dolphin/Source/Core
XTra.KrazzY 7ea2bc5da9 Save States:
1. Added a header, including the Game ID (old states are obsolete unless the gameid is appended to the beginning) so states from different games can't be cross-loaded
2. Added loading/saving from/to file
3. Added loading of last saved state (F11)
4. Added "Undo State": Load the backed up last overwritten state (if you press save instead of load) (F12)
5. State code cleanup

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3560 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 01:11:35 +00:00
..
AudioCommon 1. TAS Groundwork: Saving the state (compression and memory dump to file) is now done on a separate thread (thread-safe). Now state saving is silent and quick. 2009-06-26 22:36:44 +00:00
Common Linux compile fix 2009-06-21 09:35:31 +00:00
Core Save States: 2009-06-28 01:11:35 +00:00
DSPCore fixed copy paste error:) 2009-06-26 09:05:14 +00:00
DebuggerUICommon New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
DebuggerWX Linux compile fix 2009-06-21 09:35:31 +00:00
DiscIO MusicMod: Fixed the build 2009-06-20 11:05:52 +00:00
DolphinWX Save States: 2009-06-28 01:11:35 +00:00
InputCommon Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup. 2009-06-13 22:08:01 +00:00
VideoCommon Display buffer flips are now triggered by the CPU thread through the Video_UpdateXFB function. This is a fairly significant change of behavior, but it improves performance. 2009-06-26 08:57:53 +00:00