77 lines
2.1 KiB
C++
77 lines
2.1 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _SDL_h
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#define _SDL_h
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#include <iostream> // System
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#include <vector>
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#include <cmath>
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#ifdef _WIN32
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#include <SDL.h> // Externals
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#if SDL_VERSION_ATLEAST(1, 3, 0)
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#include <SDL_haptic.h>
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#endif
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#else
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#include <SDL/SDL.h>
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#if SDL_VERSION_ATLEAST(1, 3, 0)
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#include <SDL/SDL_haptic.h>
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#endif
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#endif
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#include "Common.h" // Common
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namespace InputCommon
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{
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struct CONTROLLER_INFO // CONNECTED WINDOWS DEVICES INFO
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{
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int NumAxes; // Amount of Axes
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int NumButtons; // Amount of Buttons
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int NumBalls; // Amount of Balls
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int NumHats; // Amount of Hats (POV)
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std::string Name; // Joypad/stickname
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int ID; // SDL joystick device ID
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bool Good; // Pad is good (it has at least one button or axis)
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SDL_Joystick *joy; // SDL joystick device
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};
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// General functions
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bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &NumPads, int &NumGoodPads);
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void GetButton(SDL_Joystick*, int,int,int,int, int&,int&,int&,int&,bool&,bool&, bool,bool,bool,bool,bool,bool);
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// Value conversion
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float Deg2Rad(float Deg);
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float Rad2Deg(float Rad);
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int Pad_Convert(int _val);
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float SquareDistance(float deg);
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bool IsDeadZone(float DeadZone, int x, int y);
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void Square2Circle(int &_x, int &_y, int _Diagonal, bool Circle2Square = false);
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void RadiusAdjustment(s8 &_x, s8 &_y, int _Radius);
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// Input configuration
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std::string VKToString(int keycode);
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} // InputCommon
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#endif // _SDL_h
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