52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <QDialog>
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#include <memory>
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#include "DiscIO/Volume.h"
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#include "UICommon/GameFile.h"
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class QStandardItem;
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class QStandardItemModel;
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class QTreeView;
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namespace DiscIO
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{
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class FileInfo;
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struct Partition;
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};
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class FilesystemWidget final : public QWidget
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{
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Q_OBJECT
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public:
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explicit FilesystemWidget(const UICommon::GameFile& game);
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private:
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void CreateWidgets();
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void ConnectWidgets();
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void PopulateView();
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void PopulateDirectory(int partition_id, QStandardItem* root, const DiscIO::Partition& partition);
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void PopulateDirectory(int partition_id, QStandardItem* root, const DiscIO::FileInfo& directory);
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void ShowContextMenu(const QPoint&);
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void ExtractPartition(const DiscIO::Partition& partition, const QString& out);
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void ExtractDirectory(const DiscIO::Partition& partition, const QString path, const QString& out);
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void ExtractFile(const DiscIO::Partition& pratition, const QString& path, const QString& out);
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void ExtractSystemData(const DiscIO::Partition& partition, const QString& out);
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void CheckIntegrity(const DiscIO::Partition& partition);
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DiscIO::Partition GetPartitionFromID(int id);
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QStandardItemModel* m_tree_model;
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QTreeView* m_tree_view;
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UICommon::GameFile m_game;
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std::unique_ptr<DiscIO::Volume> m_volume;
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};
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