386 lines
10 KiB
C++
386 lines
10 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <limits>
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#include <optional>
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#include <set>
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#include <string>
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#include <utility>
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#include <vector>
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#include "Common/IniFile.h"
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#include "Common/NonCopyable.h"
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#include "Core/HW/EXI/EXI_Device.h"
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#include "Core/HW/SI/SI_Device.h"
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#include "Core/TitleDatabase.h"
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namespace DiscIO
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{
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enum class Language;
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enum class Region;
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struct Partition;
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class Volume;
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}
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namespace IOS
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{
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namespace ES
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{
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class TMDReader;
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}
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}
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// DSP Backend Types
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#define BACKEND_NULLSOUND _trans("No audio output")
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#define BACKEND_ALSA "ALSA"
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#define BACKEND_COREAUDIO "CoreAudio"
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#define BACKEND_CUBEB "Cubeb"
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#define BACKEND_OPENAL "OpenAL"
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#define BACKEND_PULSEAUDIO "Pulse"
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#define BACKEND_XAUDIO2 "XAudio2"
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#define BACKEND_OPENSLES "OpenSLES"
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enum GPUDeterminismMode
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{
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GPU_DETERMINISM_AUTO,
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GPU_DETERMINISM_NONE,
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// This is currently the only mode. There will probably be at least
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// one more at some point.
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GPU_DETERMINISM_FAKE_COMPLETION,
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};
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struct BootParameters;
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struct SConfig : NonCopyable
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{
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// Wii Devices
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bool m_WiiSDCard;
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bool m_WiiKeyboard;
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bool m_WiimoteContinuousScanning;
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bool m_WiimoteEnableSpeaker;
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// ISO folder
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std::vector<std::string> m_ISOFolder;
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bool m_RecursiveISOFolder;
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// Settings
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bool bEnableDebugging = false;
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#ifdef USE_GDBSTUB
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int iGDBPort;
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#ifndef _WIN32
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std::string gdb_socket;
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#endif
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#endif
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bool bAutomaticStart = false;
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bool bBootToPause = false;
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int iCPUCore; // Uses the values of PowerPC::CPUCore
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bool bJITNoBlockCache = false;
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bool bJITNoBlockLinking = false;
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bool bJITOff = false;
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bool bJITLoadStoreOff = false;
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bool bJITLoadStorelXzOff = false;
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bool bJITLoadStorelwzOff = false;
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bool bJITLoadStorelbzxOff = false;
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bool bJITLoadStoreFloatingOff = false;
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bool bJITLoadStorePairedOff = false;
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bool bJITFloatingPointOff = false;
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bool bJITIntegerOff = false;
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bool bJITPairedOff = false;
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bool bJITSystemRegistersOff = false;
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bool bJITBranchOff = false;
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bool bFastmem;
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bool bFPRF = false;
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bool bAccurateNaNs = false;
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int iTimingVariance = 40; // in milli secounds
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bool bCPUThread = true;
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bool bDSPThread = false;
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bool bDSPHLE = true;
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bool bSyncGPUOnSkipIdleHack = true;
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bool bForceNTSCJ = false;
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bool bHLE_BS2 = true;
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bool bEnableCheats = false;
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bool bEnableMemcardSdWriting = true;
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bool bCopyWiiSaveNetplay = true;
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bool bDPL2Decoder = false;
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int iLatency = 14;
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bool m_audio_stretch = false;
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int m_audio_stretch_max_latency = 80;
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bool bRunCompareServer = false;
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bool bRunCompareClient = false;
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bool bMMU = false;
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bool bDCBZOFF = false;
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bool bLowDCBZHack = false;
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int iBBDumpPort = 0;
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bool bFastDiscSpeed = false;
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bool bSyncGPU = false;
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int iSyncGpuMaxDistance;
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int iSyncGpuMinDistance;
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float fSyncGpuOverclock;
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int SelectedLanguage = 0;
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bool bOverrideGCLanguage = false;
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bool bWii = false;
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bool m_is_mios = false;
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// Interface settings
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bool bConfirmStop = false;
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bool bHideCursor = false;
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bool bUsePanicHandlers = true;
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bool bOnScreenDisplayMessages = true;
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std::string theme_name;
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// Display settings
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std::string strFullscreenResolution;
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int iRenderWindowXPos = std::numeric_limits<int>::min();
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int iRenderWindowYPos = std::numeric_limits<int>::min();
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int iRenderWindowWidth = -1;
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int iRenderWindowHeight = -1;
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bool bRenderWindowAutoSize = false, bKeepWindowOnTop = false;
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bool bFullscreen = false, bRenderToMain = false;
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bool bProgressive = false, bPAL60 = false;
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bool bDisableScreenSaver = false;
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int iPosX, iPosY, iWidth, iHeight;
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// Analytics settings.
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std::string m_analytics_id;
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bool m_analytics_enabled = false;
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bool m_analytics_permission_asked = false;
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// Bluetooth passthrough mode settings
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bool m_bt_passthrough_enabled = false;
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int m_bt_passthrough_pid = -1;
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int m_bt_passthrough_vid = -1;
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std::string m_bt_passthrough_link_keys;
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// USB passthrough settings
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std::set<std::pair<u16, u16>> m_usb_passthrough_devices;
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bool IsUSBDeviceWhitelisted(std::pair<u16, u16> vid_pid) const;
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// SYSCONF settings
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int m_sensor_bar_position = 0x01;
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int m_sensor_bar_sensitivity = 0x03;
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int m_speaker_volume = 0x58;
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bool m_wiimote_motor = true;
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int m_wii_language = 0x01;
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int m_wii_aspect_ratio = 0x01;
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int m_wii_screensaver = 0x00;
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// Fifo Player related settings
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bool bLoopFifoReplay = true;
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// Custom RTC
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bool bEnableCustomRTC;
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u32 m_customRTCValue;
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DiscIO::Region m_region;
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std::string m_strVideoBackend;
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std::string m_strGPUDeterminismMode;
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// set based on the string version
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GPUDeterminismMode m_GPUDeterminismMode;
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// files
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std::string m_strBootROM;
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std::string m_strSRAM;
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std::string m_strDefaultISO;
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std::string m_strDVDRoot;
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std::string m_strApploader;
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std::string m_strWiiSDCardPath;
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std::string m_perfDir;
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std::string m_debugger_game_id;
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// TODO: remove this as soon as the ticket view hack in IOS/ES/Views is dropped.
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bool m_disc_booted_from_game_list = false;
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const std::string& GetGameID() const { return m_game_id; }
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const std::string& GetTitleDescription() const { return m_title_description; }
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u64 GetTitleID() const { return m_title_id; }
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u16 GetRevision() const { return m_revision; }
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void ResetRunningGameMetadata();
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void SetRunningGameMetadata(const DiscIO::Volume& volume, const DiscIO::Partition& partition);
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void SetRunningGameMetadata(const IOS::ES::TMDReader& tmd);
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void LoadDefaults();
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static const char* GetDirectoryForRegion(DiscIO::Region region);
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std::string GetBootROMPath(const std::string& region_directory) const;
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bool SetPathsAndGameMetadata(const BootParameters& boot);
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void CheckMemcardPath(std::string& memcardPath, const std::string& gameRegion, bool isSlotA);
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DiscIO::Language GetCurrentLanguage(bool wii) const;
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IniFile LoadDefaultGameIni() const;
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IniFile LoadLocalGameIni() const;
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IniFile LoadGameIni() const;
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static IniFile LoadDefaultGameIni(const std::string& id, std::optional<u16> revision);
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static IniFile LoadLocalGameIni(const std::string& id, std::optional<u16> revision);
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static IniFile LoadGameIni(const std::string& id, std::optional<u16> revision);
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static std::vector<std::string> GetGameIniFilenames(const std::string& id,
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std::optional<u16> revision);
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std::string m_NANDPath;
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std::string m_DumpPath;
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std::string m_strMemoryCardA;
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std::string m_strMemoryCardB;
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std::string m_strGbaCartA;
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std::string m_strGbaCartB;
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ExpansionInterface::TEXIDevices m_EXIDevice[3];
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SerialInterface::SIDevices m_SIDevice[4];
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std::string m_bba_mac;
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// interface language
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std::string m_InterfaceLanguage;
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float m_EmulationSpeed;
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bool m_OCEnable;
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float m_OCFactor;
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// other interface settings
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bool m_InterfaceToolbar;
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bool m_InterfaceStatusbar;
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bool m_InterfaceLogWindow;
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bool m_InterfaceLogConfigWindow;
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bool m_InterfaceExtendedFPSInfo;
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bool m_show_active_title = false;
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bool m_ListDrives;
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bool m_ListWad;
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bool m_ListElfDol;
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bool m_ListWii;
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bool m_ListGC;
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bool m_ListPal;
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bool m_ListUsa;
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bool m_ListJap;
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bool m_ListAustralia;
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bool m_ListFrance;
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bool m_ListGermany;
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bool m_ListItaly;
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bool m_ListKorea;
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bool m_ListNetherlands;
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bool m_ListRussia;
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bool m_ListSpain;
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bool m_ListTaiwan;
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bool m_ListWorld;
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bool m_ListUnknown;
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int m_ListSort;
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int m_ListSort2;
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// Game list column toggles
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bool m_showSystemColumn;
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bool m_showBannerColumn;
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bool m_showDescriptionColumn;
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bool m_showTitleColumn;
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bool m_showMakerColumn;
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bool m_showFileNameColumn;
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bool m_showIDColumn;
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bool m_showRegionColumn;
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bool m_showSizeColumn;
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bool m_showStateColumn;
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std::string m_WirelessMac;
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bool m_PauseMovie;
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bool m_ShowLag;
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bool m_ShowFrameCount;
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bool m_ShowRTC;
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std::string m_strMovieAuthor;
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unsigned int m_FrameSkip;
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bool m_DumpFrames;
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bool m_DumpFramesSilent;
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bool m_ShowInputDisplay;
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bool m_PauseOnFocusLost;
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bool m_DisableTooltips;
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// DSP settings
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bool m_DSPEnableJIT;
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bool m_DSPCaptureLog;
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bool m_DumpAudio;
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bool m_DumpAudioSilent;
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bool m_IsMuted;
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bool m_DumpUCode;
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int m_Volume;
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std::string sBackend;
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// Input settings
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bool m_BackgroundInput;
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bool m_AdapterRumble[4];
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bool m_AdapterKonga[4];
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// Network settings
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bool m_SSLDumpRead;
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bool m_SSLDumpWrite;
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bool m_SSLVerifyCert;
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bool m_SSLDumpRootCA;
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bool m_SSLDumpPeerCert;
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// Save settings
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void SaveSettings();
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// Load settings
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void LoadSettings();
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void LoadSettingsFromSysconf();
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void SaveSettingsToSysconf();
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// Return the permanent and somewhat globally used instance of this struct
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static SConfig& GetInstance() { return (*m_Instance); }
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static void Init();
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static void Shutdown();
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private:
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SConfig();
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~SConfig();
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void SaveGeneralSettings(IniFile& ini);
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void SaveInterfaceSettings(IniFile& ini);
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void SaveDisplaySettings(IniFile& ini);
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void SaveGameListSettings(IniFile& ini);
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void SaveCoreSettings(IniFile& ini);
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void SaveDSPSettings(IniFile& ini);
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void SaveInputSettings(IniFile& ini);
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void SaveMovieSettings(IniFile& ini);
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void SaveFifoPlayerSettings(IniFile& ini);
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void SaveNetworkSettings(IniFile& ini);
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void SaveAnalyticsSettings(IniFile& ini);
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void SaveBluetoothPassthroughSettings(IniFile& ini);
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void SaveUSBPassthroughSettings(IniFile& ini);
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void LoadGeneralSettings(IniFile& ini);
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void LoadInterfaceSettings(IniFile& ini);
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void LoadDisplaySettings(IniFile& ini);
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void LoadGameListSettings(IniFile& ini);
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void LoadCoreSettings(IniFile& ini);
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void LoadDSPSettings(IniFile& ini);
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void LoadInputSettings(IniFile& ini);
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void LoadMovieSettings(IniFile& ini);
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void LoadFifoPlayerSettings(IniFile& ini);
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void LoadNetworkSettings(IniFile& ini);
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void LoadAnalyticsSettings(IniFile& ini);
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void LoadBluetoothPassthroughSettings(IniFile& ini);
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void LoadUSBPassthroughSettings(IniFile& ini);
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void SetRunningGameMetadata(const std::string& game_id, u64 title_id, u16 revision,
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Core::TitleDatabase::TitleType type);
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static SConfig* m_Instance;
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std::string m_game_id;
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std::string m_title_description;
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u64 m_title_id;
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u16 m_revision;
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};
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