183 lines
4.8 KiB
C
183 lines
4.8 KiB
C
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//________________________________________________________________________________________
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// File description: Common plugin spec, version #1.0 maintained by F|RES
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#ifndef _PLUGINS_H_INCLUDED__
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#define _PLUGINS_H_INCLUDED__
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// Includes
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// ------------
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// TODO: See if we can get rid of the windows.h include.
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#include "CommonTypes.h"
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// Plugin communication. I place this here rather in Common.h to rebuild less if any of this is changed
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// -----------------
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enum PLUGIN_COMM
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{
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// Begin at 10 in case there is already messages with wParam = 0, 1, 2 and so on
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WM_USER_PAUSE = 10,
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WM_USER_STOP,
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WM_USER_CREATE,
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WM_USER_SETCURSOR,
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WM_USER_KEYDOWN,
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VIDEO_DESTROY, // The video debugging window was destroyed
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AUDIO_DESTROY, // The audio debugging window was destroyed
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WIIMOTE_DISCONNECT, // Disconnect Wiimote
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INPUT_FRAME_COUNTER // Wind back the frame counter for rerecording
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};
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// System specific declarations and definitions
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// ------------
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#ifdef _WIN32
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#define EXPORT __declspec(dllexport)
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#define CALL __cdecl
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#else
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#define EXPORT __attribute__ ((visibility("default")))
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#define __cdecl
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#define CALL
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#ifndef TRUE
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#define TRUE 1
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#define FALSE 0
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#endif
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// simulate something that looks like win32
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// long term, kill these
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#define HWND void*
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#define HINSTANCE void*
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#endif
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#if defined(__cplusplus)
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extern "C" {
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#endif
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// Global values
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// ------------
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// Plugin types
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enum PLUGIN_TYPE {
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PLUGIN_TYPE_VIDEO = 1,
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PLUGIN_TYPE_DVD,
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PLUGIN_TYPE_PAD_REMOVED,
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PLUGIN_TYPE_AUDIO,
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PLUGIN_TYPE_COMPILER,
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PLUGIN_TYPE_DSP,
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PLUGIN_TYPE_WIIMOTE,
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};
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#define STATE_MODE_READ 1
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#define STATE_MODE_WRITE 2
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#define STATE_MODE_MEASURE 3
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// used for notification on emulation state
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enum PLUGIN_EMUSTATE {
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PLUGIN_EMUSTATE_PLAY = 1,
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PLUGIN_EMUSTATE_PAUSE,
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PLUGIN_EMUSTATE_STOP,
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};
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// Export structs
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// ------------
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typedef struct
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{
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u16 Version; // Set to 0x0100
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PLUGIN_TYPE Type; // Set to PLUGIN_TYPE_DVD
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char Name[100]; // Name of the DLL
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} PLUGIN_INFO;
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#ifndef MAX_PATH
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// apparently a windows-ism.
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#define MAX_PATH 260
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#endif
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// TODO: Remove, or at least remove the void pointers and replace with data.
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// This design is just wrong and ugly - the plugins shouldn't have this much access.
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typedef struct
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{
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void *was_eventHandler_but_lets_not_break_abi;
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void *logManager;
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char game_ini[MAX_PATH];
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char unique_id[16];
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} PLUGIN_GLOBALS;
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// GLOBAL I N T E R F A C E
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// ____________________________________________________________________________
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// Function: GetDllInfo
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// Purpose: This function allows the emulator to gather information
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// about the DLL by filling in the PluginInfo structure.
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// input: A pointer to a PLUGIN_INFO structure that needs to be
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// filled by the function. (see def above)
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// output: none
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//
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EXPORT void CALL GetDllInfo(PLUGIN_INFO* _pPluginInfo);
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// ___________________________________________________________________________
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// Function: DllConfig
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// Purpose: This function is optional function that is provided
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// to allow the user to configure the DLL
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// input: A handle to the window that calls this function
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// output: none
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//
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EXPORT void CALL DllConfig(HWND _hParent);
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// ___________________________________________________________________________
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// Function: DllDebugger
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// Purpose: Open the debugger
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// input: a handle to the window that calls this function
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// output: none
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//
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EXPORT void CALL DllDebugger(HWND _hParent, bool Show);
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// ___________________________________________________________________________
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// Function: DllSetGlobals
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// Purpose: Set the pointer for globals variables
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// input: a pointer to the global struct
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// output: none
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//
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EXPORT void CALL SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals);
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// ___________________________________________________________________________
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// Function: Initialize
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// Purpose: Initialize the plugin
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// input: Init
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// output: none
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//
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EXPORT void CALL Initialize(void *init);
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// ___________________________________________________________________________
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// Function: Shutdown
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// Purpose: This function is called when the emulator is shutting down
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// a game allowing the dll to de-initialise.
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// input: none
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// output: none
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//
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EXPORT void CALL Shutdown(void);
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// ___________________________________________________________________________
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// Function: DoState
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// Purpose: Saves/load state
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// input/output: ptr
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// input: mode
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//
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EXPORT void CALL DoState(unsigned char **ptr, int mode);
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// ___________________________________________________________________________
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// Function: EmuStateChange
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// Purpose: Notifies the plugin of a change in emulation state
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// input: newState
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// output: none
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//
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EXPORT void CALL EmuStateChange(PLUGIN_EMUSTATE newState);
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#if defined(__cplusplus)
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}
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#endif
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#endif // _PLUGINS_H_INCLUDED__
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