336 lines
14 KiB
C++
336 lines
14 KiB
C++
// Copyright 2020 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DolphinQt/Config/ToolTipControls/BalloonTip.h"
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#include <memory>
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#include <QBitmap>
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#include <QBrush>
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#include <QCursor>
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#include <QFont>
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#include <QGuiApplication>
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#include <QLabel>
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#include <QPainter>
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#include <QPainterPath>
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#include <QPen>
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#include <QPoint>
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#include <QRect>
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#include <QScreen>
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#include <QSize>
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#include <QString>
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#include <QVBoxLayout>
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#if defined(__APPLE__)
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#include <QToolTip>
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#endif
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#include "DolphinQt/Settings.h"
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namespace
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{
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std::unique_ptr<BalloonTip> s_the_balloon_tip = nullptr;
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} // namespace
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void BalloonTip::ShowBalloon(const QString& title, const QString& message,
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const QPoint& target_arrow_tip_position, QWidget* const parent,
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const ShowArrow show_arrow, const int border_width)
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{
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HideBalloon();
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if (message.isEmpty() && title.isEmpty())
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return;
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#if defined(__APPLE__)
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QString the_message = message;
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the_message.replace(QStringLiteral("<dolphin_emphasis>"), QStringLiteral("<b>"));
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the_message.replace(QStringLiteral("</dolphin_emphasis>"), QStringLiteral("</b>"));
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QToolTip::showText(target_arrow_tip_position, the_message, parent);
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#else
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s_the_balloon_tip = std::make_unique<BalloonTip>(PrivateTag{}, title, message, parent);
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s_the_balloon_tip->UpdateBoundsAndRedraw(target_arrow_tip_position, show_arrow, border_width);
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#endif
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}
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void BalloonTip::HideBalloon()
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{
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#if defined(__APPLE__)
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QToolTip::hideText();
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#else
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if (s_the_balloon_tip == nullptr)
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return;
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s_the_balloon_tip->hide();
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s_the_balloon_tip.reset();
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#endif
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}
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BalloonTip::BalloonTip(PrivateTag, const QString& title, QString message, QWidget* const parent)
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: QWidget(nullptr, Qt::ToolTip)
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{
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QColor window_color;
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QColor text_color;
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QColor dolphin_emphasis;
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Settings::Instance().GetToolTipStyle(window_color, text_color, dolphin_emphasis, m_border_color,
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parent->palette(), palette());
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const auto style_sheet = QStringLiteral("background-color: #%1; color: #%2;")
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.arg(window_color.rgba(), 0, 16)
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.arg(text_color.rgba(), 0, 16);
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setStyleSheet(style_sheet);
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// Replace text in our our message if specific "tags" are used
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message.replace(QStringLiteral("<dolphin_emphasis>"),
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QStringLiteral("<font color=\"#%1\"><b>").arg(dolphin_emphasis.rgba(), 0, 16));
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message.replace(QStringLiteral("</dolphin_emphasis>"), QStringLiteral("</b></font>"));
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auto* const balloontip_layout = new QVBoxLayout;
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balloontip_layout->setSizeConstraint(QLayout::SetFixedSize);
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setLayout(balloontip_layout);
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const auto create_label = [=](const QString& text) {
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QLabel* const label = new QLabel;
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balloontip_layout->addWidget(label);
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label->setText(text);
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label->setTextFormat(Qt::RichText);
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const int max_width = label->screen()->availableGeometry().width() / 3;
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label->setMaximumWidth(max_width);
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if (label->sizeHint().width() > max_width)
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label->setWordWrap(true);
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return label;
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};
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if (!title.isEmpty())
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{
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QLabel* const title_label = create_label(title);
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QFont title_font = title_label->font();
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title_font.setBold(true);
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title_label->setFont(title_font);
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}
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if (!message.isEmpty())
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create_label(message);
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}
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void BalloonTip::paintEvent(QPaintEvent*)
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{
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QPainter painter(this);
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painter.drawPixmap(rect(), m_pixmap);
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}
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void BalloonTip::UpdateBoundsAndRedraw(const QPoint& target_arrow_tip_position,
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const ShowArrow show_arrow, const int border_full_width)
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{
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const float border_half_width = border_full_width / 2.0;
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// This should be odd so that the arrow tip is a single pixel wide.
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const int arrow_full_width = 35;
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const float arrow_half_width = arrow_full_width / 2.0;
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// The y distance between the inner edge of the rectangle border and the inner tip of the arrow
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// border, and also the distance between the outer edge of the rectangle border and the outer tip
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// of the arrow border
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const int arrow_height = (1 + arrow_full_width) / 2;
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// Distance between the label layout and the inner rectangle border edge
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const int balloon_interior_padding = 12;
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// Prevent the corners of the label layout from portruding into the rounded rectangle corners at
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// larger border sizes.
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const int rounded_corner_margin = border_half_width / 4;
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const int horizontal_margin =
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border_full_width + rounded_corner_margin + balloon_interior_padding;
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const int vertical_margin = horizontal_margin + arrow_height;
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// Create enough space around the layout containing the title and message to draw the balloon and
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// both arrow tips (at most one of which will be visible)
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layout()->setContentsMargins(horizontal_margin, vertical_margin, horizontal_margin,
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vertical_margin);
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QSize size_hint = sizeHint();
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// These positions represent the middle of each edge of the BalloonTip's rounded rectangle
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const float rect_width = size_hint.width() - border_full_width;
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const float rect_height = size_hint.height() - border_full_width - 2 * arrow_height;
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const float rect_top = border_half_width + arrow_height;
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const float rect_bottom = rect_top + rect_height;
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const float rect_left = border_half_width;
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// rect_right isn't used for anything
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// Qt defines the radius of a rounded rectangle as "the radius of the ellipses defining the
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// corner". Unlike the rectangle's edges this corresponds to the outside of the rounded curve
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// instead of its middle, so we add the full width to the inner radius instead of the half width
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const float corner_base_inner_radius = 7.0;
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const float corner_outer_radius = corner_base_inner_radius + border_full_width;
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// This value is arbitrary but works well.
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const int base_arrow_x_offset = 34;
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// Adjust the offset inward to compensate for the border and rounded corner widths. This ensures
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// the arrow is on the flat part of the top/bottom border.
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const int adjusted_arrow_x_offset =
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base_arrow_x_offset + border_full_width + static_cast<int>(border_half_width);
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// If the border is wide enough (or the BalloonTip small enough) the offset might end up past the
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// midpoint; if that happens just use the midpoint instead
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const int centered_arrow_x_offset = (size_hint.width() - arrow_full_width) / 2;
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// If the arrow is on the left this is the distance between the left edge of the BalloonTip and
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// the left edge of the arrow interior; otherwise the distance between the right edges.
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const int arrow_nearest_edge_x_offset =
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std::min(adjusted_arrow_x_offset, centered_arrow_x_offset);
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const int arrow_tip_x_offset = arrow_nearest_edge_x_offset + arrow_half_width;
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// The BalloonTip should be contained entirely within the screen that contains the target
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// position.
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QScreen* screen = QGuiApplication::screenAt(target_arrow_tip_position);
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if (screen == nullptr)
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{
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// If the target position isn't on any screen (which can happen if the window is partly off the
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// screen and the user hovers over the label) then use the screen containing the cursor instead.
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screen = QGuiApplication::screenAt(QCursor::pos());
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}
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const QRect screen_rect = screen->geometry();
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QPainterPath rect_path;
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rect_path.addRoundedRect(rect_left, rect_top, rect_width, rect_height, corner_outer_radius,
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corner_outer_radius);
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// The default pen cap style Qt::SquareCap extends drawn lines one half width before the starting
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// point and one half width after the ending point such that the starting and ending points are
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// surrounded by drawn pixels in both dimensions instead of just for the width. This is a
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// reasonable default but we need to draw lines precisely, and this behavior causes problems when
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// drawing lines of length and width 1 (which we do for the arrow interior, and also the arrow
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// border when border_full_width is 1). For those lines to correctly end up as a pixel we would
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// need to offset the start and end points by 0.5 inward. However, doing that would lead them to
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// be at the same point, and if the endpoints of a line are the same Qt simply doesn't draw it
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// regardless of the cap style.
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//
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// Using Qt::FlatCap instead fixes the issue.
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m_pixmap = QPixmap(size_hint);
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QPen border_pen(m_border_color, border_full_width);
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border_pen.setCapStyle(Qt::FlatCap);
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QPainter balloon_painter(&m_pixmap);
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balloon_painter.setPen(border_pen);
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balloon_painter.setBrush(palette().color(QPalette::Window));
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balloon_painter.drawPath(rect_path);
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QBitmap mask_bitmap(size_hint);
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mask_bitmap.fill(Qt::color0);
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QPen mask_pen(Qt::color1, border_full_width);
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mask_pen.setCapStyle(Qt::FlatCap);
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QPainter mask_painter(&mask_bitmap);
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mask_painter.setPen(mask_pen);
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mask_painter.setBrush(QBrush(Qt::color1));
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mask_painter.drawPath(rect_path);
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const bool arrow_at_bottom =
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target_arrow_tip_position.y() - size_hint.height() + arrow_height >= 0;
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const bool arrow_at_left =
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target_arrow_tip_position.x() + size_hint.width() - arrow_tip_x_offset < screen_rect.width();
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const float arrow_base_y =
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arrow_at_bottom ? rect_bottom - border_half_width : rect_top + border_half_width;
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const float arrow_tip_vertical_offset = arrow_at_bottom ? arrow_height : -arrow_height;
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const float arrow_tip_interior_y = arrow_base_y + arrow_tip_vertical_offset;
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const float arrow_tip_exterior_y =
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arrow_tip_interior_y + (arrow_at_bottom ? border_full_width : -border_full_width);
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const float arrow_base_left_edge_x =
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arrow_at_left ? arrow_nearest_edge_x_offset :
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size_hint.width() - arrow_nearest_edge_x_offset - arrow_full_width;
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const float arrow_base_right_edge_x = arrow_base_left_edge_x + arrow_full_width;
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const float arrow_tip_x = arrow_base_left_edge_x + arrow_half_width;
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if (show_arrow == ShowArrow::Yes)
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{
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// Drawing diagonal lines in Qt is filled with edge cases and inexplicable behavior. Getting it
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// to do what you want at one border size is simple enough, but doing so flexibly is an exercise
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// in futility. Some examples:
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// * For some values of x, diagonal lines of width x and x+1 are drawn exactly the same.
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// * When drawing a triangle where p1 and p3 have exactly the same y value, they can be drawn at
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// different heights.
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// * Lines of width 1 sometimes get drawn one pixel past where they should even with FlatCap,
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// but only on the left side (regardless of which direction the stroke was).
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//
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// Instead of dealing with all that, fake it with vertical lines which are much better behaved.
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// Draw a bunch of vertical lines with width 1 to form the arrow border and interior.
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QPainterPath arrow_border_path;
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QPainterPath arrow_interior_fill_path;
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const float y_end_offset = arrow_at_bottom ? border_full_width : -border_full_width;
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// Draw the arrow border and interior lines from the outside inward. Each loop iteration draws
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// one pair of border lines and one pair of interior lines.
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for (int i = 1; i <= arrow_half_width; i++)
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{
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const float x_offset_from_arrow_base_edge = i - 0.5;
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const float border_y_start = arrow_base_y + (arrow_at_bottom ? i : -i);
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const float border_y_end = border_y_start + y_end_offset;
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const float interior_y_start = arrow_base_y;
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const float interior_y_end = border_y_start;
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const float left_line_x = arrow_base_left_edge_x + x_offset_from_arrow_base_edge;
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const float right_line_x = arrow_base_right_edge_x - x_offset_from_arrow_base_edge;
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arrow_border_path.moveTo(left_line_x, border_y_start);
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arrow_border_path.lineTo(left_line_x, border_y_end);
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arrow_border_path.moveTo(right_line_x, border_y_start);
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arrow_border_path.lineTo(right_line_x, border_y_end);
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arrow_interior_fill_path.moveTo(left_line_x, interior_y_start);
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arrow_interior_fill_path.lineTo(left_line_x, interior_y_end);
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arrow_interior_fill_path.moveTo(right_line_x, interior_y_start);
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arrow_interior_fill_path.lineTo(right_line_x, interior_y_end);
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}
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// The middle border line
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arrow_border_path.moveTo(arrow_tip_x, arrow_tip_interior_y);
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arrow_border_path.lineTo(arrow_tip_x, arrow_tip_interior_y + y_end_offset);
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// The middle interior line
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arrow_interior_fill_path.moveTo(arrow_tip_x, arrow_base_y);
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arrow_interior_fill_path.lineTo(arrow_tip_x, arrow_tip_interior_y);
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border_pen.setWidth(1);
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balloon_painter.setPen(border_pen);
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balloon_painter.drawPath(arrow_border_path);
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QPen arrow_interior_fill_pen(palette().color(QPalette::Window), 1);
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arrow_interior_fill_pen.setCapStyle(Qt::FlatCap);
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balloon_painter.setPen(arrow_interior_fill_pen);
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balloon_painter.drawPath(arrow_interior_fill_path);
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mask_pen.setWidth(1);
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mask_painter.setPen(mask_pen);
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mask_painter.drawPath(arrow_border_path);
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mask_painter.drawPath(arrow_interior_fill_path);
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}
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setMask(mask_bitmap);
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// Place the arrow tip at the target position whether the arrow tip is drawn or not
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const int target_balloontip_global_x =
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target_arrow_tip_position.x() - static_cast<int>(arrow_tip_x);
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const int rightmost_valid_balloontip_global_x =
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screen_rect.left() + screen_rect.width() - size_hint.width();
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// If the balloon would extend off the screen, push it left or right until it's not
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const int actual_balloontip_global_x =
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std::max(screen_rect.left(),
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std::min(rightmost_valid_balloontip_global_x, target_balloontip_global_x));
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// The tip pixel should be in the middle of the control, and arrow_tip_exterior_y is at the bottom
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// of that pixel. When arrow_at_bottom is true the arrow is above arrow_tip_exterior_y and so the
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// tip pixel is in the right place, but when it's false the arrow is below arrow_tip_exterior_y
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// so the tip pixel would be the one below that. Make this adjustment to fix that.
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const int tip_pixel_adjustment = arrow_at_bottom ? 0 : 1;
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const int actual_balloontip_global_y =
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target_arrow_tip_position.y() - arrow_tip_exterior_y - tip_pixel_adjustment;
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move(actual_balloontip_global_x, actual_balloontip_global_y);
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show();
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}
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