dolphin/Source/Core/VideoBackends/D3D12/StaticShaderCache.h

40 lines
1.4 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "VideoBackends/D3D12/D3DBase.h"
namespace DX12
{
class StaticShaderCache final
{
public:
static void Init();
static void InvalidateMSAAShaders();
static void Shutdown();
// Pixel shaders
static D3D12_SHADER_BYTECODE GetColorMatrixPixelShader(bool multisampled);
static D3D12_SHADER_BYTECODE GetColorCopyPixelShader(bool multisampled);
static D3D12_SHADER_BYTECODE GetDepthMatrixPixelShader(bool multisampled);
static D3D12_SHADER_BYTECODE GetDepthResolveToColorPixelShader();
static D3D12_SHADER_BYTECODE GetClearPixelShader();
static D3D12_SHADER_BYTECODE GetAnaglyphPixelShader();
static D3D12_SHADER_BYTECODE GetReinterpRGBA6ToRGB8PixelShader(bool multisampled);
static D3D12_SHADER_BYTECODE GetReinterpRGB8ToRGBA6PixelShader(bool multisampled);
static D3D12_SHADER_BYTECODE GetXFBEncodePixelShader();
static D3D12_SHADER_BYTECODE GetXFBDecodePixelShader();
// Vertex shaders
static D3D12_SHADER_BYTECODE GetSimpleVertexShader();
static D3D12_SHADER_BYTECODE GetClearVertexShader();
static D3D12_INPUT_LAYOUT_DESC GetSimpleVertexShaderInputLayout();
static D3D12_INPUT_LAYOUT_DESC GetClearVertexShaderInputLayout();
// Geometry shaders
static D3D12_SHADER_BYTECODE GetClearGeometryShader();
static D3D12_SHADER_BYTECODE GetCopyGeometryShader();
};
}