dolphin/Source/Plugins/Plugin_Wiimote/Src/EmuMain.cpp

739 lines
24 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <vector>
#include <string>
#include "Common.h" // Common
#include "StringUtil.h" // for ArrayToString()
#include "IniFile.h"
#include "pluginspecs_wiimote.h"
#include "EmuDefinitions.h" // Local
#include "main.h"
#include "wiimote_hid.h"
#include "EmuSubroutines.h"
#include "EmuMain.h"
#include "Encryption.h" // for extension encryption
#include "Config.h" // for g_Config
extern SWiimoteInitialize g_WiimoteInitialize;
namespace WiiMoteEmu
{
// Settings
accel_cal g_wm;
nu_cal g_nu;
mp_cal g_mp[2]; //fast[0] and slow[01]-motion
cc_cal g_ClassicContCalibration;
gh3_cal g_GH3Calibration;
bool g_EmulatedWiiMoteInitialized = false;
/* Homebrew encryption for 16 byte zero keys. */
void CryptBuffer(u8* _buffer, u8 _size)
{
for (int i=0; i<_size; i++)
{
_buffer[i] = ((_buffer[i] - 0x17) ^ 0x17) & 0xFF;
}
}
void WriteCrypted16(u8* _baseBlock, u16 _address, u16 _value)
{
u16 cryptedValue = _value;
CryptBuffer((u8*)&cryptedValue, sizeof(u16));
*(u16*)(_baseBlock + _address) = cryptedValue;
}
/* Calculate Extenstion Regisister Calibration Checksum */
// This function is not currently used, it's just here to show how the values
// in EmuDefinitions.h are calculated.
void GetCalibrationChecksum()
{
u8 sum = 0;
for (u32 i = 0; i < sizeof(nunchuck_calibration) - 2; i++)
sum += nunchuck_calibration[i];
INFO_LOG(WIIMOTE, "0x%02x 0x%02x", (sum + 0x55), (sum + 0xaa));
}
// Calculate checksum for the nunchuck calibration. The last two bytes.
void ExtensionChecksum(u8 * Calibration)
{
u8 sum = 0; //u8 Byte15, Byte16;
for (u32 i = 0; i < sizeof(Calibration) - 2; i++)
{
sum += Calibration[i];
//INFO_LOG(WIIMOTE, "Plus 0x%02x", Calibration[i]);
}
// Byte15 = sum + 0x55; // Byte 15
// Byte16 = sum + 0xaa; // Byte 16
}
/* Bit shift conversions */
u32 convert24bit(const u8* src) {
return (src[0] << 16) | (src[1] << 8) | src[2];
}
u16 convert16bit(const u8* src) {
return (src[0] << 8) | src[1];
}
/* Load pre-recorded movements */
void LoadRecordedMovements()
{
INFO_LOG(WIIMOTE, "LoadRecordedMovements()");
IniFile file;
file.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "WiimoteMovement.ini").c_str());
for(int i = 0; i < RECORDING_ROWS; i++)
{
//INFO_LOG(WIIMOTE, "Recording%i ", i + 1);
// Temporary storage
int iTmp;
std::string STmp;
// First clear the list
VRecording.at(i).Recording.clear();
// Get row name
std::string SaveName = StringFromFormat("Recording%i", i + 1);
// Get movement
std::string TmpMovement; file.Get(SaveName.c_str(), "Movement", &TmpMovement, "");
// Get IR
std::string TmpIR; file.Get(SaveName.c_str(), "IR", &TmpIR, "");
// Get time
std::string TmpTime; file.Get(SaveName.c_str(), "Time", &TmpTime, "");
// Get IR bytes
int TmpIRBytes; file.Get(SaveName.c_str(), "IRBytes", &TmpIRBytes, 0);
VRecording.at(i).IRBytes = TmpIRBytes;
SRecording Tmp;
for (int j = 0, k = 0, l = 0; (u32)j < TmpMovement.length(); j+=13)
{
// Skip blank savings
if (TmpMovement.length() < 3) continue;
// Avoid going to far, this can only happen with modified ini files, but we check for it anyway
if (TmpMovement.length() < (u32)j + 12) continue;
// Skip old style recordings
if (TmpMovement.substr(j, 1) != "-" && TmpMovement.substr(j, 1) != "+") continue;
std::string StrX = TmpMovement.substr(j, 4);
std::string StrY = TmpMovement.substr(j + 4, 4);
std::string StrZ = TmpMovement.substr(j + 8, 4);
Tmp.x = atoi(StrX.c_str());
Tmp.y = atoi(StrY.c_str());
Tmp.z = atoi(StrZ.c_str());
// Go to next set of IR values
// If there is no IR data saving we fill the array with
// zeroes. This should only be able to occur from manual ini
// editing but we check for it anyway
for(int ii = 0; ii < TmpIRBytes; ii++)
{
if(TmpIR.length() < (u32)(k + i + TmpIRBytes)) continue; // Safety check
std::string TmpStr = TmpIR.substr(k + ii*2, 2);
u32 TmpU32;
AsciiToHex(TmpStr.c_str(), TmpU32);
Tmp.IR[ii] = (u8)TmpU32;
}
if (TmpIRBytes == 10) k += (10*2 + 1); else k += (12*2 + 1);
// Go to next set of time values
double Time = (double)atoi(TmpTime.substr(l, 5).c_str());
Tmp.Time = (double)(Time/1000);
l += 6;
// Save the values
VRecording.at(i).Recording.push_back(Tmp);
// Log results
/*INFO_LOG(WIIMOTE, "Time:%f", Tmp.Time);
std::string TmpIRLog = ArrayToString(Tmp.IR, TmpIRBytes, 0, 30);
INFO_LOG(WIIMOTE, "IR: %s", TmpIRLog.c_str());
INFO_LOG(WIIMOTE, "");*/
}
// Get HotKey
file.Get(SaveName.c_str(), "HotKeySwitch", &iTmp, 3); VRecording.at(i).HotKeySwitch = iTmp;
file.Get(SaveName.c_str(), "HotKeyWiimote", &iTmp, 10); VRecording.at(i).HotKeyWiimote = iTmp;
file.Get(SaveName.c_str(), "HotKeyNunchuck", &iTmp, 10); VRecording.at(i).HotKeyNunchuck = iTmp;
file.Get(SaveName.c_str(), "HotKeyIR", &iTmp, 10); VRecording.at(i).HotKeyIR = iTmp;
// Get Recording speed
int TmpPlaybackSpeed; file.Get(SaveName.c_str(), "PlaybackSpeed", &TmpPlaybackSpeed, -1);
VRecording.at(i).PlaybackSpeed = TmpPlaybackSpeed;
// Logging
/*std::string TmpIRLog;
if(TmpIRBytes > 0 && VRecording.size() > i)
TmpIRLog = ArrayToString(VRecording.at(i).Recording.at(0).IR, TmpIRBytes, 0, 30);
else
TmpIRLog = "";
INFO_LOG(WIIMOTE, "Size:%i HotKey:%i PlSpeed:%i IR:%s X:%i Y:%i Z:%i",
VRecording.at(i).Recording.size(), VRecording.at(i).HotKeyWiimote, VRecording.at(i).PlaybackSpeed,
TmpIRLog.c_str(),
VRecording.at(i).Recording.at(0).x, VRecording.at(i).Recording.at(0).y, VRecording.at(i).Recording.at(0).z
);*/
}
}
/* Calibrate the mouse position to the emulation window. g_WiimoteInitialize.hWnd is the rendering window handle. */
void GetMousePos(float& x, float& y)
{
#ifdef _WIN32
POINT point;
// Get the cursor position for the entire screen
GetCursorPos(&point);
// Get the cursor position relative to the upper left corner of the rendering window
ScreenToClient(g_WiimoteInitialize.hWnd, &point);
// Get the size of the rendering window. (In my case Rect.top and Rect.left was zero.)
RECT Rect;
GetClientRect(g_WiimoteInitialize.hWnd, &Rect);
// Width and height is the size of the rendering window
float WinWidth = (float)(Rect.right - Rect.left);
float WinHeight = (float)(Rect.bottom - Rect.top);
float XOffset = 0, YOffset = 0;
float PictureWidth = WinWidth, PictureHeight = WinHeight;
#else
#if defined(HAVE_X11) && HAVE_X11
float WinWidth = 0, WinHeight = 0;
float XOffset = 0, YOffset = 0;
int root_x, root_y, win_x, win_y;
if (IsFocus())
{
Window GLWin = *(Window *)g_WiimoteInitialize.pXWindow;
XWindowAttributes WinAttribs;
XGetWindowAttributes (WMdisplay, GLWin, &WinAttribs);
WinWidth = (float)WinAttribs.width;
WinHeight = (float)WinAttribs.height;
Window rootDummy, childWin;
unsigned int mask;
XQueryPointer(WMdisplay, GLWin, &rootDummy, &childWin, &root_x, &root_y, &win_x, &win_y, &mask);
}
float PictureWidth = WinWidth, PictureHeight = WinHeight;
#endif
#endif
#if defined(_WIN32) || (defined(HAVE_X11) && HAVE_X11)
/* Calculate the actual picture size and location */
// Output: PictureWidth, PictureHeight, XOffset, YOffset
if (g_Config.bKeepAR43 || g_Config.bKeepAR169)
{
// The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
float Ratio = WinWidth / WinHeight / (g_Config.bKeepAR43 ? (4.0f / 3.0f) : (16.0f / 9.0f));
// Check if height or width is the limiting factor. If ratio > 1 the picture is to wide and have to limit the width.
if (Ratio > 1)
{
// Calculate the new width and height for glViewport, this is not the actual size of either the picture or the screen
PictureWidth = WinWidth / Ratio;
// Calculate the new X offset
// Move the left of the picture to the middle of the screen
XOffset = XOffset + WinWidth / 2.0f;
// Then remove half the picture height to move it to the horizontal center
XOffset = XOffset - PictureWidth / 2.0f;
}
// The window is to high, we have to limit the height
else
{
// Calculate the new width and height for glViewport, this is not the actual size of either the picture or the screen
// Invert the ratio to make it > 1
Ratio = 1.0f / Ratio;
PictureHeight = WinHeight / Ratio;
// Calculate the new Y offset
// Move the top of the picture to the middle of the screen
YOffset = YOffset + WinHeight / 2.0f;
// Then remove half the picture height to move it to the vertical center
YOffset = YOffset - PictureHeight / 2.0f;
}
/*
INFO_LOG(WIIMOTE, "Screen Width:%4.0f Height:%4.0f Ratio:%1.2f", WinWidth, WinHeight, Ratio);
INFO_LOG(WIIMOTE, "Picture Width:%4.1f Height:%4.1f YOffset:%4.0f XOffset:%4.0f", PictureWidth, PictureHeight, YOffset, XOffset);
*/
}
// Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.
// Output: PictureWidth, PictureHeight, XOffset, YOffset
if ((g_Config.bKeepAR43 || g_Config.bKeepAR169) && g_Config.bCrop)
{
float Ratio = g_Config.bKeepAR43 ? ((4.0f / 3.0f) / (5.0f / 4.0f)) : (((16.0f / 9.0f) / (16.0f / 10.0f)));
// The width and height we will add (calculate this before PictureWidth and PictureHeight is adjusted)
float IncreasedWidth = (Ratio - 1.0f) * PictureWidth;
float IncreasedHeight = (Ratio - 1.0f) * PictureHeight;
// The new width and height
PictureWidth = PictureWidth * Ratio;
PictureHeight = PictureHeight * Ratio;
// Adjust the X and Y offset
XOffset = float(XOffset - (IncreasedWidth / 2.0));
YOffset = float(YOffset - (IncreasedHeight / 2.0));
/*
INFO_LOG(WIIMOTE, "Crop Ratio:%1.2f IncrWidth:%3.0f IncrHeight:%3.0f", Ratio, IncreasedWidth, IncreasedHeight);
INFO_LOG(WIIMOTE, "Picture Width:%4.1f Height:%4.1f YOffset:%4.0f XOffset:%4.0f", PictureWidth, PictureHeight, YOffset, XOffset);
*/
}
#endif
// Return the mouse position as a fraction of one, inside the picture, with (0.0, 0.0) being the upper left corner of the picture
#ifdef _WIN32
x = ((float)point.x - XOffset) / PictureWidth;
y = ((float)point.y - YOffset) / PictureHeight;
/*
INFO_LOG(WIIMOTE, "GetCursorPos: %i %i", point.x, point.y);
INFO_LOG(WIIMOTE, "GetClientRect: %i %i %i %i", Rect.left, Rect.right, Rect.top, Rect.bottom);
INFO_LOG(WIIMOTE, "Position X:%1.2f Y:%1.2f", x, y);
*/
#else
#if defined(HAVE_X11) && HAVE_X11
x = ((float)win_x - XOffset) / PictureWidth;
y = ((float)win_y - YOffset) / PictureHeight;
#endif
#endif
}
/* This is not needed if we call FreeLibrary() when we stop a game, but if it's
not called we need to reset these variables. */
void Shutdown()
{
INFO_LOG(WIIMOTE, "ShutDown");
ResetVariables();
// We can't close it here or it might crash
// because the joystick could have been closed already in GCPad
// But there is no easy way to know the situation of another DLL
// So we just skip the close procedure here
/*
// Close joypads
Close_Devices();
// Finally close SDL
if (SDL_WasInit(0))
SDL_Quit();
*/
for (int i=0; i<MAX_WIIMOTES; i++)
{
if (WiiMapping[i].UDPWM.instance)
delete WiiMapping[i].UDPWM.instance;
}
g_SearchDeviceDone = false;
}
// Start emulation
void Initialize()
{
INFO_LOG(WIIMOTE, "Initialize");
// Reset variables
ResetVariables();
/* Populate joyinfo for all attached devices and do g_Config.Load() if the
configuration window is not already open, if it's already open we
continue with the settings we have */
if(!g_SearchDeviceDone)
{
g_Config.Load();
Search_Devices(joyinfo, NumPads, NumGoodPads);
g_SearchDeviceDone = true;
}
InitCalibration();
for (int i = 0; i < MAX_WIIMOTES; i++)
{
// Write default Eeprom data to g_Eeprom[], this may be overwritten by
// WiiMoteReal::Initialize() after this function.
memset(g_Eeprom[i], 0, WIIMOTE_EEPROM_SIZE);
memcpy(g_Eeprom[i], EepromData_0, sizeof(EepromData_0));
memcpy(g_Eeprom[i] + 0x16D0, EepromData_16D0, sizeof(EepromData_16D0));
// Copy extension id and calibration to its register, g_Config.Load() is needed before this
UpdateExtRegisterBlocks(i);
if (WiiMapping[i].UDPWM.enable)
WiiMapping[i].UDPWM.instance=new UDPWiimote(WiiMapping[i].UDPWM.port);
else
WiiMapping[i].UDPWM.instance=NULL;
}
// The emulated Wiimote is initialized
g_EmulatedWiiMoteInitialized = true;
// Load pre-recorded movements
LoadRecordedMovements();
/* The Nuncheck extension ID for homebrew applications that use the zero
key. This writes 0x0000 in encrypted form (0xfefe) to 0xfe in the
extension register. */
//WriteCrypted16(g_RegExt, 0xfe, 0x0000); // Fully inserted Nunchuk
// I forgot what these were for? Is this the zero key encrypted 0xa420?
// g_RegExt[0xfd] = 0x1e;
// g_RegExt[0xfc] = 0x9a;
}
// Set initial valuesm this done both in Init and Shutdown
void ResetVariables()
{
g_EmulatedWiiMoteInitialized = false;
g_ID = 0;
g_Encryption = false;
for (int i = 0; i < MAX_WIIMOTES; i++)
{
g_ReportingAuto[i] = false;
g_MotionPlusLastWriteReg[i] = 0;
g_InterleavedData[i] = false;
g_ReportingMode[i] = 0;
g_ReportingChannel[i] = 0;
WiiMapping[i].Motion.TiltWM.Shake = 0;
WiiMapping[i].Motion.TiltWM.Roll = 0;
WiiMapping[i].Motion.TiltWM.Pitch = 0;
WiiMapping[i].Motion.TiltNC.Shake = 0;
WiiMapping[i].Motion.TiltNC.Roll = 0;
WiiMapping[i].Motion.TiltNC.Pitch = 0;
}
// Set default recording values
#if defined(HAVE_WX) && HAVE_WX
for (int i = 0; i < 3; i++)
{
g_RecordingPlaying[i] = -1;
g_RecordingCounter[i] = 0;
g_RecordingPoint[i] = 0;
g_RecordingStart[i] = 0;
g_RecordingCurrentTime[i] = 0;
}
#endif
}
// Initiate the accelerometer neutral values
void InitCalibration()
{
g_wm.cal_zero.x = EepromData_0[22];
g_wm.cal_zero.y = EepromData_0[23];
g_wm.cal_zero.z = EepromData_0[24];
g_wm.cal_g.x = EepromData_0[26] - EepromData_0[22];
g_wm.cal_g.y = EepromData_0[27] - EepromData_0[23];
g_wm.cal_g.z = EepromData_0[28] - EepromData_0[24];
g_nu.cal_zero.x = nunchuck_calibration[0x00];
g_nu.cal_zero.y = nunchuck_calibration[0x01];
g_nu.cal_zero.z = nunchuck_calibration[0x02];
g_nu.cal_g.x = nunchuck_calibration[0x04] - nunchuck_calibration[0x00];
g_nu.cal_g.y = nunchuck_calibration[0x05] - nunchuck_calibration[0x01];
g_nu.cal_g.z = nunchuck_calibration[0x06] - nunchuck_calibration[0x02];
g_mp[0].cal_zero.x = ((motion_plus_calibration[0x00]<<6) + (motion_plus_calibration[0x01]>>2));
g_mp[0].cal_zero.y = ((motion_plus_calibration[0x02]<<6) + (motion_plus_calibration[0x03]>>2));
g_mp[0].cal_zero.z = ((motion_plus_calibration[0x04]<<6) + (motion_plus_calibration[0x05]>>2));
g_mp[1].cal_zero.x = ((motion_plus_calibration[0x10]<<6) + (motion_plus_calibration[0x11]>>2));
g_mp[1].cal_zero.y = ((motion_plus_calibration[0x12]<<6) + (motion_plus_calibration[0x13]>>2));
g_mp[1].cal_zero.z = ((motion_plus_calibration[0x14]<<6) + (motion_plus_calibration[0x15]>>2));
g_nu.jx.max = nunchuck_calibration[0x08];
g_nu.jx.min = nunchuck_calibration[0x09];
g_nu.jx.center = nunchuck_calibration[0x0a];
g_nu.jy.max = nunchuck_calibration[0x0b];
g_nu.jy.min = nunchuck_calibration[0x0c];
g_nu.jy.center = nunchuck_calibration[0x0d];
g_ClassicContCalibration.Lx.max = classic_calibration[0x00];
g_ClassicContCalibration.Lx.min = classic_calibration[0x01];
g_ClassicContCalibration.Lx.center = classic_calibration[0x02];
g_ClassicContCalibration.Ly.max = classic_calibration[0x03];
g_ClassicContCalibration.Ly.min = classic_calibration[0x04];
g_ClassicContCalibration.Ly.center = classic_calibration[0x05];
g_ClassicContCalibration.Rx.max = classic_calibration[0x06];
g_ClassicContCalibration.Rx.min = classic_calibration[0x07];
g_ClassicContCalibration.Rx.center = classic_calibration[0x08];
g_ClassicContCalibration.Ry.max = classic_calibration[0x09];
g_ClassicContCalibration.Ry.min = classic_calibration[0x0a];
g_ClassicContCalibration.Ry.center = classic_calibration[0x0b];
g_ClassicContCalibration.Tl.neutral = classic_calibration[0x0c];
g_ClassicContCalibration.Tr.neutral = classic_calibration[0x0d];
// TODO get the correct values here
g_GH3Calibration.Lx.max = classic_calibration[0x00];
g_GH3Calibration.Lx.min = classic_calibration[0x01];
g_GH3Calibration.Lx.center = classic_calibration[0x02];
g_GH3Calibration.Ly.max = classic_calibration[0x03];
g_GH3Calibration.Ly.min = classic_calibration[0x04];
g_GH3Calibration.Ly.center = classic_calibration[0x05];
}
// Update the extension calibration values with our default values
void UpdateExtRegisterBlocks(int Slot)
{
if (WiiMapping[Slot].bMotionPlusConnected)
{
// Copy extension id and calibration to its register
if (WiiMapping[Slot].iExtensionConnected == EXT_NONE)
{
memset(g_RegExt[Slot],0,sizeof(g_RegExt[0]));
memcpy(g_RegExt[Slot] + 0x20, motion_plus_calibration, sizeof(motion_plus_calibration));
memset(g_RegExt[Slot] + 0x40, 0xFF, sizeof(nunchuck_calibration));
memcpy(g_RegExt[Slot] + 0x50, motionplus_accel_gyro_syncing, sizeof(motionplus_accel_gyro_syncing));
memcpy(g_RegExt[Slot] + 0xf0, motionplus_activeflags, sizeof(motionplus_activeflags));
memcpy(g_RegExt[Slot] + 0xfa, motionplus_id, sizeof(motionplus_id));
}
else if(WiiMapping[Slot].iExtensionConnected == EXT_NUNCHUK)
{
memset(g_RegExt[Slot],0,sizeof(g_RegExt[0]));
memset(g_RegMotionPlus[Slot],0,sizeof(g_RegMotionPlus[0]));
memcpy(g_RegExt[Slot] + 0x20, nunchuck_calibration, sizeof(nunchuck_calibration));
memcpy(g_RegExt[Slot] + 0x30, nunchuck_calibration, sizeof(nunchuck_calibration));
memcpy(g_RegExt[Slot] + 0xfa, nunchuck_id, sizeof(nunchuck_id));
memcpy(g_RegMotionPlus[Slot] + 0x20, motion_plus_calibration, sizeof(motion_plus_calibration));
memcpy(g_RegMotionPlus[Slot] + 0x40, nunchuck_calibration, sizeof(nunchuck_calibration));
memcpy(g_RegMotionPlus[Slot] + 0x50, motionplus_accel_gyro_syncing, sizeof(motionplus_accel_gyro_syncing));
memcpy(g_RegMotionPlus[Slot] + 0xf0, motionplus_activeflags, sizeof(motionplus_activeflags));
memcpy(g_RegMotionPlus[Slot] + 0xfa, motionplusnunchuk_id, sizeof(motionplusnunchuk_id));
}
g_MotionPlus[Slot] = (WiiMapping[Slot].iExtensionConnected) ? 0 : 1;
} else
{
// Copy extension id and calibration to its register
if(WiiMapping[Slot].iExtensionConnected == EXT_NUNCHUK)
{
memcpy(g_RegExt[Slot] + 0x20, nunchuck_calibration, sizeof(nunchuck_calibration));
memcpy(g_RegExt[Slot] + 0x30, nunchuck_calibration, sizeof(nunchuck_calibration));
memcpy(g_RegExt[Slot] + 0xfa, nunchuck_id, sizeof(nunchuck_id));
}
else if(WiiMapping[Slot].iExtensionConnected == EXT_CLASSIC_CONTROLLER)
{
memcpy(g_RegExt[Slot] + 0x20, classic_calibration, sizeof(classic_calibration));
memcpy(g_RegExt[Slot] + 0x30, classic_calibration, sizeof(classic_calibration));
memcpy(g_RegExt[Slot] + 0xfa, classic_id, sizeof(classic_id));
}
else if(WiiMapping[Slot].iExtensionConnected == EXT_GUITARHERO)
{
// TODO get the correct values here
memcpy(g_RegExt[Slot] + 0x20, classic_calibration, sizeof(classic_calibration));
memcpy(g_RegExt[Slot] + 0x30, classic_calibration, sizeof(classic_calibration));
memcpy(g_RegExt[Slot] + 0xfa, gh3glp_id, sizeof(gh3glp_id));
}
else if(WiiMapping[Slot].iExtensionConnected == EXT_WBB)
{
// TODO
}
}
INFO_LOG(WIIMOTE, "UpdateExtRegisterBlocks()");
}
void DoState(PointerWrap &p)
{
// TODO: Shorten the list
p.DoArray(&g_Eeprom[0][0], WIIMOTE_EEPROM_SIZE * MAX_WIIMOTES);
p.DoArray(&g_RegExt[0][0], WIIMOTE_REG_EXT_SIZE * MAX_WIIMOTES);
p.DoArray(&g_RegMotionPlus[0][0], WIIMOTE_REG_EXT_SIZE * MAX_WIIMOTES);
p.DoArray(&g_RegSpeaker[0][0], WIIMOTE_REG_SPEAKER_SIZE * MAX_WIIMOTES);
p.DoArray(&g_RegIr[0][0], WIIMOTE_REG_IR_SIZE * MAX_WIIMOTES);
//p.DoArray(g_RegExtTmp, WIIMOTE_REG_EXT_SIZE);
p.Do(g_Encryption);
//p.Do(NumPads);
//p.Do(NumGoodPads);
//p.Do(joyinfo);
//p.DoArray(PadState, 4);
//p.DoArray(PadMapping, 4);
//p.Do(g_Wiimote_kbd);
//p.Do(g_NunchuckExt);
//p.Do(g_ClassicContExt);
for (int i = 0; i < MAX_WIIMOTES; i++)
{
p.Do(g_ReportingAuto[i]);
p.Do(g_ReportingMode[i]);
p.Do(g_ReportingChannel[i]);
//p.Do(g_IRClock[i]);
p.Do(g_IR[i]);
p.Do(g_Leds[i]);
p.Do(g_Speaker[i]);
//p.Do(g_MotionPlus[i]);
//p.Do(g_SpeakerMute[i]);
p.Do(g_ExtKey[i]);
}
return;
}
/* This function produce Wiimote Input, i.e. reports from the Wiimote in
response to Output from the Wii. */
void InterruptChannel(int _number, u16 _channelID, const void* _pData, u32 _Size)
{
/* Debugging. We have not yet decided how much of 'data' we will use, it's
not determined by sizeof(data). We have to determine it by looking at
the data cases. */
//InterruptDebugging(true, (const void*)_pData);
g_ID = _number;
hid_packet* hidp = (hid_packet*)_pData;
INFO_LOG(WIIMOTE, "Emu InterruptChannel (page: %i, type: 0x%02x, param: 0x%02x)", _number, hidp->type, hidp->param);
switch(hidp->type)
{
case HID_TYPE_DATA:
{
switch(hidp->param)
{
case HID_PARAM_OUTPUT:
{
wm_report* sr = (wm_report*)hidp->data;
HidOutputReport(_channelID, sr);
/* This is the 0x22 answer to all Inputs.*/
// There are no 0x22 replys to these report from the real
// wiimote from what I could see Report 0x10 that seems to
// be only used for rumble, and we don't need to answer
// that
// The rumble report still needs more investigation
}
break;
default:
PanicAlert("HidInput: HID_TYPE_DATA - param 0x%02x", hidp->type, hidp->param);
break;
}
}
break;
default:
PanicAlert("HidInput: Unknown type 0x%02x and param 0x%02x", hidp->type, hidp->param);
break;
}
}
void ControlChannel(int _number, u16 _channelID, const void* _pData, u32 _Size)
{
g_ID = _number;
hid_packet* hidp = (hid_packet*)_pData;
INFO_LOG(WIIMOTE, "Emu ControlChannel (page: %i, type: 0x%02x, param: 0x%02x)", _number, hidp->type, hidp->param);
switch(hidp->type)
{
case HID_TYPE_HANDSHAKE:
PanicAlert("HID_TYPE_HANDSHAKE - %s", (hidp->param == HID_PARAM_INPUT) ? "INPUT" : "OUPUT");
break;
case HID_TYPE_SET_REPORT:
if (hidp->param == HID_PARAM_INPUT)
{
PanicAlert("HID_TYPE_SET_REPORT - INPUT");
}
else
{
// AyuanX: My experiment shows Control Channel is never used
// shuffle2: but homebrew uses this, so we'll do what we must :)
HidOutputReport(_channelID, (wm_report*)hidp->data);
u8 handshake = HID_HANDSHAKE_SUCCESS;
g_WiimoteInitialize.pWiimoteInterruptChannel(g_ID, _channelID, &handshake, 1);
PanicAlert("HID_TYPE_DATA - OUTPUT: Ambiguous Control Channel Report!");
}
break;
case HID_TYPE_DATA:
PanicAlert("HID_TYPE_DATA - %s", (hidp->param == HID_PARAM_INPUT) ? "INPUT" : "OUTPUT");
break;
default:
PanicAlert("HidControlChannel: Unknown type %x and param %x", hidp->type, hidp->param);
break;
}
}
/* This is called from Wiimote_Update(). See SystemTimers.cpp for a
documentation. I'm not sure exactly how often this function is called but I
think it's tied to the frame rate of the game rather than a certain amount
of times per second. */
void Update(int _number)
{
if (g_ReportingAuto[_number] == false)
return;
g_ID = _number;
// Read input or not
if (WiiMapping[g_ID].Source == 1)
{
// Check if the pad state should be updated
if (NumGoodPads > 0 && joyinfo.size() > (u32)WiiMapping[g_ID].ID)
UpdatePadState(WiiMapping[g_ID]);
}
switch(g_ReportingMode[g_ID])
{
case 0:
break;
case WM_REPORT_CORE:
SendReportCore(g_ReportingChannel[g_ID]);
break;
case WM_REPORT_CORE_ACCEL:
SendReportCoreAccel(g_ReportingChannel[g_ID]);
break;
case WM_REPORT_CORE_ACCEL_IR12:
SendReportCoreAccelIr12(g_ReportingChannel[g_ID]);
break;
case WM_REPORT_CORE_ACCEL_EXT16:
SendReportCoreAccelExt16(g_ReportingChannel[g_ID]);
break;
case WM_REPORT_CORE_ACCEL_IR10_EXT6:
SendReportCoreAccelIr10Ext(g_ReportingChannel[g_ID]);
break;
}
}
} // end of namespace