595 lines
21 KiB
C++
595 lines
21 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <string>
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#include <utility>
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#include <wx/button.h>
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#include <wx/checkbox.h>
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#include <wx/choice.h>
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#include <wx/dialog.h>
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#include <wx/gbsizer.h>
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#include <wx/msgdlg.h>
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#include <wx/radiobut.h>
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#include <wx/sizer.h>
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#include <wx/statbox.h>
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#include <wx/stattext.h>
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HW/GCKeyboard.h"
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#include "Core/HW/GCPad.h"
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#include "Core/HW/SI/SI.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/HW/WiimoteReal/WiimoteReal.h"
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#include "Core/HotkeyManager.h"
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#include "Core/IOS/IOS.h"
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#include "Core/IOS/USB/Bluetooth/BTReal.h"
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#include "Core/NetPlayProto.h"
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#include "DolphinWX/Config/GCAdapterConfigDiag.h"
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#include "DolphinWX/ControllerConfigDiag.h"
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#include "DolphinWX/DolphinSlider.h"
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#include "DolphinWX/Input/GCKeyboardInputConfigDiag.h"
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#include "DolphinWX/Input/GCPadInputConfigDiag.h"
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#include "DolphinWX/Input/InputConfigDiag.h"
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#include "DolphinWX/Input/WiimoteInputConfigDiag.h"
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#include "DolphinWX/WxUtils.h"
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#include "InputCommon/GCAdapter.h"
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#include "UICommon/UICommon.h"
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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#include "UICommon/X11Utils.h"
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#endif
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ControllerConfigDiag::ControllerConfigDiag(wxWindow* const parent)
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: wxDialog(parent, wxID_ANY, _("Dolphin Controller Configuration"))
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{
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m_gc_pad_type_strs = {{_("None"), _("Standard Controller"), _("GameCube Adapter for Wii U"),
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_("Steering Wheel"), _("Dance Mat"), _("DK Bongos"), _("GBA"),
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_("Keyboard")}};
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const int space5 = FromDIP(5);
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// Combine all UI controls into their own encompassing sizer.
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wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL);
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main_sizer->AddSpacer(space5);
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main_sizer->Add(CreateGamecubeSizer(), 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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main_sizer->AddSpacer(space5);
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main_sizer->Add(CreateWiimoteConfigSizer(), 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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main_sizer->AddSpacer(space5);
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main_sizer->Add(CreateAdvancedSettingsSizer(), 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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main_sizer->AddSpacer(space5);
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main_sizer->Add(CreateButtonSizer(wxCLOSE | wxNO_DEFAULT), 0, wxEXPAND | wxLEFT | wxRIGHT,
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space5);
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main_sizer->AddSpacer(space5);
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Bind(wxEVT_CLOSE_WINDOW, &ControllerConfigDiag::OnClose, this);
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Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnCloseButton, this, wxID_CLOSE);
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UpdateUI();
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SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
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SetLayoutAdaptationLevel(wxDIALOG_ADAPTATION_STANDARD_SIZER);
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SetSizerAndFit(main_sizer);
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Center();
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}
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void ControllerConfigDiag::UpdateUI()
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{
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const bool enable_bt_passthrough_mode = SConfig::GetInstance().m_bt_passthrough_enabled;
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for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
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{
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m_wiimote_labels[i]->Enable(!enable_bt_passthrough_mode);
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m_wiimote_sources[i]->Enable(!enable_bt_passthrough_mode);
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m_wiimote_configure_button[i]->Enable(!enable_bt_passthrough_mode);
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m_wiimote_sources[i]->Select(g_wiimote_sources[i]);
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const bool wii_game_started =
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SConfig::GetInstance().bWii || Core::GetState() == Core::State::Uninitialized;
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if (Core::WantsDeterminism() || !wii_game_started)
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m_wiimote_sources[i]->Disable();
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if (!wii_game_started ||
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(g_wiimote_sources[i] != WIIMOTE_SRC_EMU && g_wiimote_sources[i] != WIIMOTE_SRC_HYBRID))
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m_wiimote_configure_button[i]->Disable();
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}
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m_passthrough_sync_text->Enable(enable_bt_passthrough_mode);
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m_passthrough_sync_btn->Enable(enable_bt_passthrough_mode);
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m_passthrough_reset_text->Enable(enable_bt_passthrough_mode);
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m_passthrough_reset_btn->Enable(enable_bt_passthrough_mode);
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m_balance_board_checkbox->Enable(!enable_bt_passthrough_mode);
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m_enable_continuous_scanning->Enable(!enable_bt_passthrough_mode);
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m_refresh_wm_button->Enable(!enable_bt_passthrough_mode);
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m_unsupported_bt_text->Enable(!enable_bt_passthrough_mode);
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m_enable_speaker_data->Enable(!enable_bt_passthrough_mode);
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// Disable some controls when emulation is running
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if (Core::IsRunning())
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{
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if (!SConfig::GetInstance().bWii || NetPlay::IsNetPlayRunning())
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{
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m_passthrough_sync_text->Disable();
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m_passthrough_sync_btn->Disable();
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m_passthrough_reset_text->Disable();
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m_passthrough_reset_btn->Disable();
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for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
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{
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m_wiimote_labels[i]->Disable();
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m_wiimote_sources[i]->Disable();
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}
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m_balance_board_checkbox->Disable();
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}
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m_passthrough_bt_radio->Disable();
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m_emulated_bt_radio->Disable();
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if (!SConfig::GetInstance().bWii)
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{
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m_enable_continuous_scanning->Disable();
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m_refresh_wm_button->Disable();
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m_unsupported_bt_text->Disable();
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m_enable_speaker_data->Disable();
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}
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}
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}
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wxSizer* ControllerConfigDiag::CreateGamecubeSizer()
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{
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const int space5 = FromDIP(5);
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auto* gamecube_static_sizer = new wxStaticBoxSizer(wxVERTICAL, this, _("GameCube Controllers"));
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auto* gamecube_flex_sizer = new wxFlexGridSizer(3, space5, space5);
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gamecube_flex_sizer->AddGrowableCol(1);
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gamecube_static_sizer->AddSpacer(space5);
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gamecube_static_sizer->Add(gamecube_flex_sizer, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
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gamecube_static_sizer->AddSpacer(space5);
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wxStaticText* pad_labels[4];
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wxChoice* pad_type_choices[4];
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for (int i = 0; i < 4; i++)
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{
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pad_labels[i] = new wxStaticText(gamecube_static_sizer->GetStaticBox(), wxID_ANY,
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wxString::Format(_("Port %i"), i + 1));
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// Create an ID for the config button.
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const wxWindowID button_id = wxWindow::NewControlId();
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m_gc_port_from_config_id.emplace(button_id, i);
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m_gc_port_configure_button[i] =
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new wxButton(gamecube_static_sizer->GetStaticBox(), button_id, _("Configure"),
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wxDefaultPosition, wxDLG_UNIT(this, wxSize(60, -1)));
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m_gc_port_configure_button[i]->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnGameCubeConfigButton,
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this);
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// Create a control ID for the choice boxes on the fly.
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const wxWindowID choice_id = wxWindow::NewControlId();
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m_gc_port_from_choice_id.emplace(choice_id, i);
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pad_type_choices[i] =
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new wxChoice(gamecube_static_sizer->GetStaticBox(), choice_id, wxDefaultPosition,
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wxDefaultSize, m_gc_pad_type_strs.size(), m_gc_pad_type_strs.data());
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pad_type_choices[i]->Bind(wxEVT_CHOICE, &ControllerConfigDiag::OnGameCubePortChanged, this);
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// Disable controller type selection for certain circumstances.
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if (Core::WantsDeterminism())
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pad_type_choices[i]->Disable();
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// Set the saved pad type as the default choice.
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switch (SConfig::GetInstance().m_SIDevice[i])
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{
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case SerialInterface::SIDEVICE_GC_CONTROLLER:
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pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[1]);
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break;
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case SerialInterface::SIDEVICE_WIIU_ADAPTER:
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pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[2]);
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break;
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case SerialInterface::SIDEVICE_GC_STEERING:
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pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[3]);
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break;
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case SerialInterface::SIDEVICE_DANCEMAT:
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pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[4]);
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break;
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case SerialInterface::SIDEVICE_GC_TARUKONGA:
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pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[5]);
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break;
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case SerialInterface::SIDEVICE_GC_GBA:
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pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[6]);
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m_gc_port_configure_button[i]->Disable();
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break;
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case SerialInterface::SIDEVICE_GC_KEYBOARD:
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pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[7]);
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break;
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default:
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pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[0]);
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m_gc_port_configure_button[i]->Disable();
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break;
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}
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// Add to the sizer
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gamecube_flex_sizer->Add(pad_labels[i], 0, wxALIGN_CENTER_VERTICAL);
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gamecube_flex_sizer->Add(WxUtils::GiveMinSize(pad_type_choices[i], wxDefaultSize), 0, wxEXPAND);
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gamecube_flex_sizer->Add(m_gc_port_configure_button[i], 0, wxEXPAND);
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}
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return gamecube_static_sizer;
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}
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void ControllerConfigDiag::OnBackgroundInputChanged(wxCommandEvent& event)
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{
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SConfig::GetInstance().m_BackgroundInput = event.IsChecked();
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}
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wxSizer* ControllerConfigDiag::CreateAdvancedSettingsSizer()
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{
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const int space5 = FromDIP(5);
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m_background_input_checkbox = new wxCheckBox(this, wxID_ANY, _("Background Input"));
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m_background_input_checkbox->SetValue(SConfig::GetInstance().m_BackgroundInput);
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m_background_input_checkbox->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnBackgroundInputChanged,
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this);
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auto* const box = new wxStaticBoxSizer(wxVERTICAL, this, _("Advanced Settings"));
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box->Add(m_background_input_checkbox, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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return box;
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}
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wxSizer* ControllerConfigDiag::CreateWiimoteConfigSizer()
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{
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const int space5 = FromDIP(5);
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const int space20 = FromDIP(20);
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auto* const box = new wxStaticBoxSizer(wxVERTICAL, this, _("Wii Remotes"));
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m_passthrough_bt_radio = new wxRadioButton(this, wxID_ANY, _("Passthrough a Bluetooth adapter"),
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wxDefaultPosition, wxDefaultSize, wxRB_GROUP);
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m_passthrough_bt_radio->Bind(wxEVT_RADIOBUTTON, &ControllerConfigDiag::OnBluetoothModeChanged,
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this);
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box->AddSpacer(space5);
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box->Add(m_passthrough_bt_radio, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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box->AddSpacer(space5);
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box->Add(CreatePassthroughBTConfigSizer(), 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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box->AddSpacer(space20);
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m_emulated_bt_radio = new wxRadioButton(this, wxID_ANY, _("Emulate the Wii's Bluetooth adapter"));
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m_emulated_bt_radio->Bind(wxEVT_RADIOBUTTON, &ControllerConfigDiag::OnBluetoothModeChanged, this);
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box->Add(m_emulated_bt_radio, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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box->AddSpacer(space5);
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box->Add(CreateEmulatedBTConfigSizer(), 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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box->AddSpacer(space5);
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if (SConfig::GetInstance().m_bt_passthrough_enabled)
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m_passthrough_bt_radio->SetValue(true);
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else
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m_emulated_bt_radio->SetValue(true);
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return box;
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}
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wxSizer* ControllerConfigDiag::CreatePassthroughBTConfigSizer()
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{
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m_passthrough_sync_text =
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new wxStaticText(this, wxID_ANY, _("Sync real Wii Remotes and pair them"));
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m_passthrough_sync_btn =
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new wxButton(this, wxID_ANY, _("Sync"), wxDefaultPosition, wxDLG_UNIT(this, wxSize(60, -1)));
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m_passthrough_sync_btn->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnPassthroughScanButton, this);
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m_passthrough_reset_text =
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new wxStaticText(this, wxID_ANY, _("Reset all saved Wii Remote pairings"));
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m_passthrough_reset_btn =
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new wxButton(this, wxID_ANY, _("Reset"), wxDefaultPosition, wxDLG_UNIT(this, wxSize(60, -1)));
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m_passthrough_reset_btn->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnPassthroughResetButton,
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this);
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const int space5 = FromDIP(5);
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auto* grid = new wxFlexGridSizer(3, space5, space5);
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grid->AddGrowableCol(1);
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grid->Add(m_passthrough_sync_text, 0, wxALIGN_CENTER_VERTICAL);
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grid->AddSpacer(1);
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grid->Add(m_passthrough_sync_btn, 0, wxEXPAND);
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grid->Add(m_passthrough_reset_text, 0, wxALIGN_CENTER_VERTICAL);
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grid->AddSpacer(1);
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grid->Add(m_passthrough_reset_btn, 0, wxEXPAND);
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return grid;
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}
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wxSizer* ControllerConfigDiag::CreateEmulatedBTConfigSizer()
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{
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const std::array<wxString, 4> src_choices{
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{_("None"), _("Emulated Wii Remote"), _("Real Wii Remote"), _("Hybrid Wii Remote")}};
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const int space5 = FromDIP(5);
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// Source selector grid
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auto* const grid = new wxFlexGridSizer(3, space5, space5);
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grid->AddGrowableCol(1);
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for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
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{
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// reserve four ids, so that we can calculate the index from the ids later on
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// Stupid wx 2.8 doesn't support reserving sequential IDs, so we need to do that more
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// complicated..
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int source_ctrl_id = wxWindow::NewControlId();
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m_wiimote_index_from_choice_id.emplace(source_ctrl_id, i);
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int config_bt_id = wxWindow::NewControlId();
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m_wiimote_index_from_config_id.emplace(config_bt_id, i);
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m_wiimote_labels[i] =
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new wxStaticText(this, wxID_ANY, wxString::Format(_("Wii Remote %i"), i + 1));
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m_wiimote_sources[i] = new wxChoice(this, source_ctrl_id, wxDefaultPosition, wxDefaultSize,
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src_choices.size(), src_choices.data());
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m_wiimote_sources[i]->Bind(wxEVT_CHOICE, &ControllerConfigDiag::OnWiimoteSourceChanged, this);
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m_wiimote_configure_button[i] = new wxButton(
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this, config_bt_id, _("Configure"), wxDefaultPosition, wxDLG_UNIT(this, wxSize(60, -1)));
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m_wiimote_configure_button[i]->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnWiimoteConfigButton,
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this);
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grid->Add(m_wiimote_labels[i], 0, wxALIGN_CENTER_VERTICAL);
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grid->Add(WxUtils::GiveMinSize(m_wiimote_sources[i], wxDefaultSize), 0, wxEXPAND);
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grid->Add(m_wiimote_configure_button[i], 0, wxEXPAND);
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}
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// Scanning controls
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m_enable_continuous_scanning = new wxCheckBox(this, wxID_ANY, _("Continuous Scanning"));
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m_enable_continuous_scanning->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnContinuousScanning,
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this);
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m_enable_continuous_scanning->SetValue(SConfig::GetInstance().m_WiimoteContinuousScanning);
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m_refresh_wm_button = new wxButton(this, wxID_ANY, _("Refresh"), wxDefaultPosition,
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wxDLG_UNIT(this, wxSize(60, -1)));
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m_refresh_wm_button->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnWiimoteRefreshButton, this);
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m_unsupported_bt_text =
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new wxStaticText(this, wxID_ANY, _("A supported Bluetooth device could not be found,\n"
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"so you must connect Wii Remotes manually."));
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m_unsupported_bt_text->Show(!WiimoteReal::g_wiimote_scanner.IsReady());
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// Balance Board
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m_balance_board_checkbox = new wxCheckBox(this, wxID_ANY, _("Real Balance Board"));
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m_balance_board_checkbox->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnBalanceBoardChanged,
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this);
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m_balance_board_checkbox->SetValue(g_wiimote_sources[WIIMOTE_BALANCE_BOARD] == WIIMOTE_SRC_REAL);
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// Speaker data
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m_enable_speaker_data = new wxCheckBox(this, wxID_ANY, _("Enable Speaker Data"));
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m_enable_speaker_data->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnEnableSpeaker, this);
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m_enable_speaker_data->SetValue(SConfig::GetInstance().m_WiimoteEnableSpeaker);
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auto* const checkbox_sizer = new wxBoxSizer(wxVERTICAL);
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checkbox_sizer->Add(m_enable_continuous_scanning);
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checkbox_sizer->AddSpacer(space5);
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checkbox_sizer->Add(m_balance_board_checkbox);
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checkbox_sizer->AddSpacer(space5);
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checkbox_sizer->Add(m_enable_speaker_data);
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auto* const scanning_sizer = new wxBoxSizer(wxHORIZONTAL);
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scanning_sizer->Add(checkbox_sizer, 1, wxEXPAND);
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scanning_sizer->Add(m_refresh_wm_button, 0, wxALIGN_TOP);
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auto* const sizer = new wxBoxSizer(wxVERTICAL);
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sizer->Add(grid, 0, wxEXPAND);
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sizer->AddSpacer(space5);
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sizer->Add(m_unsupported_bt_text, 0, wxALIGN_CENTER | wxLEFT | wxRIGHT, space5);
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sizer->AddSpacer(space5);
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sizer->Add(scanning_sizer, 0, wxEXPAND);
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return sizer;
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}
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void ControllerConfigDiag::OnClose(wxCloseEvent& event)
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{
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// Save all settings
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SConfig::GetInstance().SaveSettings();
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UICommon::SaveWiimoteSources();
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EndModal(wxID_OK);
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}
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void ControllerConfigDiag::OnCloseButton(wxCommandEvent& event)
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{
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Close();
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}
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void ControllerConfigDiag::OnGameCubePortChanged(wxCommandEvent& event)
|
|
{
|
|
const unsigned int device_num = m_gc_port_from_choice_id[event.GetId()];
|
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const wxString device_name = event.GetString();
|
|
|
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SerialInterface::SIDevices tempType;
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if (device_name == m_gc_pad_type_strs[1])
|
|
{
|
|
tempType = SerialInterface::SIDEVICE_GC_CONTROLLER;
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m_gc_port_configure_button[device_num]->Enable();
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|
}
|
|
else if (device_name == m_gc_pad_type_strs[2])
|
|
{
|
|
tempType = SerialInterface::SIDEVICE_WIIU_ADAPTER;
|
|
m_gc_port_configure_button[device_num]->Enable();
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|
}
|
|
else if (device_name == m_gc_pad_type_strs[3])
|
|
{
|
|
tempType = SerialInterface::SIDEVICE_GC_STEERING;
|
|
m_gc_port_configure_button[device_num]->Enable();
|
|
}
|
|
else if (device_name == m_gc_pad_type_strs[4])
|
|
{
|
|
tempType = SerialInterface::SIDEVICE_DANCEMAT;
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|
m_gc_port_configure_button[device_num]->Enable();
|
|
}
|
|
else if (device_name == m_gc_pad_type_strs[5])
|
|
{
|
|
tempType = SerialInterface::SIDEVICE_GC_TARUKONGA;
|
|
m_gc_port_configure_button[device_num]->Enable();
|
|
}
|
|
else if (device_name == m_gc_pad_type_strs[6])
|
|
{
|
|
tempType = SerialInterface::SIDEVICE_GC_GBA;
|
|
m_gc_port_configure_button[device_num]->Disable();
|
|
}
|
|
else if (device_name == m_gc_pad_type_strs[7])
|
|
{
|
|
tempType = SerialInterface::SIDEVICE_GC_KEYBOARD;
|
|
m_gc_port_configure_button[device_num]->Enable();
|
|
}
|
|
else
|
|
{
|
|
tempType = SerialInterface::SIDEVICE_NONE;
|
|
m_gc_port_configure_button[device_num]->Disable();
|
|
}
|
|
|
|
SConfig::GetInstance().m_SIDevice[device_num] = tempType;
|
|
|
|
if (GCAdapter::UseAdapter())
|
|
GCAdapter::StartScanThread();
|
|
else
|
|
GCAdapter::StopScanThread();
|
|
|
|
if (Core::IsRunning())
|
|
SerialInterface::ChangeDevice(tempType, device_num);
|
|
}
|
|
|
|
void ControllerConfigDiag::OnGameCubeConfigButton(wxCommandEvent& event)
|
|
{
|
|
InputConfig* const pad_plugin = Pad::GetConfig();
|
|
InputConfig* const key_plugin = Keyboard::GetConfig();
|
|
const int port_num = m_gc_port_from_config_id[event.GetId()];
|
|
const auto device_type = SConfig::GetInstance().m_SIDevice[port_num];
|
|
|
|
HotkeyManagerEmu::Enable(false);
|
|
|
|
if (device_type == SerialInterface::SIDEVICE_GC_KEYBOARD)
|
|
{
|
|
GCKeyboardInputConfigDialog config_diag(
|
|
this, *key_plugin,
|
|
wxString::Format(_("GameCube Keyboard Configuration Port %i"), port_num + 1), port_num);
|
|
config_diag.ShowModal();
|
|
}
|
|
else if (device_type == SerialInterface::SIDEVICE_WIIU_ADAPTER)
|
|
{
|
|
GCAdapterConfigDiag config_diag(
|
|
this, wxString::Format(_("Wii U GameCube Controller Adapter Configuration Port %i"),
|
|
port_num + 1),
|
|
port_num);
|
|
config_diag.ShowModal();
|
|
}
|
|
else
|
|
{
|
|
GCPadInputConfigDialog config_diag(
|
|
this, *pad_plugin,
|
|
wxString::Format(_("GameCube Controller Configuration Port %i"), port_num + 1), port_num);
|
|
config_diag.ShowModal();
|
|
}
|
|
|
|
HotkeyManagerEmu::Enable(true);
|
|
}
|
|
|
|
void ControllerConfigDiag::OnWiimoteSourceChanged(wxCommandEvent& event)
|
|
{
|
|
// This needs to be changed now in order for refresh to work right.
|
|
// Revert if the dialog is canceled.
|
|
int index = m_wiimote_index_from_choice_id[event.GetId()];
|
|
|
|
if (index != WIIMOTE_BALANCE_BOARD)
|
|
{
|
|
WiimoteReal::ChangeWiimoteSource(index, event.GetInt());
|
|
if (g_wiimote_sources[index] != WIIMOTE_SRC_EMU &&
|
|
g_wiimote_sources[index] != WIIMOTE_SRC_HYBRID)
|
|
m_wiimote_configure_button[index]->Disable();
|
|
else
|
|
m_wiimote_configure_button[index]->Enable();
|
|
}
|
|
else
|
|
{
|
|
WiimoteReal::ChangeWiimoteSource(index, event.GetInt() ? WIIMOTE_SRC_REAL : WIIMOTE_SRC_NONE);
|
|
}
|
|
}
|
|
|
|
void ControllerConfigDiag::OnWiimoteConfigButton(wxCommandEvent& ev)
|
|
{
|
|
InputConfig* const wiimote_plugin = Wiimote::GetConfig();
|
|
|
|
HotkeyManagerEmu::Enable(false);
|
|
|
|
const int port_num = m_wiimote_index_from_config_id[ev.GetId()];
|
|
|
|
WiimoteInputConfigDialog m_ConfigFrame(
|
|
this, *wiimote_plugin,
|
|
wxString::Format(_("Dolphin Emulated Wii Remote Configuration Port %i"), port_num + 1),
|
|
port_num);
|
|
m_ConfigFrame.ShowModal();
|
|
|
|
HotkeyManagerEmu::Enable(true);
|
|
}
|
|
|
|
void ControllerConfigDiag::OnBluetoothModeChanged(wxCommandEvent& event)
|
|
{
|
|
SConfig::GetInstance().m_bt_passthrough_enabled = m_passthrough_bt_radio->GetValue();
|
|
WiimoteReal::Initialize(Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
|
|
UpdateUI();
|
|
}
|
|
|
|
void ControllerConfigDiag::OnPassthroughScanButton(wxCommandEvent& event)
|
|
{
|
|
const auto ios = IOS::HLE::GetIOS();
|
|
if (!ios)
|
|
{
|
|
wxMessageBox(_("A sync can only be triggered when a Wii game is running."),
|
|
_("Sync Wii Remotes"), wxICON_WARNING);
|
|
return;
|
|
}
|
|
auto device = ios->GetDeviceByName("/dev/usb/oh1/57e/305");
|
|
if (device != nullptr)
|
|
std::static_pointer_cast<IOS::HLE::Device::BluetoothBase>(device)
|
|
->TriggerSyncButtonPressedEvent();
|
|
}
|
|
|
|
void ControllerConfigDiag::OnPassthroughResetButton(wxCommandEvent& event)
|
|
{
|
|
const auto ios = IOS::HLE::GetIOS();
|
|
if (!ios)
|
|
{
|
|
wxMessageBox(_("Saved Wii Remote pairings can only be reset when a Wii game is running."),
|
|
_("Reset Wii Remote pairings"), wxICON_WARNING);
|
|
return;
|
|
}
|
|
auto device = ios->GetDeviceByName("/dev/usb/oh1/57e/305");
|
|
if (device != nullptr)
|
|
std::static_pointer_cast<IOS::HLE::Device::BluetoothBase>(device)->TriggerSyncButtonHeldEvent();
|
|
}
|
|
|
|
void ControllerConfigDiag::OnBalanceBoardChanged(wxCommandEvent& event)
|
|
{
|
|
WiimoteReal::ChangeWiimoteSource(WIIMOTE_BALANCE_BOARD,
|
|
event.IsChecked() ? WIIMOTE_SRC_REAL : WIIMOTE_SRC_NONE);
|
|
}
|
|
|
|
void ControllerConfigDiag::OnContinuousScanning(wxCommandEvent& event)
|
|
{
|
|
SConfig::GetInstance().m_WiimoteContinuousScanning = event.IsChecked();
|
|
WiimoteReal::Initialize(Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
|
|
}
|
|
|
|
void ControllerConfigDiag::OnWiimoteRefreshButton(wxCommandEvent&)
|
|
{
|
|
WiimoteReal::Refresh();
|
|
}
|
|
|
|
void ControllerConfigDiag::OnEnableSpeaker(wxCommandEvent& event)
|
|
{
|
|
SConfig::GetInstance().m_WiimoteEnableSpeaker = event.IsChecked();
|
|
}
|