dolphin/Source/TestSuite/WPAD/source/dolphintest_wpad.cpp

217 lines
6.8 KiB
C++

// This file is from wiibrew.org: http://wiibrew.org/wiki/How_to_use_the_Wiimote
//code by WinterMute
#include <stdio.h>
#include <stdlib.h>
#include <iostream>
#include <string.h>
#include <malloc.h>
#include <ogcsys.h>
#include <gccore.h>
#include <stdarg.h>
#include <ctype.h>
#include <math.h>
#include <wiiuse/wpad.h>
static GXRModeObj *rmode = NULL;
//-----------------------------------------------------------------------------------
//doreload - a flag that tells the program to quit looping and exit the program to the HBChannel.
//dooff - a flag that tells the program to quit looping and properly shutdown the system.
int doreload=0, dooff=0;
//Calling the function will end the while loop and properly exit the program to the HBChannel.
void reload(void) {
doreload=1;
}
//Calling the function will end the while loop and properly shutdown the system.
// QUESTION: why calling the shutdown function direcly here halts the console?
void shutdown(void) {
dooff=1;
}
//Draw a square on the screen (May draw rectangles as well, I am uncertain).
//*xfb - framebuffer
//*rmode - !unsure!
//w - Width of screen (Used as scale factor in converting fx to pixel coordinates)
//h - Height of screen (Used as scale factor in converting fy to pixel coordinates)
//fx - X coordinate to draw on the screen (0-w)
//fy - Y coordinate to draw on the screen (!unsure!-h)
//color - the color of the rectangle (Examples: COLOR_YELLOW, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_BLACK, COLOR_WHITE)
void drawdot(void *xfb, GXRModeObj *rmode, float w, float h, float fx, float fy, u32 color) {
//*fb - !unsure!
//px - !unsure!
//py - !unsure!
//x - !unsure!
//y - !unsure!
u32 *fb;
int px,py;
int x,y;
fb = (u32*)xfb;
y = fy * rmode->xfbHeight / h;
x = fx * rmode->fbWidth / w / 2;
for(py=y-4; py<=(y+4); py++) {
if(py < 0 || py >= rmode->xfbHeight)
continue;
for(px=x-2; px<=(x+2); px++) {
if(px < 0 || px >= rmode->fbWidth/2)
continue;
fb[rmode->fbWidth/VI_DISPLAY_PIX_SZ*py + px] = color;
}
}
}
int evctr = 0;
void countevs(int chan, const WPADData *data) {
evctr++;
}
void print_wiimote_connection_status(int wiimote_connection_status) {
switch(wiimote_connection_status) {
case WPAD_ERR_NO_CONTROLLER:
std::cout<<" Wiimote not connected\n";
break;
case WPAD_ERR_NOT_READY:
std::cout<<" Wiimote not ready\n";
break;
case WPAD_ERR_NONE:
std::cout<<" Wiimote ready\n";
break;
default:
std::cout<<" Unknown Wimote state "<<wiimote_connection_status<<"\n";
}
}
void print_wiimote_buttons(WPADData *wd) {
std::cout<<" Buttons down:\n ";
if(wd->btns_h & WPAD_BUTTON_A) std::cout<<"A ";
if(wd->btns_h & WPAD_BUTTON_B) std::cout<<"B ";
if(wd->btns_h & WPAD_BUTTON_1) std::cout<<"1 ";
if(wd->btns_h & WPAD_BUTTON_2) std::cout<<"2 ";
if(wd->btns_h & WPAD_BUTTON_MINUS) std::cout<<"MINUS ";
if(wd->btns_h & WPAD_BUTTON_HOME) std::cout<<"HOME ";
if(wd->btns_h & WPAD_BUTTON_PLUS) std::cout<<"PLUS ";
std::cout<<"\n ";
if(wd->btns_h & WPAD_BUTTON_LEFT) std::cout<<"LEFT ";
if(wd->btns_h & WPAD_BUTTON_RIGHT) std::cout<<"RIGHT ";
if(wd->btns_h & WPAD_BUTTON_UP) std::cout<<"UP ";
if(wd->btns_h & WPAD_BUTTON_DOWN) std::cout<<"DOWN ";
std::cout<<"\n";
}
void print_and_draw_wiimote_data(void *screen_buffer) {
//Makes the var wd point to the data on the wiimote
WPADData *wd = WPAD_Data(0);
std::cout<<" Data->Err: "<<wd->err<<"\n";
std::cout<<" IR Dots:\n";
int i;
for(i=0; i<4; i++) {
if(wd->ir.dot[i].visible) {
std::cout<<" "<<wd->ir.dot[i].rx<<", "<<wd->ir.dot[i].ry<<"\n";
drawdot(screen_buffer, rmode, 1024, 768, wd->ir.dot[i].rx, wd->ir.dot[i].ry, COLOR_YELLOW);
} else {
std::cout<<" None\n";
}
}
//ir.valid - TRUE is the wiimote is pointing at the screen, else it is false
if(wd->ir.valid) {
float theta = wd->ir.angle / 180.0 * M_PI;
//ir.x/ir.y - The x/y coordinates that the wiimote is pointing to, relative to the screen.
//ir.angle - how far (in degrees) the wiimote is twisted (based on ir)
std::cout<<" Cursor: "<<wd->ir.x<<","<<wd->ir.y<<"\n";
std::cout<<" @ "<<wd->ir.angle<<" deg\n";
drawdot(screen_buffer, rmode, rmode->fbWidth, rmode->xfbHeight, wd->ir.x, wd->ir.y, COLOR_RED);
drawdot(screen_buffer, rmode, rmode->fbWidth, rmode->xfbHeight, wd->ir.x + 10*sinf(theta), wd->ir.y - 10*cosf(theta), COLOR_BLUE);
} else {
std::cout<<" No Cursor\n\n";
}
if(wd->ir.raw_valid) {
//ir.z - How far away the wiimote is from the screen in meters
std::cout<<" Distance: "<<wd->ir.z<<"m\n";
//orient.yaw - The left/right angle of the wiimote to the screen
std::cout<<" Yaw: "<<wd->orient.yaw<<" deg\n";
} else {
std::cout<<"\n\n";
}
std::cout<<" Accel:\n";
//accel.x/accel.y/accel.z - analog values for the accelleration of the wiimote
//(Note: Gravity pulls downwards, so even if the wiimote is not moving,
//one(or more) axis will have a reading as if it is moving "upwards")
std::cout<<" XYZ: "<<wd->accel.x<<","<<wd->accel.y<<","<<wd->accel.z<<"\n";
//orient.pitch - how far the wiimote is "tilted" in degrees
std::cout<<" Pitch: "<<wd->orient.pitch<<"\n";
//orient.roll - how far the wiimote is "twisted" in degrees (uses accelerometer)
std::cout<<" Roll: "<<wd->orient.roll<<"\n";
print_wiimote_buttons(wd);
if(wd->ir.raw_valid) {
for(i=0; i<2; i++) {
drawdot(screen_buffer, rmode, 4, 4, wd->ir.sensorbar.rot_dots[i].x+2, wd->ir.sensorbar.rot_dots[i].y+2, COLOR_GREEN);
}
}
if(wd->btns_h & WPAD_BUTTON_1) doreload=1;
}
int main(int argc, char **argv) {
void *xfb[2];
u32 type;
int fbi = 0;
VIDEO_Init();
PAD_Init();
WPAD_Init();
rmode = VIDEO_GetPreferredMode(NULL);
// double buffering, prevents flickering (is it needed for LCD TV? i don't have one to test)
xfb[0] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
xfb[1] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
VIDEO_Configure(rmode);
VIDEO_SetNextFramebuffer(xfb);
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
SYS_SetResetCallback(reload);
SYS_SetPowerCallback(shutdown);
WPAD_SetDataFormat(0, WPAD_FMT_BTNS_ACC_IR);
WPAD_SetVRes(0, rmode->fbWidth, rmode->xfbHeight);
while(!doreload && !dooff) {
CON_Init(xfb[fbi],0,0,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ);
//VIDEO_ClearFrameBuffer(rmode,xfb[fbi],COLOR_BLACK);
std::cout<<"\n\n\n";
WPAD_ReadPending(WPAD_CHAN_ALL, countevs);
int wiimote_connection_status = WPAD_Probe(0, &type);
print_wiimote_connection_status(wiimote_connection_status);
std::cout<<" Event count: "<<evctr<<"\n";
if(wiimote_connection_status == WPAD_ERR_NONE) {
print_and_draw_wiimote_data(xfb[fbi]);
}
VIDEO_SetNextFramebuffer(xfb[fbi]);
VIDEO_Flush();
VIDEO_WaitVSync();
fbi ^= 1;
}
if(doreload) return 0;
if(dooff) SYS_ResetSystem(SYS_SHUTDOWN,0,0);
return 0;
}