62 lines
1.4 KiB
C++
62 lines
1.4 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "Common.h"
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#include "LinearDiskCache.h"
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#include "D3DBase.h"
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#include <map>
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#include "PixelShaderGen.h"
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#include "VertexShaderGen.h"
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namespace DX9
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{
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typedef u32 tevhash;
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tevhash GetCurrentTEV();
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class PixelShaderCache
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{
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private:
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struct PSCacheEntry
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{
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LPDIRECT3DPIXELSHADER9 shader;
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bool owns_shader;
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std::string code;
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PSCacheEntry() : shader(NULL), owns_shader(true) {}
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void Destroy()
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{
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if (shader && owns_shader)
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shader->Release();
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shader = NULL;
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}
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};
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typedef std::map<PixelShaderUid, PSCacheEntry> PSCache;
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static PSCache PixelShaders;
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static const PSCacheEntry *last_entry;
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static PixelShaderUid last_uid;
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static void Clear();
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public:
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static void Init();
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static void Shutdown();
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static bool SetShader(DSTALPHA_MODE dstAlphaMode, u32 componets);
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static bool InsertByteCode(const PixelShaderUid &uid, const u8 *bytecode, int bytecodelen, bool activate);
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static LPDIRECT3DPIXELSHADER9 GetColorMatrixProgram(int SSAAMode);
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static LPDIRECT3DPIXELSHADER9 GetColorCopyProgram(int SSAAMode);
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static LPDIRECT3DPIXELSHADER9 GetDepthMatrixProgram(int SSAAMode, bool depthConversion);
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static LPDIRECT3DPIXELSHADER9 GetClearProgram();
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static LPDIRECT3DPIXELSHADER9 ReinterpRGBA6ToRGB8();
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static LPDIRECT3DPIXELSHADER9 ReinterpRGB8ToRGBA6();
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};
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} // namespace DX9
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