501 lines
16 KiB
C++
501 lines
16 KiB
C++
// Copyright 2013 Max Eliaser
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#include "InputCommon/ControllerInterface/Xlib/XInput2.h"
|
|
|
|
#include <X11/XKBlib.h>
|
|
|
|
#include <X11/extensions/XInput2.h>
|
|
#include <cmath>
|
|
#include <cstdlib>
|
|
#include <cstring>
|
|
|
|
#include <fmt/format.h>
|
|
|
|
#include "Common/Logging/Log.h"
|
|
#include "Common/StringUtil.h"
|
|
|
|
#include "Core/Host.h"
|
|
|
|
// This is an input plugin using the XInput 2.0 extension to the X11 protocol,
|
|
// loosely based on the old XLib plugin. (Has nothing to do with the XInput
|
|
// API on Windows.)
|
|
|
|
// This plugin creates one KeyboardMouse object for each master pointer/
|
|
// keyboard pair. Each KeyboardMouse object exports four types of controls:
|
|
// * Mouse button controls: hardcoded at 32 of them, but could be made to
|
|
// support infinitely many mouse buttons in theory; XInput2 has no limit.
|
|
// * Mouse cursor controls: one for each cardinal direction. Calculated by
|
|
// comparing the absolute position of the mouse pointer on screen to the
|
|
// center of the emulator window.
|
|
// * Mouse axis controls: one for each cardinal direction. Calculated using
|
|
// a running average of relative mouse motion on each axis.
|
|
// * Key controls: these correspond to a limited subset of the keyboard
|
|
// keys.
|
|
|
|
// Mouse axis control tuning. Unlike absolute mouse position, relative mouse
|
|
// motion data needs to be tweaked and smoothed out a bit to be usable.
|
|
|
|
// Mouse axis control output is simply divided by this number. In practice,
|
|
// that just means you can use a smaller "dead zone" if you bind axis controls
|
|
// to a joystick. No real need to make this customizable.
|
|
#define MOUSE_AXIS_SENSITIVITY 8.0f
|
|
|
|
// The mouse axis controls use a weighted running average. Each frame, the new
|
|
// value is the average of the old value and the amount of relative mouse
|
|
// motion during that frame. The old value is weighted by a ratio of
|
|
// MOUSE_AXIS_SMOOTHING:1 compared to the new value. Increasing
|
|
// MOUSE_AXIS_SMOOTHING makes the controls smoother, decreasing it makes them
|
|
// more responsive. This might be useful as a user-customizable option.
|
|
#define MOUSE_AXIS_SMOOTHING 1.5f
|
|
|
|
// The scroll axis value should decay a lot faster than the mouse axes since
|
|
// it should ideally register each click of the scroll wheel. Decreasing this
|
|
// value makes it more likely that a scroll wheel input is registered, but less
|
|
// likely to differentiate between different inputs, while increasing it will
|
|
// more cleanly separate each scroll wheel click, but risks dropping some inputs
|
|
#define SCROLL_AXIS_DECAY 1.1f
|
|
|
|
namespace
|
|
{
|
|
// We need XInput 2.1 to get raw events on the root window even while another
|
|
// client has a grab. If we request 2.2 or later, the server will not generate
|
|
// emulated button presses from touch events, so we want exactly 2.1.
|
|
constexpr int XINPUT_MAJOR = 2, XINPUT_MINOR = 1;
|
|
} // namespace
|
|
|
|
namespace ciface::XInput2
|
|
{
|
|
constexpr std::string_view SOURCE_NAME = "XInput2";
|
|
|
|
class InputBackend final : public ciface::InputBackend
|
|
{
|
|
public:
|
|
using ciface::InputBackend::InputBackend;
|
|
void PopulateDevices() override;
|
|
void HandleWindowChange() override;
|
|
};
|
|
|
|
std::unique_ptr<ciface::InputBackend> CreateInputBackend(ControllerInterface* controller_interface)
|
|
{
|
|
return std::make_unique<InputBackend>(controller_interface);
|
|
}
|
|
|
|
void InputBackend::HandleWindowChange()
|
|
{
|
|
GetControllerInterface().RemoveDevice(
|
|
[](const auto* dev) { return dev->GetSource() == SOURCE_NAME; }, true);
|
|
|
|
PopulateDevices();
|
|
}
|
|
|
|
// This function will add zero or more KeyboardMouse objects to devices.
|
|
void InputBackend::PopulateDevices()
|
|
{
|
|
const WindowSystemInfo wsi = GetControllerInterface().GetWindowSystemInfo();
|
|
if (wsi.type != WindowSystemType::X11)
|
|
return;
|
|
|
|
const auto hwnd = wsi.render_window;
|
|
|
|
Display* dpy = XOpenDisplay(nullptr);
|
|
|
|
// xi_opcode is important; it will be used to identify XInput events by
|
|
// the polling loop in UpdateInput.
|
|
int xi_opcode, event, error;
|
|
|
|
// verify that the XInput extension is available
|
|
if (!XQueryExtension(dpy, "XInputExtension", &xi_opcode, &event, &error))
|
|
{
|
|
WARN_LOG_FMT(CONTROLLERINTERFACE, "XInput extension not available (XQueryExtension)");
|
|
return;
|
|
}
|
|
|
|
int major = XINPUT_MAJOR, minor = XINPUT_MINOR;
|
|
if (XIQueryVersion(dpy, &major, &minor) != Success || major < XINPUT_MAJOR ||
|
|
(major == XINPUT_MAJOR && minor < XINPUT_MINOR))
|
|
{
|
|
WARN_LOG_FMT(CONTROLLERINTERFACE, "XInput extension not available (XIQueryVersion)");
|
|
return;
|
|
}
|
|
|
|
// register all master devices with Dolphin
|
|
|
|
XIDeviceInfo* all_masters;
|
|
XIDeviceInfo* current_master;
|
|
double scroll_increment = 1.0f;
|
|
int num_masters;
|
|
|
|
all_masters = XIQueryDevice(dpy, XIAllMasterDevices, &num_masters);
|
|
|
|
for (int i = 0; i < num_masters; i++)
|
|
{
|
|
current_master = &all_masters[i];
|
|
|
|
if (current_master->use == XIMasterPointer)
|
|
{
|
|
// We need to query the master for the scroll wheel's increment, since the increment used
|
|
// varies depending on what input driver is being used. For example, xf86-libinput uses 120.0.
|
|
for (int j = 0; j < current_master->num_classes; j++)
|
|
{
|
|
if (current_master->classes[j]->type == XIScrollClass)
|
|
{
|
|
XIScrollClassInfo* scroll_event =
|
|
reinterpret_cast<XIScrollClassInfo*>(current_master->classes[j]);
|
|
scroll_increment = scroll_event->increment;
|
|
break;
|
|
}
|
|
}
|
|
// Since current_master is a master pointer, its attachment must
|
|
// be a master keyboard.
|
|
GetControllerInterface().AddDevice(
|
|
std::make_shared<KeyboardMouse>((Window)hwnd, xi_opcode, current_master->deviceid,
|
|
current_master->attachment, scroll_increment));
|
|
}
|
|
}
|
|
|
|
XCloseDisplay(dpy);
|
|
|
|
XIFreeDeviceInfo(all_masters);
|
|
}
|
|
|
|
KeyboardMouse::KeyboardMouse(Window window, int opcode, int pointer, int keyboard,
|
|
double scroll_increment_)
|
|
: m_window(window), xi_opcode(opcode), pointer_deviceid(pointer), keyboard_deviceid(keyboard),
|
|
scroll_increment(scroll_increment_)
|
|
{
|
|
// The cool thing about each KeyboardMouse object having its own Display
|
|
// is that each one gets its own separate copy of the X11 event stream,
|
|
// which it can individually filter to get just the events it's interested
|
|
// in. So be aware that each KeyboardMouse object actually has its own X11
|
|
// "context."
|
|
m_display = XOpenDisplay(nullptr);
|
|
|
|
int major = XINPUT_MAJOR, minor = XINPUT_MINOR;
|
|
XIQueryVersion(m_display, &major, &minor);
|
|
|
|
// should always be 1
|
|
int unused;
|
|
XIDeviceInfo* const pointer_device = XIQueryDevice(m_display, pointer_deviceid, &unused);
|
|
name = std::string(pointer_device->name);
|
|
XIFreeDeviceInfo(pointer_device);
|
|
|
|
// Tell core X functions which keyboard is "the" keyboard for this
|
|
// X connection.
|
|
XISetClientPointer(m_display, None, pointer_deviceid);
|
|
|
|
{
|
|
unsigned char mask_buf[(XI_LASTEVENT + 7) / 8] = {};
|
|
XISetMask(mask_buf, XI_RawButtonPress);
|
|
XISetMask(mask_buf, XI_RawButtonRelease);
|
|
XISetMask(mask_buf, XI_RawMotion);
|
|
|
|
XIEventMask mask;
|
|
mask.mask = mask_buf;
|
|
mask.mask_len = sizeof(mask_buf);
|
|
|
|
mask.deviceid = pointer_deviceid;
|
|
XISelectEvents(m_display, DefaultRootWindow(m_display), &mask, 1);
|
|
}
|
|
|
|
{
|
|
unsigned char mask_buf[(XI_LASTEVENT + 7) / 8] = {};
|
|
XISetMask(mask_buf, XI_RawKeyPress);
|
|
XISetMask(mask_buf, XI_RawKeyRelease);
|
|
|
|
XIEventMask mask;
|
|
mask.mask = mask_buf;
|
|
mask.mask_len = sizeof(mask_buf);
|
|
mask.deviceid = keyboard_deviceid;
|
|
XISelectEvents(m_display, DefaultRootWindow(m_display), &mask, 1);
|
|
}
|
|
|
|
// Keyboard Keys
|
|
int min_keycode, max_keycode;
|
|
XDisplayKeycodes(m_display, &min_keycode, &max_keycode);
|
|
for (int i = min_keycode; i <= max_keycode; ++i)
|
|
{
|
|
Key* const temp_key = new Key(m_display, i, m_state.keyboard.data());
|
|
if (temp_key->m_keyname.length())
|
|
AddInput(temp_key);
|
|
else
|
|
delete temp_key;
|
|
}
|
|
|
|
// Add combined left/right modifiers with consistent naming across platforms.
|
|
AddCombinedInput("Alt", {"Alt_L", "Alt_R"});
|
|
AddCombinedInput("Shift", {"Shift_L", "Shift_R"});
|
|
AddCombinedInput("Ctrl", {"Control_L", "Control_R"});
|
|
|
|
// Mouse Buttons
|
|
for (int i = 0; i < 32; i++)
|
|
AddInput(new Button(i, &m_state.buttons));
|
|
|
|
// Mouse Cursor, X-/+ and Y-/+
|
|
for (int i = 0; i != 4; ++i)
|
|
AddInput(new Cursor(!!(i & 2), !!(i & 1), (i & 2) ? &m_state.cursor.y : &m_state.cursor.x));
|
|
|
|
// Mouse Axis, X-/+, Y-/+ and Z-/+
|
|
AddInput(new Axis(0, false, &m_state.axis.x));
|
|
AddInput(new Axis(0, true, &m_state.axis.x));
|
|
AddInput(new Axis(1, false, &m_state.axis.y));
|
|
AddInput(new Axis(1, true, &m_state.axis.y));
|
|
AddInput(new Axis(2, false, &m_state.axis.z));
|
|
AddInput(new Axis(2, true, &m_state.axis.z));
|
|
|
|
// Relative Mouse, X-/+, Y-/+ and Z-/+
|
|
AddInput(new RelativeMouse(0, false, &m_state.relative_mouse.x));
|
|
AddInput(new RelativeMouse(0, true, &m_state.relative_mouse.x));
|
|
AddInput(new RelativeMouse(1, false, &m_state.relative_mouse.y));
|
|
AddInput(new RelativeMouse(1, true, &m_state.relative_mouse.y));
|
|
AddInput(new RelativeMouse(2, false, &m_state.relative_mouse.z));
|
|
AddInput(new RelativeMouse(2, true, &m_state.relative_mouse.z));
|
|
}
|
|
|
|
KeyboardMouse::~KeyboardMouse()
|
|
{
|
|
XCloseDisplay(m_display);
|
|
}
|
|
|
|
// Update the mouse cursor controls
|
|
void KeyboardMouse::UpdateCursor(bool should_center_mouse)
|
|
{
|
|
double root_x, root_y, win_x, win_y;
|
|
Window root, child;
|
|
|
|
XWindowAttributes win_attribs;
|
|
XGetWindowAttributes(m_display, m_window, &win_attribs);
|
|
const auto win_width = std::max(win_attribs.width, 1);
|
|
const auto win_height = std::max(win_attribs.height, 1);
|
|
|
|
{
|
|
XIButtonState button_state;
|
|
XIModifierState mods;
|
|
XIGroupState group;
|
|
|
|
// Get the absolute position of the mouse pointer and the button state.
|
|
XIQueryPointer(m_display, pointer_deviceid, m_window, &root, &child, &root_x, &root_y, &win_x,
|
|
&win_y, &button_state, &mods, &group);
|
|
|
|
// X buttons are 1-indexed, so to get 32 button bits we need a larger type
|
|
// for the shift.
|
|
u64 buttons_zero_indexed = 0;
|
|
std::memcpy(&buttons_zero_indexed, button_state.mask,
|
|
std::min<size_t>(button_state.mask_len, sizeof(m_state.buttons)));
|
|
m_state.buttons = buttons_zero_indexed >> 1;
|
|
|
|
free(button_state.mask);
|
|
}
|
|
|
|
if (should_center_mouse)
|
|
{
|
|
win_x = win_width / 2;
|
|
win_y = win_height / 2;
|
|
|
|
XIWarpPointer(m_display, pointer_deviceid, None, m_window, 0.0, 0.0, 0, 0, win_x, win_y);
|
|
|
|
g_controller_interface.SetMouseCenteringRequested(false);
|
|
}
|
|
|
|
const auto window_scale = g_controller_interface.GetWindowInputScale();
|
|
|
|
// the mouse position as a range from -1 to 1
|
|
m_state.cursor.x = (win_x / win_width * 2 - 1) * window_scale.x;
|
|
m_state.cursor.y = (win_y / win_height * 2 - 1) * window_scale.y;
|
|
}
|
|
|
|
Core::DeviceRemoval KeyboardMouse::UpdateInput()
|
|
{
|
|
XFlush(m_display);
|
|
|
|
// for the axis controls
|
|
float delta_x = 0.0f, delta_y = 0.0f, delta_z = 0.0f;
|
|
double delta_delta;
|
|
bool update_mouse = false, update_keyboard = false;
|
|
|
|
// Iterate through the event queue, processing raw pointer motion events and
|
|
// noting whether the button or key state has changed.
|
|
XEvent event;
|
|
while (XPending(m_display))
|
|
{
|
|
XNextEvent(m_display, &event);
|
|
|
|
if (event.xcookie.type != GenericEvent)
|
|
continue;
|
|
if (event.xcookie.extension != xi_opcode)
|
|
continue;
|
|
if (!XGetEventData(m_display, &event.xcookie))
|
|
continue;
|
|
|
|
switch (event.xcookie.evtype)
|
|
{
|
|
case XI_RawButtonPress:
|
|
case XI_RawButtonRelease:
|
|
update_mouse = true;
|
|
break;
|
|
case XI_RawKeyPress:
|
|
case XI_RawKeyRelease:
|
|
update_keyboard = true;
|
|
break;
|
|
case XI_RawMotion:
|
|
{
|
|
update_mouse = true;
|
|
|
|
XIRawEvent* raw_event = (XIRawEvent*)event.xcookie.data;
|
|
float values[4] = {};
|
|
size_t value_idx = 0;
|
|
|
|
// We only care about the first 4 axes, which should always be available at minimum
|
|
for (int i = 0; i < 4; ++i)
|
|
{
|
|
if (XIMaskIsSet(raw_event->valuators.mask, i))
|
|
{
|
|
values[i] = raw_event->raw_values[value_idx++];
|
|
}
|
|
}
|
|
|
|
delta_delta = values[0];
|
|
// test for inf and nan
|
|
if (delta_delta == delta_delta && 1 + delta_delta != delta_delta)
|
|
delta_x += delta_delta;
|
|
|
|
delta_delta = values[1];
|
|
// test for inf and nan
|
|
if (delta_delta == delta_delta && 1 + delta_delta != delta_delta)
|
|
delta_y += delta_delta;
|
|
|
|
// Scroll wheel input gets scaled to be similar to the mouse axes
|
|
delta_delta = values[3] * 8.0 / scroll_increment;
|
|
// test for inf and nan
|
|
if (delta_delta == delta_delta && 1 + delta_delta != delta_delta)
|
|
delta_z += delta_delta;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
XFreeEventData(m_display, &event.xcookie);
|
|
}
|
|
|
|
m_state.relative_mouse.x = delta_x;
|
|
m_state.relative_mouse.y = delta_y;
|
|
m_state.relative_mouse.z = delta_z;
|
|
|
|
// apply axis smoothing
|
|
m_state.axis.x *= MOUSE_AXIS_SMOOTHING;
|
|
m_state.axis.x += delta_x;
|
|
m_state.axis.x /= MOUSE_AXIS_SMOOTHING + 1.0f;
|
|
m_state.axis.y *= MOUSE_AXIS_SMOOTHING;
|
|
m_state.axis.y += delta_y;
|
|
m_state.axis.y /= MOUSE_AXIS_SMOOTHING + 1.0f;
|
|
m_state.axis.z += delta_z;
|
|
m_state.axis.z /= SCROLL_AXIS_DECAY;
|
|
|
|
const bool should_center_mouse = g_controller_interface.IsMouseCenteringRequested() &&
|
|
(Host_RendererHasFocus() || Host_TASInputHasFocus());
|
|
|
|
// When a TAS Input window has focus and "Enable Controller Input" is checked most types of
|
|
// input should be read normally as if the render window had focus instead. The cursor is an
|
|
// exception, as otherwise using the mouse to set any control in the TAS Input window will also
|
|
// update the Wii IR value (or any other input controlled by the cursor).
|
|
const bool should_update_mouse = update_mouse && !Host_TASInputHasFocus();
|
|
|
|
if (should_update_mouse || should_center_mouse)
|
|
UpdateCursor(should_center_mouse);
|
|
|
|
if (update_keyboard)
|
|
XQueryKeymap(m_display, m_state.keyboard.data());
|
|
|
|
return Core::DeviceRemoval::Keep;
|
|
}
|
|
|
|
std::string KeyboardMouse::GetName() const
|
|
{
|
|
// This is the name string we got from the X server for this master
|
|
// pointer/keyboard pair.
|
|
return name;
|
|
}
|
|
|
|
std::string KeyboardMouse::GetSource() const
|
|
{
|
|
return std::string(SOURCE_NAME);
|
|
}
|
|
|
|
int KeyboardMouse::GetSortPriority() const
|
|
{
|
|
return DEFAULT_DEVICE_SORT_PRIORITY;
|
|
}
|
|
|
|
KeyboardMouse::Key::Key(Display* const display, KeyCode keycode, const char* keyboard)
|
|
: m_display(display), m_keyboard(keyboard), m_keycode(keycode)
|
|
{
|
|
int i = 0;
|
|
KeySym keysym = 0;
|
|
do
|
|
{
|
|
keysym = XkbKeycodeToKeysym(m_display, keycode, i, 0);
|
|
i++;
|
|
} while (keysym == NoSymbol && i < 8);
|
|
|
|
// Convert to upper case for the keyname
|
|
if (keysym >= 97 && keysym <= 122)
|
|
keysym -= 32;
|
|
|
|
// 0x0110ffff is the top of the unicode character range according
|
|
// to keysymdef.h although it is probably more than we need.
|
|
if (keysym == NoSymbol || keysym > 0x0110ffff || XKeysymToString(keysym) == nullptr)
|
|
m_keyname = std::string();
|
|
else
|
|
m_keyname = std::string(XKeysymToString(keysym));
|
|
}
|
|
|
|
ControlState KeyboardMouse::Key::GetState() const
|
|
{
|
|
return (m_keyboard[m_keycode / 8] & (1 << (m_keycode % 8))) != 0;
|
|
}
|
|
|
|
KeyboardMouse::Button::Button(unsigned int index, u32* buttons) : m_buttons(buttons), m_index(index)
|
|
{
|
|
name = fmt::format("Click {}", m_index + 1);
|
|
}
|
|
|
|
ControlState KeyboardMouse::Button::GetState() const
|
|
{
|
|
return ((*m_buttons & (1 << m_index)) != 0);
|
|
}
|
|
|
|
KeyboardMouse::Cursor::Cursor(u8 index, bool positive, const float* cursor)
|
|
: m_cursor(cursor), m_index(index), m_positive(positive)
|
|
{
|
|
name = fmt::format("Cursor {}{}", static_cast<char>('X' + m_index), (m_positive ? '+' : '-'));
|
|
}
|
|
|
|
ControlState KeyboardMouse::Cursor::GetState() const
|
|
{
|
|
return std::max(0.0f, *m_cursor / (m_positive ? 1.0f : -1.0f));
|
|
}
|
|
|
|
KeyboardMouse::Axis::Axis(u8 index, bool positive, const float* axis)
|
|
: m_axis(axis), m_index(index), m_positive(positive)
|
|
{
|
|
name = fmt::format("Axis {}{}", static_cast<char>('X' + m_index), (m_positive ? '+' : '-'));
|
|
}
|
|
|
|
KeyboardMouse::RelativeMouse::RelativeMouse(u8 index, bool positive, const float* axis)
|
|
: m_axis(axis), m_index(index), m_positive(positive)
|
|
{
|
|
name =
|
|
fmt::format("RelativeMouse {}{}", static_cast<char>('X' + m_index), (m_positive ? '+' : '-'));
|
|
}
|
|
|
|
ControlState KeyboardMouse::Axis::GetState() const
|
|
{
|
|
return std::max(0.0f, *m_axis / (m_positive ? MOUSE_AXIS_SENSITIVITY : -MOUSE_AXIS_SENSITIVITY));
|
|
}
|
|
|
|
ControlState KeyboardMouse::RelativeMouse::GetState() const
|
|
{
|
|
return std::max(0.0f, *m_axis / (m_positive ? MOUSE_AXIS_SENSITIVITY : -MOUSE_AXIS_SENSITIVITY));
|
|
}
|
|
} // namespace ciface::XInput2
|