421 lines
12 KiB
C++
421 lines
12 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <fcntl.h>
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#include <libudev.h>
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#include <map>
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#include <memory>
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#include <unistd.h>
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#include <sys/eventfd.h>
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#include "Common/Assert.h"
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#include "Common/Flag.h"
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#include "Common/Logging/Log.h"
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#include "Common/MathUtil.h"
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#include "Common/StringUtil.h"
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#include "Common/Thread.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/ControllerInterface/evdev/evdev.h"
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namespace ciface
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{
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namespace evdev
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{
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static std::thread s_hotplug_thread;
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static Common::Flag s_hotplug_thread_running;
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static int s_wakeup_eventfd;
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// There is no easy way to get the device name from only a dev node
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// during a device removed event, since libevdev can't work on removed devices;
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// sysfs is not stable, so this is probably the easiest way to get a name for a node.
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static std::map<std::string, std::string> s_devnode_name_map;
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static std::string GetName(const std::string& devnode)
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{
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int fd = open(devnode.c_str(), O_RDWR | O_NONBLOCK);
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libevdev* dev = nullptr;
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int ret = libevdev_new_from_fd(fd, &dev);
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if (ret != 0)
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{
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close(fd);
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return std::string();
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}
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std::string res = StripSpaces(libevdev_get_name(dev));
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libevdev_free(dev);
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close(fd);
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return res;
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}
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static void HotplugThreadFunc()
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{
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Common::SetCurrentThreadName("evdev Hotplug Thread");
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NOTICE_LOG(SERIALINTERFACE, "evdev hotplug thread started");
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udev* udev = udev_new();
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_assert_msg_(PAD, udev != nullptr, "Couldn't initialize libudev.");
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// Set up monitoring
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udev_monitor* monitor = udev_monitor_new_from_netlink(udev, "udev");
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udev_monitor_filter_add_match_subsystem_devtype(monitor, "input", nullptr);
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udev_monitor_enable_receiving(monitor);
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const int monitor_fd = udev_monitor_get_fd(monitor);
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while (s_hotplug_thread_running.IsSet())
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{
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fd_set fds;
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FD_ZERO(&fds);
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FD_SET(monitor_fd, &fds);
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FD_SET(s_wakeup_eventfd, &fds);
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int ret = select(monitor_fd + 1, &fds, nullptr, nullptr, nullptr);
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if (ret < 1 || !FD_ISSET(monitor_fd, &fds))
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continue;
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udev_device* dev = udev_monitor_receive_device(monitor);
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const char* action = udev_device_get_action(dev);
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const char* devnode = udev_device_get_devnode(dev);
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if (!devnode)
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continue;
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if (strcmp(action, "remove") == 0)
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{
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const auto it = s_devnode_name_map.find(devnode);
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if (it == s_devnode_name_map.end())
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continue; // we don't know the name for this device, so it is probably not an evdev device
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const std::string& name = it->second;
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g_controller_interface.RemoveDevice([&name](const auto& device) {
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return device->GetSource() == "evdev" && device->GetName() == name && !device->IsValid();
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});
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NOTICE_LOG(SERIALINTERFACE, "Removed device: %s", name.c_str());
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s_devnode_name_map.erase(devnode);
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g_controller_interface.InvokeHotplugCallbacks();
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}
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// Only react to "device added" events for evdev devices that we can access.
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else if (strcmp(action, "add") == 0 && access(devnode, W_OK) == 0)
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{
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const std::string name = GetName(devnode);
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if (name.empty())
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continue; // probably not an evdev device
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auto device = std::make_shared<evdevDevice>(devnode);
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if (device->IsInteresting())
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{
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g_controller_interface.AddDevice(std::move(device));
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s_devnode_name_map.insert(std::pair<std::string, std::string>(devnode, name));
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NOTICE_LOG(SERIALINTERFACE, "Added new device: %s", name.c_str());
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g_controller_interface.InvokeHotplugCallbacks();
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}
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}
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udev_device_unref(dev);
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}
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NOTICE_LOG(SERIALINTERFACE, "evdev hotplug thread stopped");
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}
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static void StartHotplugThread()
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{
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if (s_hotplug_thread_running.IsSet())
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return;
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s_wakeup_eventfd = eventfd(0, 0);
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_assert_msg_(PAD, s_wakeup_eventfd != -1, "Couldn't create eventfd.");
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s_hotplug_thread_running.Set(true);
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s_hotplug_thread = std::thread(HotplugThreadFunc);
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}
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static void StopHotplugThread()
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{
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if (s_hotplug_thread_running.TestAndClear())
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{
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// Write something to efd so that select() stops blocking.
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uint64_t value = 1;
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write(s_wakeup_eventfd, &value, sizeof(uint64_t));
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s_hotplug_thread.join();
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}
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}
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void Init()
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{
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s_devnode_name_map.clear();
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// During initialization we use udev to iterate over all /dev/input/event* devices.
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// Note: the Linux kernel is currently limited to just 32 event devices. If this ever
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// changes, hopefully udev will take care of this.
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udev* udev = udev_new();
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_assert_msg_(PAD, udev != nullptr, "Couldn't initialize libudev.");
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// List all input devices
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udev_enumerate* enumerate = udev_enumerate_new(udev);
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udev_enumerate_add_match_subsystem(enumerate, "input");
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udev_enumerate_scan_devices(enumerate);
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udev_list_entry* devices = udev_enumerate_get_list_entry(enumerate);
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// Iterate over all input devices
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udev_list_entry* dev_list_entry;
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udev_list_entry_foreach(dev_list_entry, devices)
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{
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const char* path = udev_list_entry_get_name(dev_list_entry);
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udev_device* dev = udev_device_new_from_syspath(udev, path);
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const char* devnode = udev_device_get_devnode(dev);
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// We only care about devices which we have read/write access to.
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if (devnode && access(devnode, W_OK) == 0)
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{
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// Unfortunately udev gives us no way to filter out the non event device interfaces.
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// So we open it and see if it works with evdev ioctls or not.
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std::string name = GetName(devnode);
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auto input = std::make_shared<evdevDevice>(devnode);
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if (input->IsInteresting())
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{
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g_controller_interface.AddDevice(std::move(input));
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s_devnode_name_map.insert(std::pair<std::string, std::string>(devnode, name));
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}
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}
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udev_device_unref(dev);
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}
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udev_enumerate_unref(enumerate);
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udev_unref(udev);
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StartHotplugThread();
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}
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void Shutdown()
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{
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StopHotplugThread();
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}
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evdevDevice::evdevDevice(const std::string& devnode) : m_devfile(devnode)
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{
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// The device file will be read on one of the main threads, so we open in non-blocking mode.
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m_fd = open(devnode.c_str(), O_RDWR | O_NONBLOCK);
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int ret = libevdev_new_from_fd(m_fd, &m_dev);
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if (ret != 0)
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{
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// This useally fails because the device node isn't an evdev device, such as /dev/input/js0
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m_initialized = false;
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close(m_fd);
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return;
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}
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m_name = StripSpaces(libevdev_get_name(m_dev));
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// Controller buttons (and keyboard keys)
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int num_buttons = 0;
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for (int key = 0; key < KEY_MAX; key++)
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if (libevdev_has_event_code(m_dev, EV_KEY, key))
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AddInput(new Button(num_buttons++, key, m_dev));
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// Absolute axis (thumbsticks)
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int num_axis = 0;
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for (int axis = 0; axis < 0x100; axis++)
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if (libevdev_has_event_code(m_dev, EV_ABS, axis))
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{
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AddAnalogInputs(new Axis(num_axis, axis, false, m_dev),
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new Axis(num_axis, axis, true, m_dev));
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num_axis++;
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}
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// Force feedback
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if (libevdev_has_event_code(m_dev, EV_FF, FF_PERIODIC))
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{
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for (auto type : {FF_SINE, FF_SQUARE, FF_TRIANGLE, FF_SAW_UP, FF_SAW_DOWN})
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if (libevdev_has_event_code(m_dev, EV_FF, type))
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AddOutput(new ForceFeedback(type, m_dev));
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}
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if (libevdev_has_event_code(m_dev, EV_FF, FF_RUMBLE))
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{
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AddOutput(new ForceFeedback(FF_RUMBLE, m_dev));
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}
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// TODO: Add leds as output devices
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m_initialized = true;
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m_interesting = num_axis >= 2 || num_buttons >= 8;
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}
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evdevDevice::~evdevDevice()
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{
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if (m_initialized)
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{
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libevdev_free(m_dev);
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close(m_fd);
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}
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}
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void evdevDevice::UpdateInput()
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{
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// Run through all evdev events
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// libevdev will keep track of the actual controller state internally which can be queried
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// later with libevdev_fetch_event_value()
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input_event ev;
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int rc = LIBEVDEV_READ_STATUS_SUCCESS;
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do
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{
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if (rc == LIBEVDEV_READ_STATUS_SYNC)
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rc = libevdev_next_event(m_dev, LIBEVDEV_READ_FLAG_SYNC, &ev);
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else
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rc = libevdev_next_event(m_dev, LIBEVDEV_READ_FLAG_NORMAL, &ev);
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} while (rc >= 0);
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}
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bool evdevDevice::IsValid() const
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{
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int current_fd = libevdev_get_fd(m_dev);
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if (current_fd == -1)
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return false;
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libevdev* device;
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if (libevdev_new_from_fd(current_fd, &device) != 0)
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{
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close(current_fd);
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return false;
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}
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libevdev_free(device);
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return true;
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}
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std::string evdevDevice::Button::GetName() const
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{
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// Buttons below 0x100 are mostly keyboard keys, and the names make sense
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if (m_code < 0x100)
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{
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const char* name = libevdev_event_code_get_name(EV_KEY, m_code);
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if (name)
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return StripSpaces(name);
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}
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// But controllers use codes above 0x100, and the standard label often doesn't match.
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// We are better off with Button 0 and so on.
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return "Button " + std::to_string(m_index);
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}
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ControlState evdevDevice::Button::GetState() const
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{
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int value = 0;
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libevdev_fetch_event_value(m_dev, EV_KEY, m_code, &value);
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return value;
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}
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evdevDevice::Axis::Axis(u8 index, u16 code, bool upper, libevdev* dev)
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: m_code(code), m_index(index), m_upper(upper), m_dev(dev)
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{
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m_min = libevdev_get_abs_minimum(m_dev, m_code);
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m_range = libevdev_get_abs_maximum(m_dev, m_code) + abs(m_min);
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}
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std::string evdevDevice::Axis::GetName() const
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{
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return "Axis " + std::to_string(m_index) + (m_upper ? "+" : "-");
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}
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ControlState evdevDevice::Axis::GetState() const
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{
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int value = 0;
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libevdev_fetch_event_value(m_dev, EV_ABS, m_code, &value);
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// Value from 0.0 to 1.0
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ControlState fvalue = MathUtil::Clamp(double(value - m_min) / double(m_range), 0.0, 1.0);
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// Split into two axis, each covering half the range from 0.0 to 1.0
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if (m_upper)
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return std::max(0.0, fvalue - 0.5) * 2.0;
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else
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return (0.5 - std::min(0.5, fvalue)) * 2.0;
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}
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std::string evdevDevice::ForceFeedback::GetName() const
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{
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// We have some default names.
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switch (m_type)
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{
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case FF_SINE:
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return "Sine";
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case FF_TRIANGLE:
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return "Triangle";
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case FF_SQUARE:
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return "Square";
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case FF_RUMBLE:
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return "LeftRight";
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default:
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{
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const char* name = libevdev_event_code_get_name(EV_FF, m_type);
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if (name)
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return StripSpaces(name);
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return "Unknown";
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}
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}
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}
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void evdevDevice::ForceFeedback::SetState(ControlState state)
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{
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// libevdev doesn't have nice helpers for forcefeedback
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// we will use the file descriptors directly.
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if (m_id != -1) // delete the previous effect (which also stops it)
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{
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ioctl(m_fd, EVIOCRMFF, m_id);
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m_id = -1;
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}
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if (state > 0) // Upload and start an effect.
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{
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ff_effect effect;
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effect.id = -1;
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effect.direction = 0; // down
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effect.replay.length = 500; // 500ms
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effect.replay.delay = 0;
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effect.trigger.button = 0; // don't trigger on button press
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effect.trigger.interval = 0;
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// This is the the interface that XInput uses, with 2 motors of differing sizes/frequencies that
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// are controlled seperatally
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if (m_type == FF_RUMBLE)
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{
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effect.type = FF_RUMBLE;
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// max ranges tuned to 'feel' similar in magnitude to triangle/sine on xbox360 controller
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effect.u.rumble.strong_magnitude = u16(state * 0x4000);
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effect.u.rumble.weak_magnitude = u16(state * 0xFFFF);
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}
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else // FF_PERIODIC, a more generic interface.
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{
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effect.type = FF_PERIODIC;
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effect.u.periodic.waveform = m_type;
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effect.u.periodic.phase = 0x7fff; // 180 degrees
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effect.u.periodic.offset = 0;
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effect.u.periodic.period = 10;
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effect.u.periodic.magnitude = s16(state * 0x7FFF);
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effect.u.periodic.envelope.attack_length = 0; // no attack
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effect.u.periodic.envelope.attack_level = 0;
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effect.u.periodic.envelope.fade_length = 0;
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effect.u.periodic.envelope.fade_level = 0;
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}
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ioctl(m_fd, EVIOCSFF, &effect);
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m_id = effect.id;
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input_event play;
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play.type = EV_FF;
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play.code = m_id;
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play.value = 1;
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write(m_fd, (const void*)&play, sizeof(play));
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}
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}
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evdevDevice::ForceFeedback::~ForceFeedback()
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{
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// delete the uploaded effect, so we don't leak it.
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if (m_id != -1)
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{
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ioctl(m_fd, EVIOCRMFF, m_id);
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}
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}
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}
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}
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