dolphin/Source/Core/VideoBackends
Shawn Hoffman 17577affba D3D: Don't pass D3D10_SHADER_WARNINGS_ARE_ERRORS to the compiler in debug builds.
For quite a while this has been causing integer division to generate a warning as error, blocking shader compiling. This means probably no one has even been running D3D in debug builds...
I tried disabling the warning with a #pragma, but it doesn't seem to apply when this flag is used.
2014-05-10 22:12:54 -07:00
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D3D D3D: Don't pass D3D10_SHADER_WARNINGS_ARE_ERRORS to the compiler in debug builds. 2014-05-10 22:12:54 -07:00
OGL Merge pull request #185 from degasus/shader-cleanup 2014-05-06 11:37:11 +02:00
Software Software renderer: Update a reference link. 2014-04-24 00:42:08 +02:00
CMakeLists.txt Merge of GL-AutoChoose. 2014-01-18 04:11:59 +00:00