dolphin/Source/Core/VideoBackends/OGL
Stenzek 82fd984f3e VideoBackends: Add configuration field for GPU texture decoding 2017-04-01 12:32:05 +10:00
..
BoundingBox.cpp videoconfig: add BBoxPreferStencilImplementation 2017-03-15 17:41:33 -07:00
BoundingBox.h OGL: only create stencil buffer when needed 2017-03-15 17:41:33 -07:00
CMakeLists.txt CMakeLists: Normalize whitespace 2017-03-01 14:53:23 -05:00
FramebufferManager.cpp OGL: Use ARB_texture_storage to allocate TextureCache entries 2017-04-01 12:31:41 +10:00
FramebufferManager.h OGL: only create stencil buffer when needed 2017-03-15 17:41:33 -07:00
NativeVertexFormat.cpp VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
OGL.vcxproj VideoBackend: Get rid of a boolean global 2016-01-02 18:03:28 -05:00
OGL.vcxproj.filters VideoBackend: Get rid of a boolean global 2016-01-02 18:03:28 -05:00
PerfQuery.cpp Improve PerfQuery accuracy 2016-07-04 18:54:49 +10:00
PerfQuery.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PostProcessing.cpp ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
PostProcessing.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ProgramShaderCache.cpp OGL: Support compute shaders and emitting GLSL 4.3 2017-04-01 12:31:41 +10:00
ProgramShaderCache.h OGL: Support compute shaders and emitting GLSL 4.3 2017-04-01 12:31:41 +10:00
RasterFont.cpp Change RasterFont static const names 2016-12-24 11:58:07 -05:00
RasterFont.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Render.cpp OGL: Support compute shaders and emitting GLSL 4.3 2017-04-01 12:31:41 +10:00
Render.h OGL: Support compute shaders and emitting GLSL 4.3 2017-04-01 12:31:41 +10:00
SamplerCache.cpp Common: Move byte swapping utilities into their own header 2017-03-03 17:18:18 -05:00
SamplerCache.h specify custom brace style to fix unions 2017-01-05 12:55:13 +01:00
StreamBuffer.cpp Disable pinned memory for AMD mesa drivers 2017-02-26 10:49:28 -05:00
StreamBuffer.h ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
TextureCache.cpp OGL: Use ARB_texture_storage to allocate TextureCache entries 2017-04-01 12:31:41 +10:00
TextureCache.h ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
TextureConverter.cpp ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
TextureConverter.h LightingShaderGen: Remove unnecessary includes 2017-02-01 01:06:00 -05:00
VertexManager.cpp videoconfig: add BBoxPreferStencilImplementation 2017-03-15 17:41:33 -07:00
VertexManager.h VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
VideoBackend.h VideoBackends: Move max texture size to VideoConfig 2017-03-10 00:04:13 +10:00
main.cpp VideoBackends: Add configuration field for GPU texture decoding 2017-04-01 12:32:05 +10:00