dolphin/Source/Core/DolphinQt/Config/ToolTipControls/BalloonTip.cpp

336 lines
14 KiB
C++

// Copyright 2020 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/Config/ToolTipControls/BalloonTip.h"
#include <memory>
#include <QBitmap>
#include <QBrush>
#include <QCursor>
#include <QFont>
#include <QGuiApplication>
#include <QLabel>
#include <QPainter>
#include <QPainterPath>
#include <QPen>
#include <QPoint>
#include <QRect>
#include <QScreen>
#include <QSize>
#include <QString>
#include <QVBoxLayout>
#if defined(__APPLE__)
#include <QToolTip>
#endif
#include "DolphinQt/Settings.h"
namespace
{
std::unique_ptr<BalloonTip> s_the_balloon_tip = nullptr;
} // namespace
void BalloonTip::ShowBalloon(const QString& title, const QString& message,
const QPoint& target_arrow_tip_position, QWidget* const parent,
const ShowArrow show_arrow, const int border_width)
{
HideBalloon();
if (message.isEmpty() && title.isEmpty())
return;
#if defined(__APPLE__)
QString the_message = message;
the_message.replace(QStringLiteral("<dolphin_emphasis>"), QStringLiteral("<b>"));
the_message.replace(QStringLiteral("</dolphin_emphasis>"), QStringLiteral("</b>"));
QToolTip::showText(target_arrow_tip_position, the_message, parent);
#else
s_the_balloon_tip = std::make_unique<BalloonTip>(PrivateTag{}, title, message, parent);
s_the_balloon_tip->UpdateBoundsAndRedraw(target_arrow_tip_position, show_arrow, border_width);
#endif
}
void BalloonTip::HideBalloon()
{
#if defined(__APPLE__)
QToolTip::hideText();
#else
if (s_the_balloon_tip == nullptr)
return;
s_the_balloon_tip->hide();
s_the_balloon_tip.reset();
#endif
}
BalloonTip::BalloonTip(PrivateTag, const QString& title, QString message, QWidget* const parent)
: QWidget(nullptr, Qt::ToolTip)
{
QColor window_color;
QColor text_color;
QColor dolphin_emphasis;
Settings::Instance().GetToolTipStyle(window_color, text_color, dolphin_emphasis, m_border_color,
parent->palette(), palette());
const auto style_sheet = QStringLiteral("background-color: #%1; color: #%2;")
.arg(window_color.rgba(), 0, 16)
.arg(text_color.rgba(), 0, 16);
setStyleSheet(style_sheet);
// Replace text in our our message if specific "tags" are used
message.replace(QStringLiteral("<dolphin_emphasis>"),
QStringLiteral("<font color=\"#%1\"><b>").arg(dolphin_emphasis.rgba(), 0, 16));
message.replace(QStringLiteral("</dolphin_emphasis>"), QStringLiteral("</b></font>"));
auto* const balloontip_layout = new QVBoxLayout;
balloontip_layout->setSizeConstraint(QLayout::SetFixedSize);
setLayout(balloontip_layout);
const auto create_label = [=](const QString& text) {
QLabel* const label = new QLabel;
balloontip_layout->addWidget(label);
label->setText(text);
label->setTextFormat(Qt::RichText);
const int max_width = label->screen()->availableGeometry().width() / 3;
label->setMaximumWidth(max_width);
if (label->sizeHint().width() > max_width)
label->setWordWrap(true);
return label;
};
if (!title.isEmpty())
{
QLabel* const title_label = create_label(title);
QFont title_font = title_label->font();
title_font.setBold(true);
title_label->setFont(title_font);
}
if (!message.isEmpty())
create_label(message);
}
void BalloonTip::paintEvent(QPaintEvent*)
{
QPainter painter(this);
painter.drawPixmap(rect(), m_pixmap);
}
void BalloonTip::UpdateBoundsAndRedraw(const QPoint& target_arrow_tip_position,
const ShowArrow show_arrow, const int border_full_width)
{
const float border_half_width = border_full_width / 2.0;
// This should be odd so that the arrow tip is a single pixel wide.
const int arrow_full_width = 35;
const float arrow_half_width = arrow_full_width / 2.0;
// The y distance between the inner edge of the rectangle border and the inner tip of the arrow
// border, and also the distance between the outer edge of the rectangle border and the outer tip
// of the arrow border
const int arrow_height = (1 + arrow_full_width) / 2;
// Distance between the label layout and the inner rectangle border edge
const int balloon_interior_padding = 12;
// Prevent the corners of the label layout from portruding into the rounded rectangle corners at
// larger border sizes.
const int rounded_corner_margin = border_half_width / 4;
const int horizontal_margin =
border_full_width + rounded_corner_margin + balloon_interior_padding;
const int vertical_margin = horizontal_margin + arrow_height;
// Create enough space around the layout containing the title and message to draw the balloon and
// both arrow tips (at most one of which will be visible)
layout()->setContentsMargins(horizontal_margin, vertical_margin, horizontal_margin,
vertical_margin);
QSize size_hint = sizeHint();
// These positions represent the middle of each edge of the BalloonTip's rounded rectangle
const float rect_width = size_hint.width() - border_full_width;
const float rect_height = size_hint.height() - border_full_width - 2 * arrow_height;
const float rect_top = border_half_width + arrow_height;
const float rect_bottom = rect_top + rect_height;
const float rect_left = border_half_width;
// rect_right isn't used for anything
// Qt defines the radius of a rounded rectangle as "the radius of the ellipses defining the
// corner". Unlike the rectangle's edges this corresponds to the outside of the rounded curve
// instead of its middle, so we add the full width to the inner radius instead of the half width
const float corner_base_inner_radius = 7.0;
const float corner_outer_radius = corner_base_inner_radius + border_full_width;
// This value is arbitrary but works well.
const int base_arrow_x_offset = 34;
// Adjust the offset inward to compensate for the border and rounded corner widths. This ensures
// the arrow is on the flat part of the top/bottom border.
const int adjusted_arrow_x_offset =
base_arrow_x_offset + border_full_width + static_cast<int>(border_half_width);
// If the border is wide enough (or the BalloonTip small enough) the offset might end up past the
// midpoint; if that happens just use the midpoint instead
const int centered_arrow_x_offset = (size_hint.width() - arrow_full_width) / 2;
// If the arrow is on the left this is the distance between the left edge of the BalloonTip and
// the left edge of the arrow interior; otherwise the distance between the right edges.
const int arrow_nearest_edge_x_offset =
std::min(adjusted_arrow_x_offset, centered_arrow_x_offset);
const int arrow_tip_x_offset = arrow_nearest_edge_x_offset + arrow_half_width;
// The BalloonTip should be contained entirely within the screen that contains the target
// position.
QScreen* screen = QGuiApplication::screenAt(target_arrow_tip_position);
if (screen == nullptr)
{
// If the target position isn't on any screen (which can happen if the window is partly off the
// screen and the user hovers over the label) then use the screen containing the cursor instead.
screen = QGuiApplication::screenAt(QCursor::pos());
}
const QRect screen_rect = screen->geometry();
QPainterPath rect_path;
rect_path.addRoundedRect(rect_left, rect_top, rect_width, rect_height, corner_outer_radius,
corner_outer_radius);
// The default pen cap style Qt::SquareCap extends drawn lines one half width before the starting
// point and one half width after the ending point such that the starting and ending points are
// surrounded by drawn pixels in both dimensions instead of just for the width. This is a
// reasonable default but we need to draw lines precisely, and this behavior causes problems when
// drawing lines of length and width 1 (which we do for the arrow interior, and also the arrow
// border when border_full_width is 1). For those lines to correctly end up as a pixel we would
// need to offset the start and end points by 0.5 inward. However, doing that would lead them to
// be at the same point, and if the endpoints of a line are the same Qt simply doesn't draw it
// regardless of the cap style.
//
// Using Qt::FlatCap instead fixes the issue.
m_pixmap = QPixmap(size_hint);
QPen border_pen(m_border_color, border_full_width);
border_pen.setCapStyle(Qt::FlatCap);
QPainter balloon_painter(&m_pixmap);
balloon_painter.setPen(border_pen);
balloon_painter.setBrush(palette().color(QPalette::Window));
balloon_painter.drawPath(rect_path);
QBitmap mask_bitmap(size_hint);
mask_bitmap.fill(Qt::color0);
QPen mask_pen(Qt::color1, border_full_width);
mask_pen.setCapStyle(Qt::FlatCap);
QPainter mask_painter(&mask_bitmap);
mask_painter.setPen(mask_pen);
mask_painter.setBrush(QBrush(Qt::color1));
mask_painter.drawPath(rect_path);
const bool arrow_at_bottom =
target_arrow_tip_position.y() - size_hint.height() + arrow_height >= 0;
const bool arrow_at_left =
target_arrow_tip_position.x() + size_hint.width() - arrow_tip_x_offset < screen_rect.width();
const float arrow_base_y =
arrow_at_bottom ? rect_bottom - border_half_width : rect_top + border_half_width;
const float arrow_tip_vertical_offset = arrow_at_bottom ? arrow_height : -arrow_height;
const float arrow_tip_interior_y = arrow_base_y + arrow_tip_vertical_offset;
const float arrow_tip_exterior_y =
arrow_tip_interior_y + (arrow_at_bottom ? border_full_width : -border_full_width);
const float arrow_base_left_edge_x =
arrow_at_left ? arrow_nearest_edge_x_offset :
size_hint.width() - arrow_nearest_edge_x_offset - arrow_full_width;
const float arrow_base_right_edge_x = arrow_base_left_edge_x + arrow_full_width;
const float arrow_tip_x = arrow_base_left_edge_x + arrow_half_width;
if (show_arrow == ShowArrow::Yes)
{
// Drawing diagonal lines in Qt is filled with edge cases and inexplicable behavior. Getting it
// to do what you want at one border size is simple enough, but doing so flexibly is an exercise
// in futility. Some examples:
// * For some values of x, diagonal lines of width x and x+1 are drawn exactly the same.
// * When drawing a triangle where p1 and p3 have exactly the same y value, they can be drawn at
// different heights.
// * Lines of width 1 sometimes get drawn one pixel past where they should even with FlatCap,
// but only on the left side (regardless of which direction the stroke was).
//
// Instead of dealing with all that, fake it with vertical lines which are much better behaved.
// Draw a bunch of vertical lines with width 1 to form the arrow border and interior.
QPainterPath arrow_border_path;
QPainterPath arrow_interior_fill_path;
const float y_end_offset = arrow_at_bottom ? border_full_width : -border_full_width;
// Draw the arrow border and interior lines from the outside inward. Each loop iteration draws
// one pair of border lines and one pair of interior lines.
for (int i = 1; i <= arrow_half_width; i++)
{
const float x_offset_from_arrow_base_edge = i - 0.5;
const float border_y_start = arrow_base_y + (arrow_at_bottom ? i : -i);
const float border_y_end = border_y_start + y_end_offset;
const float interior_y_start = arrow_base_y;
const float interior_y_end = border_y_start;
const float left_line_x = arrow_base_left_edge_x + x_offset_from_arrow_base_edge;
const float right_line_x = arrow_base_right_edge_x - x_offset_from_arrow_base_edge;
arrow_border_path.moveTo(left_line_x, border_y_start);
arrow_border_path.lineTo(left_line_x, border_y_end);
arrow_border_path.moveTo(right_line_x, border_y_start);
arrow_border_path.lineTo(right_line_x, border_y_end);
arrow_interior_fill_path.moveTo(left_line_x, interior_y_start);
arrow_interior_fill_path.lineTo(left_line_x, interior_y_end);
arrow_interior_fill_path.moveTo(right_line_x, interior_y_start);
arrow_interior_fill_path.lineTo(right_line_x, interior_y_end);
}
// The middle border line
arrow_border_path.moveTo(arrow_tip_x, arrow_tip_interior_y);
arrow_border_path.lineTo(arrow_tip_x, arrow_tip_interior_y + y_end_offset);
// The middle interior line
arrow_interior_fill_path.moveTo(arrow_tip_x, arrow_base_y);
arrow_interior_fill_path.lineTo(arrow_tip_x, arrow_tip_interior_y);
border_pen.setWidth(1);
balloon_painter.setPen(border_pen);
balloon_painter.drawPath(arrow_border_path);
QPen arrow_interior_fill_pen(palette().color(QPalette::Window), 1);
arrow_interior_fill_pen.setCapStyle(Qt::FlatCap);
balloon_painter.setPen(arrow_interior_fill_pen);
balloon_painter.drawPath(arrow_interior_fill_path);
mask_pen.setWidth(1);
mask_painter.setPen(mask_pen);
mask_painter.drawPath(arrow_border_path);
mask_painter.drawPath(arrow_interior_fill_path);
}
setMask(mask_bitmap);
// Place the arrow tip at the target position whether the arrow tip is drawn or not
const int target_balloontip_global_x =
target_arrow_tip_position.x() - static_cast<int>(arrow_tip_x);
const int rightmost_valid_balloontip_global_x =
screen_rect.left() + screen_rect.width() - size_hint.width();
// If the balloon would extend off the screen, push it left or right until it's not
const int actual_balloontip_global_x =
std::max(screen_rect.left(),
std::min(rightmost_valid_balloontip_global_x, target_balloontip_global_x));
// The tip pixel should be in the middle of the control, and arrow_tip_exterior_y is at the bottom
// of that pixel. When arrow_at_bottom is true the arrow is above arrow_tip_exterior_y and so the
// tip pixel is in the right place, but when it's false the arrow is below arrow_tip_exterior_y
// so the tip pixel would be the one below that. Make this adjustment to fix that.
const int tip_pixel_adjustment = arrow_at_bottom ? 0 : 1;
const int actual_balloontip_global_y =
target_arrow_tip_position.y() - arrow_tip_exterior_y - tip_pixel_adjustment;
move(actual_balloontip_global_x, actual_balloontip_global_y);
show();
}