156 lines
4.2 KiB
C++
156 lines
4.2 KiB
C++
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#include "HiresTextures.h"
|
|
|
|
#include <cstring>
|
|
#include <utility>
|
|
#include <algorithm>
|
|
#include <SOIL/SOIL.h>
|
|
#include "CommonPaths.h"
|
|
#include "FileUtil.h"
|
|
#include "FileSearch.h"
|
|
#include "StringUtil.h"
|
|
|
|
namespace HiresTextures
|
|
{
|
|
|
|
std::map<std::string, std::string> textureMap;
|
|
|
|
void Init(const char *gameCode)
|
|
{
|
|
CFileSearch::XStringVector Directories;
|
|
//Directories.push_back(std::string(File::GetUserPath(D_HIRESTEXTURES_IDX)));
|
|
char szDir[MAX_PATH];
|
|
sprintf(szDir,"%s%s",File::GetUserPath(D_HIRESTEXTURES_IDX),gameCode);
|
|
Directories.push_back(std::string(szDir));
|
|
|
|
|
|
for (u32 i = 0; i < Directories.size(); i++)
|
|
{
|
|
File::FSTEntry FST_Temp;
|
|
File::ScanDirectoryTree(Directories.at(i).c_str(), FST_Temp);
|
|
for (u32 j = 0; j < FST_Temp.children.size(); j++)
|
|
{
|
|
if (FST_Temp.children.at(j).isDirectory)
|
|
{
|
|
bool duplicate = false;
|
|
NormalizeDirSep(&(FST_Temp.children.at(j).physicalName));
|
|
for (u32 k = 0; k < Directories.size(); k++)
|
|
{
|
|
NormalizeDirSep(&Directories.at(k));
|
|
if (strcmp(Directories.at(k).c_str(), FST_Temp.children.at(j).physicalName.c_str()) == 0)
|
|
{
|
|
duplicate = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!duplicate)
|
|
Directories.push_back(FST_Temp.children.at(j).physicalName.c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
CFileSearch::XStringVector Extensions;
|
|
Extensions.push_back("*.png");
|
|
Extensions.push_back("*.bmp");
|
|
Extensions.push_back("*.tga");
|
|
Extensions.push_back("*.dds");
|
|
Extensions.push_back("*.jpg"); // Why not? Could be useful for large photo-like textures
|
|
|
|
CFileSearch FileSearch(Extensions, Directories);
|
|
const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
|
|
char code[MAX_PATH];
|
|
sprintf(code, "%s_", gameCode);
|
|
|
|
if (rFilenames.size() > 0)
|
|
{
|
|
for (u32 i = 0; i < rFilenames.size(); i++)
|
|
{
|
|
std::string FileName;
|
|
SplitPath(rFilenames[i], NULL, &FileName, NULL);
|
|
|
|
if (FileName.substr(0, strlen(code)).compare(code) == 0 && textureMap.find(FileName) == textureMap.end())
|
|
textureMap.insert(std::map<std::string, std::string>::value_type(FileName, rFilenames[i]));
|
|
}
|
|
}
|
|
}
|
|
|
|
void Shutdown()
|
|
{
|
|
textureMap.clear();
|
|
}
|
|
|
|
PC_TexFormat GetHiresTex(const char *fileName, int *pWidth, int *pHeight, int texformat, u8 *data)
|
|
{
|
|
std::string key(fileName);
|
|
|
|
if (textureMap.find(key) == textureMap.end())
|
|
return PC_TEX_FMT_NONE;
|
|
|
|
int width;
|
|
int height;
|
|
int channels;
|
|
|
|
u8 *temp = SOIL_load_image(textureMap[key].c_str(), &width, &height, &channels, SOIL_LOAD_RGBA);
|
|
|
|
if (temp == NULL)
|
|
{
|
|
ERROR_LOG(VIDEO, "Custom texture %s failed to load", textureMap[key].c_str(), width, height);
|
|
SOIL_free_image_data(temp);
|
|
return PC_TEX_FMT_NONE;
|
|
}
|
|
|
|
if (width > 1024 || height > 1024)
|
|
{
|
|
ERROR_LOG(VIDEO, "Custom texture %s is too large (%ix%i); textures can only be 1024 pixels tall and wide", textureMap[key].c_str(), width, height);
|
|
SOIL_free_image_data(temp);
|
|
return PC_TEX_FMT_NONE;
|
|
}
|
|
|
|
int offset = 0;
|
|
PC_TexFormat returnTex;
|
|
|
|
switch (texformat)
|
|
{
|
|
case GX_TF_I4:
|
|
case GX_TF_I8:
|
|
case GX_TF_IA4:
|
|
case GX_TF_IA8:
|
|
for (int i = 0; i < width * height * 4; i += 4)
|
|
{
|
|
// Rather than use a luminosity function, just use the most intense color for luminance
|
|
data[offset++] = *std::max_element(temp+i, temp+i+3);
|
|
data[offset++] = temp[i+3];
|
|
}
|
|
returnTex = PC_TEX_FMT_IA8;
|
|
break;
|
|
default:
|
|
memcpy(data, temp, width * height * 4);
|
|
returnTex = PC_TEX_FMT_RGBA32;
|
|
break;
|
|
}
|
|
|
|
*pWidth = width;
|
|
*pHeight = height;
|
|
SOIL_free_image_data(temp);
|
|
INFO_LOG(VIDEO, "loading custom texture from %s", textureMap[key].c_str());
|
|
return returnTex;
|
|
}
|
|
|
|
}
|