dolphin/Source/Plugins/Plugin_DSP_HLE/Src
XTra.KrazzY beaf8138f2 DSP NULL now works with Wii games.
Something seriously needs to be done about DSP NULL, so many lines of computation are absolutely redundant over there, since the plugin does practically nothing.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2006 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 22:53:25 +00:00
..
Debugger fix njoy build for non win32 os, and small osx64 build fix 2009-01-20 20:21:05 +00:00
PCHW Sleep for 1ms instead of zero time; the busy-sleep loop pollutes 2009-01-22 20:05:59 +00:00
UCodes DSP NULL now works with Wii games. 2009-01-24 22:53:25 +00:00
Config.cpp remove unused variables from dsp hle and enable njoy test in windows debug build 2009-01-08 00:00:21 +00:00
Config.h remove unused variables from dsp hle and enable njoy test in windows debug build 2009-01-08 00:00:21 +00:00
ConfigDlg.cpp get WTL out of dsp_hle 2009-01-17 21:42:43 +00:00
ConfigDlg.h get WTL out of dsp_hle 2009-01-17 21:42:43 +00:00
DSPHandler.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
DSPHandler.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Globals.cpp Some more nowx compile fixes thanks to tinctorius 2009-01-06 17:14:04 +00:00
Globals.h Some more nowx compile fixes thanks to tinctorius 2009-01-06 17:14:04 +00:00
MailHandler.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
MailHandler.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
SConscript Recent commit: Reenabled logging in DSP HLE 2009-01-18 00:13:26 +00:00
main.cpp get WTL out of dsp_hle 2009-01-17 21:42:43 +00:00
main.h more nowx fixes 2008-12-14 23:52:01 +00:00
stdafx.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
stdafx.h get WTL out of dsp_hle 2009-01-17 21:42:43 +00:00