s)"
#: Source/Core/Core/ActionReplay.cpp:539
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"エラー: マスターコード、または CCXXXXXX への書き込みは実装されていません "
"(%s)\n"
"マスターコードは必要ありません。使用しないでください。"
#: Source/Core/Core/ActionReplay.cpp:248
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "エラー: 無効なコード ライン: %s"
#: Source/Core/Core/ActionReplay.cpp:779
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay: 条件付きコード: 不正なサイズ %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:747
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay: 不正な種類の通常コード %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:803
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: 通常コード %i: 不正なサブタイプ %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:705
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: 通常コード 0: 不正なサブタイプ %08x (%s)"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
msgid "Active"
msgstr "Active"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:33
msgid "Adapter Detected"
msgstr "タップが接続されています"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:73
msgid "Adapter:"
msgstr "ビデオカード:"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:55
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50
msgid "Add"
msgstr "追加"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:46
msgid "Add New USB Device"
msgstr "USBデバイスを追加"
#: Source/Core/Core/HotkeyManager.cpp:70
msgid "Add a Breakpoint"
msgstr "Add a Breakpoint"
#: Source/Core/Core/HotkeyManager.cpp:71
msgid "Add a Memory Breakpoint"
msgstr "Add a Memory Breakpoint"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:123
msgid "Add to &watch"
msgstr "Add to &watch"
#: Source/Core/DolphinQt/CheatsManager.cpp:189
msgid "Add to Watch"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:121
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:148
msgid "Add..."
msgstr "追加"
#: Source/Core/DolphinQt/CheatsManager.cpp:504
#: Source/Core/DolphinQt/CheatsManager.cpp:505
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:49
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:163
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:175
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:129
#: Source/Core/DolphinQt/MenuBar.cpp:884
msgid "Address"
msgstr "アドレス"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:571
msgid "Address Out of Range"
msgstr "Address Out of Range"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:43
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135
msgid "Address:"
msgstr "Address:"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:220
msgid ""
"Adjusts the accuracy at which the GPU receives texture updates from RAM.\n"
"\n"
" The \"Safe\" setting eliminates the likelihood of the GPU missing texture "
"updates from RAM. Lower accuracies cause in-game text to appear garbled in "
"certain games.\n"
"\n"
"If unsure, select the rightmost value."
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:59
msgid ""
"Adjusts the emulated CPU's clock rate.\n"
"\n"
"Higher values may make variable-framerate games run at a higher framerate, "
"at the expense of performance. Lower values may activate a game's internal "
"frameskip, potentially improving performance.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock."
msgstr ""
"エミュレートされたCPUのクロックレートを調節できます。\n"
"\n"
"値を大きくすることで、不安定な速度で 動作するタイトルのフレームレートの安定が"
"期待できます。 逆に小さくすれば、ゲーム内部でフレームスキップが発生し パ"
"フォーマンスが改善するかもしれません。\n"
"\n"
"注意:\n"
"デフォルト(100%)以外の値では、 クラッシュやバグが発生する可能性があります。\n"
"あくまでも自己責任での使用を前提とし、 デフォルト以外の値で発生したバグについ"
"ては 報告しないでください。"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:95
msgid "Advance Game Port"
msgstr "アドバンスコネクタ"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:202
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:85
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:114
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:50
msgid "Advanced"
msgstr "高度な設定"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:204
msgid "Advanced Settings"
msgstr "高度な設定"
#: Source/Core/DolphinQt/MainWindow.cpp:632
msgid ""
"All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *."
"dff *.m3u);;All Files (*)"
msgstr ""
"すべてのGC / Wiiファイル (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz "
"*.wad *.dff *.m3u);;すべてのファイル (*)"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:46
msgid ""
"All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *."
"m3u);;All Files (*)"
msgstr ""
"すべてのGC / Wiiファイル (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz "
"*.wad *.m3u);;すべてのファイル (*)"
#: Source/Core/DolphinQt/MainWindow.cpp:1133
#: Source/Core/DolphinQt/MainWindow.cpp:1140
msgid "All Save States (*.sav *.s##);; All Files (*)"
msgstr "全てのステートセーブファイル (*.sav *.s##);; 全てのファイル (*)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:272
msgid "All devices"
msgstr "すべてのデバイス"
#: Source/Core/Core/NetPlayServer.cpp:981
msgid "All players' codes synchronized."
msgstr "すべてのプレイヤーのコードが同期しました。"
#: Source/Core/Core/NetPlayServer.cpp:938
msgid "All players' saves synchronized."
msgstr "すべてのプレイヤーのセーブが同期しました。"
#: Source/Core/DolphinQt/Main.cpp:191
msgid "Allow Usage Statistics Reporting"
msgstr "利用統計レポートを許可"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:182
msgid ""
"Allows manipulation of the in-game camera. Move the mouse while holding the "
"right button to pan or middle button to move.\n"
"\n"
"Use the WASD keys while holding SHIFT to move the camera. Press SHIFT+2 to "
"increase speed or SHIFT+1 to decrease speed. Press SHIFT+R to reset the "
"camera or SHIFT+F to reset the speed.\n"
"\n"
"If unsure, leave this unchecked. "
msgstr ""
#. i18n: Treat a controller as always being connected regardless of what
#. devices the user actually has plugged in
#: Source/Core/Core/HW/GCPadEmu.cpp:108
msgid "Always Connected"
msgstr "常時接続状態として扱う"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:175
msgid "Always Hide Mouse Cursor"
msgstr "常にマウスカーソルを隠す"
#: Source/Core/Common/Assert.h:60
#, c-format
msgid ""
"An error occurred.\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"Ignore and continue?"
msgstr ""
"エラーが発生しました\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"無視して続行しますか?"
#: Source/Core/Core/HW/DVD/DVDThread.cpp:162
msgid "An inserted disc was expected but not found."
msgstr "挿入されたディスクが見つかりませんでした。"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Anaglyph"
msgstr "Anaglyph"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:155
msgid "Analyze"
msgstr "分析"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:32
msgid "Angle"
msgstr "角度"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91
msgid "Anisotropic Filtering:"
msgstr "異方性フィルタリング:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:89
msgid "Anti-Aliasing:"
msgstr "アンチエイリアス:"
#: Source/Core/DolphinQt/MenuBar.cpp:1345
msgid "Append signature to"
msgstr "署名を追加"
#: Source/Core/DolphinQt/MenuBar.cpp:902
msgid "Append to &Existing Signature File..."
msgstr "既存の署名ファイルに追加(&E)..."
#: Source/Core/DolphinQt/MenuBar.cpp:906
msgid "Appl&y Signature File..."
msgstr "署名ファイルを適用(&Y)..."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:304
msgid ""
"Applies a post-processing effect after rendering a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:90
msgid "Apploader Date:"
msgstr "Apploaderの日付"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:62
msgid "Apply"
msgstr "適用"
#: Source/Core/DolphinQt/MenuBar.cpp:1368
msgid "Apply signature file"
msgstr "署名ファイルを適用"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:84
msgid "Arbitrary Mipmap Detection"
msgstr "Arbitrary Mipmap Detection"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:174
msgid "Are you sure that you want to delete '%1'?"
msgstr "次のプロファイルを削除しますか? '%1'"
#: Source/Core/DolphinQt/GameList/GameList.cpp:701
msgid "Are you sure you want to delete this file?"
msgstr "このタイトルの実体ファイルを削除しますか?"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:237
msgid "Are you sure you want to delete this pack?"
msgstr "このパックを削除しますか?"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:495
msgid "Are you sure you want to quit NetPlay?"
msgstr "ネットプレイを終了しますか?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:500
msgid "Are you sure?"
msgstr "本当によろしいですか?"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:76
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:106
msgid "Aspect Ratio:"
msgstr "アスペクト比:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:251
msgid "Assign Controller Ports"
msgstr "コントローラ割り当て設定"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21
msgid "Assign Controllers"
msgstr "コントローラ割り当て設定"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39
msgid "Audio"
msgstr "サウンド"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:75
msgid "Audio Backend:"
msgstr "出力API (Audio Backend)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:107
msgid "Audio Stretching Settings"
msgstr "タイムストレッチの設定"
#: Source/Core/DiscIO/Enums.cpp:33
msgid "Australia"
msgstr "オーストラリア"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Author"
msgstr "投稿者"
#: Source/Core/DolphinQt/AboutDialog.cpp:52
msgid "Authors"
msgstr "開発チーム"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Auto"
msgstr "自動"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:51
msgid "Auto (Multiple of 640x528)"
msgstr "自動 (ゲーム解像度の倍数)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:173
msgid "Auto Update Settings"
msgstr "Dolphinの自動更新に関する設定"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:396
msgid ""
"Auto internal resolution is not allowed in strict sync mode, as it depends "
"on window size.\n"
"\n"
"Please select a specific internal resolution."
msgstr ""
"内部解像度の設定「自動」は同期ズレの原因になるため、厳密な同期モードでは許可"
"されません\n"
"\n"
"自動以外の内部解像度に設定しなおしてください"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:90
msgid "Auto-Adjust Window Size"
msgstr "ウィンドウサイズを自動調整"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:40
msgid "Auto-Hide"
msgstr "自動隠す"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:233
msgid ""
"Automatically adjusts the window size to the internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:123
msgid ""
"Automatically progress one button after another during configuration. Useful "
"for first-time setup."
msgstr ""
"一つのボタン設定が完了したら、そのまま次のボタン設定に移るようにします。初め"
"てコントローラを登録する際に便利です。"
#. i18n: The symbol for the unit "bytes"
#: Source/Core/UICommon/UICommon.cpp:429
msgid "B"
msgstr "B"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:564
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT incorrect. Dolphin will now exit"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:475
msgid "BP register "
msgstr "BP register "
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:96
msgid "Backend Multi-threading"
msgstr "バックエンドのマルチスレッド"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:72
msgid "Backend Settings"
msgstr "出力設定"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:70
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:46
msgid "Backend:"
msgstr "ビデオAPI"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:204
msgid "Background Input"
msgstr "バックグラウンド操作を許可"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:27
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:26
msgid "Backward"
msgstr "後方"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:402
msgid "Bad address provided."
msgstr "Bad address provided."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:426
msgid "Bad value provided."
msgstr "Bad value provided."
#: Source/Core/DolphinQt/GameList/GameList.cpp:858
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:178
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
#: Source/Core/DolphinQt/MenuBar.cpp:580
msgid "Banner"
msgstr "バナー"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:100
msgid "Banner Details"
msgstr "バナーの詳細"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:125
msgid "Banner:"
msgstr "バナー表示"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:94
msgid "Bar"
msgstr "バー"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:53
msgid "Basic"
msgstr "基本設定"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:130
msgid "Basic Settings"
msgstr "基本設定"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:39
msgid "Bass"
msgstr "バスドラ"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:238
msgid "Battery"
msgstr "バッテリー残量"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:183
msgid "Beta (once a month)"
msgstr "ベータ版 (ひと月に一度)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "Blocks"
msgstr "ブロック数"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51
msgid "Blue"
msgstr "青"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42
msgid "Blue Left"
msgstr "青 - 左"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:45
msgid "Blue Right"
msgstr "青 - 右"
#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:15
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
"Bluetoothパススルーは有効になっていますが、Dolphinはlibusbを含むことなくビル"
"ドされました。\n"
"パススルーの機能は使えません。"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:138
msgid ""
"Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device "
"was found. Aborting."
msgstr ""
"Bluetoothパススルーは有効になっていますが、使用できるUSBデバイスが見つかりま"
"せん。\n"
"起動は中止されます。"
#: Source/Core/DolphinQt/MenuBar.cpp:492
msgid "Boot to Pause"
msgstr "Boot to Pause"
#: Source/Core/DolphinQt/MainWindow.cpp:1461
msgid "BootMii NAND backup file (*.bin);;All Files (*)"
msgstr "BootMii NAND バックアップファイル (*.bin);;すべてのファイル (*)"
#: Source/Core/DolphinQt/MainWindow.cpp:1489
msgid "BootMii keys file (*.bin);;All Files (*)"
msgstr "BootMii キー ファイル (*.bin);;すべてのファイル (*)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:103
msgid "Borderless Fullscreen"
msgstr "ボーダレス フルスクリーン"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:168
msgid "Both Block Allocation Table block checksums are invalid"
msgstr "両方のBlock Allocation Tableのブロックチェックサムが無効です"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:145
msgid "Both directory block checksums are invalid"
msgstr "両方のディレクトリのブロックチェックサムが無効です"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:168
msgid "Bottom"
msgstr "下"
#: Source/Core/DolphinQt/AboutDialog.cpp:28
msgid "Branch: "
msgstr "Branch: %s"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:67
msgid "Break"
msgstr "Break"
#: Source/Core/Core/HotkeyManager.cpp:284
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:28
msgid "Breakpoint"
msgstr "Breakpoint"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:474
msgid "Breakpoint encountered! Step out aborted."
msgstr "Breakpoint encountered! Step out aborted."
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:26
msgid "Breakpoints"
msgstr "Breakpoints"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:107
msgid "Broadband Adapter"
msgstr "ブロードバンドアダプタ"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:191
msgid "Broadband Adapter MAC address"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:112
msgid "Buffer Size:"
msgstr "バッファサイズ"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:871
msgid "Buffer size changed to %1"
msgstr "バッファサイズが変更されました: %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:133
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:545
msgid "Buffer:"
msgstr "バッファ:"
#: Source/Core/Core/HW/GCPadEmu.cpp:93
msgid "Button"
msgstr "ボタン"
#: Source/Core/Core/HW/GCPadEmu.cpp:56
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:78
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:63
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:82
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:51
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:146
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:40
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:69
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:101
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:128
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:148
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:37
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:76
msgid "Buttons"
msgstr "ボタン"
#: Source/Core/Core/HW/GCPadEmu.cpp:75
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:33
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:23
msgid "C Stick"
msgstr "Cスティック"
#: Source/Core/DolphinQt/MenuBar.cpp:901
msgid "C&reate Signature File..."
msgstr "署名ファイルの作成(&R)..."
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:488
msgid "CP register "
msgstr "CP register "
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:210
msgid "CPU Emulation Engine"
msgstr "CPU Emulation Engine"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:39
msgid "CPU Options"
msgstr "CPU設定"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:47
msgid "Cached Interpreter (slower)"
msgstr "Cached Interpreter (低速)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:164
msgid ""
"Caches custom textures to system RAM on startup.\n"
"This can require exponentially more RAM but fixes possible stuttering.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:143
msgid "Calculate MD5 hash"
msgstr "MD5ハッシュ値を計算"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:312
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.\n"
"Rarely causes slowdowns or graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"3Dオブジェクトに対し、ピクセル単位での光源処理を行います。\n"
"角ばったポリゴンの光がなめらかでやわらかいものになります。\n"
"この設定はまれに描画バグや速度低下を引き起こします。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:494
msgid "Calibrate"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:483
msgid "Calibration"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:99
msgid "Callstack"
msgstr "Callstack"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1764
#, c-format
msgid "Can't find Wii Remote by connection handle %02x"
msgstr "Can't find Wii Remote by connection handle %02x"
#: Source/Core/DolphinQt/MainWindow.cpp:1236
#: Source/Core/DolphinQt/MainWindow.cpp:1307
msgid "Can't start a NetPlay Session while a game is still running!"
msgstr "ゲーム実行中はネットプレイセッションを開始できません!"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:226
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:51
msgid "Cancel"
msgstr "キャンセル"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:520
msgid "Cancel Calibration"
msgstr ""
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:103
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr "Cannot SingleStep the FIFO. Use Frame Advance instead."
#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:41
msgid "Cannot boot this WAD because it could not be installed to the NAND."
msgstr ""
"NANDへのインストールができなかったため、このWADファイルを起動できません"
#: Source/Core/Core/Boot/Boot.cpp:496
msgid "Cannot find the GC IPL."
msgstr "GC IPLが見つかりません"
#: Source/Core/Core/Boot/Boot.cpp:494
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr "GC IPLが見つからないため、ゲームを開始できませんでした。"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:220
msgid ""
"Cannot use that file as a memory card.\n"
"%1\n"
"is not a valid GameCube memory card file"
msgstr ""
"このファイルはメモリーカードとして使用できません\n"
"%1\n"
"\n"
"これは不正なメモリーカードデータです"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:35
msgid "Center"
msgstr "Center"
#: Source/Core/DolphinQt/GameList/GameList.cpp:312
msgid "Change &Disc"
msgstr "ディスクの入れ替え(&D)"
#: Source/Core/DolphinQt/MenuBar.cpp:194
msgid "Change &Disc..."
msgstr "ディスクの入れ替え(&D)"
#: Source/Core/Core/HotkeyManager.cpp:25
msgid "Change Disc"
msgstr "ディスクの入れ替え"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:141
msgid "Change Discs Automatically"
msgstr "自動的にディスクを交換"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:468
msgid "Change instruction"
msgstr "Change instruction"
#: Source/Core/Core/Movie.cpp:1190
#, c-format
msgid "Change the disc to %s"
msgstr "次のディスクに変更:%s"
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:67
msgid "Changing cheats will only take effect when the game is restarted."
msgstr "変更されたチート内容は次回のゲーム開始時に反映されます"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:224
msgid "Chat"
msgstr "チャット欄"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:23
msgid "Cheat Code Editor"
msgstr "チートコードエディタ"
#: Source/Core/DolphinQt/CheatsManager.cpp:130
msgid "Cheat Search"
msgstr "コードサーチ"
#: Source/Core/DolphinQt/CheatsManager.cpp:74
msgid "Cheats Manager"
msgstr "チートマネージャ"
#: Source/Core/DolphinQt/MenuBar.cpp:251
msgid "Check NAND..."
msgstr "NANDの整合性チェックを実行"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:244
msgid "Check Partition Integrity"
msgstr "パーティションの整合性をチェック"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:129
msgid "Check for Game List Changes in the Background"
msgstr "ゲームリストの状態を監視"
#: Source/Core/DolphinQt/AboutDialog.cpp:33
msgid "Check for updates: "
msgstr "最新版の入手先:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:727
msgid ""
"Check whether you have the permissions required to delete the file or "
"whether it's still in use."
msgstr ""
"ファイルを削除する権限があるかどうか、他で使用中でないかを確認してください。"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:202
msgid "Choose a file to open"
msgstr "メモリーカードを選択"
#: Source/Core/DolphinQt/MenuBar.cpp:1385
msgid "Choose priority input file"
msgstr "優先入力ファイルを選択"
#: Source/Core/DolphinQt/MenuBar.cpp:1391
msgid "Choose secondary input file"
msgstr "二次入力ファイルを選択"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:160
msgid "Choose the folder to extract to"
msgstr "保存先のフォルダを選択してください"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:75
msgid "Classic"
msgstr "クラシックコントローラ"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:246
msgid "Classic Buttons"
msgstr "クラシックコントローラ ボタン"
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:37
msgid "Classic Controller"
msgstr "クラシックコントローラ"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:122
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:61
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:104
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:110
msgid "Clear"
msgstr "全消去"
#: Source/Core/DolphinQt/MenuBar.cpp:769
msgid "Clear Cache"
msgstr "Clear Cache"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:101
msgid "Clone and &Edit Code..."
msgstr "コピーして編集...(&E)"
#: Source/Core/DolphinQt/SearchBar.cpp:24
msgid "Close"
msgstr "閉じる"
#: Source/Core/DolphinQt/MenuBar.cpp:481
msgid "Co&nfiguration"
msgstr "Dolphinの設定(&N)"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:30
msgid "Code"
msgstr "Code"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:101
msgid "Code:"
msgstr "コード:"
#: Source/Core/Core/NetPlayClient.cpp:1455
msgid "Codes received!"
msgstr "コードを受け取りました!"
#: Source/Core/DolphinQt/MenuBar.cpp:904
msgid "Combine &Two Signature Files..."
msgstr "2つの署名ファイルを結合(&T)..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "Comment"
msgstr "コメント"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:123
msgid "Compile Shaders Before Starting"
msgstr "ゲーム開始前にシェーダをコンパイルする"
#: Source/Core/VideoCommon/ShaderCache.cpp:163
msgid "Compiling Shaders"
msgstr "シェーダーをコンパイル"
#: Source/Core/DolphinQt/GameList/GameList.cpp:310
msgid "Compress ISO..."
msgstr "このタイトルを圧縮"
#: Source/Core/DolphinQt/GameList/GameList.cpp:275
msgid "Compress selected ISOs..."
msgstr "選択したISOファイルを全て圧縮"
#: Source/Core/DolphinQt/GameList/GameList.cpp:539
msgid "Compressed GC/Wii images (*.gcz)"
msgstr "圧縮されたGC/Wii ISOファイル (gcz)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:502
msgid ""
"Compressing a Wii disc image will irreversibly change the compressed copy by "
"removing padding data. Your disc image will still work. Continue?"
msgstr ""
"Wiiディスクイメージの圧縮はパディングデータを除去するため非可逆圧縮となりま"
"す。ゲームデータに変更はありません。続けますか?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:571
#: Source/Core/DolphinQt/GameList/GameList.cpp:591
msgid "Compressing..."
msgstr "圧縮中..."
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:205
msgid "Compute"
msgstr "計算"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:226
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:227
msgid "Computing MD5 Checksum"
msgstr "MD5チェックサムを計算中..."
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:80
msgid "Condition"
msgstr "Condition"
#: Source/Core/DolphinQt/ToolBar.cpp:123
msgid "Config"
msgstr "設定"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:87
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:181
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:72
msgid "Configure"
msgstr "設定"
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:44
msgid "Configure Dolphin"
msgstr "Dolphinの設定"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:40
msgid "Configure Input"
msgstr "入力設定"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:40
msgid "Configure Output"
msgstr "出力設定"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:173
#: Source/Core/DolphinQt/GameList/GameList.cpp:499
#: Source/Core/DolphinQt/GameList/GameList.cpp:560
#: Source/Core/DolphinQt/GameList/GameList.cpp:642
#: Source/Core/DolphinQt/GameList/GameList.cpp:699
#: Source/Core/DolphinQt/MainWindow.cpp:763
#: Source/Core/DolphinQt/MainWindow.cpp:1428
#: Source/Core/DolphinQt/WiiUpdate.cpp:137
msgid "Confirm"
msgstr "確認"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:180
msgid "Confirm backend change"
msgstr "ビデオAPI変更の確認"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170
msgid "Confirm on Stop"
msgstr "動作停止時に確認"
#: Source/Core/DolphinQt/MenuBar.cpp:1131
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:494
#: Source/Core/DolphinQt/ResourcePackManager.cpp:236
msgid "Confirmation"
msgstr "確認"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:81
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:157
msgid "Connect"
msgstr "ホストに接続"
#: Source/Core/Core/HotkeyManager.cpp:78 Source/Core/DolphinQt/MenuBar.cpp:287
msgid "Connect Balance Board"
msgstr "バランスWii ボードを接続"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:105
msgid "Connect USB Keyboard"
msgstr "USBキーボードの接続をエミュレート"
#: Source/Core/DolphinQt/MenuBar.cpp:279
msgid "Connect Wii Remote %1"
msgstr "%1 のWiiリモコンを接続"
#: Source/Core/Core/HotkeyManager.cpp:74
msgid "Connect Wii Remote 1"
msgstr "1PのWiiリモコンを接続"
#: Source/Core/Core/HotkeyManager.cpp:75
msgid "Connect Wii Remote 2"
msgstr "2PのWiiリモコンを接続"
#: Source/Core/Core/HotkeyManager.cpp:76
msgid "Connect Wii Remote 3"
msgstr "3PのWiiリモコンを接続"
#: Source/Core/Core/HotkeyManager.cpp:77
msgid "Connect Wii Remote 4"
msgstr "4PのWiiリモコンを接続"
#: Source/Core/DolphinQt/MenuBar.cpp:272
msgid "Connect Wii Remotes"
msgstr "Wiiリモコンの接続"
#: Source/Core/DolphinQt/WiiUpdate.cpp:138
msgid "Connect to the Internet and perform an online system update?"
msgstr "インターネットに接続してWiiのシステム更新を行いますか"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:148
msgid "Connection Type:"
msgstr "接続方式:"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:154
msgid "Continuous Scanning"
msgstr "接続状況を常に監視"
#: Source/Core/Core/HW/GCPadEmu.cpp:71
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:31
msgid "Control Stick"
msgstr "コントロールスティック"
#: Source/Core/Core/HotkeyManager.cpp:286
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:325
msgid "Controller Profile"
msgstr "入力設定"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:65
msgid "Controller Settings"
msgstr "Dolphin コントローラ設定"
#: Source/Core/DolphinQt/ToolBar.cpp:125
msgid "Controllers"
msgstr "コントローラ"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:334
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.\n"
"\n"
"A higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:286
msgid ""
"Controls the rendering resolution. A high resolution greatly improves visual "
"quality, but also greatly increases GPU load and can cause issues in certain "
"games. Generally speaking, the lower the internal resolution, the better "
"performance will be.\n"
"\n"
"If unsure, select Native."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:331
msgid ""
"Controls the separation distance between the virtual cameras. \n"
"\n"
"A higher value creates a stronger feeling of depth while a lower value is "
"more comfortable."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36
msgid ""
"Controls whether or not Dual Core should be enabled. Can improve performance "
"but can also cause issues. Defaults to <b>True</b>"
msgstr ""
"このオプションは必要に応じてデュアルコアの開閉を処理します。パフォーマンスは"
"向上しますが、問題が発生する可能性もあります。デフォルトは<b>True</b>です。"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44
msgid ""
"Controls whether or not the Memory Management Unit should be emulated fully. "
"Few games require it."
msgstr ""
"このオプションは必要に応じてメモリ管理ユニットMemory Management Unitの完"
"全または部分的にエミュレートして処理します。いくつかのゲームはそれを必要とし"
"ます。"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49
msgid ""
"Controls whether to use high or low-level DSP emulation. Defaults to "
"<b>True</b>"
msgstr ""
"このオプションは必要に応じて高レベルHigh-levelDSPまたは低レベルLow-"
"levelDSPエミュレーションを処理します。デフォルトはTrueです。"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:143
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:123
msgid "Convergence:"
msgstr "収束点 (Convergence):"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:248
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:697
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:733
msgid "Copy"
msgstr "コピー"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:228
msgid "Copy &function"
msgstr "Copy &function"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:231
msgid "Copy &hex"
msgstr "Copy &hex"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:361
msgid "Copy Address"
msgstr "Copy Address"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:363
msgid "Copy Hex"
msgstr "Copy Hex"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:230
msgid "Copy code &line"
msgstr "Copy code &line"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:109
#: Source/Core/DolphinQt/GCMemcardManager.cpp:358
msgid "Copy failed"
msgstr "コピーに失敗"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:142
msgid "Copy to A"
msgstr "Aにコピー"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:142
msgid "Copy to B"
msgstr "Bにコピー"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:206
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:85
msgid "Core"
msgstr "コア"
#. i18n: Performance cost, not monetary cost
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:87
msgid "Cost"
msgstr "Cost"
#: Source/Core/Core/NetPlayClient.cpp:153
#: Source/Core/Core/NetPlayClient.cpp:209
msgid "Could not communicate with host."
msgstr "ホストと通信できませんでした"
#: Source/Core/Core/NetPlayClient.cpp:125
msgid "Could not create client."
msgstr "クライアントを作成できませんでした"
#: Source/Core/Core/NetPlayClient.cpp:137
msgid "Could not create peer."
msgstr "ピアを作成できませんでした"
#: Source/Core/DolphinQt/WiiUpdate.cpp:49
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr ""
"更新ファイルのダウンロードに失敗。インターネット接続設定を確認してから改めて"
"試してください"
#: Source/Core/DolphinQt/WiiUpdate.cpp:44
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr ""
"更新情報のダウンロードに失敗。インターネット接続設定を確認してから改めて試し"
"てください"
#: Source/Core/DolphinQt/WiiUpdate.cpp:54
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr ""
"更新ファイルのWiiシステムメモリへのインストールに失敗。ログで詳細を確認してく"
"ださい"
#: Source/Core/Core/IOS/ES/ES.cpp:259
#, c-format
msgid ""
"Could not launch IOS %016<PRIx64> because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"NAND内に IOS %016<PRIx64> が見当たらなかったため、起動できませんでした。\n"
"これによりDolphinは停止すると思われます。"
#: Source/Core/Core/IOS/ES/ES.cpp:279
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"NAND内にWiiメニューが見当たらなかったため、起動できませんでした。\n"
"これによりDolphinは停止すると思われます。"
#: Source/Core/Core/IOS/ES/ES.cpp:284
#, c-format
msgid ""
"Could not launch title %016<PRIx64> because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"NAND内にタイトル %016<PRIx64> が見当たらなかったため、起動できませんでし"
"た。\n"
"これによりDolphinは停止すると思われます。"
#: Source/Core/Core/Boot/Boot.cpp:184
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive or it is not a GameCube/"
"Wii backup. Please note that Dolphin cannot play games directly from the "
"original GameCube and Wii discs."
msgstr ""
"\"%s\" を読み込めませんでした。ディスクが入っていないか、GC/Wii のバックアッ"
"プディスクではありません。DolphinはオリジナルのGC/Wii のディスクは読み込めな"
"い点に注意してください"
#: Source/Core/Core/Boot/Boot.cpp:203
#, c-format
msgid "Could not recognize file %s"
msgstr "ファイル %s を認識できませんでした"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:168
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"%s をメモリーカードへ書き込みすることができませんでした\n"
"\n"
"DolphinをCD/DVDから起動しているか、セーブファイルが読み取り専用になっていませ"
"んか?\n"
"\n"
"メモリーカードファイルをデフォルトの場所から移動した場合は、本体設定よりその"
"場所を再指定してください"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:63
#, c-format
msgid "Couldn't initialise libusb for Bluetooth passthrough: %s"
msgstr "次のBluetoothパススルー用に libusbを初期化できませんでした%s"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:936
msgid "Couldn't look up central server"
msgstr "Couldn't look up central server"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:86
msgid "Country:"
msgstr "発売国"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:173
msgid ""
"Creates frame dumps and screenshots at the internal resolution of the "
"renderer, rather than the size of the window it is displayed within. If the "
"aspect ratio is widescreen, the output image will be scaled horizontally to "
"preserve the vertical resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:90
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:87
msgid "Creator:"
msgstr "制作者: "
#: Source/Core/Common/MsgHandler.cpp:68
msgid "Critical"
msgstr "致命的なエラー"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:93
msgid "Crop"
msgstr "クロッピング"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:187
msgid ""
"Crops the picture from its native aspect ratio to 4:3 or 16:9.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:83
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:163
msgid "Crossfade"
msgstr "クロスフェーダー"
#: Source/Core/DolphinQt/MenuBar.cpp:261
msgid "Current Region"
msgstr "現在の地域"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:61
msgid "Custom"
msgstr "カスタム"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:69
msgid "Custom RTC Options"
msgstr "リアルタイムクロック設定"
#: Source/Core/Core/HW/GCPadEmu.cpp:96
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:102
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:209
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:34
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:49
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:39
msgid "D-Pad"
msgstr "十字キー"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "DK Bongos"
msgstr "タルコンガ"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:43
msgid "DSP Emulation Engine"
msgstr "DSPエミュレーション方式"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:94
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:47
msgid "DSP HLE Emulation (fast)"
msgstr "DSP HLE Emulation高速"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:49
msgid "DSP LLE Interpreter (slow)"
msgstr "DSP LLE Interpreter低速"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:48
msgid "DSP LLE Recompiler"
msgstr "DSP LLE Recompiler"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "Dance Mat"
msgstr "マットコントローラ"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:47
msgid "Data Transfer"
msgstr "データ転送"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:114
msgid "Data Type"
msgstr "Data Type"
#: Source/Core/Core/NetPlayClient.cpp:1413
msgid "Data received!"
msgstr "データが受信されました!"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:290
#: Source/Core/DolphinQt/GCMemcardManager.cpp:324
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Datel MaxDrive/Pro セーブファイル(*.sav)"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:26
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp:21
#: Source/Core/InputCommon/ControllerEmu/StickGate.cpp:103
msgid "Dead Zone"
msgstr "'遊び'の調整"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:68
msgid "Debug Only"
msgstr "デバッグ用"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:44
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:322
msgid "Debugging"
msgstr "デバッグ用"
#. i18n: The base 10 numeral system. Not related to non-integer numbers
#: Source/Core/DolphinQt/CheatsManager.cpp:338
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:131
msgid "Decimal"
msgstr "Decimal"
#: Source/Core/DolphinQt/GameList/GameList.cpp:308
msgid "Decompress ISO..."
msgstr "ISOファイルへ復元"
#: Source/Core/DolphinQt/GameList/GameList.cpp:277
msgid "Decompress selected ISOs..."
msgstr "選択したファイルを全てISOファイルへ復元"
#: Source/Core/DolphinQt/GameList/GameList.cpp:571
#: Source/Core/DolphinQt/GameList/GameList.cpp:583
msgid "Decompressing..."
msgstr "復元中..."
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Decrease Convergence"
msgstr "収束距離 減少"
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Decrease Depth"
msgstr "深度 減少"
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Decrease Emulation Speed"
msgstr "エミュレーション速度 減少"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Decrease IR"
msgstr "内部解像度 縮小"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:105
msgid "Default"
msgstr "既定"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:173
msgid "Default Config (Read Only)"
msgstr "デフォルト設定(読み取り専用)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:295
msgid "Default Device"
msgstr "既定のデバイス"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:124
msgid "Default Font"
msgstr "既定のフォント"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:165
msgid "Default ISO:"
msgstr "デフォルトISO"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:50
msgid "Defer EFB Copies to RAM"
msgstr "EFBコピーをRAMに保留"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:84
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:109
msgid "Delete"
msgstr "削除"
#: Source/Core/DolphinQt/GameList/GameList.cpp:364
msgid "Delete File..."
msgstr "このタイトルの実体を削除"
#: Source/Core/DolphinQt/GameList/GameList.cpp:287
msgid "Delete selected files..."
msgstr "選択したタイトルの実体を削除"
#: Source/Core/AudioCommon/WaveFile.cpp:34
#: Source/Core/VideoCommon/AVIDump.cpp:113
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "既存ファイル '%s' を削除しますか?"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:141
msgid "Depth Percentage:"
msgstr "深度 比率変更:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121
msgid "Depth:"
msgstr "深度 (Depth):"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:41
#: Source/Core/DolphinQt/GameList/GameList.cpp:860
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:180
#: Source/Core/DolphinQt/MenuBar.cpp:582
#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Description"
msgstr "説明"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:88
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:116
msgid "Description:"
msgstr "説明"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:53
msgid "Detect"
msgstr "検出"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:116
msgid "Deterministic dual core:"
msgstr "Deterministic dual core: "
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:183
msgid "Dev (multiple times a day)"
msgstr "開発者向け (起動する度に確認)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:66
msgid "Device"
msgstr "デバイス"
#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:103
msgid "Device PID (e.g., 0305)"
msgstr "デバイス PID (例0305)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:76
msgid "Device Settings"
msgstr "デバイス設定"
#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:101
msgid "Device VID (e.g., 057e)"
msgstr "デバイス PID (例057e)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:99
msgid "Device:"
msgstr "デバイス:"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:80
msgid "Dial"
msgstr "ダイアル"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:125
msgid "Dims the screen after five minutes of inactivity."
msgstr "5分間操作がない状態が続くと、画面を暗くするようにします"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:145
msgid "Direct Connection"
msgstr "直接接続 (Direct)"
#: Source/Core/VideoBackends/D3D/main.cpp:38
msgid "Direct3D 11"
msgstr "Direct3D 11"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:101
msgid "Disable Bounding Box"
msgstr "Disable Bounding Box"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:83
msgid "Disable Copy Filter"
msgstr "Disable Copy Filter"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:73
msgid "Disable EFB VRAM Copies"
msgstr "Disable EFB VRAM Copies"
#: Source/Core/Core/HotkeyManager.cpp:41
msgid "Disable Emulation Speed Limit"
msgstr "エミュレーション速度 無効化"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:79
msgid "Disable Fog"
msgstr "Disable Fog"
#: Source/Core/DolphinQt/MenuBar.cpp:761
msgid "Disable JIT Cache"
msgstr "Disable JIT Cache"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:247
msgid ""
"Disables bounding box emulation.\n"
"\n"
"This may improve GPU performance significantly, but some games will break.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:170
msgid ""
"Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all "
"upscaling.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"EFBのVRAMコピーを無効にして、RAMへのラウンドトリップを強制します。すべての"
"アップスケーリングを禁止します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:349
msgid ""
"Disables the blending of adjacent rows when copying the EFB. This is known "
"in some games as \"deflickering\" or \"smoothing\". \n"
"\n"
"Disabling the filter has no effect on performance, but may result in a "
"sharper image. Causes few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:93
msgid "Disc"
msgstr "ディスク"
#: Source/Core/DiscIO/DriveBlob.cpp:146
msgid "Disc Read Error"
msgstr "ディスク読み取りエラー"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:231
msgid ""
"Displays XFB copies as soon as they are created, instead of waiting for "
"scanout. Can cause graphical defects in some games if the game doesn't "
"expect all XFB copies to be displayed. However, turning this setting on "
"reduces latency.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Main.cpp:193
msgid "Do you authorize Dolphin to report information to Dolphin's developers?"
msgstr "Dolphinの開発者への情報提供にご協力いただけますか"
#: Source/Core/DolphinQt/MainWindow.cpp:1429
msgid "Do you want to add \"%1\" to the list of Game Paths?"
msgstr "\"%1\"をゲームパスのリストに追加しますか?"
#: Source/Core/DolphinQt/MenuBar.cpp:1132
msgid "Do you want to clear the list of symbol names?"
msgstr "Do you want to clear the list of symbol names?"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:381
msgid "Do you want to delete the %1 selected save files?"
msgstr "選択した%1個の保存ファイルを削除しますか"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:380
msgid "Do you want to delete the selected save file?"
msgstr "選択したセーブファイルを削除しますか?"
#: Source/Core/DolphinQt/MainWindow.cpp:768
msgid "Do you want to stop the current emulation?"
msgstr "動作中のゲームを停止しますか?"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:77
msgid "Dolby Pro Logic II Decoder"
msgstr "Dolby Pro Logic II decoder"
#: Source/Core/DolphinQt/AboutDialog.cpp:24
#: Source/Core/DolphinQt/MainWindow.cpp:1658
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:186
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:197
msgid "Dolphin FIFO Log (*.dff)"
msgstr "Dolphin FIFO ログファイル (*.dff)"
#: Source/Core/DolphinQt/MenuBar.cpp:1238
#: Source/Core/DolphinQt/MenuBar.cpp:1254
#: Source/Core/DolphinQt/MenuBar.cpp:1272
msgid "Dolphin Map File (*.map)"
msgstr "Dolphin Map File (*.map)"
#: Source/Core/DolphinQt/MainWindow.cpp:1510
#: Source/Core/DolphinQt/MainWindow.cpp:1581
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS ムービー (*.dtm)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:194
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs.\n"
"Double-click here to set a games directory..."
msgstr ""
"ゲームリストは空です。この文章をダブルクリックして GC/Wii の ディスクイメー"
"ジ もしくは WAD ファイルのあるフォルダを選択してください。"
#: Source/Core/DolphinQt/GameList/GameList.cpp:600
msgid "Dolphin failed to complete the requested action."
msgstr "要求された操作を完了することができませんでした。"
#. i18n: The word "free" in the standard phrase "free and open source"
#. is "free" as in "freedom" - it refers to certain properties of the
#. software's license, not the software's price. (It is true that Dolphin
#. can be downloaded at no cost, but that's not what this message says.)
#: Source/Core/DolphinQt/AboutDialog.cpp:40
msgid "Dolphin is a free and open-source GameCube and Wii emulator."
msgstr "Dolphin is a free and open-source GameCube and Wii emulator."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:941
msgid "Dolphin is too old for traversal server"
msgstr "Dolphinのバージョンが古すぎます"
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:74
msgid "Dolphin's cheat system is currently disabled."
msgstr "チートは現在、無効化されています"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:182
msgid "Don't Update"
msgstr "自動更新しない"
#: Source/Core/DiscIO/CompressedBlob.cpp:332
msgid "Done compressing disc image."
msgstr "ディスクイメージの圧縮に成功しました"
#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/CheatsManager.cpp:322
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:139
msgid "Double"
msgstr "Double"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:79
#: Source/Core/DolphinQt/ResourcePackManager.cpp:42
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:22
msgid "Down"
msgstr "下"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:71
msgid "Download Codes"
msgstr "Webからコードを入手"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:73
msgid "Download Codes from the WiiRD Database"
msgstr "Webからコードを入手 (WiiRD Database)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:153
msgid "Download Game Covers from GameTDB.com for Use in Grid Mode"
msgstr "グリッド表示でパッケージ画像を使用 ( GameTDB.comより取得 )"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:284
msgid "Download complete"
msgstr "ダウンロード完了"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:285
msgid "Downloaded %1 codes. (added %2)"
msgstr "%1 個のコードが見つかりました。( 新規追加: %2 個 )"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:83
msgid "Drawn Object Range"
msgstr "Drawn Object Range"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:60
msgid "Drums"
msgstr "ドラムコントローラ"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:208
msgid "Dual Core"
msgstr "デュアルコア"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:91
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:106
msgid "Dummy"
msgstr "ダミーデバイス"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:94
msgid "Dump &ExRAM"
msgstr "Dump &ExRAM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:95
msgid "Dump &FakeVMEM"
msgstr "Dump &FakeVMEM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:93
msgid "Dump &MRAM"
msgstr "Dump &MRAM"
#: Source/Core/DolphinQt/MenuBar.cpp:731
msgid "Dump Audio"
msgstr "サウンドのダンプを行う(WAV形式)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71
msgid "Dump EFB Target"
msgstr "EFBターゲットをダンプ"
#: Source/Core/DolphinQt/MenuBar.cpp:725
msgid "Dump Frames"
msgstr "フレームのダンプを行う(AVI形式)"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:62
msgid "Dump Objects"
msgstr "Dump Objects"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:182
msgid "Dump Path:"
msgstr "ダンプ先"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:70
msgid "Dump TEV Stages"
msgstr "Dump TEV Stages"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:169
msgid ""
"Dump TEV Stages to User/Dump/Objects/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"以下のTEV Stagesを吸い出します。 \n"
"User/Dump/Objects/\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:72
msgid "Dump Texture Fetches"
msgstr "Dump Texture Fetches"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:173
msgid ""
"Dump Texture Fetches to User/Dump/Objects/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"以下のテクスチャフェッチを吸い出します。 \n"
"User/Dump/Objects/\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:65
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:61
msgid "Dump Textures"
msgstr "テクスチャのダンプを行う"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:161
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"以下のフォルダにテクスチャをダンプします。 \n"
"User/Dump/Textures/<ゲームID>/\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:165
msgid ""
"Dump objects to User/Dump/Objects/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"以下のオブジェクトを吸い出します。 \n"
"User/Dump/Objects/\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:158
msgid ""
"Dumps decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:167
msgid ""
"Dumps the contents of EFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:95
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:118
msgid "Dutch"
msgstr "オランダ語"
#: Source/Core/DolphinQt/MenuBar.cpp:201
msgid "E&xit"
msgstr "終了"
#: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"エラー:少なくとも %d.%d 以上のバージョンのTAP-Win32ドライバが必要です。最近"
"Dolphinのバージョンを更新した場合は、ドライバを認識させるためにWindowsの再起"
"動が必要になるかもしれません。"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:113
msgid "Early Memory Updates"
msgstr "Early Memory Updates"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:198
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:198
msgid "Editor"
msgstr "エディタ"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:78
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:150
msgid "Effect"
msgstr "エフェクト"
#: Source/Core/UICommon/UICommon.cpp:430
msgid "EiB"
msgstr "EiB"
#: Source/Core/Core/HotkeyManager.cpp:26
msgid "Eject Disc"
msgstr "ディスクの取り出し"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:40
msgid "Embedded Frame Buffer (EFB)"
msgstr "Embedded Frame Buffer (内蔵フレームバッファ)"
#: Source/Core/Core/State.cpp:445
msgid "Empty"
msgstr "空き"
#: Source/Core/Core/Core.cpp:199
msgid "Emu Thread already running"
msgstr "エミュレーションスレッドはすでに稼働中です"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:153
msgid "Emulate the Wii's Bluetooth adapter"
msgstr "WiiのBluetoothアダプタをエミュレート"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183
msgid "Emulated Wii Remote"
msgstr "Wiiリモコンをエミュレート"
#: Source/Core/Core/HotkeyManager.cpp:279
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:28
msgid "Emulation Speed"
msgstr "エミュレーション速度"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:53
msgid "Enable API Validation Layers"
msgstr "Enable API Validation Layers"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:109
msgid "Enable Audio Stretching"
msgstr "タイムストレッチを有効にする (Audio Stretching)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:138
msgid "Enable Cheats"
msgstr "チートコードを有効化"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:73
msgid "Enable Custom RTC"
msgstr "Custom RTC を使用する"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:89
msgid "Enable Dual Core"
msgstr "デュアルコア動作を行う"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:135
msgid "Enable Dual Core (speedup)"
msgstr "デュアルコア動作を行う (速度向上)"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:44
msgid "Enable Emulated CPU Clock Override"
msgstr "CPU Clock Override を使用する"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:91
msgid "Enable FPRF"
msgstr "Enable FPRF"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90
msgid "Enable MMU"
msgstr "Enable MMU"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:94
msgid "Enable Progressive Scan"
msgstr "プログレッシブ表示を有効化"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:34
msgid "Enable Rumble"
msgstr "振動を有効にする"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:103
msgid "Enable Screen Saver"
msgstr "スクリーンセーバーを有効化"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:156
msgid "Enable Speaker Data"
msgstr "Wiiリモコンのスピーカーを有効化"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:195
msgid "Enable Usage Statistics Reporting"
msgstr "統計レポートの収集に協力する"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:48
msgid "Enable Wireframe"
msgstr "ワイヤーフレームを有効化"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:107
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
"ディスクの読み取り速度を向上させます\n"
"タイトルによってはクラッシュその他の問題を引き起こす可能性があります\n"
" [有効=ロード時間短縮/無効=互換性重視]"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:90
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only."
msgstr ""
"Dolby Pro Logic II を使用した5.1サラウンドのエミュレーションを行います。特定"
"のAPIでのみ有効"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:103
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"浮動小数点演算結果フラグを有効にします。必要なゲームはわずかです [有効=互換"
"性重視/無効=速度向上]"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:299
msgid ""
"Enables anisotropic filtering, which enhances the visual quality of textures "
"that are at oblique viewing angles.\n"
"\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:354
msgid ""
"Enables detection of arbitrary mipmaps, which some games use for special "
"distance-based effects.\n"
"\n"
"May have false positives that result in blurry textures at increased "
"internal resolution, such as in games that use very low resolution mipmaps. "
"Disabling this can also reduce stutter in games that frequently load new "
"textures. This feature is not compatible with GPU Texture Decoding.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:193
msgid ""
"Enables multi-threaded command submission in backends where supported. "
"Enabling this option may result in a performance improvement on systems with "
"more than two CPU cores. Currently, this is limited to the Vulkan backend.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"サポートされている場合は、バックエンドでマルチスレッドのコマンド送信を有効に"
"します。このオプションを有効にすると、3つ以上のCPUコアを持つシステムのパ"
"フォーマンスが向上する可能性があります。\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:190
msgid ""
"Enables progressive scan if supported by the emulated software. Most games "
"don't have any issue with this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:118
msgid "Enables stretching of the audio to match emulation speed."
msgstr "有効にすると音声をエミュレーション速度に合わせて伸長させます"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:238
msgid ""
"Enables texture decoding using the GPU instead of the CPU. This may result "
"in performance gains in some scenarios, or on systems where the CPU is the "
"bottleneck.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"テクスチャのデコード処理にCPUではなくGPUを使用します。 搭載しているCPUの性能"
"が十分でないPC環境や、いくつかの場面で パフォーマンスの改善が見込めます。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:101
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"メモリ管理機構を有効にします。いくつかのタイトルで必要です [有効=互換性重視"
"/無効=速度向上]"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:155
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ビデオバックエンドによって行われたAPI呼び出しの検証を有効にします。このオプ"
"ションはグラフィカルな問題のデバッグに役立ちます。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:179
msgid ""
"Encodes frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:107
msgid "Enet Didn't Initialize"
msgstr "Enet Didn't Initialize"
#: Source/Core/DiscIO/Enums.cpp:80
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:113
msgid "English"
msgstr "英語"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:47
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:83
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:112
msgid "Enhancements"
msgstr "画質向上の設定"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:60
msgid "Enter USB device ID"
msgstr "デバイスハードウェアIDを入力"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:191
msgid "Enter new Broadband Adapter MAC address:"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1172
msgid "Enter the RSO module address:"
msgstr "Enter the RSO module address:"
#: Source/Core/DolphinQt/CheatsManager.cpp:327
msgid "Equals to"
msgstr "に一致する"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:216
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:280
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:204
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:328
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:354
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:258
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:264
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:164
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:194
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:210
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:402
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:408
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:426
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:459
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:466
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:309
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:207
#: Source/Core/DolphinQt/Main.cpp:165 Source/Core/DolphinQt/MainWindow.cpp:230
#: Source/Core/DolphinQt/MainWindow.cpp:236
#: Source/Core/DolphinQt/MainWindow.cpp:911
#: Source/Core/DolphinQt/MainWindow.cpp:1235
#: Source/Core/DolphinQt/MainWindow.cpp:1242
#: Source/Core/DolphinQt/MainWindow.cpp:1306
#: Source/Core/DolphinQt/MainWindow.cpp:1313
#: Source/Core/DolphinQt/MainWindow.cpp:1407
#: Source/Core/DolphinQt/MenuBar.cpp:1096
#: Source/Core/DolphinQt/MenuBar.cpp:1163
#: Source/Core/DolphinQt/MenuBar.cpp:1178
#: Source/Core/DolphinQt/MenuBar.cpp:1190
#: Source/Core/DolphinQt/MenuBar.cpp:1291
#: Source/Core/DolphinQt/MenuBar.cpp:1300
#: Source/Core/DolphinQt/MenuBar.cpp:1312
#: Source/Core/DolphinQt/MenuBar.cpp:1332
#: Source/Core/DolphinQt/MenuBar.cpp:1357
#: Source/Core/DolphinQt/MenuBar.cpp:1410
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:395
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:702
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:925
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:270
#: Source/Core/DolphinQt/RenderWidget.cpp:115
#: Source/Core/DolphinQt/ResourcePackManager.cpp:200
#: Source/Core/DolphinQt/ResourcePackManager.cpp:221
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:219
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:240
#: Source/Core/DolphinQt/Translation.cpp:304
msgid "Error"
msgstr "エラー"
#: Source/Core/DolphinQt/Translation.cpp:305
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"選択した言語の読み込みに失敗しました。<システムの言語>に設定を戻します"
#: Source/Core/DolphinQt/MainWindow.cpp:230
msgid "Error occured while loading some texture packs"
msgstr "テクスチャパックの読み込み中にエラーが発生しました"
#: Source/Core/Core/NetPlayClient.cpp:1442
msgid "Error processing codes."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1414
msgid "Error processing data."
msgstr "データ処理中にエラーが発生しました"
#: Source/Core/Core/NetPlayServer.cpp:1636
#, c-format
msgid "Error reading file: %s"
msgstr "ファイルを読み取り中にエラーが発生しました:%s"
#: Source/Core/Core/NetPlayServer.cpp:1118
msgid "Error synchronizing cheat codes!"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1105
msgid "Error synchronizing save data!"
msgstr "セーブデータの同期中にエラーが発生しました。"
#: Source/Core/Core/NetPlayClient.cpp:1505
#, c-format
msgid "Error writing file: %s"
msgstr "ファイル書き込み中にエラーが発生しました:%s"
#: Source/Core/Common/ChunkFile.h:239
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:332
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
"エラー: Shift-JISフォントにアクセスを試みましたが読み込めませんでした。ゲー"
"ムはフォントを正しく表示できないか、クラッシュするでしょう"
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:327
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
"エラー: Windows-1252フォントにアクセスを試みましたが読み込めませんでした。"
"ゲームはフォントを正しく表示できないか、クラッシュするでしょう"
#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:63
msgid "Euphoria"
msgstr "Euphoria"
#: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:263
msgid "Europe"
msgstr "ヨーロッパ"
#: Source/Core/Core/HotkeyManager.cpp:33
msgid "Exit"
msgstr "Dolphinを終了"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:69
msgid "Export &All..."
msgstr "すべて抽出(&A)"
#: Source/Core/DolphinQt/MenuBar.cpp:225
msgid "Export All Wii Saves"
msgstr "全てのWiiセーブデータをエクスポート"
#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Export Recording"
msgstr "録画ファイルのエクスポート"
#: Source/Core/DolphinQt/MenuBar.cpp:677
msgid "Export Recording..."
msgstr "録画ファイルのエクスポート"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:285
#: Source/Core/DolphinQt/GCMemcardManager.cpp:322
msgid "Export Save File"
msgstr "セーブファイルをエクスポート"
#: Source/Core/DolphinQt/GameList/GameList.cpp:359
msgid "Export Wii save (Experimental)"
msgstr "セーブデータをエクスポート (実験的)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:283
msgid "Export Wii saves (Experimental)"
msgstr "Wiiのセーブデータをエクスポート (試験的)"
#: Source/Core/DolphinQt/MenuBar.cpp:1021
#, c-format
msgid "Exported %n save(s)"
msgstr "%nつのファイルをエクスポートしました"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:195
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:311
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:45
msgid "Extension"
msgstr "拡張コントローラ"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:518
msgid "External"
msgstr "外部"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:82
msgid "External Frame Buffer (XFB)"
msgstr "External Frame Buffer (外部フレームバッファ)"
#: Source/Core/DolphinQt/MenuBar.cpp:252
msgid "Extract Certificates from NAND"
msgstr "証明書ファイルをNANDから取り出す"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:211
msgid "Extract Entire Disc..."
msgstr "ディスク全体を抽出"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:236
msgid "Extract Entire Partition..."
msgstr "パーティション全体を抽出"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:249
msgid "Extract File..."
msgstr "このファイルを抽出"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:185
msgid "Extract Files..."
msgstr "このファイルを抽出"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:195
msgid "Extract System Data..."
msgstr "システムデータの抽出"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:304
msgid "Extracting All Files..."
msgstr "全てのファイルを抽出"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:304
msgid "Extracting Directory..."
msgstr "このフォルダを抽出"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:33
#: Source/Core/DolphinQt/MenuBar.cpp:242
msgid "FIFO Player"
msgstr "FIFO プレーヤー"
#: Source/Core/DolphinQt/MenuBar.cpp:1358
msgid "Failed to append to signature file '%1'"
msgstr "署名ファイル'%1'に追加できませんでした"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:591
msgid "Failed to claim interface for BT passthrough"
msgstr "Failed to claim interface for BT passthrough"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:926
msgid "Failed to connect to server: %1"
msgstr "サーバー%1に接続できませんでした"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:358
msgid "Failed to copy file"
msgstr "ファイルのコピーに失敗しました"
#: Source/Core/Core/NetPlayClient.cpp:750
msgid "Failed to delete NetPlay memory card. Verify your write permissions."
msgstr ""
"NetPlayメモリカードの削除に失敗しました。書き込み権限を確認してください。"
#: Source/Core/DolphinQt/GameList/GameList.cpp:726
msgid "Failed to delete the selected file."
msgstr "選択したファイルの削除に失敗しました"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:585
#, c-format
msgid "Failed to detach kernel driver for BT passthrough: %s"
msgstr "Failed to detach kernel driver for BT passthrough: %s"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:258
msgid "Failed to download codes."
msgstr "コードの取得に失敗しました"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:460
msgid "Failed to dump %1: Can't open file"
msgstr "Failed to dump %1: Can't open file"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:467
msgid "Failed to dump %1: Failed to write to file"
msgstr "Failed to dump %1: Failed to write to file"
#: Source/Core/DolphinQt/GameList/GameList.cpp:446
msgid "Failed to export the following save files:"
msgstr "次の保存ファイルをエクスポートできませんでした:"
#: Source/Core/DolphinQt/MenuBar.cpp:1096
msgid "Failed to extract certificates from NAND"
msgstr "証明書ファイルの取り出しに失敗"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:328
msgid "Failed to extract file."
msgstr "ファイルの抽出に失敗しました。"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:204
msgid "Failed to extract system data."
msgstr "システムデータの抽出に失敗しました。"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:615
#, c-format
msgid ""
"Failed to find new filename.\n"
"%s\n"
" will be overwritten"
msgstr ""
"新しいファイル名が見つかりませんでした。\n"
"%s\n"
"は上書きされます。"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:333
msgid "Failed to import \"%1\"."
msgstr "\"%1\"をインポートできませんでした。"
#: Source/Core/DolphinQt/MenuBar.cpp:1008
msgid "Failed to import save files."
msgstr "セーブファイルのインポートに失敗しました。"
#: Source/Core/DolphinQt/MainWindow.cpp:911
msgid "Failed to init core"
msgstr "コアを初期化できませんでした"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:201
msgid "Failed to install pack: %1"
msgstr "パック%1をインストールできませんでした"
#: Source/Core/DolphinQt/GameList/GameList.cpp:628
#: Source/Core/DolphinQt/MenuBar.cpp:981
msgid "Failed to install this title to the NAND."
msgstr "タイトルのインストールに失敗"
#: Source/Core/DolphinQt/MainWindow.cpp:1340
msgid ""
"Failed to listen on port %1. Is another instance of the NetPlay server "
"running?"
msgstr ""
"ポート%1で待ち受けできませんでした。別のNetPlayサーバーインスタンスが実行され"
"ていますか?"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:116
#, c-format
msgid ""
"Failed to load %s. If you are using Windows 7, try installing the KB4019990 "
"update package."
msgstr ""
"%sを読み込めませんでした。Windows 7を使用している場合は、KB4019990アップデー"
"トパッケージをインストールしてみてください。"
#: Source/Core/DolphinQt/MenuBar.cpp:1190
msgid "Failed to load RSO module at %1"
msgstr "Failed to load RSO module at %1"
#: Source/Core/DolphinQt/MenuBar.cpp:1300
msgid "Failed to load map file '%1'"
msgstr "マップファイル'%1'を読み込めませんでした"
#: Source/Core/Core/Boot/Boot.cpp:437
msgid "Failed to load the executable to memory."
msgstr "実行ファイルをメモリに読み込めませんでした。"
#: Source/Core/DolphinQt/MainWindow.cpp:1407
#: Source/Core/DolphinQt/RenderWidget.cpp:115
msgid "Failed to open '%1'"
msgstr "'%1' のオープンに失敗しました"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:575
#, c-format
msgid "Failed to open Bluetooth device: %s"
msgstr "Failed to open Bluetooth device: %s"
#: Source/Core/Core/NetPlayServer.cpp:1602
#, c-format
msgid "Failed to open file \"%s\"."
msgstr "ファイル\"%s\"を開けませんでした。"
#: Source/Core/Core/NetPlayClient.cpp:1475
#, c-format
msgid "Failed to open file \"%s\". Verify your write permissions."
msgstr "ファイル\"%s\"を開けませんでした。書き込み権限を確認してください。"
#: Source/Core/DolphinQt/MainWindow.cpp:1338
msgid "Failed to open server"
msgstr "サーバーを開けませんでした"
#: Source/Core/DiscIO/CompressedBlob.cpp:169
#: Source/Core/DiscIO/CompressedBlob.cpp:354
#, c-format
msgid "Failed to open the input file \"%s\"."
msgstr "次のファイルの読み込みに失敗 \"%s\"。"
#: Source/Core/DiscIO/CompressedBlob.cpp:176
#: Source/Core/DiscIO/CompressedBlob.cpp:361
#, c-format
msgid ""
"Failed to open the output file \"%s\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"出力したファイル \"%s\" を開けませんでした\n"
"出力先が書き込み可能なメディアか、また書き込み権限があるかどうかを確認してく"
"ださい"
#: Source/Core/Core/Movie.cpp:949
#, c-format
msgid "Failed to read %s"
msgstr "Failed to read %s"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:120
msgid ""
"Failed to read 1st block allocation table block correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"1番目のブロック割当テーブルブロックを正しく読み込みに失敗しました\n"
"(0x6000-0x7FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:108
msgid ""
"Failed to read 1st directory block correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"1番目のディレクトリブロックを正しく読み込みに失敗しました\n"
"(0x2000-0x3FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:126
msgid ""
"Failed to read 2nd block allocation table block correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"2番目のブロック割当テーブルブロックを正しく読み込みに失敗しました\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:114
msgid ""
"Failed to read 2nd directory block correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"2番目のディレクトリブロックを正しく読み込みに失敗しました\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:199
#, c-format
msgid ""
"Failed to read block %u of the save data\n"
"Memory card may be truncated\n"
"File position: 0x%<PRIx64>"
msgstr ""
"Failed to read block %u of the save data\n"
"Memory card may be truncated\n"
"File position: 0x%<PRIx64>"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:713
#, c-format
msgid "Failed to read data from GCI file %s"
msgstr "Failed to read data from GCI file %s"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:97
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/VolumeGC.cpp:68
msgid "Failed to read unique ID from disc image"
msgstr "Failed to read unique ID from disc image"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:399
msgid "Failed to remove file"
msgstr "ファイルの削除に失敗しました"
#: Source/Core/DolphinQt/GameList/GameList.cpp:658
msgid "Failed to remove this title from the NAND."
msgstr "タイトルの消去に失敗"
#: Source/Core/Core/NetPlayClient.cpp:775
msgid "Failed to reset NetPlay GCI folder. Verify your write permissions."
msgstr ""
"NetPlay GCIフォルダをリセットに失敗しました。書き込み権限を確認してください。"
#: Source/Core/Core/NetPlayClient.cpp:805
msgid "Failed to reset NetPlay NAND folder. Verify your write permissions."
msgstr ""
"NetPlay NANDフォルダをリセットに失敗しました。書き込み権限を確認してくださ"
"い。"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:207
msgid "Failed to save FIFO log."
msgstr "FIFOログをセーブでに失敗しました。"
#: Source/Core/DolphinQt/MenuBar.cpp:1292
msgid "Failed to save code map to path '%1'"
msgstr "コードマップをパス'%1'にセーブに失敗しました"
#: Source/Core/DolphinQt/MenuBar.cpp:1332
msgid "Failed to save signature file '%1'"
msgstr "署名ファイル '1'をセーブに失敗しました"
#: Source/Core/DolphinQt/MenuBar.cpp:1312
msgid "Failed to save symbol map to path '%1'"
msgstr "シンボルマップをパス'%1'にセーブに失敗しました"
#: Source/Core/DolphinQt/MenuBar.cpp:1411
msgid "Failed to save to signature file '%1'"
msgstr "署名ファイル'%1'にセーブに失敗しました"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:222
msgid "Failed to uninstall pack: %1"
msgstr "パック%1をアンインストール署名に失敗しました"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:82
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Failed to write BT.DINF to SYSCONF"
#: Source/Core/Core/NetPlayClient.cpp:889
msgid "Failed to write Wii save."
msgstr "Wiiセーブデータの書き込みに失敗しました。"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:129
msgid "Failed to write config file!"
msgstr "設定ファイルの書き込みに失敗しました。"
#: Source/Core/DiscIO/CompressedBlob.cpp:298
#: Source/Core/DiscIO/CompressedBlob.cpp:392
#, c-format
msgid ""
"Failed to write the output file \"%s\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"次のファイルの保存に失敗 \"%s\"\n"
"保存先のディスクに十分な空き容量があるか確認してください"
#: Source/Core/DolphinQt/GameList/GameList.cpp:626
#: Source/Core/DolphinQt/GameList/GameList.cpp:656
#: Source/Core/DolphinQt/GameList/GameList.cpp:725
#: Source/Core/DolphinQt/MenuBar.cpp:980
msgid "Failure"
msgstr "失敗"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:230
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:78
msgid "Fast"
msgstr "Fast"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:99
msgid "Fast Depth Calculation"
msgstr "Fast Depth Calculation"
#: Source/Core/Core/Movie.cpp:1222
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"致命的なdesyncが発生したため再生を中止します。 (Error in PlayWiimote: %u != "
"%u, byte %u.)%s"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:71
msgid "File Info"
msgstr "ファイル情報"
#: Source/Core/DolphinQt/GameList/GameList.cpp:862
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:184
#: Source/Core/DolphinQt/MenuBar.cpp:584
msgid "File Name"
msgstr "ファイル名"
#: Source/Core/DolphinQt/GameList/GameList.cpp:865
#: Source/Core/DolphinQt/MenuBar.cpp:587
msgid "File Size"
msgstr "ファイルサイズ"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:264
msgid "File contained no codes."
msgstr "コードを含まないファイルです"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:58
#, c-format
msgid ""
"File has the extension \"%s\".\n"
"Valid extensions are (.raw/.gcp)"
msgstr ""
"このファイルの拡張子は \"%s\" です\n"
"有効な拡張子は .raw/.gcp です"
#: Source/Core/DiscIO/CompressedBlob.cpp:345
msgid "File not compressed"
msgstr "圧縮されていないファイル"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:338
#: Source/Core/DolphinQt/GCMemcardManager.cpp:364
#: Source/Core/DolphinQt/GCMemcardManager.cpp:403
#: Source/Core/DolphinQt/GCMemcardManager.cpp:417
msgid "File write failed"
msgstr "ファイルの書込に失敗"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:84
msgid "File:"
msgstr "ファイル"
#: Source/Core/DiscIO/CompressedBlob.cpp:200
msgid "Files opened, ready to compress."
msgstr "圧縮処理の待機中です..."
#: Source/Core/Core/Boot/Boot.cpp:101
#, c-format
msgid ""
"Files specified in the M3U file \"%s\" were not found:\n"
"%s"
msgstr ""
"M3Uファイル\"%s\"に指定されたファイルが見つかりませんでした\n"
"%s"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:56
msgid "Filesystem"
msgstr "構造"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:96
msgid "Filter Symbols"
msgstr "Filter Symbols"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:345
msgid ""
"Filters all textures, including any that the game explicitly set as "
"unfiltered.\n"
"May improve quality of certain textures in some games, but will cause issues "
"in others.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:102
msgid "Find &Next"
msgstr "Find &Next"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:103
msgid "Find &Previous"
msgstr "Find &Previous"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:507
msgid "Finish Calibration"
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:106
msgid ""
"Finishing the update...\n"
"This can take a while."
msgstr ""
"更新の最終処理中...\n"
"しばらくお待ちください"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "First Block"
msgstr "ブロック開始位置"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:71
msgid "Fix Checksums"
msgstr "チェックサムを修正"
#. i18n: These are the kinds of flags that a CPU uses (e.g. carry),
#. not the kinds of flags that represent e.g. countries
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83
msgid "Flags"
msgstr "Flags"
#. i18n: A floating point number
#: Source/Core/DolphinQt/CheatsManager.cpp:322
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:122
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:137
msgid "Float"
msgstr "Float"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:222
msgid "Follow &branch"
msgstr "Follow &branch"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:484
msgid "For best results please slowly move your input to all possible regions."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Force 16:9"
msgstr "強制的に 16:9 にする"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:81
msgid "Force 24-Bit Color"
msgstr "強制24bitカラー化"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Force 4:3"
msgstr "強制的に 4:3 にする"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:111
msgid "Force Listen Port:"
msgstr "接続待ちポートを次の番号で固定:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77
msgid "Force Texture Filtering"
msgstr "Force Texture Filtering"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:316
msgid ""
"Forces the game to output graphics for any aspect ratio. Use with \"Aspect "
"Ratio\" set to \"Force 16:9\" to force 4:3-only games to run at 16:9.\n"
"\n"
"Rarely produces good results and often partially breaks graphics and game "
"UIs. Unnecessary (and detrimental) if using any AR/Gecko-code widescreen "
"patches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:341
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding. Has no impact on performance "
"and causes few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:46
msgid ""
"Format as Shift JIS (Japanese)?\n"
"Choose no for Windows-1252 (Western)"
msgstr ""
"Shift JIS (日本用) コードでフォーマットしますか?\n"
"「いいえ」ならWindows-1252 (海外用) コードでフォーマットされます"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25
msgid "Forward"
msgstr "前方"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:226
msgid "Forward Wii Remote"
msgstr "フォワードWiiリモコン"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:117
msgid "Forward port (UPnP)"
msgstr "ポート開放を自動で設定 (UPnP)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:381
msgid "Found %1 results for \"%2\""
msgstr "\"%2\"の検索結果が%1件見つかりました"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:146
msgid "Frame %1"
msgstr "フレーム%1"
#: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:280
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:22
msgid "Frame Advance"
msgstr "Frame Advance"
#: Source/Core/Core/HotkeyManager.cpp:44
msgid "Frame Advance Decrease Speed"
msgstr "Frame Advance速度 減少"
#: Source/Core/Core/HotkeyManager.cpp:45
msgid "Frame Advance Increase Speed"
msgstr "Frame Advance速度 増加"
#: Source/Core/Core/HotkeyManager.cpp:46
msgid "Frame Advance Reset Speed"
msgstr "Frame Advance速度 リセット"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:75
msgid "Frame Dumps Use FFV1"
msgstr "フレームダンプにFFV1を使用"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:96
msgid "Frame Range"
msgstr "フレームの範囲"
#: Source/Core/VideoCommon/RenderBase.cpp:1309
#, c-format
msgid "Frame dump image(s) '%s' already exists. Overwrite?"
msgstr "フレームダンプイメージ '%s' は既に存在しています。上書きしますか?"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:124
msgid "Frames to Record:"
msgstr "記録するフレーム数"
#: Source/Core/DiscIO/Enums.cpp:36
msgid "France"
msgstr "フランス"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:74
msgid "Free Look"
msgstr "フリールック"
#: Source/Core/Core/HotkeyManager.cpp:289
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:23
msgid "Freelook"
msgstr "フリールック"
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Freelook Decrease Speed"
msgstr "フリールック速度 増加"
#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Freelook Increase Speed"
msgstr "フリールック速度 減少"
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Freelook Move Down"
msgstr "フリールック 下へ"
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Freelook Move Left"
msgstr "フリールック 左へ"
#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Freelook Move Right"
msgstr "フリールック 右へ"
#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Freelook Move Up"
msgstr "フリールック 上へ"
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Freelook Reset"
msgstr "フリールック リセット"
#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Freelook Reset Speed"
msgstr "フリールック速度 リセット"
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Freelook Zoom In"
msgstr "フリールック ズームイン"
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Freelook Zoom Out"
msgstr "フリールック ズームアウト"
#: Source/Core/DiscIO/Enums.cpp:86
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:115
msgid "French"
msgstr "フランス語"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:68
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:123
msgid "Frets"
msgstr "フレットボタン"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:175
msgid "From"
msgstr "開始"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:85
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:100
msgid "From:"
msgstr "開始"
#: Source/Core/DolphinQt/ToolBar.cpp:118
msgid "FullScr"
msgstr "全画面"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
msgid "Function"
msgstr "Function"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:123
msgid "Function callers"
msgstr "Function callers"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:115
msgid "Function calls"
msgstr "Function calls"
#: Source/Core/DolphinQt/MenuBar.cpp:1321
#: Source/Core/DolphinQt/MenuBar.cpp:1345
#: Source/Core/DolphinQt/MenuBar.cpp:1368
#: Source/Core/DolphinQt/MenuBar.cpp:1386
#: Source/Core/DolphinQt/MenuBar.cpp:1392
#: Source/Core/DolphinQt/MenuBar.cpp:1398
msgid "Function signature file (*.dsy)"
msgstr "関数署名ファイル (*.dsy)"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "GBA"
msgstr "GBA"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:37
msgid "GC Port %1"
msgstr "GCポート %1"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:93
msgid "GCI Folder"
msgstr "GCI フォルダ"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:392
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr "GCMemcardDirectory: ClearBlock called with invalid block address"
#: Source/Core/VideoCommon/CommandProcessor.cpp:530
#, c-format
msgid ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"次のいずれかの理由でエラーが発生しました。\n"
"* GPUの同期に失敗。デュアルコアを無効で解消されるかもしれません。\n"
"* 誤ったメモリ処理によりコマンドストリームが破損された。\n"
"* 本当に未知のOpcodeに遭遇した。この理由は疑わしいです\n"
"* 他のバグ\n"
"\n"
"Video Backendログにエラー内容を送ります。\n"
"このエラーによりDolphinは停止すると思われます。"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:68
msgid "GPU Texture Decoding"
msgstr "GPU Texture Decoding"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:182
msgid "Game Boy Advance Carts (*.gba)"
msgstr "ゲームボーイアドバンスROMファイル (*.gba)"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:47
msgid "Game Config"
msgstr "ゲーム設定"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:100
msgid "Game Folders"
msgstr "ゲームファイルのあるフォルダ"
#: Source/Core/DolphinQt/GameList/GameList.cpp:863
#: Source/Core/DolphinQt/MenuBar.cpp:585
msgid "Game ID"
msgstr "ゲームID"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:85
msgid "Game ID:"
msgstr "ゲームID"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:630
msgid "Game Status"
msgstr "状態"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:811
msgid "Game changed to \"%1\""
msgstr "次のゲームに変更 \"%1\""
#: Source/Core/Core/NetPlayClient.cpp:1371
msgid "Game is already running!"
msgstr "すでに起動しています!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:462
#, c-format
msgid ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
msgstr ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:147
msgid "Game-Specific Settings"
msgstr "固有設定"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41
msgid "GameCube"
msgstr "ゲームキューブ"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90
msgid "GameCube Adapter for Wii U"
msgstr "Wii U GCコントローラ接続タップ"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:29
msgid "GameCube Adapter for Wii U at Port %1"
msgstr "Wii U GCコントローラー接続タップ - ポート %1"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:295
msgid "GameCube Controller"
msgstr "ゲームキューブ コントローラ"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:294
msgid "GameCube Controller at Port %1"
msgstr "ゲームキューブ コントローラ設定 - ポート %1"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:78
msgid "GameCube Controllers"
msgstr "ゲームキューブ デバイス設定"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:286
msgid "GameCube Keyboard"
msgstr "ゲームキューブ キーボード"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:287
msgid "GameCube Keyboard at Port %1"
msgstr "ゲームキューブ キーボード設定 - ポート %1"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:52
msgid "GameCube Memory Card Manager"
msgstr "ゲームキューブ メモリーカードマネージャ"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:260
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:178
msgid "GameCube Memory Cards (*.raw *.gcp)"
msgstr "ゲームキューブ メモリーカードファイル (*.raw *.gcp)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:299
msgid "GameCube Microphone Slot %1"
msgstr "ゲームキューブ マイク スロット %1"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:19
msgid "GameCube TAS Input %1"
msgstr "TAS Input ゲームキューブ コントローラ %1"
#: Source/Core/DolphinQt/CheatsManager.cpp:117
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:50
msgid "Gecko Codes"
msgstr "Geckoコード"
#: Source/Core/Core/HotkeyManager.cpp:277
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:197
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:82
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:111
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:115
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:317
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37
msgid "General"
msgstr "一般"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:308
msgid "General and Options"
msgstr "一般設定"
#: Source/Core/DolphinQt/CheatsManager.cpp:177
msgid "Generate Action Replay Code"
msgstr "Action Replayコードを生成"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:196
msgid "Generate a New Statistics Identity"
msgstr "新しい統計IDを作成する"
#: Source/Core/DolphinQt/CheatsManager.cpp:237
msgid "Generated by search (Address %1)"
msgstr "検索により生成(アドレス %1"
#: Source/Core/DolphinQt/MenuBar.cpp:1157
msgid "Generated symbol names from '%1'"
msgstr "Generated symbol names from '%1'"
#: Source/Core/DiscIO/Enums.cpp:83
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:114
msgid "German"
msgstr "ドイツ語"
#: Source/Core/DiscIO/Enums.cpp:39
msgid "Germany"
msgstr "ドイツ"
#: Source/Core/UICommon/UICommon.cpp:429
msgid "GiB"
msgstr "GiB"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:32
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:326
#: Source/Core/DolphinQt/ToolBar.cpp:124
msgid "Graphics"
msgstr "ビデオ"
#: Source/Core/Core/HotkeyManager.cpp:287
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:26
msgid "Graphics Toggles"
msgstr "グラフィック設定 切替"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:307
msgid ""
"Greatly increases the quality of textures generated using render-to-texture "
"effects. Slightly increases GPU load and causes relatively few graphical "
"issues. Raising the internal resolution will improve the effect of this "
"setting.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:48
msgid "Green"
msgstr "緑"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:40
msgid "Green Left"
msgstr "緑 - 左"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43
msgid "Green Right"
msgstr "緑 - 右"
#: Source/Core/DolphinQt/MenuBar.cpp:561
msgid "Grid View"
msgstr "グリッド表示"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:65
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:112
msgid "Guitar"
msgstr "ギターコントローラ"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "HDMI 3D"
msgstr "HDMI 3D"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:84
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:113
msgid "Hacks"
msgstr "高速化(Hacks)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:136
msgid "Header checksum failed"
msgstr "Header checksum failed"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:37
msgid "Height"
msgstr "範囲(縦)"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:105
msgid "Hex"
msgstr "Hex"
#: Source/Core/DolphinQt/CheatsManager.cpp:339
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:133
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:129
msgid "Hexadecimal"
msgstr "Hexadecimal"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32
msgid "Hide"
msgstr "隠す"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:120
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:158
msgid "Host"
msgstr "ホストになる"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:245
msgid "Host Code:"
msgstr "ホストコード:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:130
msgid "Host Input Authority"
msgstr "ホスト入力権限"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78
msgid "Host Size"
msgstr "Host Size"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:904
msgid "Host input authority disabled"
msgstr "ホスト入力権限が無効"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:904
msgid "Host input authority enabled"
msgstr "ホスト入力権限が有効"
#: Source/Core/DolphinQt/GameList/GameList.cpp:395
msgid "Host with NetPlay"
msgstr "ネットプレイを開始(ホスト)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:331
msgid "Hotkey Settings"
msgstr "ホットキーのカスタマイズ"
#: Source/Core/Core/HotkeyManager.cpp:193
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:241
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:41
msgid "Hotkeys"
msgstr "ホットキー"
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:176
msgid "ID"
msgstr "ID"
#: Source/Core/Core/IOS/Network/SSL.cpp:127
#, c-format
msgid ""
"IOS: A file required for SSL services (%s) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: SSLサービスの動作に必要なファイル (%s) が正しくありません。 https://"
"dolphin-emu.org/docs/guides/wii-network-guide/ でWiiのネットワーク設定手順を"
"確認できます。"
#: Source/Core/Core/IOS/Network/SSL.cpp:112
#, c-format
msgid ""
"IOS: Could not read a file required for SSL services (%s). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: SSLサービスの動作に必要なファイル (%s) を読みこめませんでした。 https://"
"dolphin-emu.org/docs/guides/wii-network-guide/ でWiiのネットワーク設定手順を"
"確認できます。"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:245
msgid "IP Address:"
msgstr "IPアドレス:"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:53
msgid "IPL Settings"
msgstr "IPL設定"
#: Source/Core/Core/Boot/Boot.cpp:336
#, c-format
msgid "IPL with unknown hash %x"
msgstr "IPL with unknown hash %x"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:156
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:29
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:44
msgid "IR"
msgstr "ポインタ"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:172
msgid "IR Sensitivity:"
msgstr "Wiiリモコンの感度"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:43
msgid "ISO Details"
msgstr "ゲームの詳細"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "Icon"
msgstr "アイコン"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:327
msgid "Identity Generation"
msgstr "IDの作成"
#: Source/Core/DolphinQt/Main.cpp:195
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings."
msgstr ""
"統計レポートの収集を許可した場合、Dolphinでどのくらいパフォーマンスが出ている"
"か、どんな機能を使っているかといったことや、あなたがどのようなOSやハードウェ"
"アを使っているかといったデータを収集し、Dolphinの開発チームに送信するようにし"
"ます。\n"
"\n"
"個人に関する情報が収集されることはありません。収集したデータは人々がどのよう"
"にDolphinを使っているかを調べ、開発の優先順位を決めたり、稀な環境で発生するバ"
"グの特定に役立てたりします。\n"
"また、この許可はいつでもDolphinの設定から取り消すことが可能です"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:56
msgid "Ignore"
msgstr "無視"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45
msgid "Ignore Format Changes"
msgstr "Ignore Format Changes"
#: Source/Core/DolphinQt/Main.cpp:44
msgid "Ignore for this session"
msgstr "このセッションでは無視"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:207
msgid ""
"Ignores any changes to the EFB format.\n"
"\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:202
msgid ""
"Ignores any requests from the CPU to read from or write to the EFB. \n"
"\n"
"Improves performance in some games, but will disable all EFB-based graphical "
"effects or gameplay-related features.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:88
msgid "Immediately Present XFB"
msgstr "Immediately Present XFB"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:199
msgid ""
"Implements fullscreen mode with a borderless window spanning the whole "
"screen instead of using exclusive mode. Allows for faster transitions "
"between fullscreen and windowed mode, but slightly increases input latency, "
"makes movement less smooth and slightly decreases performance.\n"
"\n"
"Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:249
msgid "Import BootMii NAND Backup..."
msgstr "BootMii NAND バックアップをインポート"
#: Source/Core/DolphinQt/MenuBar.cpp:224
msgid "Import Wii Save..."
msgstr "Wii セーブデータのインポート"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:333
msgid "Import failed"
msgstr "インポートに失敗"
#: Source/Core/DolphinQt/MainWindow.cpp:1470
msgid "Importing NAND backup"
msgstr "NAND バックアップをインポート"
#: Source/Core/DolphinQt/MainWindow.cpp:1481
#, c-format
msgid ""
"Importing NAND backup\n"
" Time elapsed: %1s"
msgstr ""
"NAND バックアップをインポート中...\n"
"経過時間: %1s"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:165
msgid "In-Game"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:130
msgid "Increase Convergence"
msgstr "収束距離 増加"
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Increase Depth"
msgstr "深度 増加"
#: Source/Core/Core/HotkeyManager.cpp:40
msgid "Increase Emulation Speed"
msgstr "エミュレーション速度 増加"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Increase IR"
msgstr "内部解像度 拡大"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:51
msgid "Info"
msgstr "情報"
#: Source/Core/Common/MsgHandler.cpp:65 Source/Core/DolphinQt/MenuBar.cpp:1156
#: Source/Core/DolphinQt/MenuBar.cpp:1218
msgid "Information"
msgstr "情報"
#: Source/Core/DolphinQt/MenuBar.cpp:1172
#: Source/Core/DolphinQt/MenuBar.cpp:1318
#: Source/Core/DolphinQt/MenuBar.cpp:1342
msgid "Input"
msgstr "入力"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:250
msgid "Insert &nop"
msgstr "Insert &nop"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:104
msgid "Insert SD Card"
msgstr "SDカードの挿入をエミュレート"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:38
#: Source/Core/DolphinQt/ResourcePackManager.cpp:316
msgid "Install"
msgstr "インストール"
#: Source/Core/DolphinQt/Updater.cpp:72
msgid "Install Update"
msgstr "自動更新"
#: Source/Core/DolphinQt/MenuBar.cpp:229
msgid "Install WAD..."
msgstr "WiiメニューにWADファイルを追加"
#: Source/Core/DolphinQt/GameList/GameList.cpp:332
msgid "Install to the NAND"
msgstr "NANDへインストール"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:36
msgid "Instruction Breakpoint"
msgstr "Instruction Breakpoint"
#: Source/Core/DolphinQt/MenuBar.cpp:1436
msgid "Instruction:"
msgstr "Instruction:"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:352
msgid "Integrity check completed. No errors have been found."
msgstr "チェック終了。整合性に問題はありませんでした。"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:355
msgid ""
"Integrity check for partition failed. The disc image is most likely "
"corrupted or has been patched incorrectly."
msgstr ""
"このパーティションに問題が見つかりました。 データが破損しているか、正しくパッ"
"チが当てられていない可能性があります。"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38
msgid "Interface"
msgstr "表示"
#: Source/Core/Core/NetPlayServer.cpp:1643
#: Source/Core/Core/NetPlayServer.cpp:1698 Source/Core/Core/State.cpp:364
msgid "Internal LZO Error - compression failed"
msgstr "Internal LZO Error - compression failed"
#: Source/Core/Core/NetPlayClient.cpp:1499
#: Source/Core/Core/NetPlayClient.cpp:1541
msgid "Internal LZO Error - decompression failed"
msgstr "Internal LZO Error - compression failed"
#: Source/Core/Core/State.cpp:496
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"もう一度ステートロードを試してみてください"
#: Source/Core/Core/State.cpp:601
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Internal LZO Error - lzo_init() failed"
#: Source/Core/Core/HotkeyManager.cpp:288
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:29
msgid "Internal Resolution"
msgstr "内部解像度"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:69
msgid "Internal Resolution Frame Dumps"
msgstr "Internal Resolution Frame Dumps"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:87
msgid "Internal Resolution:"
msgstr "内部解像度の変更:"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:46
msgid "Interpreter (slowest)"
msgstr "Interpreter (非常に低速)"
#: Source/Core/DolphinQt/MenuBar.cpp:742
msgid "Interpreter Core"
msgstr "Interpreter Core"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:188
msgid "Invalid Mixed Code"
msgstr "無効な混合コード"
#: Source/Core/DolphinQt/MainWindow.cpp:237
msgid "Invalid Pack %1 provided: %2"
msgstr "無効なパック%1が提供されました%2"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:27
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:24
msgid "Invalid Player ID"
msgstr "無効なプレイヤーID"
#: Source/Core/DolphinQt/MenuBar.cpp:1178
msgid "Invalid RSO module address: %1"
msgstr "Invalid RSO module address: %1"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:294
msgid "Invalid callstack"
msgstr "Invalid callstack"
#: Source/Core/Core/NetPlayClient.cpp:1649
msgid "Invalid host"
msgstr "このホストコードは無効です"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141
msgid "Invalid input for the field \"%1\""
msgstr "Invalid input for the field \"%1\""
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:309
msgid "Invalid input provided"
msgstr "Invalid input provided"
#: Source/Core/Core/Movie.cpp:892
msgid "Invalid recording file"
msgstr "不正な録画ファイル"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:312
msgid "Invalid search parameters (no object selected)"
msgstr "エラー:オブジェクトを選択してください"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:336
msgid "Invalid search string (couldn't convert to number)"
msgstr "無効な検索文字列。 数値に検索文字列を変換できませんでした。"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:319
msgid "Invalid search string (only even string lengths supported)"
msgstr "無効な検索文字列。偶数の長さの検索文字列のみがサポートされています。"
#: Source/Core/DolphinQt/Main.cpp:165
msgid "Invalid title ID."
msgstr "無効なタイトルID"
#: Source/Core/DiscIO/Enums.cpp:92
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:117
msgid "Italian"
msgstr "イタリア語"
#: Source/Core/DiscIO/Enums.cpp:42
msgid "Italy"
msgstr "イタリア"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:119
msgid "Iterative Input"
msgstr "ボタン設定を続けて行う"
#: Source/Core/DolphinQt/MenuBar.cpp:740
msgid "JIT"
msgstr "JIT"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:49
msgid "JIT Arm64 (experimental)"
msgstr "JIT Arm64 (実験的)"
#: Source/Core/DolphinQt/MenuBar.cpp:753
msgid "JIT Block Linking Off"
msgstr "JIT Block Linking Off"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:22
msgid "JIT Blocks"
msgstr "JIT Blocks"
#: Source/Core/DolphinQt/MenuBar.cpp:868
msgid "JIT Branch Off"
msgstr "JIT Branch Off"
#: Source/Core/DolphinQt/MenuBar.cpp:836
msgid "JIT FloatingPoint Off"
msgstr "JIT FloatingPoint Off"
#: Source/Core/DolphinQt/MenuBar.cpp:844
msgid "JIT Integer Off"
msgstr "JIT Integer Off"
#: Source/Core/DolphinQt/MenuBar.cpp:820
msgid "JIT LoadStore Floating Off"
msgstr "JIT LoadStore Floating Off"
#: Source/Core/DolphinQt/MenuBar.cpp:788
msgid "JIT LoadStore Off"
msgstr "JIT LoadStore Off"
#: Source/Core/DolphinQt/MenuBar.cpp:828
msgid "JIT LoadStore Paired Off"
msgstr "JIT LoadStore Paired Off"
#: Source/Core/DolphinQt/MenuBar.cpp:804
msgid "JIT LoadStore lXz Off"
msgstr "JIT LoadStore lXz Off"
#: Source/Core/DolphinQt/MenuBar.cpp:796
msgid "JIT LoadStore lbzx Off"
msgstr "JIT LoadStore lbzx Off"
#: Source/Core/DolphinQt/MenuBar.cpp:812
msgid "JIT LoadStore lwz Off"
msgstr "JIT LoadStore lwz Off"
#: Source/Core/DolphinQt/MenuBar.cpp:780
msgid "JIT Off (JIT Core)"
msgstr "JIT Off (JIT Core)"
#: Source/Core/DolphinQt/MenuBar.cpp:852
msgid "JIT Paired Off"
msgstr "JIT Paired Off"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:48
msgid "JIT Recompiler (recommended)"
msgstr "JIT Recompiler (推奨)"
#: Source/Core/DolphinQt/MenuBar.cpp:860
msgid "JIT SystemRegisters Off"
msgstr "JIT SystemRegisters Off"
#: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:265
msgid "Japan"
msgstr "日本"
#: Source/Core/DiscIO/Enums.cpp:77
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:112
msgid "Japanese"
msgstr "日本語"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149
msgid "Keep Window on Top"
msgstr "最前面に表示"
#: Source/Core/Core/HW/GCKeyboard.cpp:21
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "Keyboard"
msgstr "キーボード"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:57
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:61
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:65
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:69
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:73
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:77
msgid "Keys"
msgstr "キー"
#: Source/Core/UICommon/UICommon.cpp:429
msgid "KiB"
msgstr "KiB"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:250
msgid "Kick Player"
msgstr "選択したプレイヤーをキック"
#: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:267
msgid "Korea"
msgstr "韓国"
#: Source/Core/DiscIO/Enums.cpp:104
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:121
msgid "Korean"
msgstr "韓国語"
#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:45
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:59
msgid "L"
msgstr "L"
#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:49
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:63
msgid "L-Analog"
msgstr "L (アナログ)"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:129
msgid "Label"
msgstr "Label"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:81
msgid "Latency:"
msgstr "レイテンシ:"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:33
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:153
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:27
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:22
msgid "Left"
msgstr "左"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:89
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:42
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:83
msgid "Left Stick"
msgstr "Lスティック"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:67
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:156
msgid "Left Table"
msgstr "左テーブル"
#: Source/Core/DolphinQt/TAS/IRWidget.cpp:18
msgid ""
"Left click to set the IR value.\n"
"Right click to re-center it."
msgstr ""
"左クリックしてIR値を設定してください。\n"
"右クリックしてIR値を再センタリングしてください。"
#: Source/Core/DolphinQt/TAS/StickWidget.cpp:19
msgid ""
"Left click to set the stick value.\n"
"Right click to re-center it."
msgstr ""
"左クリックしてスティック値を設定してください。\n"
"右クリックしてスティック値を再センタリングしてください。"
#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:66
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"左クリックで入力待ち\n"
"中クリックで消去\n"
"右クリックで詳細設定に入ります"
#: Source/Core/DolphinQt/CheatsManager.cpp:328
msgid "Less or equal to"
msgstr "次の値以下"
#: Source/Core/DolphinQt/CheatsManager.cpp:327
msgid "Less than"
msgstr "次の値より小さい"
#: Source/Core/DolphinQt/AboutDialog.cpp:51
msgid "License"
msgstr "ライセンス"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:113
msgid "Limit Chunked Upload Speed:"
msgstr "チャンクアップロード速度制限:"
#: Source/Core/DolphinQt/MenuBar.cpp:591
msgid "List Columns"
msgstr "ゲームリストカラムの表示"
#: Source/Core/DolphinQt/MenuBar.cpp:558
msgid "List View"
msgstr "リスト表示"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:24
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:82
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:112
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:88
msgid "Load"
msgstr "読込"
#: Source/Core/DolphinQt/MenuBar.cpp:894
msgid "Load &Bad Map File..."
msgstr "不正なマップファイルをロード(&B)..."
#: Source/Core/DolphinQt/MenuBar.cpp:893
msgid "Load &Other Map File..."
msgstr "Load &Other Map File..."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:66
msgid "Load Custom Textures"
msgstr "カスタムテクスチャを読み込む"
#: Source/Core/DolphinQt/MenuBar.cpp:232
msgid "Load GameCube Main Menu"
msgstr "ゲームキューブ メインメニューを起動"
#: Source/Core/Core/HotkeyManager.cpp:297
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:23
msgid "Load Last State"
msgstr "以前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:182
#: Source/Core/Core/HotkeyManager.cpp:294
msgid "Load State"
msgstr "ステートロード"
#: Source/Core/Core/HotkeyManager.cpp:167
msgid "Load State Last 1"
msgstr "1個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:176
msgid "Load State Last 10"
msgstr "10個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:168
msgid "Load State Last 2"
msgstr "2個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:169
msgid "Load State Last 3"
msgstr "3個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:170
msgid "Load State Last 4"
msgstr "4個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:171
msgid "Load State Last 5"
msgstr "5個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:172
msgid "Load State Last 6"
msgstr "6個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:173
msgid "Load State Last 7"
msgstr "7個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:174
msgid "Load State Last 8"
msgstr "8個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:175
msgid "Load State Last 9"
msgstr "9個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Load State Slot 1"
msgstr "ステートロード - スロット 1"
#: Source/Core/Core/HotkeyManager.cpp:141
msgid "Load State Slot 10"
msgstr "ステートロード - スロット 10"
#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Load State Slot 2"
msgstr "ステートロード - スロット 2"
#: Source/Core/Core/HotkeyManager.cpp:134
msgid "Load State Slot 3"
msgstr "ステートロード - スロット 3"
#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Load State Slot 4"
msgstr "ステートロード - スロット 4"
#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Load State Slot 5"
msgstr "ステートロード - スロット 5"
#: Source/Core/Core/HotkeyManager.cpp:137
msgid "Load State Slot 6"
msgstr "ステートロード - スロット 6"
#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Load State Slot 7"
msgstr "ステートロード - スロット 7"
#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Load State Slot 8"
msgstr "ステートロード - スロット 8"
#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load State Slot 9"
msgstr "ステートロード - スロット 9"
#: Source/Core/DolphinQt/MenuBar.cpp:314
msgid "Load State from File"
msgstr "ファイルからロード"
#: Source/Core/DolphinQt/MenuBar.cpp:315
msgid "Load State from Selected Slot"
msgstr "選択したスロットから読込"
#: Source/Core/DolphinQt/MenuBar.cpp:316
msgid "Load State from Slot"
msgstr "次のスロットからロード"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:125
msgid "Load Wii Save"
msgstr "Wiiのセーブデータを読込む"
#: Source/Core/DolphinQt/MenuBar.cpp:934
msgid "Load Wii System Menu %1"
msgstr "Wiiメニューを起動 %1"
#: Source/Core/Core/HotkeyManager.cpp:142
msgid "Load from Selected Slot"
msgstr "選択したスロットから読込"
#: Source/Core/DolphinQt/MenuBar.cpp:370
msgid "Load from Slot %1 - %2"
msgstr "スロット %1 - %2"
#: Source/Core/DolphinQt/MenuBar.cpp:1237
#: Source/Core/DolphinQt/MenuBar.cpp:1253
msgid "Load map file"
msgstr "Load map file"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:137
msgid "Load..."
msgstr "読込"
#: Source/Core/DolphinQt/MenuBar.cpp:1219
msgid "Loaded symbols from '%1'"
msgstr "Loaded symbols from '%1'"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:161
msgid ""
"Loads custom textures from User/Load/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:523
msgid "Local"
msgstr "IPアドレスと使用ポート番号"
#: Source/Core/DolphinQt/CheatsManager.cpp:505
msgid "Lock"
msgstr "ロック"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:35
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148
msgid "Log"
msgstr "ログ"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:23
msgid "Log Configuration"
msgstr "ログの設定"
#: Source/Core/DolphinQt/MenuBar.cpp:774
msgid "Log JIT Instruction Coverage"
msgstr "Log JIT Instruction Coverage"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:89
msgid "Log Render Time to File"
msgstr "レンダリング時間を記録"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:58
msgid "Log Types"
msgstr "表示するログ情報"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:51
msgid "Logger Outputs"
msgstr "ログ出力先"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:254
msgid ""
"Logs the render time of every frame to User/Logs/render_time.txt. Use this "
"feature when to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:919
msgid "Lost connection to NetPlay server..."
msgstr "NetPlayサーバーへの接続が失われました"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:44
msgid "MD5 Checksum"
msgstr "MD5チェックサム"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:92
msgid "MD5 Checksum:"
msgstr "MD5チェックサム"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:210
msgid "MMU"
msgstr "MMU"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:289
#: Source/Core/DolphinQt/GCMemcardManager.cpp:323
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "MadCatz Gameshark セーブファイル(*.gcs)"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:21
msgid "Main Stick"
msgstr "コントロールスティック"
#: Source/Core/DolphinQt/GameList/GameList.cpp:861
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:182
#: Source/Core/DolphinQt/MenuBar.cpp:583
msgid "Maker"
msgstr "メーカー"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:87
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:115
msgid "Maker:"
msgstr "メーカー"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:321
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:630
msgid "Mapping"
msgstr "コントローラ割当位置"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:591
msgid "Match Found"
msgstr "Match Found"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:545
msgid "Max Buffer:"
msgstr "最大バッファ:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:870
msgid "Max buffer size changed to %1"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:128
msgid "May cause slow down in Wii Menu and some games."
msgstr ""
"有効にしているとWiiメニューやいくつかのタイトルで動作速度が低下する場合があり"
"ます"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:226
msgid "Medium"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:34
msgid "Memory"
msgstr "Memory"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:47
msgid "Memory Breakpoint"
msgstr "Memory Breakpoint"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:92
msgid "Memory Card"
msgstr "メモリーカード"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:101
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"スロット%c 内のメモリーカードのファイル名に問題があります\n"
"リージョンが規定されていません\n"
"\n"
"スロット%c の場所が以下に変更されました\n"
"%s\n"
"この場所に古いファイルをコピーしますか?\n"
#: Source/Core/DolphinQt/CheatsManager.cpp:459
#: Source/Core/DolphinQt/CheatsManager.cpp:481
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:557
msgid "Memory Not Ready"
msgstr "Memory Not Ready"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:132
msgid "Memory breakpoint options"
msgstr "Memory breakpoint options"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:102
msgid "Memory card file size does not match the header size"
msgstr "メモリカードのファイルサイズが、ヘッダのサイズに一致していません"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:236
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address (0x%x)"
msgstr "MemoryCard: ClearBlock called on invalid address (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:208
#, c-format
msgid "MemoryCard: Read called with invalid source address (0x%x)"
msgstr "MemoryCard: Read called with invalid source address (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:220
#, c-format
msgid "MemoryCard: Write called with invalid destination address (0x%x)"
msgstr "MemoryCard: Write called with invalid destination address (0x%x)"
#: Source/Core/DolphinQt/MainWindow.cpp:1452
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""
"現在選択中のNANDに新しいNANDを統合すると、既存のチャンネルとセーブデータは上"
"書きされます。\n"
"この作業は元に戻すことができないため、両方のNANDを事前にバックアップしておく"
"ことをオススメします\n"
"\n"
"続行しますか?"
#: Source/Core/UICommon/UICommon.cpp:429
msgid "MiB"
msgstr "MiB"
#: Source/Core/Core/HW/GCPadEmu.cpp:91
#: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:27
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:301
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:96
msgid "Microphone"
msgstr "マイク"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89
msgid "Misc"
msgstr "その他"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:98
msgid "Misc Settings"
msgstr "その他の設定"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30
msgid "Modifier"
msgstr "感度変更"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:152
msgid ""
"Modifies textures to show the format they're encoded in. May require an "
"emulation reset to apply.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:132
msgid "Monoscopic Shadows"
msgstr "Monoscopic Shadows"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:124
msgid "Monospaced Font"
msgstr "等幅フォント"
#: Source/Core/DolphinQt/CheatsManager.cpp:328
msgid "More or equal to"
msgstr "次の値以上"
#: Source/Core/DolphinQt/CheatsManager.cpp:328
msgid "More than"
msgstr "次の値より大きい"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:310
msgid "Motion Controls and IR"
msgstr "モーションとポインタ動作"
#: Source/Core/Core/HW/GCPadEmu.cpp:88
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:206
msgid "Motor"
msgstr "モーター"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:44
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:145
msgid ""
"Move the mouse pointer over an option to display a detailed description."
msgstr "設定項目にマウスカーソルを合わせると、ここに説明が表示されます。"
#: Source/Core/Core/HotkeyManager.cpp:281
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:24
msgid "Movie"
msgstr "記録"
#: Source/Core/DolphinQt/MenuBar.cpp:1030
#: Source/Core/DolphinQt/MenuBar.cpp:1073
#: Source/Core/DolphinQt/MenuBar.cpp:1078
#: Source/Core/DolphinQt/MenuBar.cpp:1082
msgid "NAND Check"
msgstr "NAND 整合性チェック"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:192
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr ""
"情報: ストリームサイズとデータの長さが一致しません\n"
"\n"
#: Source/Core/DolphinQt/MenuBar.cpp:234
msgid "NTSC-J"
msgstr "NTSC-J"
#: Source/Core/DolphinQt/MenuBar.cpp:236
msgid "NTSC-U"
msgstr "NTSC-U"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:231
msgid "NVIDIA 3D Vision"
msgstr "NVIDIA 3D Vision"
#: Source/Core/DolphinQt/CheatsManager.cpp:505
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58
#: Source/Core/DolphinQt/ResourcePackManager.cpp:89
msgid "Name"
msgstr "名前"
#: Source/Core/DolphinQt/GameList/GameList.cpp:985
msgid "Name for a new tag:"
msgstr "新しいタグに名前を付ける:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:995
msgid "Name of the tag to remove:"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:95
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:86
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:83
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:114
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:120
msgid "Name:"
msgstr "名前"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:51
msgid "Native (640x528)"
msgstr "Native (640x528)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:288
#: Source/Core/DolphinQt/GCMemcardManager.cpp:323
msgid "Native GCI File (*.gci)"
msgstr "ネイティブ GCI ファイル(*.gci)"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:67
msgid "NetPlay"
msgstr "ネットプレイ"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:28
msgid "NetPlay Setup"
msgstr "ネットプレイ《セットアップ》"
#: Source/Core/DiscIO/Enums.cpp:48
msgid "Netherlands"
msgstr "オランダ"
#: Source/Core/Core/NetPlayClient.cpp:2253
msgid "Netplay has desynced in NetPlay_GetButtonPress()"
msgstr "Netplay has desynced in NetPlay_GetButtonPress()"
#: Source/Core/Core/NetPlayClient.cpp:1837
msgid "Netplay has desynced. There is no way to recover from this."
msgstr "ネットプレイはdesyncしました。これを回復する方法はありません。"
#: Source/Core/DolphinQt/Updater.cpp:70
msgid "Never Auto-Update"
msgstr "自動更新を止める"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:108
msgid "New"
msgstr "New"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:23
msgid "New Breakpoint"
msgstr "New Breakpoint"
#: Source/Core/DolphinQt/CheatsManager.cpp:312
msgid "New Search"
msgstr "新しい検索"
#: Source/Core/DolphinQt/GameList/GameList.cpp:390
msgid "New Tag..."
msgstr "新しいタグ"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:328
msgid "New identity generated."
msgstr "新しいIDが作成されました。"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:468
msgid "New instruction:"
msgstr "New instruction:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:985
msgid "New tag"
msgstr "新しいタグ"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Next Game Profile for Wii Remote 1"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Next Game Profile for Wii Remote 2"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Next Game Profile for Wii Remote 3"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:95
msgid "Next Game Profile for Wii Remote 4"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:79
msgid "Next Match"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Next Profile for Wii Remote 1"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Next Profile for Wii Remote 2"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Next Profile for Wii Remote 3"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:93
msgid "Next Profile for Wii Remote 4"
msgstr ""
#: Source/Core/DolphinQt/CheatsManager.cpp:313
msgid "Next Search"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:151
msgid "Nickname:"
msgstr "ニックネーム:"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:33
msgid "No Adapter Detected"
msgstr "タップは未接続です"
#: Source/Core/Core/ConfigManager.h:43
msgid "No Audio Output"
msgstr "出力しない"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:602
msgid "No Match"
msgstr "No Match"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:535
msgid "No Value Given"
msgstr "No Value Given"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:482
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:496
msgid "No description available"
msgstr "説明なし"
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:79
msgid "No extension selected."
msgstr "拡張コントローラが選択されていません"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:291
msgid "No file loaded / recorded."
msgstr "読み込み/記録ファイルなし"
#: Source/Core/DolphinQt/MenuBar.cpp:1030
msgid "No issues have been detected."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:107
#, c-format
msgid "No paths found in the M3U file \"%s\""
msgstr ""
#: Source/Core/InputCommon/InputConfig.cpp:71
#, c-format
msgid "No profiles found for game setting '%s'"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:131
msgid "No recording loaded."
msgstr ""
#: Source/Core/Core/State.cpp:690
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"undo.dtm ファイルが見つかりません。desync を防止するためステートロードの取消"
"を中止します"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:408
msgid "No value provided."
msgstr "No value provided."
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:212
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:72
msgid "None"
msgstr "なし"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649
msgid "Not Found"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:97
msgid "Not Set"
msgstr "未定義"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:387
msgid "Not all players have the game. Do you really want to start?"
msgstr "このタイトルを持っていないプレイヤーがいます。続けますか?"
#: Source/Core/DolphinQt/CheatsManager.cpp:327
msgid "Not equals to"
msgstr "次の値に一致しない"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:91
msgid "Notes:"
msgstr "補足: "
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46
msgid "Notice"
msgstr "注意"
#. i18n: Null is referring to the null video backend, which renders nothing
#: Source/Core/VideoBackends/Null/VideoBackend.h:21
msgid "Null"
msgstr "ビデオ出力なしNull"
#. i18n: The number of times a code block has been executed
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:85
msgid "NumExec"
msgstr "NumExec"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:34
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:90
msgid "Nunchuk"
msgstr "ヌンチャク"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:203
msgid "Nunchuk Buttons"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:126
msgid "Nunchuk Orientation"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:79
msgid "Nunchuk Stick"
msgstr "ヌンチャクスティック"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:648
msgid "OK"
msgstr "OK"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:152
msgid "Object %1"
msgstr "Object %1"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:81
msgid "Object Range"
msgstr "オブジェクトの範囲"
#: Source/Core/DolphinQt/CheatsManager.cpp:340
msgid "Octal"
msgstr "8進"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:155
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Off"
msgstr "オフ"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:112
msgid "Offset:"
msgstr "オフセット値:"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:153
msgid "On"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:537
msgid "Online &Documentation"
msgstr "オンラインガイドを表示(&D)"
#: Source/Core/DolphinQt/MenuBar.cpp:1342
msgid ""
"Only append symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1318
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
#: Source/Core/Core/HotkeyManager.cpp:24 Source/Core/DolphinQt/ToolBar.cpp:110
msgid "Open"
msgstr "開く"
#: Source/Core/DolphinQt/GameList/GameList.cpp:363
msgid "Open &containing folder"
msgstr "実体のあるフォルダを開く(&C)"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:37
msgid "Open Directory..."
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:185
msgid "Open FIFO log"
msgstr "FIFOログファイルを選択"
#: Source/Core/DolphinQt/GameList/GameList.cpp:358
msgid "Open Wii &save folder"
msgstr "セーブデータのあるフォルダを開く(&S)"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:201
msgid "Open in External Editor"
msgstr ""
#: Source/Core/AudioCommon/OpenALStream.cpp:117
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: can't create context for device %s"
#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: can't find sound devices"
#: Source/Core/AudioCommon/OpenALStream.cpp:109
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: can't open device %s"
#: Source/Core/VideoBackends/OGL/main.cpp:74
msgid "OpenGL"
msgstr "OpenGL"
#: Source/Core/VideoBackends/OGL/main.cpp:72
msgid "OpenGL ES"
msgstr "OpenGL ES"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:82
#: Source/Core/Core/HW/GCPadEmu.cpp:104
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:217
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:45
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:64
msgid "Options"
msgstr "設定"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:38
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:52
msgid "Orange"
msgstr "オレンジ"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:83
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:94
msgid "Other"
msgstr "その他"
#: Source/Core/Core/HotkeyManager.cpp:298
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:26
msgid "Other State Hotkeys"
msgstr "その他"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:330
msgid "Other State Management"
msgstr "その他ステート関係"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:147
msgid "Other game"
msgstr "他のタイトル"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:52
msgid "Overlay Information"
msgstr "Overlay Information"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:58
msgid "Override Language on NTSC Games"
msgstr "Override Language on NTSC Games"
#: Source/Core/DolphinQt/MenuBar.cpp:673
msgid "P&lay Input Recording..."
msgstr "録画ファイルを再生(&L)"
#: Source/Core/DolphinQt/MenuBar.cpp:239
msgid "PAL"
msgstr "PAL"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:150
msgid "PNG image file (*.png);; All Files (*)"
msgstr "PNG画像ファイル (*.png);; すべてのファイル (*)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78
msgid "PPC Size"
msgstr "PPC Size"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:248
msgid "PPC vs Host"
msgstr "PPC vs Host"
#: Source/Core/Core/HW/GCPad.cpp:18
msgid "Pad"
msgstr "パッド"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:50
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:67
msgid "Pads"
msgstr "パッド"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:171
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:257
msgid "Parsing Error"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:104
msgid "Partition %1"
msgstr "パーティション %1"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:147
msgid "Passthrough a Bluetooth adapter"
msgstr "PC上のBluetoothアダプタでパススルー"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:23
msgid "Patch Editor"
msgstr "パッチエディタ"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:44
msgid "Patch name"
msgstr "パッチ名を入力..."
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:48
msgid "Patches"
msgstr "パッチ"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40
#: Source/Core/DolphinQt/Settings/PathPane.cpp:25
msgid "Paths"
msgstr "フォルダ"
#: Source/Core/DolphinQt/ToolBar.cpp:153
msgid "Pause"
msgstr "一時停止"
#: Source/Core/DolphinQt/MenuBar.cpp:693
msgid "Pause at End of Movie"
msgstr "再生終了時に一時停止"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174
msgid "Pause on Focus Loss"
msgstr "フォーカスが外れたら一時停止"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:75
msgid "Per-Pixel Lighting"
msgstr "Per-Pixel Lighting"
#: Source/Core/DolphinQt/MenuBar.cpp:259
msgid "Perform Online System Update"
msgstr "Wii システムアップデート"
#: Source/Core/DolphinQt/GameList/GameList.cpp:323
msgid "Perform System Update"
msgstr "Wii システムアップデート"
#: Source/Core/UICommon/UICommon.cpp:430
msgid "PiB"
msgstr "PiB"
#: Source/Core/DolphinQt/MenuBar.cpp:1123
msgid "Pick a debug font"
msgstr "Pick a debug font"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:630
msgid "Ping"
msgstr "Ping"
#: Source/Core/DolphinQt/GameList/GameList.cpp:857
#: Source/Core/DolphinQt/MenuBar.cpp:579
msgid "Platform"
msgstr "機種"
#: Source/Core/DolphinQt/ToolBar.cpp:115 Source/Core/DolphinQt/ToolBar.cpp:160
msgid "Play"
msgstr "開始"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:154
msgid "Play / Record"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:49
msgid "Play Recording"
msgstr "録画ファイルを再生"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111
msgid "Playback Options"
msgstr "再生に関する設定"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:630
msgid "Player"
msgstr "プレイヤー名"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:245
msgid "Players"
msgstr "プレイヤー一覧"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:85
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:52
msgid "Port %1"
msgstr "ポート %1"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:79
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:109
msgid "Port:"
msgstr "ポート:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:912
msgid "Possible desync detected: %1 might have desynced at frame %2"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:94
msgid "Post-Processing Effect:"
msgstr "ポストプロセス:"
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:45
msgid "Post-Processing Shader Configuration"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:68
msgid "Prefetch Custom Textures"
msgstr "カスタムテクスチャの事前読込"
#: Source/Core/Core/Movie.cpp:1130
#, c-format
msgid "Premature movie end in PlayController. %u + %zu > %zu"
msgstr ""
#: Source/Core/Core/Movie.cpp:1236
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %zu"
msgstr ""
#: Source/Core/Core/Movie.cpp:1211
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %zu"
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:93
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""
"更新の準備中...\n"
"しばらくお待ちください"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:90
msgid "Presets"
msgstr "プリセット"
#: Source/Core/Core/HotkeyManager.cpp:73
msgid "Press Sync Button"
msgstr "Syncボタン 押下"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:273
msgid ""
"Prevents shader compilation stuttering by not rendering waiting objects. Can "
"work in scenarios where Ubershaders doesn't, at the cost of introducing "
"visual glitches and broken effects. Not recommended, only use if the other "
"options give poor results."
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Previous Game Profile for Wii Remote 1"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:88
msgid "Previous Game Profile for Wii Remote 2"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:92
msgid "Previous Game Profile for Wii Remote 3"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:96
msgid "Previous Game Profile for Wii Remote 4"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:80
msgid "Previous Match"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Previous Profile for Wii Remote 1"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Previous Profile for Wii Remote 2"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Previous Profile for Wii Remote 3"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:94
msgid "Previous Profile for Wii Remote 4"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:80
msgid "Profile"
msgstr "プロファイル"
#: Source/Core/Core/HotkeyManager.cpp:283
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26
msgid "Program Counter"
msgstr "Program Counter"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:296
#: Source/Core/DolphinQt/GameList/GameList.cpp:576
msgid "Progress"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:472
msgid "Purge Game List Cache"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:320
msgid "Put Main Menu roms in User/GC/{region}."
msgstr "User/GC/{region} フォルダに ROM ファイルを置いてください"
#: Source/Core/Core/NetPlayClient.cpp:1195
msgid "Quality of Service (QoS) couldn't be enabled."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1193
msgid "Quality of Service (QoS) was successfully enabled."
msgstr ""
#: Source/Core/Common/MsgHandler.cpp:66
#: Source/Core/DolphinQt/GCMemcardManager.cpp:383
#: Source/Core/DolphinQt/MainWindow.cpp:1451
msgid "Question"
msgstr "確認"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134
msgid "Quit"
msgstr "終了"
#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:47
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:61
msgid "R"
msgstr "R"
#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:51
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:65
msgid "R-Analog"
msgstr "R (アナログ)"
#: Source/Core/DolphinQt/MenuBar.cpp:886
msgid "RSO Modules"
msgstr "RSO Modules"
#. i18n: A range of memory addresses
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:71
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:52
msgid "Range"
msgstr "範囲/強さ"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:252
msgid "Re&place instruction"
msgstr "Re&place instruction"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:58
msgid "Read"
msgstr "Read"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:139
msgid "Read and write"
msgstr "Read and write"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143
msgid "Read only"
msgstr "Read only"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:62
msgid "Read or Write"
msgstr "Read or Write"
#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Read-Only Mode"
msgstr "読み込み専用"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:155
msgid "Real Balance Board"
msgstr "実機バランスWii ボードを接続"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183
msgid "Real Wii Remote"
msgstr "実機Wiiリモコンを接続"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:33
msgid "Recenter"
msgstr "リセット"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:139
msgid "Record"
msgstr "録画"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:127
msgid "Record inputs"
msgstr "コントローラ操作を記録"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:135
msgid "Recording"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:121
msgid "Recording Options"
msgstr "録画設定"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:287
msgid "Recording..."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49
msgid "Red"
msgstr "赤"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41
msgid "Red Left"
msgstr "赤 - 左"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:44
msgid "Red Right"
msgstr "赤 - 右"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:128
msgid "Reduce Polling Rate"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:292
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting "
"in smoother edges on objects. Increases GPU load and sometimes causes "
"graphical issues.\n"
"\n"
"SSAA is significantly more demanding than MSAA, but provides top quality "
"geometry anti-aliasing and also applies anti-aliasing to lighting, shader "
"effects, and textures.\n"
"\n"
"If unsure, select None."
msgstr ""
#: Source/Core/DolphinQt/CheatsManager.cpp:314
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:150
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:200
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:82
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:68
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:95
#: Source/Core/DolphinQt/ResourcePackManager.cpp:40
#: Source/Core/DolphinQt/ToolBar.cpp:111
msgid "Refresh"
msgstr "再更新"
#: Source/Core/Core/HotkeyManager.cpp:27
msgid "Refresh Game List"
msgstr "ゲームリストを再更新"
#: Source/Core/DolphinQt/GameList/GameList.cpp:864
#: Source/Core/DolphinQt/MenuBar.cpp:586
msgid "Region"
msgstr "リージョン"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:22
msgid "Registers"
msgstr "Registers"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39
msgid "Relative Input"
msgstr "相対的な操作"
#: Source/Core/DolphinQt/Updater.cpp:71
msgid "Remind Me Later"
msgstr "また今度"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:93
#: Source/Core/DolphinQt/ResourcePackManager.cpp:39
#: Source/Core/DolphinQt/Settings/PathPane.cpp:122
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:149
msgid "Remove"
msgstr "削除"
#: Source/Core/DolphinQt/GameList/GameList.cpp:391
msgid "Remove Tag..."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:399
msgid "Remove failed"
msgstr ""
#: Source/Core/DolphinQt/CheatsManager.cpp:165
msgid "Remove from Watch"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:995
msgid "Remove tag"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:383
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:418
msgid "Rename symbol"
msgstr "Rename symbol"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:93
msgid "Render to Main Window"
msgstr "メインウィンドウ部分に描画"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:41
msgid "Rendering"
msgstr "Rendering"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:148
msgid ""
"Renders the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:372
#, c-format
msgid "Report: GCIFolder Writing to unallocated block 0x%x"
msgstr "Report: GCIFolder Writing to unallocated block 0x%x"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:24
msgid "Request to Join Your Party"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:30
#: Source/Core/DolphinQt/CheatsManager.cpp:315
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:149
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:495
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:103
msgid "Reset"
msgstr "初期化"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:312
msgid "Reset Traversal Server"
msgstr "中継サーバーをリセット"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:313
msgid "Reset Traversal Server to %1:%2"
msgstr "中継サーバーを次にリセットしました:%1:%2"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:70
msgid "Reset Traversal Settings"
msgstr "中継サーバーをリセット"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:152
msgid "Reset all saved Wii Remote pairings"
msgstr "全てのペアリングを初期化する"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:25
msgid "Resource Pack Manager"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:273
msgid "Restart Required"
msgstr "再起動が必要"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:254
msgid "Restore instruction"
msgstr "Restore instruction"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:703
msgid "Retry"
msgstr "再試行"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:630
msgid "Revision"
msgstr "使用バージョンとOS"
#: Source/Core/DolphinQt/AboutDialog.cpp:30
msgid "Revision: "
msgstr "リビジョン"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:35
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:154
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:23
msgid "Right"
msgstr "右"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:91
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:44
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:87
msgid "Right Stick"
msgstr "Rスティック"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:70
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:160
msgid "Right Table"
msgstr "右テーブル"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:517
msgid "Room ID"
msgstr "ルームID"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:250
msgid ""
"Rounds 2D vertices to whole pixels.\n"
"\n"
"Fixes graphical problems in some games at higher internal resolutions. This "
"setting has no effect when native internal resolution is used.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:86
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:204
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:42
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:61
msgid "Rumble"
msgstr "振動"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:245
msgid "Run &To Here"
msgstr "Run &To Here"
#: Source/Core/DiscIO/Enums.cpp:51
msgid "Russia"
msgstr "ロシア"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:148
msgid "SD Card"
msgstr "SDカード"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:79
msgid "SD Card Image (*.raw);;All Files (*)"
msgstr "SDカードファイル (*.raw);; すべてのファイル (*)"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:190
msgid "SD Card Path:"
msgstr "SDカード"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:118
msgid "SP1:"
msgstr "シリアルポート1"
#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GCPadEmu.cpp:63
msgid "START"
msgstr "START"
#: Source/Core/DolphinQt/MenuBar.cpp:898
msgid "Sa&ve Code"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:329
msgid "Sa&ve State"
msgstr "ステートセーブ(&V)"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:222
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:70
msgid "Safe"
msgstr "Safe"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:83
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:113
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:89
msgid "Save"
msgstr "保存"
#: Source/Core/DolphinQt/GameList/GameList.cpp:445
#: Source/Core/DolphinQt/GameList/GameList.cpp:454
#: Source/Core/DolphinQt/MenuBar.cpp:1020
msgid "Save Export"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:196
msgid "Save FIFO log"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:251
msgid "Save File to"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:999 Source/Core/DolphinQt/MenuBar.cpp:1006
#: Source/Core/DolphinQt/MenuBar.cpp:1008
msgid "Save Import"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:178
msgid "Save Oldest State"
msgstr "最古のステートに上書き保存"
#: Source/Core/Core/HotkeyManager.cpp:181
#: Source/Core/Core/HotkeyManager.cpp:295
msgid "Save State"
msgstr "ステートセーブ"
#: Source/Core/Core/HotkeyManager.cpp:144
msgid "Save State Slot 1"
msgstr "ステートセーブ - スロット 1"
#: Source/Core/Core/HotkeyManager.cpp:153
msgid "Save State Slot 10"
msgstr "ステートセーブ - スロット 10"
#: Source/Core/Core/HotkeyManager.cpp:145
msgid "Save State Slot 2"
msgstr "ステートセーブ - スロット 2"
#: Source/Core/Core/HotkeyManager.cpp:146
msgid "Save State Slot 3"
msgstr "ステートセーブ - スロット 3"
#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Save State Slot 4"
msgstr "ステートセーブ - スロット 4"
#: Source/Core/Core/HotkeyManager.cpp:148
msgid "Save State Slot 5"
msgstr "ステートセーブ - スロット 5"
#: Source/Core/Core/HotkeyManager.cpp:149
msgid "Save State Slot 6"
msgstr "ステートセーブ - スロット 6"
#: Source/Core/Core/HotkeyManager.cpp:150
msgid "Save State Slot 7"
msgstr "ステートセーブ - スロット 7"
#: Source/Core/Core/HotkeyManager.cpp:151
msgid "Save State Slot 8"
msgstr "ステートセーブ - スロット 8"
#: Source/Core/Core/HotkeyManager.cpp:152
msgid "Save State Slot 9"
msgstr "ステートセーブ - スロット 9"
#: Source/Core/DolphinQt/MenuBar.cpp:330
msgid "Save State to File"
msgstr "ファイルとして保存"
#: Source/Core/DolphinQt/MenuBar.cpp:332
msgid "Save State to Oldest Slot"
msgstr "最古のステートに上書き保存"
#: Source/Core/DolphinQt/MenuBar.cpp:331
msgid "Save State to Selected Slot"
msgstr "選択したスロットに保存"
#: Source/Core/DolphinQt/MenuBar.cpp:333
msgid "Save State to Slot"
msgstr "次のスロットに保存"
#: Source/Core/DolphinQt/MenuBar.cpp:895
msgid "Save Symbol Map &As..."
msgstr "Save Symbol Map &As..."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:329
msgid "Save and Load State"
msgstr "ステートセーブ/ロード"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:138
msgid "Save as..."
msgstr "ファイルとして保存"
#: Source/Core/DolphinQt/MenuBar.cpp:1397
msgid "Save combined output file as"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1000
msgid ""
"Save data for this title already exists in the NAND. Consider backing up the "
"current data before overwriting.\n"
"Overwrite now?"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1270
msgid "Save map file"
msgstr "Save map file"
#: Source/Core/DolphinQt/MenuBar.cpp:1321
msgid "Save signature file"
msgstr "Save signature file"
#: Source/Core/Core/HotkeyManager.cpp:154
msgid "Save to Selected Slot"
msgstr "選択したスロットに保存"
#: Source/Core/DolphinQt/MenuBar.cpp:371
msgid "Save to Slot %1 - %2"
msgstr "スロット %1 - %2"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:138
msgid "Save..."
msgstr "保存"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:334
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr "ペアリングの初期化はWiiのゲームを実行中にのみ行なえます"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "Saved to /Wii/sd.raw (default size is 128mb)."
msgstr ""
#: Source/Core/Core/Movie.cpp:958
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "Savestate movie %s の破損を確認しました。録画を中止しています..."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:73
msgid "Scaled EFB Copy"
msgstr "Scaled EFB Copy"
#: Source/Core/DolphinQt/ToolBar.cpp:119
msgid "ScrShot"
msgstr "画面撮影"
#: Source/Core/VideoCommon/ImageWrite.cpp:54
#, c-format
msgid "Screenshot failed: Could not open file \"%s\" (error %d)"
msgstr ""
"スクリーンショットに失敗:ファイル \"%s\" を開けませんでした (error %d)"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:98
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:78
#: Source/Core/DolphinQt/MenuBar.cpp:474
msgid "Search"
msgstr "検索"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:95
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:89
msgid "Search Address"
msgstr "Search Address"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:76
msgid "Search Current Object"
msgstr "現在のオブジェクトを検索"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:126
msgid "Search Subfolders"
msgstr "サブフォルダも検索"
#: Source/Core/DolphinQt/MenuBar.cpp:776
msgid "Search for an Instruction"
msgstr "Search for an Instruction"
#: Source/Core/DolphinQt/SearchBar.cpp:26
msgid "Search games..."
msgstr "ゲームタイトルを検索"
#: Source/Core/DolphinQt/MenuBar.cpp:1436
msgid "Search instruction"
msgstr "Search instruction"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59
msgid "Section that contains all Action Replay cheat codes."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56
msgid "Section that contains all Gecko cheat codes."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62
msgid "Section that contains all graphics related settings."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34
msgid "Section that contains most CPU and Hardware related settings."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:52
msgid "Select"
msgstr "選択"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:67
msgid "Select Dump Path"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:428
#: Source/Core/DolphinQt/MenuBar.cpp:1014
msgid "Select Export Directory"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22
msgid "Select Last State"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:372
msgid "Select Slot %1 - %2"
msgstr "スロット %1 - %2"
#: Source/Core/Core/HotkeyManager.cpp:296
msgid "Select State"
msgstr "スロットの選択"
#: Source/Core/DolphinQt/MenuBar.cpp:346
msgid "Select State Slot"
msgstr "スロットの選択"
#: Source/Core/Core/HotkeyManager.cpp:156
msgid "Select State Slot 1"
msgstr "ステートスロット 1"
#: Source/Core/Core/HotkeyManager.cpp:165
msgid "Select State Slot 10"
msgstr "ステートスロット 10"
#: Source/Core/Core/HotkeyManager.cpp:157
msgid "Select State Slot 2"
msgstr "ステートスロット 2"
#: Source/Core/Core/HotkeyManager.cpp:158
msgid "Select State Slot 3"
msgstr "ステートスロット 3"
#: Source/Core/Core/HotkeyManager.cpp:159
msgid "Select State Slot 4"
msgstr "ステートスロット 4"
#: Source/Core/Core/HotkeyManager.cpp:160
msgid "Select State Slot 5"
msgstr "ステートスロット 5"
#: Source/Core/Core/HotkeyManager.cpp:161
msgid "Select State Slot 6"
msgstr "ステートスロット 6"
#: Source/Core/Core/HotkeyManager.cpp:162
msgid "Select State Slot 7"
msgstr "ステートスロット 7"
#: Source/Core/Core/HotkeyManager.cpp:163
msgid "Select State Slot 8"
msgstr "ステートスロット 8"
#: Source/Core/Core/HotkeyManager.cpp:164
msgid "Select State Slot 9"
msgstr "ステートスロット 9"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:56
msgid "Select Wii NAND Root"
msgstr "Wii NANDルート"
#: Source/Core/DolphinQt/GameList/GameList.cpp:202
#: Source/Core/DolphinQt/Settings/PathPane.cpp:37
msgid "Select a Directory"
msgstr "フォルダを選択"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:149
#: Source/Core/DolphinQt/MainWindow.cpp:630
#: Source/Core/DolphinQt/MainWindow.cpp:1132
#: Source/Core/DolphinQt/MainWindow.cpp:1139
msgid "Select a File"
msgstr "ファイルを選択"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:45
msgid "Select a Game"
msgstr "ディスクチャンネルに表示するタイトルを選択"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:78
msgid "Select a SD Card Image"
msgstr "SDカードファイルを選択"
#: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:17
msgid "Select a game"
msgstr "タイトルを選択"
#: Source/Core/DolphinQt/MenuBar.cpp:962
msgid "Select a title to install to NAND"
msgstr "NANDにインストールするタイトルを選択"
#: Source/Core/DolphinQt/MainWindow.cpp:1509
#: Source/Core/DolphinQt/MainWindow.cpp:1580
msgid "Select the Recording File"
msgstr "録画ファイルを選択"
#: Source/Core/DolphinQt/MainWindow.cpp:1487
msgid "Select the keys file (OTP/SEEPROM dump)"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1460
#: Source/Core/DolphinQt/MenuBar.cpp:989
msgid "Select the save file"
msgstr "セーブファイルを選択"
#: Source/Core/DolphinQt/GameList/GameList.cpp:532
msgid "Select where you want to save the compressed image"
msgstr "圧縮するタイトルの保存先を選択"
#: Source/Core/DolphinQt/GameList/GameList.cpp:521
msgid "Select where you want to save the compressed images"
msgstr "圧縮された画像を保存する場所を選択してください"
#: Source/Core/DolphinQt/GameList/GameList.cpp:531
msgid "Select where you want to save the decompressed image"
msgstr "復元するタイトルの保存先を選択"
#: Source/Core/DolphinQt/GameList/GameList.cpp:520
msgid "Select where you want to save the decompressed images"
msgstr "解凍された画像を保存する場所を選択してください"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:124
msgid "Selected Font"
msgstr "選択したフォント"
#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:218
msgid "Selected controller profile does not exist"
msgstr "選択されたプロファイルは存在しません"
#: Source/Core/Core/NetPlayServer.cpp:1259
#: Source/Core/Core/NetPlayServer.cpp:1462
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:404
msgid "Selected game doesn't exist in game list!"
msgstr "選択されたゲームはゲームリストにありません!"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:228
msgid ""
"Selects a hardware adapter to use.\n"
"\n"
"If unsure, select the first one."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:325
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of "
"depth if the necessary hardware is present.\n"
"\n"
"Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n"
"Anaglyph is used for Red-Cyan colored glasses.\n"
"HDMI 3D is used when the monitor supports 3D display resolutions.\n"
"\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select Off."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:240
msgid ""
"Selects what aspect ratio to use when rendering:\n"
"\n"
"Auto: Uses the native aspect ratio\n"
"Force 16:9: Mimics an analog TV with a widescreen aspect ratio.\n"
"Force 4:3: Mimics a standard 4:3 analog TV.\n"
"Stretch to Window: Stretches the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:223
msgid ""
"Selects what graphics API to use internally.\n"
"\n"
"The software renderer is extremely slow and only useful for debugging, so "
"any of the other backends are recommended.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:151
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you'll want to use either Direct3D or OpenGL. Different games and different "
"GPUs will behave differently on each backend, so for the best emulation "
"experience it's recommended to try both and choose the one that's less "
"problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"描画に使用するグラフィックスAPIを選択します。\n"
"【Software Renderer】はデバック用途としてのみ有用なものです。\n"
"理由もなく選択することは避けましょう。\n"
"【Direct3D】と【OpenGL】のどちらが良いかはタイトルによって 異なります。両方試"
"して上手く動作する方を選びましょう。\n"
"\n"
"よく分からなければ、【OpenGL】を選択してください。"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:216
msgid ""
"Selects which graphics API to use internally.\n"
"\n"
"The software renderer is extremely slow and only useful for debugging, so "
"either OpenGL, Direct3D, or Vulkan are recommended. Different games and "
"different GPUs will behave differently on each backend, so for the best "
"emulation experience it is recommended to try each and select the backend "
"that is least problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:227
msgid "Send"
msgstr "送信"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:165
msgid "Sensor Bar Position:"
msgstr "センサーバーの位置"
#: Source/Core/Core/NetPlayClient.cpp:1646
msgid "Server rejected traversal attempt"
msgstr "サーバーが中継処理を拒否しました"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:87
msgid "Set &Value"
msgstr "Set &Value"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:67 Source/Core/DolphinQt/ToolBar.cpp:108
msgid "Set PC"
msgstr "Set PC"
#: Source/Core/DolphinQt/GameList/GameList.cpp:304
msgid "Set as &default ISO"
msgstr "Wiiメニュー(ディスクチャンネル)に表示(&D)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:258
msgid "Set memory card file for Slot A"
msgstr "スロットAに読み込むメモリーカードファイルを選択"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:258
msgid "Set memory card file for Slot B"
msgstr "スロットBに読み込むメモリーカードファイルを選択"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:242
msgid "Set symbol &end address"
msgstr "Set symbol &end address"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:240
msgid "Set symbol &size"
msgstr "Set symbol &size"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:441
msgid "Set symbol end address"
msgstr "Set symbol end address"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:419
msgid "Set symbol size (%1):"
msgstr "Set symbol size (%1):"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:123
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"PALのタイトル動作時に、Wiiの画面モードを 50Hz (576i) ではなく 60Hz (480i) に"
"変更します\n"
"すべてのタイトルで上手く動作するとは限りません"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:126
msgid "Sets the Wii system language."
msgstr "Wiiのシステム言語を変更できます"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:85
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. Certain "
"backends only."
msgstr ""
"レイテンシを調整します (単位:ms)。高くすることで音の問題を軽減できます。特定"
"のAPIでのみ有効"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27
msgid "Settings"
msgstr "設定"
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:286
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMemory: Can't create setting.txt file"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:107
msgid "Shader Compilation"
msgstr "シェーダコンパイルの設定"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:55
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:168
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:103
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:27
msgid "Shake"
msgstr "シェイク"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41
msgid ""
"Shortens loading times but may break some games. Can have negative effects "
"on performance. Defaults to <b>False</b>"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:379
msgid "Show &Log"
msgstr "ログを表示(&L)"
#: Source/Core/DolphinQt/MenuBar.cpp:392
msgid "Show &Toolbar"
msgstr "ツールバー(&T)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:173
msgid "Show Active Title in Window Title"
msgstr "タイトルバーに起動中のゲーム名を表示"
#: Source/Core/DolphinQt/MenuBar.cpp:638
msgid "Show Australia"
msgstr "オーストラリア"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:145
msgid "Show Current Game on Discord"
msgstr "Discordにプレイ中のゲームを表示"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:154
msgid "Show Debugging UI"
msgstr "デバッグモード"
#: Source/Core/DolphinQt/MenuBar.cpp:613
msgid "Show ELF/DOL"
msgstr "ELF/DOL"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:86
msgid "Show FPS"
msgstr "FPSを表示"
#: Source/Core/DolphinQt/MenuBar.cpp:705
msgid "Show Frame Counter"
msgstr "フレームカウンタを表示"
#: Source/Core/DolphinQt/MenuBar.cpp:639
msgid "Show France"
msgstr "フランス"
#: Source/Core/DolphinQt/MenuBar.cpp:611
msgid "Show GameCube"
msgstr "ゲームキューブ"
#: Source/Core/DolphinQt/MenuBar.cpp:640
msgid "Show Germany"
msgstr "ドイツ"
#: Source/Core/DolphinQt/MenuBar.cpp:711
msgid "Show Input Display"
msgstr "入力された操作を表示"
#: Source/Core/DolphinQt/MenuBar.cpp:641
msgid "Show Italy"
msgstr "イタリア"
#: Source/Core/DolphinQt/MenuBar.cpp:635
msgid "Show JAP"
msgstr "日本"
#: Source/Core/DolphinQt/MenuBar.cpp:642
msgid "Show Korea"
msgstr "韓国"
#: Source/Core/DolphinQt/MenuBar.cpp:699
msgid "Show Lag Counter"
msgstr "ラグカウンタを表示"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:111
msgid "Show Language:"
msgstr "次の言語で表示"
#: Source/Core/DolphinQt/MenuBar.cpp:385
msgid "Show Log &Configuration"
msgstr "ログの設定を表示(&C)"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92
msgid "Show NetPlay Messages"
msgstr "ネットプレイOSD表示"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87
msgid "Show NetPlay Ping"
msgstr "ネットプレイPing表示"
#: Source/Core/DolphinQt/MenuBar.cpp:643
msgid "Show Netherlands"
msgstr "オランダ"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172
msgid "Show On-Screen Display Messages"
msgstr "オンスクリーンメッセージを表示"
#: Source/Core/DolphinQt/MenuBar.cpp:636
msgid "Show PAL"
msgstr "PAL規格"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:65 Source/Core/DolphinQt/ToolBar.cpp:106
msgid "Show PC"
msgstr "Show PC"
#: Source/Core/DolphinQt/MenuBar.cpp:616
msgid "Show Platforms"
msgstr "特定機種のソフトだけを表示"
#: Source/Core/DolphinQt/MenuBar.cpp:651
msgid "Show Regions"
msgstr "特定リージョンのソフトだけを表示"
#: Source/Core/DolphinQt/MenuBar.cpp:644
msgid "Show Russia"
msgstr "ロシア"
#: Source/Core/DolphinQt/MenuBar.cpp:645
msgid "Show Spain"
msgstr "スペイン"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:49
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:55
msgid "Show Statistics"
msgstr "統計情報を表示"
#: Source/Core/DolphinQt/MenuBar.cpp:717
msgid "Show System Clock"
msgstr "システム時間を表示"
#: Source/Core/DolphinQt/MenuBar.cpp:646
msgid "Show Taiwan"
msgstr "台湾"
#: Source/Core/DolphinQt/MenuBar.cpp:637
msgid "Show USA"
msgstr "アメリカ合衆国"
#: Source/Core/DolphinQt/MenuBar.cpp:648
msgid "Show Unknown"
msgstr "不明"
#: Source/Core/DolphinQt/MenuBar.cpp:612
msgid "Show WAD"
msgstr "WAD(Wiiウェア/VC/Wiiチャンネル)"
#: Source/Core/DolphinQt/MenuBar.cpp:610
msgid "Show Wii"
msgstr "Wii"
#: Source/Core/DolphinQt/MenuBar.cpp:647
msgid "Show World"
msgstr "地域なし"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:233
msgid "Show in &memory"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:370
msgid "Show in code"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:158
msgid ""
"Show various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"画面上に様々な統計情報を表示します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:258
msgid ""
"Shows chat messages, buffer changes, and desync alerts while playing "
"NetPlay.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:248
msgid ""
"Shows the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:251
msgid ""
"Shows the players' maximum ping while playing on NetPlay.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:150
msgid ""
"Shows various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Side-by-Side"
msgstr "Side-by-Side"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:247
msgid "Sideways Hold"
msgstr "押下時のみ横持ち"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:244
msgid "Sideways Toggle"
msgstr "横持ち 切替"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:232
msgid "Sideways Wii Remote"
msgstr "横持ち(Sideways)で使用"
#: Source/Core/DolphinQt/MenuBar.cpp:885
msgid "Signature Database"
msgstr "Signature Database"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:134
msgid "Signed Integer"
msgstr "Signed Integer"
#: Source/Core/DiscIO/Enums.cpp:98
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:119
msgid "Simplified Chinese"
msgstr "簡体字中国語"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35
msgid "Simulate DK Bongos"
msgstr "タルコンガのシミュレート"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:186
msgid "Size"
msgstr "サイズ"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:119
msgid ""
"Size of stretch buffer in milliseconds. Values too low may cause audio "
"crackling."
msgstr ""
"ストレッチに使用するバッファサイズをミリ秒単位で変更できます。小さくしすぎる"
"と音割れの原因になります。"
#: Source/Core/Core/HotkeyManager.cpp:62 Source/Core/DolphinQt/ToolBar.cpp:104
msgid "Skip"
msgstr "Skip"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:44
msgid "Skip EFB Access from CPU"
msgstr "Skip EFB Access from CPU"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:57
msgid "Skip Main Menu"
msgstr "メインメニューをスキップ"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:97
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:132
msgid "Slider Bar"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:77
msgid "Slot A"
msgstr "スロットA"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:112
msgid "Slot A:"
msgstr "スロットA"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:77
msgid "Slot B"
msgstr "スロットB"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:115
msgid "Slot B:"
msgstr "スロットB"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:89
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:105
#: Source/Core/VideoBackends/Software/SWmain.cpp:55
msgid "Software Renderer"
msgstr "Software Renderer"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:211
msgid ""
"Some values you provided are invalid.\n"
"Please check the highlighted values."
msgstr ""
"いくつかの値は不正です。\n"
"強調された値を修正してください。"
#: Source/Core/DiscIO/Enums.cpp:54
msgid "Spain"
msgstr "スペイン"
#: Source/Core/DiscIO/Enums.cpp:89
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:116
msgid "Spanish"
msgstr "スペイン語"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:236
msgid "Speaker Pan"
msgstr "スピーカー パン調整"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:178
msgid "Speaker Volume:"
msgstr "リモコンスピーカー音量"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:93
msgid "Speed up Disc Transfer Rate"
msgstr "Speed up Disc Transfer Rate"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:182
msgid "Stable (once a year)"
msgstr "安定版 (年に一度のみ)"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90
msgid "Standard Controller"
msgstr "標準コントローラ"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:122
msgid "Start"
msgstr "スタート"
#: Source/Core/DolphinQt/MenuBar.cpp:241
msgid "Start &NetPlay..."
msgstr "ネットプレイを開始(&N)"
#: Source/Core/DolphinQt/MenuBar.cpp:671
msgid "Start Re&cording Input"
msgstr "操作の記録を開始(&C)"
#: Source/Core/Core/HotkeyManager.cpp:48
msgid "Start Recording"
msgstr "操作の記録を開始"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:841
msgid "Started game"
msgstr "ゲームを開始"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "Steering Wheel"
msgstr "SPEED FORCE"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/DolphinQt/ToolBar.cpp:97
msgid "Step"
msgstr "Step"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Step Into"
msgstr "Step Into"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:61 Source/Core/DolphinQt/ToolBar.cpp:103
msgid "Step Out"
msgstr "Step Out"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:58 Source/Core/DolphinQt/ToolBar.cpp:100
msgid "Step Over"
msgstr "Step Over"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:478
msgid "Step out successful!"
msgstr "Step out successful!"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:476
msgid "Step out timed out!"
msgstr "Step out timed out!"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:404
msgid "Step over in progress..."
msgstr "Step over in progress..."
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:389
msgid "Step successful!"
msgstr "Step successful!"
#: Source/Core/Core/HotkeyManager.cpp:282
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:23
msgid "Stepping"
msgstr "Stepping"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119
msgid "Stereoscopic 3D Mode:"
msgstr "表示方式"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:120
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:108
msgid "Stereoscopy"
msgstr "立体視"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:60
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:89
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:44
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:75
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:62
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:93
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:116
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:144
msgid "Stick"
msgstr "スティック"
#: Source/Core/Core/HotkeyManager.cpp:29
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:140
#: Source/Core/DolphinQt/ToolBar.cpp:117
msgid "Stop"
msgstr "停止"
#: Source/Core/DolphinQt/MenuBar.cpp:674
msgid "Stop Playing/Recording Input"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:347
msgid "Stopped game"
msgstr "ゲームを終了"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:214
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:47
msgid "Store EFB Copies to Texture Only"
msgstr "Store EFB Copies to Texture Only"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:217
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:86
msgid "Store XFB Copies to Texture Only"
msgstr "Store XFB Copies to Texture Only"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:211
msgid ""
"Stores EFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = EFB Copies to Texture\n"
"Disabled = EFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:226
msgid ""
"Stores XFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = XFB Copies to Texture\n"
"Disabled = XFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Stretch to Window"
msgstr "ウィンドウに合わせる"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:129
msgid "Strict Settings Sync"
msgstr ""
#. i18n: Data type used in computing
#: Source/Core/DolphinQt/CheatsManager.cpp:322
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:133
msgid "String"
msgstr "String"
#: Source/Core/DolphinQt/CheatsManager.cpp:554
#: Source/Core/DolphinQt/CheatsManager.cpp:608
msgid "String Match"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:121
msgid "Strum"
msgstr "ストラム"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:202
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:326
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:351
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:189
#: Source/Core/DolphinQt/GameList/GameList.cpp:605
#: Source/Core/DolphinQt/GameList/GameList.cpp:626
#: Source/Core/DolphinQt/GameList/GameList.cpp:656
#: Source/Core/DolphinQt/GCMemcardManager.cpp:309
#: Source/Core/DolphinQt/GCMemcardManager.cpp:405
#: Source/Core/DolphinQt/MenuBar.cpp:974 Source/Core/DolphinQt/MenuBar.cpp:1091
msgid "Success"
msgstr "完了"
#: Source/Core/DolphinQt/GameList/GameList.cpp:607
#, c-format
msgid "Successfully compressed %n image(s)."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:606
#, c-format
msgid "Successfully decompressed %n image(s)."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:190
msgid "Successfully deleted '%1'."
msgstr " '%1' の削除に成功しました"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:405
msgid "Successfully deleted files."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:455
msgid "Successfully exported save files"
msgstr "セーブファイルのエクスポートに成功しました"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:308
msgid "Successfully exported the %1 save files."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:307
msgid "Successfully exported the save file."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1092
msgid "Successfully extracted certificates from NAND"
msgstr "証明書ファイルの取り出しに成功しました"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:326
msgid "Successfully extracted file."
msgstr "ファイルの取り出しに成功しました"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:202
msgid "Successfully extracted system data."
msgstr "システムデータの取り出しに成功しました"
#: Source/Core/DolphinQt/MenuBar.cpp:1006
msgid "Successfully imported save files."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:627
#: Source/Core/DolphinQt/MenuBar.cpp:975
msgid "Successfully installed this title to the NAND."
msgstr "タイトルのインストールに成功しました"
#: Source/Core/DolphinQt/GameList/GameList.cpp:657
msgid "Successfully removed this title from the NAND."
msgstr "タイトルの消去に成功しました"
#: Source/Core/DolphinQt/AboutDialog.cpp:53
msgid "Support"
msgstr "サポート"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:117
msgid "Swap Eyes"
msgstr "視点を入れ替える"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:338
msgid ""
"Swaps the left and right eye. Most useful in side-by-side stereoscopy mode.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:47
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:159
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:97
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:33
msgid "Swing"
msgstr "動き"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:141
msgid "Switch to A"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:141
msgid "Switch to B"
msgstr ""
#. i18n: The symbolic name of a code block
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:80
msgid "Symbol"
msgstr "Symbol"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:442
msgid "Symbol (%1) end address:"
msgstr "Symbol (%1) end address:"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:383
msgid "Symbol name:"
msgstr "Symbol name:"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:107
#: Source/Core/DolphinQt/MenuBar.cpp:879
msgid "Symbols"
msgstr "Symbols"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:148
msgid "Sync"
msgstr "Sync"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:132
msgid "Sync All Wii Saves"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:131
msgid "Sync Codes"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:126
msgid "Sync Saves"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:151
msgid "Sync real Wii Remotes and pair them"
msgstr "実機Wiiリモコンとのペアリングを行う"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:92
msgid "Synchronize GPU thread"
msgstr "Synchronize GPU thread"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:105
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"CPUGPUスレッドを同期させることでデュアルコア動作時のフリーズを抑制します "
"[有効=互換性重視/無効=速度向上]"
#: Source/Core/Core/NetPlayClient.cpp:1013
msgid "Synchronizing AR codes..."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:944
msgid "Synchronizing Gecko codes..."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:732
msgid "Synchronizing save data..."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:71
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:110
msgid "System Language:"
msgstr "システムの言語:"
#: Source/Core/DolphinQt/MenuBar.cpp:689
msgid "TAS Input"
msgstr "TAS Input"
#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:320
msgid "TAS Tools"
msgstr "TAS関係"
#: Source/Core/DolphinQt/GameList/GameList.cpp:370
#: Source/Core/DolphinQt/GameList/GameList.cpp:866
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:188
#: Source/Core/DolphinQt/MenuBar.cpp:588
msgid "Tags"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:57
msgid "Taiwan"
msgstr "台湾"
#: Source/Core/Core/HotkeyManager.cpp:32 Source/Core/DolphinQt/MenuBar.cpp:301
msgid "Take Screenshot"
msgstr "画面撮影"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:58
msgid "Test"
msgstr "テスト"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:221
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:58
msgid "Texture Cache"
msgstr "Texture Cache"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:51
msgid "Texture Format Overlay"
msgstr "テクスチャフォーマット情報表示"
#: Source/Core/DolphinQt/MenuBar.cpp:1083
msgid ""
"The NAND could not be repaired. It is recommended to back up your current "
"data and start over with a fresh NAND."
msgstr ""
"NANDを修復できませんでした。現在のデータをバックアップして、NANDのダンプから"
"やり直すことをオススメします"
#: Source/Core/DolphinQt/MenuBar.cpp:1078
msgid "The NAND has been repaired."
msgstr "NANDの修復に成功しました"
#: Source/Core/Core/ActionReplay.cpp:251
msgid "The address is invalid"
msgstr "無効なアドレスです"
#: Source/Core/Core/Movie.cpp:371
#, c-format
msgid ""
"The disc change to \"%s\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
#: Source/Core/Core/HW/DVD/DVDThread.cpp:347
#, c-format
msgid "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
msgstr "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
#: Source/Core/DiscIO/CompressedBlob.cpp:117
#, c-format
msgid ""
"The disc image \"%s\" is corrupt.\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
msgstr ""
" \"%s\" このディスクイメージは壊れています\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
#: Source/Core/DiscIO/CompressedBlob.cpp:108
#, c-format
msgid "The disc image \"%s\" is truncated, some of the data is missing."
msgstr ""
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:495
msgid "The disc that was about to be inserted couldn't be found."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1034
msgid ""
"The emulated NAND is damaged. System titles such as the Wii Menu and the Wii "
"Shop Channel may not work correctly.\n"
"\n"
"Do you want to try to repair the NAND?"
msgstr ""
"エミュレート中のNANDが破損しています。システムのタイトル、Wiiメニューやショッ"
"プチャンネルが正しく動作しないかもしれません\n"
"\n"
"NANDの修復を試みますか"
#: Source/Core/DolphinQt/WiiUpdate.cpp:34
msgid "The emulated Wii console has been updated."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:39
msgid "The emulated Wii console is already up-to-date."
msgstr ""
#. i18n: Here, PID means Product ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:148
msgid "The entered PID is invalid."
msgstr "入力されたデバイス PIDは無効です。"
#. i18n: Here, VID means Vendor ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:136
msgid "The entered VID is invalid."
msgstr "入力されたデバイス VIDは無効です。"
#: Source/Core/DolphinQt/GameList/GameList.cpp:561
msgid ""
"The file %1 already exists.\n"
"Do you wish to replace it?"
msgstr ""
#: Source/Core/AudioCommon/WaveFile.cpp:56
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"ファイル %s に書き込むことができませんでした。他のプログラムによって使用され"
"ていないか確認してください。"
#: Source/Core/AudioCommon/WaveFile.cpp:48
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr ""
"ファイル %s は既に開かれているため、ファイルヘッダーは書き込まれません。"
#: Source/Core/DolphinQt/WiiUpdate.cpp:72
msgid "The game disc does not contain any usable update information."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:251
msgid "The game is currently running."
msgstr "このゲームは現在実行中です。"
#: Source/Core/DolphinQt/WiiUpdate.cpp:65
msgid ""
"The game's region does not match your console's. To avoid issues with the "
"system menu, it is not possible to update the emulated console using this "
"disc."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:155
msgid "The hashes do not match!"
msgstr "ハッシュは一致しませんでした"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:151
msgid "The hashes match!"
msgstr "全てのハッシュが一致!"
#: Source/Core/Core/NetPlayClient.cpp:161
msgid ""
"The host code is too long.\n"
"Please recheck that you have the correct code."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:165
msgid "The profile '%1' does not exist"
msgstr "選択されたプロファイル '%1' は存在しません"
#: Source/Core/Core/Movie.cpp:230
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr "録画したタイトル (%s) と起動されたタイトル (%s) が同一ではありません"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:217
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:281
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "復号化しましたが、このコードにはひとつも行が含まれていません。"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:240
msgid "The same file can't be used in both slots."
msgstr "同じファイルを両方のスロットで使うことはできません"
#: Source/Core/Core/PowerPC/JitInterface.cpp:72
#, c-format
msgid ""
"The selected CPU emulation core (%d) is not available. Please select a "
"different CPU emulation core in the settings."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:248
msgid "The server and client's NetPlay versions are incompatible."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:244
msgid "The server is full."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:254
msgid "The server sent an unknown error message."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:181
msgid ""
"The software renderer is significantly slower than other backends and is "
"only recommended for debugging purposes.\n"
"\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:136
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "指定されたファイル \"%s\" は存在しません"
#: Source/Core/DolphinQt/WiiUpdate.cpp:60
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:254
msgid "The value is invalid"
msgstr "無効な値です"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:205
#, c-format
msgid ""
"There are too many GCI files in the folder\n"
"%s.\n"
"Only the first 127 will be available"
msgstr ""
"このフォルダには gci ファイルが多すぎます\n"
"%s\n"
"127個より多く保存することは出来ません"
#: Source/Core/Core/State.cpp:695
msgid "There is nothing to undo!"
msgstr "取り消すものがありません!"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:152
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"ここで設定した項目は ''このタイトルに限り'' Dolphinの基本設定を上書きしま"
"す。\n"
"半チェックは基本設定のまま従うことを意味します。"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:189
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:160
msgid "This USB device is already whitelisted."
msgstr "このデバイスは既に登録済みです。"
#: Source/Core/Core/WiiUtils.cpp:74
msgid "This WAD has not been signed by Nintendo. Continue to import?"
msgstr ""
"このWADファイルは任天堂のライセンスを受けていません。続けてもよろしいですか"
#: Source/Core/Core/ConfigManager.cpp:916
msgid "This WAD is not bootable."
msgstr "このWADファイルは起動できません。"
#: Source/Core/Core/ConfigManager.cpp:911
msgid "This WAD is not valid."
msgstr "このWADは無効です。"
#: Source/Core/Core/ActionReplay.cpp:889
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"このアクションリプレイシミュレータは、アクションリプレイそのものを変更する"
"コードはサポートしていません。"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:175
#: Source/Core/DolphinQt/GameList/GameList.cpp:702
msgid "This cannot be undone!"
msgstr "これは元に戻すことはできません!"
#: Source/Core/DiscIO/NANDImporter.cpp:62
msgid "This file does not look like a BootMii NAND backup."
msgstr "このファイルはBootMii NANDバックアップではないようです"
#: Source/Core/VideoCommon/VideoBackendBase.cpp:160
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
"このタイトルでは bounding box という機能を使っていますが、お使いのビデオカー"
"ドもしくはドライバでは対応していないようです。そのためプレイ中にバグやフリー"
"ズと遭遇する可能性があります。"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:181
msgid ""
"This gives the host control over when inputs are sent to the game, "
"effectively decoupling players from each other in terms of buffering.\n"
"This allows players to have latency based solely on their connection to the "
"host, rather than everyone's connection. Buffer works differently\n"
"in this mode. The host always has no latency, and the buffer setting serves "
"to prevent stutter, speeding up when the amount of buffered\n"
"inputs exceeds the set limit. Input delay is instead based on ping to the "
"host. This results in smoother gameplay on unstable connections."
msgstr ""
"これにより、入力がゲームに送信されるタイミングをホストが制御できるようにな"
"り、バッファリングに関して、効果的にプレイヤー同士を切り離すことができま"
"す。\n"
"これにより、プレイヤーは全員の接続ではなく、ホストへの接続のみに基づいてレイ"
"テンシを持つことができます。 バッファの動作が異なる\n"
"このモードでは ホストには常に待ち時間がありません。バッファ設定は、バッファリ"
"ングの量が多い場合に吃音を防ぎ、スピードアップします。\n"
"入力が設定限度を超えています。 入力遅延は、代わりにホストへのpingに基づいてい"
"ます。 これは不安定な接続でよりスムーズなゲームプレイをもたらします。"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:93
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/AboutDialog.cpp:43
msgid "This software should not be used to play games you do not legally own."
msgstr ""
#: Source/Core/Core/ConfigManager.cpp:933
msgid "This title cannot be booted."
msgstr "このタイトルは起動できません。"
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:296
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
msgstr ""
"このタイトルは DSP HLE に対応していないようです。\n"
"HomeBrewの場合は DSP LLE を試してください。\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:288
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
msgstr ""
"このタイトルは DSP HLE に対応していないようです。\n"
"HomeBrewの場合は DSP LLE を試してください。\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:137
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr "ここで設定した値は、グラフィック設定でセットした収束距離に加算されます"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:135
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr "ここで設定した値は、グラフィック設定でセットした収束距離に乗算されます"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:129
msgid ""
"This will limit the speed of chunked uploading per client, which is used for "
"save sync."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:171
msgid ""
"This will reduce bandwidth usage by polling GameCube controllers only twice "
"per frame. Does not affect Wii Remotes."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:174
msgid ""
"This will sync additional graphics settings, and force everyone to the same "
"internal resolution.\n"
"May prevent desync in some games that use EFB reads. Please ensure everyone "
"uses the same video backend."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:177
msgid ""
"This will sync the client's AR and Gecko Codes with the host's. The client "
"will be sent the codes regardless \n"
"of whether or not the client has them."
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:24
msgid "Threshold"
msgstr "しきい値"
#: Source/Core/UICommon/UICommon.cpp:430
msgid "TiB"
msgstr "TiB"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:52
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:165
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:95
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:31
msgid "Tilt"
msgstr "傾き"
#: Source/Core/DolphinQt/GameList/GameList.cpp:859
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:174
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
#: Source/Core/DolphinQt/MenuBar.cpp:581
msgid "Title"
msgstr "タイトル"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:184
msgid "To"
msgstr "終了"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:56
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:87
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:102
msgid "To:"
msgstr "終了"
#: Source/Core/DolphinQt/MenuBar.cpp:298
msgid "Toggle &Fullscreen"
msgstr "全画面表示 切り替え(&F)"
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Toggle 3D Anaglyph"
msgstr "立体視 Anaglyph 切替"
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Toggle 3D Side-by-Side"
msgstr "立体視 Side-by-side 切替"
#: Source/Core/Core/HotkeyManager.cpp:124
msgid "Toggle 3D Top-Bottom"
msgstr "立体視 Top-bottom 切替"
#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Toggle 3D Vision"
msgstr "立体視 3D Vision 切替"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:61
msgid "Toggle All Log Types"
msgstr "全てのログ情報を選択/解除"
#: Source/Core/Core/HotkeyManager.cpp:99
msgid "Toggle Aspect Ratio"
msgstr "アスペクト比 設定切替"
#: Source/Core/Core/HotkeyManager.cpp:69
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:374
msgid "Toggle Breakpoint"
msgstr "Toggle Breakpoint"
#: Source/Core/Core/HotkeyManager.cpp:98
msgid "Toggle Crop"
msgstr "クロッピング 切替"
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Toggle Custom Textures"
msgstr "カスタムテクスチャ 切替"
#: Source/Core/Core/HotkeyManager.cpp:100
msgid "Toggle EFB Copies"
msgstr "EFB Copies 設定切替"
#: Source/Core/Core/HotkeyManager.cpp:103
msgid "Toggle Fog"
msgstr "フォグ処理 設定切替"
#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Toggle Fullscreen"
msgstr "フルスクリーン表示 切替"
#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Toggle Pause"
msgstr "一時停止 切替"
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Toggle Texture Dumping"
msgstr "Toggle Texture Dumping"
#: Source/Core/Core/HotkeyManager.cpp:79
msgid "Toggle USB Keyboard"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:101
msgid "Toggle XFB Copies"
msgstr "EFB Copies 設定切替"
#: Source/Core/Core/HotkeyManager.cpp:102
msgid "Toggle XFB Immediate Mode"
msgstr ""
#: Source/Core/DolphinQt/CheatsManager.cpp:509
msgid "Too many matches to display (%1)"
msgstr "該当数が多すぎます (%1)"
#: Source/Core/DolphinQt/ToolBar.cpp:27
msgid "Toolbar"
msgstr "ツールバー"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:167
msgid "Top"
msgstr "上"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Top-and-Bottom"
msgstr "Top-and-Bottom"
#: Source/Core/DiscIO/Enums.cpp:101
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:120
msgid "Traditional Chinese"
msgstr "繁体字中国語"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:936
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:940
msgid "Traversal Error"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:146
msgid "Traversal Server"
msgstr "中継サーバー (Traversal)"
#: Source/Core/Core/NetPlayClient.cpp:1643
msgid "Traversal server timed out connecting to the host"
msgstr "中継サーバーからホストへの接続がタイムアウト"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53
msgid ""
"Tries to translate branches ahead of time, improving performance in most "
"cases. Defaults to <b>True</b>"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:78
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:94
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:41
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:51
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:30
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:151
msgid "Triggers"
msgstr "トリガー"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:141
msgid "Turntable"
msgstr "ターンテーブル"
#: Source/Core/DolphinQt/CheatsManager.cpp:333
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:91
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
msgid "Type"
msgstr "形式"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:119
msgid "U&16"
msgstr "U&16"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:120
msgid "U&32"
msgstr "U&32"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:118
msgid "U&8"
msgstr "U&8"
#: Source/Core/DiscIO/Enums.cpp:30
msgid "USA"
msgstr "アメリカ合衆国"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94
msgid "USB Gecko"
msgstr "USB Gecko"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:134
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:146
msgid "USB Whitelist Error"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:261
msgid ""
"Ubershaders are never used. Stuttering will occur during shader compilation, "
"but GPU demands are low. Recommended for low-end hardware.\n"
"\n"
"If unsure, select this mode."
msgstr ""
"Ubershaders を使用しません。\n"
"シェーダ作成中にカクつきが発生しますが、高いGPU性能は要求されないため低スペッ"
"クPCにオススメです。\n"
"\n"
"よく分からなければ、これを選択してください。"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:265
msgid ""
"Ubershaders will always be used. Provides a near stutter-free experience at "
"the cost of high GPU performance requirements. Only recommended for high-end "
"systems."
msgstr ""
"Ubershaders を常に使用します。\n"
"強力なGPUをお持ちであれば、カクつきとは無縁のゲームプレイが実現されます。ハイ"
"スペックPCにしかオススメできません。"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:268
msgid ""
"Ubershaders will be used to prevent stuttering during shader compilation, "
"but specialized shaders will be used when they will not cause stuttering. In "
"the best case it eliminates shader compilation stuttering while having "
"minimal performance impact, but results depend on video driver behavior."
msgstr ""
"Ubershaders をカクつき防止のために使用します。\n"
"ただし、カクつきを引き起こさないと考えられる一部のシェーダに対しては使用しま"
"せん。最良のケースではパフォーマンスへの影響を最小限に抑えつつカクつきが解消"
"されるはずですが、実際の所はお使いのビデオドライバに依存します。"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:172
msgid ""
"Unable to parse line %1 of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"暗号化または復号化コードとして入力された内 %1 行目を解析できません。内容を確"
"認してください。\n"
"\n"
"この行を無視して解析を続けますか?"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:258
msgid ""
"Unable to parse line %1 of the entered Gecko code as a valid code. Make sure "
"you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
#: Source/Core/DiscIO/NANDImporter.cpp:273
#, c-format
msgid "Unable to write to file %s"
msgstr "1%s に書き込むことができません"
#: Source/Core/DolphinQt/GameList/GameList.cpp:538
msgid "Uncompressed GC/Wii images (*.iso *.gcm)"
msgstr "未圧縮のGC/Wii ISOファイル (*.iso *.gcm)"
#: Source/Core/Core/HotkeyManager.cpp:179 Source/Core/DolphinQt/MenuBar.cpp:317
msgid "Undo Load State"
msgstr "直前のステートロードを取消"
#: Source/Core/Core/HotkeyManager.cpp:180 Source/Core/DolphinQt/MenuBar.cpp:334
msgid "Undo Save State"
msgstr "直前のステートセーブの取消"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:291
msgid "Unexpected 0x80 call? Aborting..."
msgstr "Unexpected 0x80 call? Aborting..."
#: Source/Core/DolphinQt/ResourcePackManager.cpp:315
msgid "Uninstall"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:333
msgid "Uninstall from the NAND"
msgstr "NANDからアンインストール"
#: Source/Core/DolphinQt/GameList/GameList.cpp:643
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""
"セーブデータを残してNAND内からこのタイトルを削除します。よろしいですか"
#: Source/Core/DolphinQt/MenuBar.cpp:269
msgid "United States"
msgstr "米国"
#: Source/Core/Core/State.cpp:449 Source/Core/DiscIO/Enums.cpp:63
#: Source/Core/DiscIO/Enums.cpp:107
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:41
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:722
msgid "Unknown"
msgstr "フィルタ無し"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1118
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Unknown DVD command %08x - fatal error"
#: Source/Core/Core/NetPlayServer.cpp:1001
#, c-format
msgid ""
"Unknown SYNC_GECKO_CODES message with id:%d received from player:%d Kicking "
"player!"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:901
#, c-format
msgid "Unknown SYNC_SAVE_DATA message received with id: %d"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:959
#, c-format
msgid ""
"Unknown SYNC_SAVE_DATA message with id:%d received from player:%d Kicking "
"player!"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1652
#, c-format
msgid "Unknown error %x"
msgstr "Unknown error %x"
#: Source/Core/Core/NetPlayClient.cpp:1114
#, c-format
msgid "Unknown message received with id : %d"
msgstr "次のIDから不明なメッセージを受信 : %d"
#: Source/Core/Core/NetPlayServer.cpp:1009
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:156
msgid "Unlimited"
msgstr "制限なし"
#: Source/Core/DiscIO/CompressedBlob.cpp:381
msgid "Unpacking"
msgstr "復元処理を行っています..."
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:135
msgid "Unsigned Integer"
msgstr "Unsigned Integer"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:77
#: Source/Core/DolphinQt/ResourcePackManager.cpp:41
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:22
msgid "Up"
msgstr "上"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:216
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:256
#: Source/Core/DolphinQt/MenuBar.cpp:522
msgid "Update"
msgstr "再取得"
#: Source/Core/DolphinQt/Updater.cpp:63
msgid "Update after closing Dolphin"
msgstr "Dolphin 終了後に更新する"
#: Source/Core/DolphinQt/Updater.cpp:46
msgid "Update available"
msgstr "自動更新"
#: Source/Core/DolphinQt/WiiUpdate.cpp:59
msgid "Update cancelled"
msgstr "更新キャンセル"
#: Source/Core/DolphinQt/WiiUpdate.cpp:33
#: Source/Core/DolphinQt/WiiUpdate.cpp:38
msgid "Update completed"
msgstr "更新完了"
#: Source/Core/DolphinQt/WiiUpdate.cpp:43
#: Source/Core/DolphinQt/WiiUpdate.cpp:48
#: Source/Core/DolphinQt/WiiUpdate.cpp:53
#: Source/Core/DolphinQt/WiiUpdate.cpp:64
#: Source/Core/DolphinQt/WiiUpdate.cpp:71
msgid "Update failed"
msgstr "更新失敗"
#: Source/Core/DolphinQt/WiiUpdate.cpp:94
msgid "Updating"
msgstr "更新中"
#: Source/Core/DolphinQt/WiiUpdate.cpp:120
msgid ""
"Updating title %1...\n"
"This can take a while."
msgstr ""
"次のタイトルを更新中... %1\n"
"しばらくお待ちください"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:248
msgid "Upright Hold"
msgstr "押下時のみ直立状態"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:245
msgid "Upright Toggle"
msgstr "直立状態 切替"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:229
msgid "Upright Wii Remote"
msgstr "直立状態(Upright)で使用"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:190
msgid "Usage Statistics Reporting Settings"
msgstr "統計レポートの設定"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:150
msgid "Use Built-In Database of Game Names"
msgstr "ゲーム名の表記に内蔵リストを使用"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:151
msgid "Use Custom User Style"
msgstr "カスタムテーマを使用 (Custom User Style)"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:62
msgid "Use Fullscreen"
msgstr "フルスクリーンで表示"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:102
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "PAL60 (EuRGB60) モードを使用"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171
msgid "Use Panic Handlers"
msgstr "パニックハンドラを使用"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:139
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
"両方の目に単一のデプスバッファを使用します。必要となるタイトルはわずかです。"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:180
msgid "User Config"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:101
msgid "User Interface"
msgstr "Dolphinの表示に関する設定"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:133
msgid "User Style:"
msgstr "カスタムテーマ:"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:243
msgid ""
"Uses a less accurate algorithm to calculate depth values.\n"
"\n"
"Causes issues in a few games, but can result in a decent speed increase "
"depending on the game and/or GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:230
msgid ""
"Uses the entire screen for rendering.\n"
"\n"
"If disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:237
msgid ""
"Uses the main Dolphin window for rendering rather than a separate render "
"window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:61
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:59
msgid "Utility"
msgstr "ユーティリティ"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:61
msgid "V-Sync"
msgstr "垂直同期 (V-Sync)"
#: Source/Core/DolphinQt/CheatsManager.cpp:504
#: Source/Core/DolphinQt/CheatsManager.cpp:505
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:90
msgid "Value"
msgstr "値"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:114
msgid "Value:"
msgstr "値:"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:43
msgid "Verbosity"
msgstr "出力するログのレベル設定"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:337
msgid "Verifying integrity of partition..."
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:339
msgid "Verifying partition"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:89
msgid "Version"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:102
msgid "Vertex Rounding"
msgstr "Vertex Rounding"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:212
msgid "Video"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:126
msgid "View &code"
msgstr "View &code"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:125
msgid "View &memory"
msgstr "View &memory"
#: Source/Core/Core/HotkeyManager.cpp:278
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:57
msgid "Volume"
msgstr "音量"
#: Source/Core/Core/HotkeyManager.cpp:35
msgid "Volume Down"
msgstr "音量を下げる"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Volume Toggle Mute"
msgstr "無音 切替"
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Volume Up"
msgstr "音量を上げる"
#: Source/Core/VideoBackends/Vulkan/VideoBackend.h:19
msgid "Vulkan"
msgstr "Vulkan"
#: Source/Core/DolphinQt/MenuBar.cpp:963
msgid "WAD files (*.wad)"
msgstr "WADファイル (*.wad)"
#: Source/Core/Core/WiiUtils.cpp:107
msgid "WAD installation failed: Could not finalise title import."
msgstr "WAD installation failed: Could not finalise title import."
#: Source/Core/Core/WiiUtils.cpp:97
#, c-format
msgid "WAD installation failed: Could not import content %08x."
msgstr "WAD installation failed: Could not import content %08x."
#: Source/Core/Core/WiiUtils.cpp:81
#, c-format
msgid "WAD installation failed: Could not initialise title import (error %d)."
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:54
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr "WAD installation failed: The selected file is not a valid WAD."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:277
msgid ""
"Waits for all shaders to finish compiling before starting a game. Enabling "
"this option may reduce stuttering or hitching for a short time after the "
"game is started, at the cost of a longer delay before the game starts. For "
"systems with two or fewer cores, it is recommended to enable this option, as "
"a large shader queue may reduce frame rates.\n"
"\n"
"Otherwise, if unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:245
msgid ""
"Waits for vertical blanks in order to prevent tearing. Decreases performance "
"if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:215
msgid ""
"Waits until the game synchronizes with the emulated GPU before writing the "
"contents of EFB copies to RAM. Reduces the overhead of EFB RAM copies, "
"providing a performance boost in many games, at the risk of breaking those "
"which do not safely synchronize with the emulated GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/Common/MsgHandler.cpp:67
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:333
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:354
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:129
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48
#: Source/Core/DolphinQt/MenuBar.cpp:1207
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:386
msgid "Warning"
msgstr "警告"
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:29
msgid ""
"Warning: Analog inputs may reset to controller values at random. In some "
"cases this can be fixed by adding a deadzone."
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:573
#, c-format
msgid ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
msgstr ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
#: Source/Core/Core/Movie.cpp:1006
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %zu) (input %u > %u). You should load another save before continuing, "
"or load this state with read-only mode off."
msgstr ""
#: Source/Core/Core/Movie.cpp:981
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
#: Source/Core/Core/Movie.cpp:1032
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
#: Source/Core/Core/Movie.cpp:1049
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %td. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %td, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Connected=%d\n"
"\n"
"On frame %td, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Connected=%d"
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:28
msgid "Watch"
msgstr "Watch"
#: Source/Core/AudioCommon/WaveFile.cpp:120
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - file not open."
#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Website"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:92
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:130
msgid "Whammy"
msgstr "ワーミー"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:143
msgid "Whitelisted USB Passthrough Devices"
msgstr "常にパススルーを行うUSBデバイスリスト"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78
msgid "Widescreen Hack"
msgstr "疑似ワイドスクリーン化"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:36
msgid "Width"
msgstr "範囲(横)"
#: Source/Core/Core/HotkeyManager.cpp:285
#: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:21
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:44
msgid "Wii"
msgstr "Wii"
#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:163
msgid "Wii Menu"
msgstr "Wiiメニュー"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:173
msgid "Wii NAND Root:"
msgstr "Wii NANDルート"
#: Source/Core/Core/HW/Wiimote.cpp:30
msgid "Wii Remote"
msgstr "Wiiリモコン"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:179
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:307
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:38
msgid "Wii Remote %1"
msgstr "Wiiリモコン %1"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:196
msgid "Wii Remote Buttons"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:95
msgid "Wii Remote Orientation"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:163
msgid "Wii Remote Rumble"
msgstr "Wiiリモコンの振動を有効化"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:159
msgid "Wii Remote Settings"
msgstr "Wiiリモコンの設定"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:144
msgid "Wii Remotes"
msgstr "Wiiリモコン"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:301
msgid "Wii TAS Input %1 - Classic Controller"
msgstr "Wii TAS Input %1 - クラシックコントローラ"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:315
msgid "Wii TAS Input %1 - Wii Remote"
msgstr "Wii TAS Input - Wiiリモコン %1"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:287
msgid "Wii TAS Input %1 - Wii Remote + Nunchuk"
msgstr "Wii TAS Input %1 - Wiiリモコン + ヌンチャク"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:324
msgid "Wii and Wii Remote"
msgstr "WiiとWiiリモコン"
#: Source/Core/DolphinQt/MenuBar.cpp:990
msgid "Wii save files (*.bin);;All Files (*)"
msgstr "Wii セーブファイル (*.bin);;すべてのファイル (*)"
#: Source/Core/DiscIO/WiiWad.cpp:32
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: ファイルからの読み込みができませんでした"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:120
msgid "Word Wrap"
msgstr "ワードラップ"
#: Source/Core/DiscIO/Enums.cpp:60
msgid "World"
msgstr "地域なし"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:60
msgid "Write"
msgstr "Write"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:147
msgid "Write only"
msgstr "Write only"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:124
msgid "Write save/SD data"
msgstr "メモリーカード/SDへの書込を許可"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55
msgid "Write to Console"
msgstr "コンソールに出力"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:54
msgid "Write to File"
msgstr "ファイルに出力"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:65
msgid "Write to Log"
msgstr "Write to Log"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:69
msgid "Write to Log and Break"
msgstr "Write to Log and Break"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56
msgid "Write to Window"
msgstr "ウィンドウに出力"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:57
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:170
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:105
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:130
msgid "X"
msgstr "X"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:492
msgid "XF register "
msgstr "XF register "
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:59
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:172
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:109
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:134
msgid "Y"
msgstr "Y"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50
msgid "Yellow"
msgstr "黄"
#: Source/Core/DolphinQt/MenuBar.cpp:523
msgid "You are running the latest version available on this update track."
msgstr ""
#: Source/Core/Core/IOS/ES/ES.cpp:216
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""
"Wiiショップチャンネルはあなたがお持ちの実機NANDを通してしか使用できません。\n"
"次のガイドを参照してNANDのダンプを行ってください\n"
"https://dolphin-emu.org/docs/guides/nand-usage-guide/"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:194
msgid "You have to enter a name."
msgstr "名前が入力されていません"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:274
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "この変更を適用するにはDolphinを再起動してください"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:270
msgid "You must select a game to host!"
msgstr "ゲームが選ばれていません!"
#: Source/Core/Core/DSP/DSPCore.cpp:80
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"ダンプしたDSP ROMのハッシュが不完全です\n"
"この問題を修正するために動作を停止しますか?\n"
"\"いいえ\"を選択した場合、歪んだ音のままゲームが始まるでしょう"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:61
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:174
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:113
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:138
msgid "Z"
msgstr "Z"
#: Source/Core/Core/ActionReplay.cpp:922
msgid "Zero 3 code not supported"
msgstr "03コードはサポートされていません"
#: Source/Core/Core/ActionReplay.cpp:942
#, c-format
msgid "Zero code unknown to Dolphin: %08x"
msgstr "Zero code unknown to Dolphin: %08x"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:97
msgid "auto"
msgstr "自動 (auto)"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:97
msgid "fake-completion"
msgstr "擬似シングルコア (fake-completion)"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:97
msgid "none"
msgstr "なし"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:160
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:185
msgid "on"
msgstr "on"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:82
msgid "or select a device"
msgstr "もしくは下の一覧から選択"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:54
msgid "| OR"
msgstr "| (...もしくは)"
#. i18n: This message uses curly quotes in English. If you want to use curly quotes
#. in your translation, please use the type of curly quotes that's appropriate for
#. your language. If you aren't sure which type is appropriate, see
#. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
#: Source/Core/DolphinQt/AboutDialog.cpp:65
msgid ""
"© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54
msgid "✔ Invite"
msgstr ""
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55
msgid "✖ Decline"
msgstr ""