127 lines
3.6 KiB
C
127 lines
3.6 KiB
C
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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// Directory separators, do we need this?
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#define DIR_SEP "/"
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#define DIR_SEP_CHR '/'
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// The user data dir
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#define ROOT_DIR "."
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#ifdef _WIN32
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#define USERDATA_DIR "User"
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#define DOLPHIN_DATA_DIR "Dolphin"
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#elif defined __APPLE__
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// On OS X, USERDATA_DIR exists within the .app, but *always* reference
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// the copy in Application Support instead! (Copied on first run)
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// You can use the File::GetUserPath() util for this
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#define USERDATA_DIR "Contents/Resources/User"
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#define DOLPHIN_DATA_DIR "Library/Application Support/Dolphin"
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#elif defined ANDROID
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#define USERDATA_DIR "user"
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#define DOLPHIN_DATA_DIR "/sdcard/dolphin-emu"
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#else
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#define USERDATA_DIR "user"
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#define DOLPHIN_DATA_DIR "dolphin-emu"
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#endif
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// Dirs in both User and Sys
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#define EUR_DIR "EUR"
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#define USA_DIR "USA"
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#define JAP_DIR "JAP"
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// Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
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#define GC_USER_DIR "GC"
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#define WII_USER_DIR "Wii"
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#define CONFIG_DIR "Config"
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#define GAMESETTINGS_DIR "GameSettings"
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#define MAPS_DIR "Maps"
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#define CACHE_DIR "Cache"
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#define COVERCACHE_DIR "GameCovers"
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#define SHADERCACHE_DIR "Shaders"
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#define STATESAVES_DIR "StateSaves"
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#define SCREENSHOTS_DIR "ScreenShots"
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#define LOAD_DIR "Load"
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#define HIRES_TEXTURES_DIR "Textures"
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#define DUMP_DIR "Dump"
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#define DUMP_TEXTURES_DIR "Textures"
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#define DUMP_FRAMES_DIR "Frames"
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#define DUMP_OBJECTS_DIR "Objects"
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#define DUMP_AUDIO_DIR "Audio"
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#define DUMP_DSP_DIR "DSP"
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#define DUMP_SSL_DIR "SSL"
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#define LOGS_DIR "Logs"
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#define MAIL_LOGS_DIR "Mail"
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#define SHADERS_DIR "Shaders"
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#define WII_SYSCONF_DIR "shared2" DIR_SEP "sys"
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#define WII_WC24CONF_DIR "shared2" DIR_SEP "wc24"
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#define RESOURCES_DIR "Resources"
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#define THEMES_DIR "Themes"
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#define STYLES_DIR "Styles"
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#define ANAGLYPH_DIR "Anaglyph"
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#define PIPES_DIR "Pipes"
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#define MEMORYWATCHER_DIR "MemoryWatcher"
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#define WFSROOT_DIR "WFS"
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#define BACKUP_DIR "Backup"
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// This one is only used to remove it if it was present
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#define SHADERCACHE_LEGACY_DIR "ShaderCache"
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// The theme directory used by default
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#define DEFAULT_THEME_DIR "Clean"
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// Filenames
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// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
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#define DOLPHIN_CONFIG "Dolphin.ini"
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#define GCPAD_CONFIG "GCPadNew.ini"
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#define WIIPAD_CONFIG "WiimoteNew.ini"
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#define GCKEYBOARD_CONFIG "GCKeyNew.ini"
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#define GFX_CONFIG "GFX.ini"
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#define DEBUGGER_CONFIG "Debugger.ini"
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#define LOGGER_CONFIG "Logger.ini"
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// Files in the directory returned by GetUserPath(D_LOGS_IDX)
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#define MAIN_LOG "dolphin.log"
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// Files in the directory returned by GetUserPath(D_WIISYSCONF_IDX)
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#define WII_SYSCONF "SYSCONF"
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// Files in the directory returned by GetUserPath(D_DUMP_IDX)
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#define RAM_DUMP "ram.raw"
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#define ARAM_DUMP "aram.raw"
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#define FAKEVMEM_DUMP "fakevmem.raw"
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// Files in the directory returned by GetUserPath(D_MEMORYWATCHER_IDX)
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#define MEMORYWATCHER_LOCATIONS "Locations.txt"
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#define MEMORYWATCHER_SOCKET "MemoryWatcher"
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// Sys files
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#define TOTALDB "totaldb.dsy"
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#define FONT_WINDOWS_1252 "font_western.bin"
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#define FONT_SHIFT_JIS "font_japanese.bin"
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#define DSP_IROM "dsp_rom.bin"
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#define DSP_COEF "dsp_coef.bin"
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#define GC_IPL "IPL.bin"
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#define GC_SRAM "SRAM.raw"
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#define GC_MEMCARDA "MemoryCardA"
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#define GC_MEMCARDB "MemoryCardB"
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#define GC_MEMCARD_NETPLAY "NetPlayTemp"
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#define WII_STATE "state.dat"
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#define WII_SDCARD "sd.raw"
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#define WII_BTDINF_BACKUP "btdinf.bak"
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#define WII_SETTING "setting.txt"
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#define GECKO_CODE_HANDLER "codehandler.bin"
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// Subdirs in Sys
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#define GC_SYS_DIR "GC"
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#define WII_SYS_DIR "Wii"
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