dolphin/Source/Core/VideoCommon/Assets/CustomAssetLibrary.cpp

88 lines
3.0 KiB
C++

// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/Assets/CustomAssetLibrary.h"
#include <algorithm>
#include "Common/Logging/Log.h"
#include "VideoCommon/Assets/TextureAsset.h"
namespace VideoCommon
{
CustomAssetLibrary::LoadInfo CustomAssetLibrary::LoadGameTexture(const AssetID& asset_id,
TextureData* data)
{
const auto load_info = LoadTexture(asset_id, data);
if (load_info.m_bytes_loaded == 0)
return {};
if (data->m_type != TextureData::Type::Type_Texture2D)
{
ERROR_LOG_FMT(
VIDEO,
"Custom asset '{}' is not a valid game texture, it is expected to be a 2d texture "
"but was a '{}'.",
asset_id, data->m_type);
return {};
}
// Note: 'LoadTexture()' ensures we have a level loaded
for (std::size_t slice_index = 0; slice_index < data->m_texture.m_slices.size(); slice_index++)
{
auto& slice = data->m_texture.m_slices[slice_index];
const auto& first_mip = slice.m_levels[0];
// Verify that each mip level is the correct size (divide by 2 each time).
u32 current_mip_width = first_mip.width;
u32 current_mip_height = first_mip.height;
for (u32 mip_level = 1; mip_level < static_cast<u32>(slice.m_levels.size()); mip_level++)
{
if (current_mip_width != 1 || current_mip_height != 1)
{
current_mip_width = std::max(current_mip_width / 2, 1u);
current_mip_height = std::max(current_mip_height / 2, 1u);
const VideoCommon::CustomTextureData::ArraySlice::Level& level = slice.m_levels[mip_level];
if (current_mip_width == level.width && current_mip_height == level.height)
continue;
ERROR_LOG_FMT(VIDEO,
"Invalid custom game texture size {}x{} for texture asset {}. Slice {} with "
"mipmap level {} "
"must be {}x{}.",
level.width, level.height, asset_id, slice_index, mip_level,
current_mip_width, current_mip_height);
}
else
{
// It is invalid to have more than a single 1x1 mipmap.
ERROR_LOG_FMT(
VIDEO,
"Custom game texture {} has too many 1x1 mipmaps for slice {}. Skipping extra levels.",
asset_id, slice_index);
}
// Drop this mip level and any others after it.
while (slice.m_levels.size() > mip_level)
slice.m_levels.pop_back();
}
// All levels have to have the same format.
if (std::any_of(slice.m_levels.begin(), slice.m_levels.end(),
[&first_mip](const VideoCommon::CustomTextureData::ArraySlice::Level& l) {
return l.format != first_mip.format;
}))
{
ERROR_LOG_FMT(
VIDEO, "Custom game texture {} has inconsistent formats across mip levels for slice {}.",
asset_id, slice_index);
return {};
}
}
return load_info;
}
} // namespace VideoCommon