99 lines
3.0 KiB
C++
99 lines
3.0 KiB
C++
// Copyright 2015 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
// Null Backend Documentation
|
|
|
|
// This backend tries not to do anything in the backend,
|
|
// but everything in VideoCommon.
|
|
|
|
#include "Core/Host.h"
|
|
|
|
#include "VideoBackends/Null/FramebufferManager.h"
|
|
#include "VideoBackends/Null/PerfQuery.h"
|
|
#include "VideoBackends/Null/Render.h"
|
|
#include "VideoBackends/Null/ShaderCache.h"
|
|
#include "VideoBackends/Null/TextureCache.h"
|
|
#include "VideoBackends/Null/VertexManager.h"
|
|
#include "VideoBackends/Null/VideoBackend.h"
|
|
|
|
#include "VideoCommon/BPStructs.h"
|
|
#include "VideoCommon/CommandProcessor.h"
|
|
#include "VideoCommon/Fifo.h"
|
|
#include "VideoCommon/IndexGenerator.h"
|
|
#include "VideoCommon/OnScreenDisplay.h"
|
|
#include "VideoCommon/OpcodeDecoding.h"
|
|
#include "VideoCommon/PixelEngine.h"
|
|
#include "VideoCommon/PixelShaderManager.h"
|
|
#include "VideoCommon/VertexLoaderManager.h"
|
|
#include "VideoCommon/VertexShaderManager.h"
|
|
#include "VideoCommon/VideoBackendBase.h"
|
|
#include "VideoCommon/VideoConfig.h"
|
|
|
|
namespace Null
|
|
{
|
|
static void InitBackendInfo()
|
|
{
|
|
g_Config.backend_info.APIType = API_NONE;
|
|
g_Config.backend_info.bSupportsExclusiveFullscreen = true;
|
|
g_Config.backend_info.bSupportsDualSourceBlend = true;
|
|
g_Config.backend_info.bSupportsEarlyZ = true;
|
|
g_Config.backend_info.bSupportsPrimitiveRestart = true;
|
|
g_Config.backend_info.bSupportsOversizedViewports = true;
|
|
g_Config.backend_info.bSupportsGeometryShaders = true;
|
|
g_Config.backend_info.bSupports3DVision = false;
|
|
g_Config.backend_info.bSupportsPostProcessing = false;
|
|
g_Config.backend_info.bSupportsPaletteConversion = true;
|
|
g_Config.backend_info.bSupportsClipControl = true;
|
|
|
|
// aamodes: We only support 1 sample, so no MSAA
|
|
g_Config.backend_info.AAModes = {1};
|
|
}
|
|
|
|
void VideoBackend::ShowConfig(void* parent)
|
|
{
|
|
InitBackendInfo();
|
|
Host_ShowVideoConfig(parent, GetDisplayName(), GetConfigName());
|
|
}
|
|
|
|
bool VideoBackend::Initialize(void* window_handle)
|
|
{
|
|
InitializeShared();
|
|
InitBackendInfo();
|
|
|
|
return true;
|
|
}
|
|
|
|
// This is called after Initialize() from the Core
|
|
// Run from the graphics thread
|
|
void VideoBackend::Video_Prepare()
|
|
{
|
|
g_renderer = std::make_unique<Renderer>();
|
|
g_vertex_manager = std::make_unique<VertexManager>();
|
|
g_perf_query = std::make_unique<PerfQuery>();
|
|
g_framebuffer_manager = std::make_unique<FramebufferManager>();
|
|
g_texture_cache = std::make_unique<TextureCache>();
|
|
VertexShaderCache::s_instance = std::make_unique<VertexShaderCache>();
|
|
GeometryShaderCache::s_instance = std::make_unique<GeometryShaderCache>();
|
|
PixelShaderCache::s_instance = std::make_unique<PixelShaderCache>();
|
|
}
|
|
|
|
void VideoBackend::Shutdown()
|
|
{
|
|
ShutdownShared();
|
|
}
|
|
|
|
void VideoBackend::Video_Cleanup()
|
|
{
|
|
CleanupShared();
|
|
PixelShaderCache::s_instance.reset();
|
|
VertexShaderCache::s_instance.reset();
|
|
GeometryShaderCache::s_instance.reset();
|
|
g_texture_cache.reset();
|
|
g_perf_query.reset();
|
|
g_vertex_manager.reset();
|
|
g_framebuffer_manager.reset();
|
|
g_renderer.reset();
|
|
}
|
|
}
|