73 lines
2.0 KiB
C++
73 lines
2.0 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#pragma once
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#include "Common.h"
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#include "LinearDiskCache.h"
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#include "D3DBase.h"
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#include <map>
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#include "PixelShaderGen.h"
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#include "VertexShaderGen.h"
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namespace DX9
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{
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typedef u32 tevhash;
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tevhash GetCurrentTEV();
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class PixelShaderCache
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{
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private:
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struct PSCacheEntry
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{
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LPDIRECT3DPIXELSHADER9 shader;
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bool owns_shader;
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int frameCount;
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PSCacheEntry() : shader(NULL), owns_shader(true), frameCount(0) {}
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void Destroy()
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{
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if (shader && owns_shader)
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shader->Release();
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shader = NULL;
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}
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};
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typedef std::map<PIXELSHADERUID, PSCacheEntry> PSCache;
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static PSCache PixelShaders;
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static const PSCacheEntry *last_entry;
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static void Clear();
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public:
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static void Init();
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static void Shutdown();
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static bool SetShader(DSTALPHA_MODE dstAlphaMode, u32 componets);
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static bool InsertByteCode(const PIXELSHADERUID &uid, const u8 *bytecode, int bytecodelen, bool activate);
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static LPDIRECT3DPIXELSHADER9 GetColorMatrixProgram(int SSAAMode);
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static LPDIRECT3DPIXELSHADER9 GetColorCopyProgram(int SSAAMode);
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static LPDIRECT3DPIXELSHADER9 GetDepthMatrixProgram(int SSAAMode, bool depthConversion);
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static LPDIRECT3DPIXELSHADER9 GetClearProgram();
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static LPDIRECT3DPIXELSHADER9 ReinterpRGBA6ToRGB8();
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static LPDIRECT3DPIXELSHADER9 ReinterpRGB8ToRGBA6();
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};
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} // namespace DX9
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