108 lines
3.2 KiB
C++
108 lines
3.2 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/cursor.h
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// Purpose: wxCursor base header
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// Author: Julian Smart
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// Modified by:
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// Created:
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// Copyright: (c) Julian Smart
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// Licence: wxWindows Licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_CURSOR_H_BASE_
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#define _WX_CURSOR_H_BASE_
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#include "wx/defs.h"
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/*
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wxCursor classes should have the following public API:
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class WXDLLIMPEXP_CORE wxCursor : public wxGDIObject
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{
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public:
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wxCursor();
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wxCursor(const wxImage& image);
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wxCursor(const wxString& name,
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wxBitmapType type = wxCURSOR_DEFAULT_TYPE,
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int hotSpotX = 0, int hotSpotY = 0);
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wxCursor(wxStockCursor id) { InitFromStock(id); }
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#if WXWIN_COMPATIBILITY_2_8
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wxCursor(int id) { InitFromStock((wxStockCursor)id); }
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#endif
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virtual ~wxCursor();
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};
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*/
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#if defined(__WXMSW__)
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#define wxCURSOR_DEFAULT_TYPE wxBITMAP_TYPE_CUR_RESOURCE
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#include "wx/msw/cursor.h"
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#elif defined(__WXMOTIF__)
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#define wxCURSOR_DEFAULT_TYPE wxBITMAP_TYPE_XBM
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#include "wx/motif/cursor.h"
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#elif defined(__WXGTK20__)
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#ifdef __WINDOWS__
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#define wxCURSOR_DEFAULT_TYPE wxBITMAP_TYPE_CUR_RESOURCE
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#else
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#define wxCURSOR_DEFAULT_TYPE wxBITMAP_TYPE_XPM
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#endif
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#include "wx/gtk/cursor.h"
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#elif defined(__WXGTK__)
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#define wxCURSOR_DEFAULT_TYPE wxBITMAP_TYPE_XPM
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#include "wx/gtk1/cursor.h"
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#elif defined(__WXX11__)
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#define wxCURSOR_DEFAULT_TYPE wxBITMAP_TYPE_XPM
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#include "wx/x11/cursor.h"
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#elif defined(__WXDFB__)
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#define wxCURSOR_DEFAULT_TYPE wxBITMAP_TYPE_CUR_RESOURCE
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#include "wx/dfb/cursor.h"
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#elif defined(__WXMAC__)
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#define wxCURSOR_DEFAULT_TYPE wxBITMAP_TYPE_MACCURSOR_RESOURCE
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#include "wx/osx/cursor.h"
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#elif defined(__WXCOCOA__)
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#define wxCURSOR_DEFAULT_TYPE wxBITMAP_TYPE_MACCURSOR_RESOURCE
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#include "wx/cocoa/cursor.h"
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#elif defined(__WXPM__)
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#define wxCURSOR_DEFAULT_TYPE wxBITMAP_TYPE_CUR_RESOURCE
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#include "wx/os2/cursor.h"
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#endif
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#include "wx/utils.h"
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/* This is a small class which can be used by all ports
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to temporarily suspend the busy cursor. Useful in modal
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dialogs.
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Actually that is not (any longer) quite true.. currently it is
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only used in wxGTK Dialog::ShowModal() and now uses static
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wxBusyCursor methods that are only implemented for wxGTK so far.
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The BusyCursor handling code should probably be implemented in
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common code somewhere instead of the separate implementations we
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currently have. Also the name BusyCursorSuspender is a little
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misleading since it doesn't actually suspend the BusyCursor, just
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masks one that is already showing.
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If another call to wxBeginBusyCursor is made while this is active
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the Busy Cursor will again be shown. But at least now it doesn't
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interfere with the state of wxIsBusy() -- RL
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*/
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class wxBusyCursorSuspender
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{
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public:
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wxBusyCursorSuspender()
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{
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if( wxIsBusy() )
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{
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wxSetCursor( wxBusyCursor::GetStoredCursor() );
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}
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}
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~wxBusyCursorSuspender()
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{
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if( wxIsBusy() )
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{
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wxSetCursor( wxBusyCursor::GetBusyCursor() );
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}
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}
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};
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#endif
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// _WX_CURSOR_H_BASE_
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