dolphin/Source/Core/Common/HookableEvent.h

126 lines
3.5 KiB
C++

// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "Common/Logging/Log.h"
#include "Common/StringLiteral.h"
#include <functional>
#include <memory>
#include <mutex>
#include <string>
#include <string_view>
#include <vector>
namespace Common
{
struct HookBase
{
virtual ~HookBase() = default;
// This shouldn't be copied. And since we always wrap it in unique_ptr, no need to move it either
HookBase(const HookBase&) = delete;
HookBase(HookBase&&) = delete;
HookBase& operator=(const HookBase&) = delete;
HookBase& operator=(HookBase&&) = delete;
protected:
HookBase() = default;
};
// EventHook is a handle a registered listener holds.
// When the handle is destroyed, the HookableEvent will automatically remove the listener.
// If the handle outlives the HookableEvent, the link will be properly disconnected.
using EventHook = std::unique_ptr<HookBase>;
// A hookable event system.
//
// Define Events as:
//
// HookableEvent<"My lovely event", std::string, u32> my_lovey_event;
//
// Register listeners anywhere you need them as:
// EventHook myHook = my_lovey_event.Register([](std::string foo, u32 bar) {
// fmt::print("I've been triggered with {} and {}", foo, bar)
// }, "NameOfHook");
//
// The hook will be automatically unregistered when the EventHook object goes out of scope.
// Trigger events by calling Trigger as:
//
// my_lovey_event.Trigger("Hello world", 42);
//
template <StringLiteral EventName, typename... CallbackArgs>
class HookableEvent
{
public:
using CallbackType = std::function<void(CallbackArgs...)>;
private:
struct Storage;
struct HookImpl final : HookBase
{
HookImpl(std::weak_ptr<Storage> storage, CallbackType func, std::string name)
: m_storage{std::move(storage)}, m_function{std::move(func)}, m_name{std::move(name)}
{
}
~HookImpl() override
{
const auto storage = m_storage.lock();
if (storage == nullptr)
{
DEBUG_LOG_FMT(COMMON, "Handler {} outlived event hook {}", m_name, EventName.value);
return;
}
DEBUG_LOG_FMT(COMMON, "Removing {} handler at {} event hook", m_name, EventName.value);
storage->RemoveHook(this);
}
std::weak_ptr<Storage> m_storage;
const CallbackType m_function;
const std::string m_name;
};
struct Storage
{
void RemoveHook(HookImpl* handle)
{
std::lock_guard lock(m_mutex);
std::erase(m_listeners, handle);
}
std::mutex m_mutex;
std::vector<HookImpl*> m_listeners;
};
public:
// Returns a handle that will unregister the listener when destroyed.
// Note: Attempting to add/remove hooks of the event within the callback itself will NOT end well.
[[nodiscard]] EventHook Register(CallbackType callback, std::string name)
{
DEBUG_LOG_FMT(COMMON, "Registering {} handler at {} event hook", name, EventName.value);
auto handle = std::make_unique<HookImpl>(m_storage, std::move(callback), std::move(name));
std::lock_guard lock(m_storage->m_mutex);
m_storage->m_listeners.push_back(handle.get());
return handle;
}
void Trigger(const CallbackArgs&... args)
{
std::lock_guard lock(m_storage->m_mutex);
for (auto* const handle : m_storage->m_listeners)
handle->m_function(args...);
}
private:
// shared_ptr storage allows hooks to forget their connection if they outlive the event itself.
std::shared_ptr<Storage> m_storage{std::make_shared<Storage>()};
};
} // namespace Common