dolphin/Source/Core/VideoCommon/GraphicsModSystem/Runtime
Jordan Woyak 7d75c3e86d Common: Make HookableEvent use non-static data. 2025-05-04 13:59:22 -05:00
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Actions VideoCommon: move factory names to be a static inside each action class, so that they can be reused in the future for serialization 2024-02-18 15:45:10 -06:00
CustomPipeline.cpp Modernize `std::sort` with ranges and projections 2025-03-09 13:26:38 -07:00
CustomPipeline.h VideoCommon: refactor the custom pipeline logic in the graphics mod action into a separate class, so it is reusable 2024-01-27 00:12:49 -06:00
CustomShaderCache.cpp Common: Make HookableEvent use non-static data. 2025-05-04 13:59:22 -05:00
CustomShaderCache.h VideoCommon: add custom shader cache 2023-08-20 18:53:27 -05:00
FBInfo.cpp C++20: Synthesize `operator!=` From `operator==` 2024-10-10 20:23:55 -07:00
FBInfo.h C++20: Synthesize `operator!=` From `operator==` 2024-10-10 20:23:55 -07:00
GraphicsModAction.h VideoCommon: add graphics mod callback interface for when a texture is created 2023-06-20 19:26:53 -05:00
GraphicsModActionData.h VideoCommon: update custom pipeline action to support a variety of texture samplers (2D, 2D array, and cube maps) 2023-12-19 21:51:42 -06:00
GraphicsModActionFactory.cpp VideoCommon: move factory names to be a static inside each action class, so that they can be reused in the future for serialization 2024-02-18 15:45:10 -06:00
GraphicsModActionFactory.h VideoCommon: add support to graphics mod manager to load in assets and pass it to graphics actions 2023-08-20 18:53:27 -05:00
GraphicsModManager.cpp Common: Make HookableEvent use non-static data. 2025-05-04 13:59:22 -05:00
GraphicsModManager.h VideoCommon: add graphics mod callback interface for when a texture is created 2023-06-20 19:26:53 -05:00