dolphin/Languages/po/ja.po

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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Danbsky, 2011
# DanbSky <danbsky@live.jp>, 2015-2017
# Denton Poss <dentonposs@gmail.com>, 2016
# Katabi, 2015
# Lioncash <mathew1800@gmail.com>, 2014
# Lioncash <mathew1800@gmail.com>, 2014
# DanbSky <danbsky@live.jp>, 2013-2015
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-02-13 14:17+0100\n"
"PO-Revision-Date: 2017-02-13 13:17+0000\n"
"Last-Translator: JosJuice\n"
"Language-Team: Japanese (http://www.transifex.com/delroth/dolphin-emu/"
"language/ja/)\n"
"Language: ja\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#: Source/Core/DolphinWX/AboutDolphin.cpp:35
msgid ""
"\n"
"Dolphin is a free and open-source GameCube and Wii emulator.\n"
"\n"
"This software should not be used to play games you do not legally own.\n"
msgstr ""
"\n"
"Dolphin is a free and open-source GameCube and Wii emulator.\n"
"\n"
"This software should not be used to play games you do not legally own.\n"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:772
msgid " (internal IP)"
msgstr "(内部IPアドレス)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:265
msgid " (too many to display)"
msgstr "(該当数が多すぎます)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:118
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:547
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:653
msgid " Game : "
msgstr "タイトル:"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:765
msgid "! NOT"
msgstr "! (...で無い)"
#: Source/Core/Core/HW/GCMemcard.cpp:35
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memory Card?"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:187
#, c-format
msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt."
msgstr "\"%s\" のスクラビングに失敗しました。おそらく壊れています。"
#: Source/Core/DiscIO/CompressedBlob.cpp:162
#, c-format
msgid "\"%s\" is already compressed! Cannot compress it further."
msgstr "\"%s\" は圧縮済みです!これ以上圧縮することはできません。"
#: Source/Core/Core/ConfigManager.cpp:875
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" は無効なファイル、またはゲームキューブWii のISOではありません"
#: Source/Core/DolphinWX/MemcardManager.cpp:172
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$s コピー %1$s"
#: Source/Core/DiscIO/CompressedBlob.cpp:239
#, c-format
msgid "%i of %i blocks. Compression ratio %i%%"
msgstr "処理中... %i (全%iブロック中) 圧縮比:%i%%"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:49
#, c-format
msgid "%i%%"
msgstr "%i%%"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:47
#, c-format
msgid "%i%% (Normal Speed)"
msgstr "%i%% (標準)"
#: Source/Core/Common/LibusbContext.cpp:33
#, c-format
msgid ""
"%s\n"
"Some USB features will not work."
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:60
#, c-format
msgid ""
"%s\n"
"was not loaded because it has the same internal filename as previously "
"loaded save\n"
"%s"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:82
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" File size (0x%<PRIx64>) does not match the size recorded in the header (0x"
"%x)"
msgstr ""
"%s\n"
"このデータは不正なGCIファイルだったためロードされませんでした。\n"
"ファイルサイズ (0x%<PRIx64>) とヘッダに記録されたサイズ (0x%x) が一致しませ"
"ん。"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:73
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" Number of blocks claimed to be %u"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:113
#, c-format
msgid ""
"%s\n"
"was not loaded because there are not enough free blocks on the virtual "
"memory card"
msgstr ""
"%s\n"
"仮想メモリーカードの空きブロックが足りなかったため、このファイルは読み込まれ"
"ませんでした。"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:102
#, c-format
msgid ""
"%s\n"
"was not loaded because there is less than 10%% free blocks available on the "
"memory card\n"
"Total Blocks: %d; Free Blocks: %d"
msgstr ""
"%s\n"
"メモリーカードの空きスペースが 10%% 以下だったため、このファイルは読み込まれ"
"ませんでした。\n"
"合計ブロック数: %d; 空きブロック数: %d"
#: Source/Core/DolphinWX/GameListCtrl.cpp:578
#, c-format
msgid "%s (Disc %i)"
msgstr "%s (ディスク %i)"
#: Source/Core/Core/Boot/Boot.cpp:217
#, c-format
msgid "%s IPL found in %s directory. The disc might not be recognized"
msgstr ""
"%s IPL が %s フォルダ内で見つかりました. ディスクが認識されない可能性がありま"
"す。"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:186
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:365
#, c-format
msgid "%s already exists, overwrite?"
msgstr "%s はすでに存在します。上書きしますか?"
#: Source/Core/Core/HW/GCMemcard.cpp:64
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card file size is invalid (0x%x bytes)"
msgstr ""
"%s メモリーカードの読み込みに失敗\n"
" 不正なカードファイルサイズです (0x%x バイト)"
#: Source/Core/Core/HW/GCMemcard.cpp:80
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card size is invalid (0x%x bytes)"
msgstr ""
"%s メモリーカードの読み込みに失敗\n"
" 不正なカード容量です (0x%x バイト)"
#: Source/Core/Core/HW/GCMemcard.cpp:57
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"File is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"%s をメモリーカードファイルとして読み込めませんでした\n"
"このファイルのサイズは小さすぎます。正しいファイルではありません (0x%x バイ"
"ト)"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:183
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:177
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:178
#, c-format
msgid "%sDelete%s"
msgstr "%s 削除 %s"
#: Source/Core/DolphinWX/MemcardManager.cpp:176
#, c-format
msgid "%sExport GCI%s"
msgstr "%s エクスポート GCI %s"
#: Source/Core/DolphinWX/MemcardManager.cpp:174
#, c-format
msgid "%sImport GCI%s"
msgstr "%s インポート GCI %s"
#: Source/Core/DolphinWX/MemcardManager.cpp:780
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%u ブロック空き | %u エントリ空き"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:878
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:944
#, c-format
msgid "%u frames"
msgstr "全 %u フレーム"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:898
#, c-format
msgid "%u objects"
msgstr "%u オブジェクト"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:913
#, c-format
msgid "%zu FIFO bytes"
msgstr "%zu FIFO バイト"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:933
#, c-format
msgid "%zu memory bytes"
msgstr "%zu メモリ バイト"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:764
msgid "&& AND"
msgstr "&& (...と...)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:487
msgid "&About"
msgstr "Dolphinについて(&A)"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:106
msgid "&Add New Code..."
msgstr "コードを追加...(&A)"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:371
msgid "&Add function"
msgstr "&Add function"
#: Source/Core/DolphinWX/MainMenuBar.cpp:173
msgid "&Audio Settings"
msgstr "サウンド設定(&A)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:189
msgid "&Automatic Start"
msgstr "&Automatic Start"
#: Source/Core/DolphinWX/MainMenuBar.cpp:82
msgid "&Boot from DVD Backup"
msgstr "DVDバックアップから起動(&B)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:308
msgid "&Breakpoints"
msgstr "&Breakpoints"
#: Source/Core/DolphinWX/MainMenuBar.cpp:218
msgid "&Cheat Manager"
msgstr "チートマネージャ(&C)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:354
msgid "&Clear JIT Cache"
msgstr "&Clear JIT Cache"
#: Source/Core/DolphinWX/MainMenuBar.cpp:417
msgid "&Clear Symbols"
msgstr "&Clear Symbols"
#: Source/Core/DolphinWX/MainMenuBar.cpp:174
msgid "&Controller Settings"
msgstr "コントローラ設定(&C)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:450
msgid "&Create Signature File..."
msgstr "&Create Signature File..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:54
msgid "&Debug"
msgstr "&Debug"
#: Source/Core/DolphinWX/GameListCtrl.cpp:995
msgid "&Delete File..."
msgstr "このタイトルの実体を削除(&D)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1019
msgid "&Delete selected ISOs..."
msgstr "選択したタイトルの実体を全て削除(&D)"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:265
msgid "&Delete watch"
msgstr "&Delete watch"
#: Source/Core/DolphinWX/MainMenuBar.cpp:350
msgid "&Disable JIT Cache"
msgstr "&Disable JIT Cache"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:107
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206
msgid "&Edit Code..."
msgstr "コードを編集...(&E)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:45
msgid "&Emulation"
msgstr "エミュレーション(&E)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:44
msgid "&File"
msgstr "ファイル(&F)"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:358
msgid "&Follow branch"
msgstr "&Follow branch"
#: Source/Core/DolphinWX/MainMenuBar.cpp:197
msgid "&Font..."
msgstr "&Font..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:125
msgid "&Frame Advance"
msgstr "Frame Advance(&F)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:124
msgid "&Fullscreen"
msgstr "フルスクリーンで表示(&F)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:419
msgid "&Generate Symbol Map"
msgstr "&Generate Symbol Map"
#: Source/Core/DolphinWX/MainMenuBar.cpp:485
msgid "&GitHub Repository"
msgstr "GitHub リポジトリ(&G)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:172
msgid "&Graphics Settings"
msgstr "グラフィック設定(&G)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:59
msgid "&Help"
msgstr "ヘルプ(&H)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:175
msgid "&Hotkey Settings"
msgstr "ホットキーのカスタマイズ(&H)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:339
msgid "&Interpreter Core"
msgstr "&Interpreter Core"
#: Source/Core/DolphinWX/MainMenuBar.cpp:53
#: Source/Core/DolphinWX/MainMenuBar.cpp:310
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:346
msgid "&JIT Block Linking Off"
msgstr "&JIT Block Linking Off"
#: Source/Core/DolphinWX/MainMenuBar.cpp:370
msgid "&JIT FloatingPoint Off"
msgstr "&JIT FloatingPoint Off"
#: Source/Core/DolphinWX/MainMenuBar.cpp:371
msgid "&JIT Integer Off"
msgstr "&JIT Integer Off"
#: Source/Core/DolphinWX/MainMenuBar.cpp:368
msgid "&JIT LoadStore Floating Off"
msgstr "&JIT LoadStore Floating Off"
#: Source/Core/DolphinWX/MainMenuBar.cpp:364
msgid "&JIT LoadStore Off"
msgstr "&JIT LoadStore Off"
#: Source/Core/DolphinWX/MainMenuBar.cpp:369
msgid "&JIT LoadStore Paired Off"
msgstr "&JIT LoadStore Paired Off"
#: Source/Core/DolphinWX/MainMenuBar.cpp:366
msgid "&JIT LoadStore lXz Off"
msgstr "&JIT LoadStore lXz Off"
#: Source/Core/DolphinWX/MainMenuBar.cpp:365
msgid "&JIT LoadStore lbzx Off"
msgstr "&JIT LoadStore lbzx Off"
#: Source/Core/DolphinWX/MainMenuBar.cpp:367
msgid "&JIT LoadStore lwz Off"
msgstr "&JIT LoadStore lwz Off"
#: Source/Core/DolphinWX/MainMenuBar.cpp:361
msgid "&JIT Off (JIT Core)"
msgstr "&JIT Off (JIT Core)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:372
msgid "&JIT Paired Off"
msgstr "&JIT Paired Off"
#: Source/Core/DolphinWX/MainMenuBar.cpp:373
msgid "&JIT SystemRegisters Off"
msgstr "&JIT SystemRegisters Off"
#: Source/Core/DolphinWX/MainMenuBar.cpp:129
msgid "&Load State"
msgstr "ステートロード(&L)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:423
msgid "&Load Symbol Map"
msgstr "&Load Symbol Map"
#: Source/Core/DolphinWX/MainMenuBar.cpp:356
msgid "&Log JIT Instruction Coverage"
msgstr "&Log JIT Instruction Coverage"
#: Source/Core/DolphinWX/MainMenuBar.cpp:309
msgid "&Memory"
msgstr "&Memory"
#: Source/Core/DolphinWX/MainMenuBar.cpp:215
msgid "&Memory Card Manager (GC)"
msgstr "GCメモリーカードマネージャ(&M)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:46
msgid "&Movie"
msgstr "記録(&M)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:80
msgid "&Open..."
msgstr "開く(&O)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:47
msgid "&Options"
msgstr "設定(&O)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:463
msgid "&Patch HLE Functions"
msgstr "&Patch HLE Functions"
#: Source/Core/DolphinWX/MainMenuBar.cpp:516
msgid "&Pause"
msgstr "一時停止(&P)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:518
msgid "&Play"
msgstr "開始(&P)"
#. i18n: "Profile" is used as a verb, not a noun.
#: Source/Core/DolphinWX/MainMenuBar.cpp:473
msgid "&Profile Blocks"
msgstr "&Profile Blocks"
#: Source/Core/DolphinWX/MainMenuBar.cpp:56
msgid "&Profiler"
msgstr "&Profiler"
#: Source/Core/DolphinWX/GameListCtrl.cpp:976
msgid "&Properties"
msgstr "プロパティ(&P)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:144
msgid "&Read-Only Mode"
msgstr "読み込み専用(&R)"
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:44
msgid "&Refresh"
msgstr "&Refresh"
#: Source/Core/DolphinWX/MainMenuBar.cpp:84
msgid "&Refresh Game List"
msgstr "ゲームリストを再更新(&R)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:304
msgid "&Registers"
msgstr "&Registers"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:108
msgid "&Remove Code"
msgstr "コードを削除(&R)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:464
msgid "&Rename Symbols from File..."
msgstr "&Rename Symbols from File..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:122
msgid "&Reset"
msgstr "リセット(&R)"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:370
msgid "&Run To Here"
msgstr "&Run To Here"
#: Source/Core/DolphinWX/MainMenuBar.cpp:426
msgid "&Save Symbol Map"
msgstr "&Save Symbol Map"
#: Source/Core/DolphinWX/MainMenuBar.cpp:357
msgid "&Search for an Instruction"
msgstr "&Search for an Instruction"
#: Source/Core/DolphinWX/MainMenuBar.cpp:311
msgid "&Sound"
msgstr "&Sound"
#: Source/Core/DolphinWX/MainMenuBar.cpp:121
msgid "&Stop"
msgstr "停止(&S)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:55
msgid "&Symbols"
msgstr "&Symbols"
#: Source/Core/DolphinWX/MainMenuBar.cpp:48
msgid "&Tools"
msgstr "ツール(&T)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:312
msgid "&Video"
msgstr "&Video"
#: Source/Core/DolphinWX/MainMenuBar.cpp:49
msgid "&View"
msgstr "表示(&V)"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/MainMenuBar.cpp:307
msgid "&Watch"
msgstr "&Watch"
#: Source/Core/DolphinWX/MainMenuBar.cpp:483
msgid "&Website"
msgstr "公式ウェブサイト(&W)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:977
msgid "&Wiki"
msgstr "公式Wiki(英語)で動作状況を確認(&W)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:475
msgid "&Write to profile.txt, Show"
msgstr "&Write to profile.txt, Show"
#: Source/Core/DolphinWX/AboutDolphin.cpp:29
msgid ""
"(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of "
"Nintendo. Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of "
"Nintendo. Dolphin is not affiliated with Nintendo in any way."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1084
msgid "(off)"
msgstr "オフ"
#: Source/Core/DolphinWX/TASInputDlg.cpp:148
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
msgid "+"
msgstr "+"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:766
msgid "+ ADD"
msgstr "+ (...に加えて)"
#: Source/Core/DolphinWX/TASInputDlg.cpp:150
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
msgid "-"
msgstr "-"
#: Source/Core/DolphinWX/TASInputDlg.cpp:152
msgid "1"
msgstr "1"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:544
msgid "1.5x Native (960x792)"
msgstr "1.5x Native (960x792)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:59
msgid "16-bit"
msgstr "16 ビット"
#: Source/Core/DolphinWX/TASInputDlg.cpp:154
msgid "2"
msgstr "2"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:546
msgid "2.5x Native (1600x1320)"
msgstr "2.5x Native (1600x1320)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:545
msgid "2x Native (1280x1056) for 720p"
msgstr "2x Native (1280x1056) for 720p"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:59
msgid "32-bit"
msgstr "32 ビット"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:252
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:91
msgid "3D"
msgstr "3D"
#: Source/Core/Core/HotkeyManager.cpp:253
msgid "3D depth"
msgstr "3D深度"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:547
msgid "3x Native (1920x1584) for 1080p"
msgstr "3x Native (1920x1584) for 1080p"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:548
msgid "4x Native (2560x2112) for 1440p"
msgstr "4x Native (2560x2112) for 1440p"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:549
msgid "5x Native (3200x2640)"
msgstr "5x Native (3200x2640)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:550
msgid "6x Native (3840x3168) for 4K"
msgstr "6x Native (3840x3168) for 4K"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:551
msgid "7x Native (4480x3696)"
msgstr "7x Native (4480x3696)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:59
msgid "8-bit"
msgstr "8 ビット"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:552
msgid "8x Native (5120x4224) for 5K"
msgstr "8x Native (5120x4224) for 5K"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:40
msgid "<Insert name here>"
msgstr "コード名を入力してください"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:419
msgid "<No resolutions found>"
msgstr "<対応する解像度が見つかりません>"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:33
msgid "<Nothing>"
msgstr "なし"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:54
msgid "<System Language>"
msgstr "<システムの言語>"
#: Source/Core/DolphinWX/TASInputDlg.cpp:70
#: Source/Core/DolphinWX/TASInputDlg.cpp:251
msgid "A"
msgstr "A"
#: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:22
msgid "A NetPlay window is already open!"
msgstr "ネットプレイウィンドウは既に開かれています!"
#: Source/Core/Core/HW/DVDInterface.cpp:557
msgid "A disc is already about to be inserted."
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:160
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:191
msgid "A game is not currently running."
msgstr "ゲームは現在、起動されていません"
#: Source/Core/DolphinWX/FrameTools.cpp:809
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
"終了処理の実行中です。 この処理が完了する前にエミュレーションの強制終了をする"
"とデータが失われる場合があります。それでも強制終了しますか?"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:336
msgid ""
"A supported Bluetooth device could not be found,\n"
"so you must connect Wii Remotes manually."
msgstr ""
"サポートしているBluetoothデバイスが見つかりませんでした。\n"
"手動でWiiリモコンを接続する必要があります。"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:526
msgid "A sync can only be triggered when a Wii game is running."
msgstr "WiiリモコンとのSyncはWiiのゲームを実行中にのみ行なえます"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:194
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"All memory cards, SD cards and cheats must be identical between players or "
"disabled.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and should not be expected to "
"work.\n"
msgstr ""
"~ネットプレイに関しての注意事項~\n"
"\n"
"全てのプレーヤーはDolphinのバージョンを同一に揃えること。\n"
"メモリーカード/SDカード/チートコードについても全員で同一のものを使うか、無効"
"にしておく。\n"
"DSP-LLEを使う場合には、各々でDSP ROMのバージョンが異なっていないか確認するこ"
"と。\n"
"直接接続の場合、ホスト側はUDPポートの開放を忘れずに \n"
"\n"
"現状ネットプレイ上でのWiiリモコンの入力サポートは実験段階です。\n"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:136
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:247
msgid "AR Codes"
msgstr "アクションリプレイコード"
#: Source/Core/DolphinWX/AboutDolphin.h:13
msgid "About Dolphin"
msgstr "Dolphinについて"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:749
msgid "Accuracy:"
msgstr "精度:"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:69
msgid "Action"
msgstr "Action"
#: Source/Core/Core/ARDecrypt.cpp:473
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"コード復号化エラー:\n"
"パリティチェックに失敗\n"
"\n"
"問題のあるコード:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:493
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Add Code (%s)"
#: Source/Core/Core/ActionReplay.cpp:583
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Fill and Slide "
"(%s)"
#: Source/Core/Core/ActionReplay.cpp:370
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
#: Source/Core/Core/ActionReplay.cpp:430
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Write To "
"Pointer (%s)"
#: Source/Core/Core/ActionReplay.cpp:631
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Action Replay エラー: 不正な値 (%08x) in Memory Copy (%s)"
#: Source/Core/Core/ActionReplay.cpp:508
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"エラー: マスターコード、または CCXXXXXX への書き込みは実装されていません "
"(%s)\n"
"マスターコードは必要ありません。使用しないでください。"
#: Source/Core/Core/ActionReplay.cpp:216
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "エラー: 無効なコード ライン: %s"
#: Source/Core/Core/ActionReplay.cpp:742
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay: 条件付きコード: 不正なサイズ %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:710
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay: 不正な種類の通常コード %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:766
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: 通常コード %i: 不正なサブタイプ %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:668
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: 通常コード 0: 不正なサブタイプ %08x (%s)"
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:33
msgid "Active"
msgstr "Active"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:42
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:76
msgid "Adapter Detected"
msgstr "タップが接続されています"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:30
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:78
msgid "Adapter Not Detected"
msgstr "タップは未接続です"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:405
msgid "Adapter:"
msgstr "ビデオカード:"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:33
#: Source/Core/DolphinWX/PatchAddEdit.cpp:84
#: Source/Core/DolphinWX/WXInputBase.cpp:112
msgid "Add"
msgstr "追加"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:247
msgid "Add ActionReplay Code"
msgstr "コードを追加"
#: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:20
msgid "Add Breakpoint"
msgstr "Add Breakpoint"
#: Source/Core/DolphinWX/MainMenuBar.cpp:398
msgid "Add New Pane To"
msgstr "Add New Pane To"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:23
msgid "Add New USB Device"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:844
msgid "Add Patch"
msgstr "パッチを追加"
#: Source/Core/Core/HotkeyManager.cpp:56
msgid "Add a Breakpoint"
msgstr "Add a Breakpoint"
#: Source/Core/Core/HotkeyManager.cpp:57
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:21
msgid "Add a Memory Breakpoint"
msgstr "Add a Memory Breakpoint"
#: Source/Core/DolphinWX/MainMenuBar.cpp:453
msgid ""
"Add any named functions missing from a .dsy file, so that these additional "
"functions can also be recognized in other games."
msgstr ""
"Add any named functions missing from a .dsy file, so that these additional "
"functions can also be recognized in other games."
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:270
msgid "Add memory &breakpoint"
msgstr "Add memory &breakpoint"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:316
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:488
msgid "Add to &watch"
msgstr "Add to &watch"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:60
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:394
msgid "Add..."
msgstr "追加"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:66
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:36
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:173
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:28
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:84
msgid "Address"
msgstr "アドレス"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:369
msgid "Address Out of Range"
msgstr "Address Out of Range"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1069
msgid "Adjust the analog control pressure required to activate buttons."
msgstr "ボタンが反応する感度を調整します"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:40
msgid "Advance Game Port"
msgstr "アドバンスコネクタ"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:90
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:827
msgid "Advanced"
msgstr "高度な設定"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:118
msgid "Advanced Settings"
msgstr "高度な設定"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:44
#: Source/Core/DolphinWX/FrameTools.cpp:335
msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)"
msgstr "全ての GC/Wii ファイル (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1334
msgid "All GameCube GCM files (gcm)"
msgstr "ゲームキューブ GCMファイル (gcm)"
#: Source/Core/DolphinWX/FrameTools.cpp:1290
#: Source/Core/DolphinWX/FrameTools.cpp:1302
msgid "All Save States (sav, s##)"
msgstr "全てのステートセーブファイル (sav, s##)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1332
msgid "All Wii ISO files (iso)"
msgstr "Wii ISOファイル (iso)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1347
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "圧縮されたGC/Wii ISOファイル (gcz)"
#: Source/Core/Common/Assert.h:46
#, c-format
msgid ""
"An error occurred.\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"Ignore and continue?"
msgstr ""
"エラーが発生しました\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"無視して続行しますか?"
#: Source/Core/Core/HW/DVDInterface.cpp:322
msgid "An inserted disc was expected but not found."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:654
msgid "Anaglyph"
msgstr "Anaglyph"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:272
msgid "Analyze"
msgstr "分析"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30
msgid "Angle"
msgstr "角度"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:585
msgid "Anisotropic Filtering:"
msgstr "異方性フィルタリング:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:571
msgid "Anti-Aliasing:"
msgstr "アンチエイリアス:"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:338
msgid "Append signature to"
msgstr "Append signature to"
#: Source/Core/DolphinWX/MainMenuBar.cpp:452
msgid "Append to &Existing Signature File..."
msgstr "Append to &Existing Signature File..."
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:223
msgid "Apploader Date:"
msgstr "Apploaderの日付"
#: Source/Core/DiscIO/VolumeDirectory.cpp:316
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr ""
"Apploader のサイズが間違っています。このファイルは本当にApploaderですか"
#: Source/Core/DiscIO/VolumeDirectory.cpp:309
msgid "Apploader unable to load from file"
msgstr "Apploader ファイルから読み込むことができません"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:88
msgid "Apploader:"
msgstr "Apploader:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:459
msgid "Apply Signat&ure File..."
msgstr "Apply Signat&ure File..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:257
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"フレーム描画後にポストプロセスエフェクトを適用します。\n"
"\n"
"よく分からなければ、【オフ】を選択してください。"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:273
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:355
msgid "Apply signature file"
msgstr "Apply signature file"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:894
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "\"%s\" このプロファイルを削除しますか?"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1129
msgid "Are you sure you want to delete these files? They will be gone forever!"
msgstr ""
"これら複数のタイトルの実体ファイルを削除しますか?元に戻すことはできません!"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1128
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr "このタイトルの実体ファイルを削除しますか?元に戻すことはできません!"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:419
msgid "Are you trying to use the same file in both slots?"
msgstr "両方のスロットで同じファイルを使用しようとしていませんか?"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:80
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:444
msgid "Aspect Ratio:"
msgstr "アスペクト比:"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:233
msgid "Assign Controller Ports"
msgstr "コントローラ割り当て設定"
#: Source/Core/DolphinWX/FrameAui.cpp:82
msgid "At least one pane must remain open."
msgstr "At least one pane must remain open."
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:86
msgid "Audio"
msgstr "サウンド"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:72
msgid "Audio Backend:"
msgstr "出力API (Audio Backend)"
#: Source/Core/AudioCommon/AOSoundStream.cpp:29
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioCommon: Error opening AO device.\n"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:92
msgid "Australia"
msgstr "オーストラリア"
#: Source/Core/DolphinWX/AboutDolphin.cpp:40
msgid "Authors"
msgstr "開発チーム"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:293
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:441
msgid "Auto"
msgstr "自動"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:542
msgid "Auto (Multiple of 640x528)"
msgstr "自動 (ゲーム解像度の倍数)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:541
msgid "Auto (Window Size)"
msgstr "自動 (ウィンドウサイズに拡大)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:474
msgid "Auto Adjust Window Size"
msgstr "ウィンドウサイズを自動調整"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:111
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"内部解像度に合わせてウィンドウサイズを自動調整します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/MainMenuBar.cpp:190
msgid ""
"Automatically load the Default ISO when Dolphin starts, or the last game you "
"loaded, if you have not given it an elf file with the --elf command line. "
"[This can be convenient if you are bug-testing with a certain game and want "
"to rebuild and retry it several times, either with changes to Dolphin or if "
"you are developing a homebrew game.]"
msgstr ""
"Automatically load the Default ISO when Dolphin starts, or the last game you "
"loaded, if you have not given it an elf file with the --elf command line. "
"[This can be convenient if you are bug-testing with a certain game and want "
"to rebuild and retry it several times, either with changes to Dolphin or if "
"you are developing a homebrew game.]"
#: Source/Core/DolphinWX/MainMenuBar.cpp:351
msgid ""
"Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
"crashing.\n"
"[This option must be selected before a game is started.]"
msgstr ""
"Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
"crashing.\n"
"[This option must be selected before a game is started.]"
#: Source/Core/DolphinWX/TASInputDlg.cpp:72
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
msgid "B"
msgstr "B"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:514
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT incorrect. Dolphin will now exit"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:771
msgid "BP register "
msgstr "BP register "
#: Source/Core/DolphinWX/WXInputBase.cpp:19
msgid "Back"
msgstr "Back"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:84
msgid "Backend Settings"
msgstr "出力設定"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:62
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:375
msgid "Backend:"
msgstr "ビデオAPI"
#: Source/Core/Core/HotkeyManager.cpp:276
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:84 Source/Core/Core/HW/GCPadEmu.cpp:82
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:298
msgid "Background Input"
msgstr "バックグラウンド操作を許可"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26
msgid "Backward"
msgstr "後方"
#: Source/Core/DolphinWX/GameListCtrl.cpp:426
#: Source/Core/DolphinWX/MainMenuBar.cpp:277
#: Source/Core/DolphinWX/MemcardManager.cpp:626
msgid "Banner"
msgstr "バナー"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:298
msgid "Banner Details"
msgstr "バナーの詳細"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:274
msgid "Banner:"
msgstr "バナー表示"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:64
msgid "Bar"
msgstr "バー"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:500
msgid "Basic"
msgstr "基本設定"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:101
msgid "Basic Settings"
msgstr "基本設定"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:29
msgid "Bass"
msgstr "バスドラ"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:312
msgid "Battery"
msgstr "バッテリ残量"
#: Source/Core/Core/HW/GCMemcard.cpp:156
msgid "Block Allocation Table checksum failed"
msgstr "Block Allocation Table checksum failed"
#: Source/Core/DolphinWX/MemcardManager.cpp:630
msgid "Blocks"
msgstr "ブロック数"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
msgid "Blue"
msgstr "青"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Blue Left"
msgstr "青 - 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Blue Right"
msgstr "青 - 右"
#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:23
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:130
msgid ""
"Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device "
"was found. Aborting."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:184
msgid "Boot to Pause"
msgstr "Boot to Pause"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:913
msgid "Borderless Fullscreen"
msgstr "ボーダレス フルスクリーン"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:47
#: Source/Core/DolphinWX/MainMenuBar.cpp:384
msgid "Bottom"
msgstr "下"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:338
#, c-format
msgid "Bound Controls: %lu"
msgstr "コマンド数: %lu"
#: Source/Core/DolphinWX/AboutDolphin.cpp:31
#, c-format
msgid "Branch: %s"
msgstr "Branch: %s"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:47
msgid "Break"
msgstr "Break"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:48
msgid "Break and log"
msgstr "Break and log"
#: Source/Core/Core/HotkeyManager.cpp:247
msgid "Breakpoint"
msgstr "Breakpoint"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:401
msgid "Breakpoint encountered! Step out aborted."
msgstr "Breakpoint encountered! Step out aborted."
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.h:18
msgid "Breakpoints"
msgstr "Breakpoints"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:39
msgid "Broadband Adapter"
msgstr "ブロードバンドアダプタ"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:331
msgid "Broken"
msgstr "ダメダメ"
#: Source/Core/DolphinWX/GameListCtrl.cpp:386
msgid "Browse for a directory to add"
msgstr "ゲームリストに追加するフォルダを選択してください"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1235
msgid "Browse for output directory"
msgstr "出力先を選択"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:252
msgid "Buffer:"
msgstr "バッファ:"
#: Source/Core/Core/HW/GCPadEmu.cpp:71
msgid "Button"
msgstr "ボタン"
#: Source/Core/Core/HW/GCPadEmu.cpp:50
#: Source/Core/DolphinWX/TASInputDlg.cpp:218
#: Source/Core/DolphinWX/TASInputDlg.cpp:305
#: Source/Core/DolphinWX/TASInputDlg.cpp:414
msgid "Buttons"
msgstr "ボタン"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:85
msgid "Bypass XFB"
msgstr "Bypass XFB"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:267
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
"DCBZ命令によるキャッシュデータのクリア処理を無視するようにします。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/TASInputDlg.cpp:196
msgid "C"
msgstr "C"
#: Source/Core/Core/HW/GCPadEmu.cpp:57
#: Source/Core/DolphinWX/TASInputDlg.cpp:376
msgid "C Stick"
msgstr "Cスティック"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:783
msgid "CP register "
msgstr "CP register "
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:68
msgid "CPU Emulator Engine"
msgstr "CPUエミュレーション方式"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:71
msgid "CPU Options"
msgstr "CPU設定"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:235
msgid ""
"Cache custom textures to system RAM on startup.\n"
"This can require exponentially more RAM but fixes possible stuttering.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"起動時にカスタムテクスチャをシステムメモリにキャッシュします。\n"
"大量にメモリを消費する代わりに、ロード時の処理落ちが軽減されます。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:27
msgid "Cached Interpreter (slower)"
msgstr "Cached Interpreter (低速)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:151
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.\n"
"Rarely causes slowdowns or graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"3Dオブジェクトに対し、ピクセル単位での光源処理を行います。\n"
"角ばったポリゴンの光がなめらかでやわらかいものになります。\n"
"この設定はまれに描画バグや速度低下を引き起こします。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:97
msgid "Callstack"
msgstr "Callstack"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1784
#, c-format
msgid "Can't find Wii Remote by connection handle %02x"
msgstr "Can't find Wii Remote by connection handle %02x"
#: Source/Core/DolphinWX/WXInputBase.cpp:44
msgid "Cancel"
msgstr "キャンセル"
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:92
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr "Cannot SingleStep the FIFO. Use Frame Advance instead."
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:168
msgid "Cannot set uninitialized memory."
msgstr "Cannot set uninitialized memory."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:365
#, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid GameCube memory card file"
msgstr ""
"このファイルはメモリーカードデータとして使用できません\n"
"%s\n"
"これは不正なメモリーカードデータです"
#: Source/Core/DolphinWX/WXInputBase.cpp:64
msgid "Caps Lock"
msgstr "Caps Lock"
#: Source/Core/DolphinWX/MainMenuBar.cpp:387
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32
msgid "Center"
msgstr "Center"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1004
msgid "Change &Disc"
msgstr "ディスクの入れ替え(&D)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:81
msgid "Change &Disc..."
msgstr "ディスクの入れ替え(&D)"
#: Source/Core/Core/HotkeyManager.cpp:20
msgid "Change Disc"
msgstr "ディスクの入れ替え"
#: Source/Core/Core/Movie.cpp:1261
#, c-format
msgid "Change the disc to %s"
msgstr "次のディスクに変更:%s"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:117
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Dolphin本体の表示言語を変更します\n"
"再起動が必要です"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:158
msgid "Changing cheats will only take effect when the game is restarted."
msgstr "変更されたチート内容は次回のゲーム開始時に反映されます"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:52
msgid "Changing this will have no effect while the emulator is running."
msgstr "この設定は次回のゲーム開始時に反映されます!"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:159
msgid "Chat"
msgstr "チャット欄"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:39
msgid "Cheat Code"
msgstr "チートコード"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:189
msgid "Cheat Manager"
msgstr "チートマネージャ"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:138
msgid "Cheat Search"
msgstr "コードサーチ"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:297
msgid "Check Partition Integrity"
msgstr "パーティションの整合性をチェック"
#: Source/Core/DolphinWX/AboutDolphin.cpp:33
msgid "Check for updates: "
msgstr "最新版の入手先:"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:381
msgid "Checking integrity..."
msgstr "チェックしています..."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:49
msgid "Choose a DVD root directory:"
msgstr "DVDルートフォルダを選択してください"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:57
msgid "Choose a NAND root directory:"
msgstr "NANDのあるルートフォルダを選択してください"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43
msgid "Choose a default ISO:"
msgstr "ディスクチャンネルに表示するタイトルを選択"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:164
msgid "Choose a directory to add"
msgstr "追加したいフォルダを選択"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:60
msgid "Choose a dump directory:"
msgstr "ダンプ先のフォルダを選択してください"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:352
msgid "Choose a file to open"
msgstr "メモリーカードを選択"
#: Source/Core/DolphinWX/MemcardManager.cpp:194
msgid "Choose a memory card:"
msgstr "メモリーカードを選択"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:63
msgid "Choose an SD Card file:"
msgstr "SDカードを選択"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:53
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
"apploaderとして使用するファイルを選択(フォルダからのみ構築されたディスクに"
"適用されます)"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:370
msgid "Choose priority input file"
msgstr "Choose priority input file"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:376
msgid "Choose secondary input file"
msgstr "Choose secondary input file"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:321
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:340
msgid "Choose the folder to extract to"
msgstr "保存先のフォルダを選択してください"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29
msgid "Circle Stick"
msgstr "丸み"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:55
msgid "Classic"
msgstr "クラシックコントローラ"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:89
msgid "Classic Controller Configuration"
msgstr "クラシックコントローラの設定"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:107
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:51
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:746
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1211
#: Source/Core/DolphinWX/LogWindow.cpp:132
#: Source/Core/DolphinWX/WXInputBase.cpp:48
msgid "Clear"
msgstr "全消去"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:125
msgid "Clear Pixel Shaders"
msgstr "Clear Pixel Shaders"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:108
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:109
msgid "Clear Screen"
msgstr "Clear Screen"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:113
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:114
msgid "Clear Textures"
msgstr "Clear Textures"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:118
msgid "Clear Vertex Shaders"
msgstr "Clear Vertex Shaders"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206
msgid "Clone and &Edit Code..."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:276
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:444
#: Source/Core/DolphinWX/MemcardManager.cpp:233
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:135
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:153
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:935
msgid "Close"
msgstr "閉じる"
#: Source/Core/DolphinWX/MainMenuBar.cpp:170
msgid "Co&nfiguration"
msgstr "Dolphinの設定(&N)"
#: Source/Core/DolphinWX/Debugger/CodeWindow.h:82
msgid "Code"
msgstr "Code"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:77
msgid "Code Info"
msgstr "コードの情報"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:43
msgid "Code:"
msgstr "コード:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:23
msgid "Code: "
msgstr "コード:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:455
msgid "Combine Two Signature Files..."
msgstr "Combine Two Signature Files..."
#: Source/Core/DolphinWX/WXInputBase.cpp:57
msgid "Command"
msgstr "Command"
#: Source/Core/DolphinWX/MemcardManager.cpp:628
msgid "Comment"
msgstr "コメント"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1002
msgid "Compress ISO..."
msgstr "このタイトルを圧縮"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1021
msgid "Compress selected ISOs..."
msgstr "選択したISOファイルを全て圧縮"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1244
#: Source/Core/DolphinWX/GameListCtrl.cpp:1362
msgid "Compressing ISO"
msgstr "圧縮しています..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1449
msgid ""
"Compressing a Wii disc image will irreversibly change the compressed copy by "
"removing padding data. Your disc image will still work. Continue?"
msgstr ""
"Wiiディスクイメージの圧縮はパディングデータを除去するため非可逆圧縮となりま"
"す。ゲームデータに変更はありません。続けますか?"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:245
msgid "Compute"
msgstr "計算"
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:27
#, c-format
msgid ""
"Computing MD5 Checksum for:\n"
"%s"
msgstr ""
"次のタイトルのMD5チェックサムを確認 :\n"
"%s"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:325
msgid "Computing MD5 checksum"
msgstr "MD5チェックサムを計算中..."
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:41
msgid "Computing..."
msgstr "計算中..."
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:79
msgid "Computing: "
msgstr "計算中..."
#: Source/Core/DolphinWX/MainToolBar.cpp:185
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:598
msgid "Config"
msgstr "設定"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:164
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:317
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:230
msgid "Configure"
msgstr "設定"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:192
msgid "Configure Control"
msgstr "コントロールの設定"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:109
msgid "Configure Dolphin"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:185
msgid "Configure..."
msgstr "Dolphinの設定を行います"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1267
#: Source/Core/DolphinWX/GameListCtrl.cpp:1292
#: Source/Core/DolphinWX/GameListCtrl.cpp:1357
msgid "Confirm File Overwrite"
msgstr "ファイルの上書きを確認"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:86
msgid "Confirm on Stop"
msgstr "動作停止時に確認"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:171
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:189
msgid "Connect"
msgstr "ホストに接続"
#: Source/Core/Core/HotkeyManager.cpp:64
#: Source/Core/DolphinWX/MainMenuBar.cpp:212
msgid "Connect Balance Board"
msgstr "バランスWii ボードを接続"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57
msgid "Connect USB Keyboard"
msgstr "USBキーボードの接続をエミュレート"
#: Source/Core/DolphinWX/MainMenuBar.cpp:209
#, c-format
msgid "Connect Wii Remote %i"
msgstr "%iPのWiiリモコンを接続"
#: Source/Core/Core/HotkeyManager.cpp:60
msgid "Connect Wii Remote 1"
msgstr "1PのWiiリモコンを接続"
#: Source/Core/Core/HotkeyManager.cpp:61
msgid "Connect Wii Remote 2"
msgstr "2PのWiiリモコンを接続"
#: Source/Core/Core/HotkeyManager.cpp:62
msgid "Connect Wii Remote 3"
msgstr "3PのWiiリモコンを接続"
#: Source/Core/Core/HotkeyManager.cpp:63
msgid "Connect Wii Remote 4"
msgstr "4PのWiiリモコンを接続"
#: Source/Core/DolphinWX/MainMenuBar.cpp:224
msgid "Connect Wii Remotes"
msgstr "Wiiリモコンの接続"
#: Source/Core/DolphinWX/Main.cpp:487
msgid "Connecting..."
msgstr "接続中..."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:117
msgid "Connection Type:"
msgstr "接続方式:"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:85
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:86
msgid "Continue"
msgstr "Continue"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:327
msgid "Continuous Scanning"
msgstr "接続状況を常に監視"
#: Source/Core/DolphinWX/WXInputBase.cpp:54
msgid "Control"
msgstr "Control"
#: Source/Core/Core/HW/GCPadEmu.cpp:56
msgid "Control Stick"
msgstr "コントロールスティック"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:18
msgid "Controller Ports"
msgstr "コントローラ割り当て設定"
#: Source/Core/DolphinWX/MainToolBar.cpp:189
msgid "Controller settings"
msgstr "コントローラの設定を行います"
#: Source/Core/DolphinWX/MainToolBar.cpp:188
msgid "Controllers"
msgstr "コントローラ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:271
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.\n"
"A higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"収束点の位置調整。このスライダーでスクリーンの前に現れる 仮想オブジェクトとの"
"距離を設定できます。\n"
"値を高くすると効果が強くなり、低くすると目の負担が軽減されます。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:268
msgid ""
"Controls the separation distance between the virtual cameras.\n"
"A higher value creates a stronger feeling of depth while a lower value is "
"more comfortable."
msgstr ""
"仮想カメラ間の距離調整。\n"
"値を高くすると効果が強くなり、 低くすると目の負担が軽減されます。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:680
msgid "Convergence:"
msgstr "収束点 (Convergence):"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:314
msgid "Convergence: "
msgstr "収束点 (Convergence):"
#: Source/Core/DolphinWX/MemcardManager.cpp:165
msgid "Convert to GCI"
msgstr "GCIファイルに変換"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:211
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:792
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:799
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:817
msgid "Copy"
msgstr "コピー"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:362
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:311
msgid "Copy &address"
msgstr "Copy &address"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:364
msgid "Copy &code line"
msgstr "Copy &code line"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:363
msgid "Copy &function"
msgstr "Copy &function"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:365
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:312
msgid "Copy &hex"
msgstr "Copy &hex"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:261
msgid "Copy Wii Save"
msgstr ""
#: Source/Core/Core/ConfigManager.cpp:1060
msgid "Copy failed"
msgstr "コピーに失敗"
#: Source/Core/DolphinWX/MemcardManager.cpp:806
#, c-format
msgid "Copy to Memory Card %c"
msgstr "メモリーカード%cにコピー"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:344
msgid "Core"
msgstr "コア"
#. i18n: Performance cost, not monetary cost
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:184
msgid "Cost"
msgstr "Cost"
#: Source/Core/Core/ConfigManager.cpp:869
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive or it is not a GameCube/"
"Wii backup. Please note that Dolphin cannot play games directly from the "
"original GameCube and Wii discs."
msgstr ""
"\"%s\" を読み込めませんでした。ディスクが入っていないか、GC/Wii のバックアッ"
"プディスクではありません。DolphinはオリジナルのGC/Wii のディスクは読み込めな"
"い点に注意してください"
#: Source/Core/Core/ConfigManager.cpp:975
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "ISOファイル %s を認識できませんでした"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:479
#, c-format
msgid "Could not save %s."
msgstr "%s をセーブできませんでした"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:112
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"%s をメモリーカードへ書き込みすることができませんでした\n"
"\n"
"DolphinをCD/DVDから起動しているか、セーブファイルが読み取り専用になっていませ"
"んか?\n"
"\n"
"メモリーカードファイルをデフォルトの場所から移動した場合は、本体設定よりその"
"場所を再指定してください"
#: Source/Core/Core/NetPlayClient.cpp:84
msgid "Couldn't Create Client"
msgstr "Couldn't Create Client"
#: Source/Core/Core/NetPlayClient.cpp:95
msgid "Couldn't create peer."
msgstr "Couldn't create peer."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:694
msgid "Couldn't find open command for extension 'ini'!"
msgstr "拡張子'ini'に対して関連付けられているプログラムが見つかりません!"
#: Source/Core/Core/BootManager.cpp:400
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr ""
"コアを初期化できませんでした。\n"
"設定を確認してください。"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:475
msgid "Couldn't look up central server"
msgstr "Couldn't look up central server"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:90
msgid "Count"
msgstr "Count"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:80
msgid "Count:"
msgstr "該当数:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:262
#, c-format
msgid "Count: %lu"
msgstr "該当数:%lu"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:220
msgid "Country:"
msgstr "発売国"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:54
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:17
msgid "Create AR Code"
msgstr "アクションリプレイコードを作成"
#: Source/Core/DolphinWX/MainMenuBar.cpp:395
msgid "Create New Perspective"
msgstr "Create New Perspective"
#: Source/Core/DolphinWX/MainMenuBar.cpp:451
msgid ""
"Create a .dsy file that can be used to recognise these same functions in "
"other games."
msgstr ""
"Create a .dsy file that can be used to recognise these same functions in "
"other games."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:240
msgid ""
"Create frame dumps and screenshots at the internal resolution of the "
"renderer, rather than the size of the window it is displayed within. If the "
"aspect ratio is widescreen, the output image will be scaled horizontally to "
"preserve the vertical resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/FrameAui.cpp:539
msgid "Create new perspective"
msgstr "Create new perspective"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:32
msgid "Creator: "
msgstr "制作者: "
#: Source/Core/Common/MsgHandler.cpp:68
msgid "Critical"
msgstr "致命的なエラー"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:897
msgid "Crop"
msgstr "クロッピング"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:254
msgid ""
"Crop the picture from its native aspect ratio to 4:3 or 16:9.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"アスペクト比 4:3 もしくは 16:9 になるよう、画面をクロッピングします。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:56
msgid "Crossfade"
msgstr "クロスフェーダー"
#: Source/Core/DolphinWX/FrameTools.cpp:348
#, c-format
msgid "Current directory changed from %s to %s after wxFileSelector!"
msgstr "Current directory changed from %s to %s after wxFileSelector!"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:134
msgid "Current game"
msgstr "選択中のタイトル"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:553
msgid "Custom"
msgstr "カスタム"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:86
msgid "Custom RTC Options"
msgstr "リアルタイムクロック設定"
#: Source/Core/Core/HW/GCPadEmu.cpp:74
msgid "D-Pad"
msgstr "十字キー"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "DK Bongos"
msgstr "タルコンガ"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:39
msgid "DSP Emulator Engine"
msgstr "DSPエミュレーション方式"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:34
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:282
msgid "DSP HLE emulation (fast)"
msgstr "DSP HLE emulation (高速)"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:34
msgid "DSP LLE Debugger"
msgstr "DSP LLE Debugger"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:36
msgid "DSP LLE interpreter (slow)"
msgstr "DSP LLE interpreter (低速)"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:35
msgid "DSP LLE recompiler"
msgstr "DSP LLE recompiler"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:85
msgid "DVD Root:"
msgstr "DVDルート"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "Dance Mat"
msgstr "マットコントローラ"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:60
msgid "Data Size"
msgstr "データサイズ"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:116
msgid "Data Type"
msgstr "Data Type"
#: Source/Core/DolphinWX/MemcardManager.cpp:525
#: Source/Core/DolphinWX/MemcardManager.cpp:560
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Datel MaxDrive/Pro セーブファイル(*.sav)"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:35
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:35
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:28
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp:20
msgid "Dead Zone"
msgstr "'遊び'の調整"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:46
msgid "Debug"
msgstr "デバッグ"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:119
msgid "Debug Only"
msgstr "デバッグ用"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:175
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:84
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:845
msgid "Debugging"
msgstr "デバッグ用項目"
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:88
#: Source/Core/DolphinWX/WXInputBase.cpp:118
msgid "Decimal"
msgstr "Decimal"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1000
msgid "Decompress ISO..."
msgstr "ISOファイルへ復元"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1022
msgid "Decompress selected ISOs..."
msgstr "選択したファイルを全てISOファイルへ復元"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1244
#: Source/Core/DolphinWX/GameListCtrl.cpp:1362
msgid "Decompressing ISO"
msgstr "復元中..."
#: Source/Core/Core/HotkeyManager.cpp:93
msgid "Decrease Convergence"
msgstr "収束距離 減少"
#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Decrease Depth"
msgstr "深度 減少"
#: Source/Core/Core/HotkeyManager.cpp:33
msgid "Decrease Emulation Speed"
msgstr "エミュレーション速度 減少"
#: Source/Core/Core/HotkeyManager.cpp:74
msgid "Decrease IR"
msgstr "内部解像度 縮小"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1209
msgid "Default"
msgstr "既定"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:82
msgid "Default ISO:"
msgstr "デフォルトISO"
#: Source/Core/DolphinWX/LogWindow.cpp:101
msgid "Default font"
msgstr "既定のフォント"
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:48
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1234
#: Source/Core/DolphinWX/WXInputBase.cpp:29
msgid "Delete"
msgstr "削除"
#: Source/Core/DolphinWX/MemcardManager.cpp:807
msgid "Delete Save"
msgstr "このセーブデータを削除"
#: Source/Core/AudioCommon/WaveFile.cpp:33
#: Source/Core/VideoCommon/AVIDump.cpp:98
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "既存ファイル '%s' を削除しますか?"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:305
msgid "Depth Percentage: "
msgstr "深度 比率変更:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:669
msgid "Depth:"
msgstr "深度 (Depth):"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1059
msgid "Description"
msgstr "説明"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:271
msgid "Description:"
msgstr "説明"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:744
msgid "Detect"
msgstr "検出"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:287
msgid "Deterministic dual core: "
msgstr "Deterministic dual core: "
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:209
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1183
msgid "Device"
msgstr "デバイス"
#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:63
msgid "Device PID (e.g., 0305)"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:118
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:132
msgid "Device Settings"
msgstr "デバイス設定"
#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:61
msgid "Device VID (e.g., 057e)"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:346
msgid "Device not found"
msgstr "デバイスが見つかりません"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:53
msgid "Dial"
msgstr "ダイアル"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:68
msgid "Dims the screen after five minutes of inactivity."
msgstr "5分間操作がない状態が続くと、画面を暗くするようにします"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:121
msgid "Direct Connection"
msgstr "直接接続 (Direct)"
#: Source/Core/Core/HW/GCMemcard.cpp:137
msgid "Directory checksum and directory backup checksum failed"
msgstr ""
"ディレクトリのチェックサムに失敗\n"
"ディレクトリバックアップのチェックサムにも失敗"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:780
msgid "Disable"
msgstr "無効化"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:805
msgid "Disable Bounding Box"
msgstr "Disable Bounding Box"
#: Source/Core/DolphinWX/MainMenuBar.cpp:400
msgid "Disable Docking"
msgstr "Disable Docking"
#: Source/Core/Core/HotkeyManager.cpp:35
msgid "Disable Emulation Speed Limit"
msgstr "エミュレーション速度 無効化"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:628
msgid "Disable Fog"
msgstr "Disable Fog"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:219
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"一切のXFBエミュレーションを行わないようにします。\n"
"動作速度が大きく向上しますが、これに依存しているタイトルでは 重大なバグが発生"
"します。(特にHomebrewアプリ)\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinWX/MainMenuBar.cpp:401
msgid "Disable docking of perspective panes to main window"
msgstr "Disable docking of perspective panes to main window"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:159
msgid ""
"Disable the bounding box emulation.\n"
"This may improve the GPU performance a lot, but some games will break.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"bounding box エミュレーションを無効化します。\n"
"GPU性能が向上しますが、タイトルによっては不具合が発生します。\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:79
msgid "Disassembly"
msgstr "Disassembly"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:188
msgid "Disc"
msgstr "ディスク"
#: Source/Core/DiscIO/DriveBlob.cpp:146
msgid "Disc Read Error"
msgstr "ディスク読み取りエラー"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:505
msgid "Display"
msgstr "表示設定"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:112
msgid ""
"Display messages over the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
"エミュレーションウインドウ上にメッセージを表示します\n"
"メモリーカードへのアクセス、起動時のシステム情報、 JIT cacheの消去などが含ま"
"れます"
#: Source/Core/DolphinWX/WXInputBase.cpp:120
msgid "Divide"
msgstr "Divide"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:177
msgid "Do you want to clear the list of symbol names?"
msgstr "Do you want to clear the list of symbol names?"
#: Source/Core/DolphinWX/FrameTools.cpp:808
msgid "Do you want to stop the current emulation?"
msgstr "動作中のゲームを停止しますか?"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:41
msgid "Dolby Pro Logic II decoder"
msgstr "Dolby Pro Logic II decoder"
#: Source/Core/DolphinWX/AboutDolphin.cpp:26
#: Source/Core/DolphinWX/FrameTools.cpp:649
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:36
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:352
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Dolphin %s グラフィック設定"
#: Source/Core/DolphinWX/Config/ConfigMain.h:19
msgid "Dolphin Configuration"
msgstr "Dolphinの設定"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:48
msgid "Dolphin Controller Configuration"
msgstr "Dolphin コントローラ設定"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:508
#, c-format
msgid "Dolphin Emulated Wii Remote Configuration Port %i"
msgstr "Wiiリモコンのエミュレーション設定 - ポート%i"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:376
msgid "Dolphin FIFO"
msgstr "Dolphin FIFO"
#: Source/Core/DolphinWX/FrameTools.cpp:1018
msgid "Dolphin Hotkeys"
msgstr "Dolphin ホットキー設定"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:224
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:240
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:259
msgid "Dolphin Map File (*.map)"
msgstr "Dolphin Map File (*.map)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:68
msgid "Dolphin NetPlay"
msgstr "Dolphin ネットプレイ"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:40
msgid "Dolphin NetPlay Setup"
msgstr "Dolphin ネットプレイ《セットアップ》"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:165
msgid "Dolphin Signature CSV File (*.csv)"
msgstr "Dolphin Signature CSV File (*.csv)"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:164
msgid "Dolphin Signature File (*.dsy)"
msgstr "Dolphin Signature File (*.dsy)"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:274
msgid "Dolphin Symbol Rename File (*.sym)"
msgstr "Dolphin Symbol Rename File (*.sym)"
#: Source/Core/DolphinWX/FrameTools.cpp:481
#: Source/Core/DolphinWX/FrameTools.cpp:953
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS ムービー (*.dtm)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:505
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to "
"set a games directory..."
msgstr ""
"ゲームリストは空です。この文章をダブルクリックして GC/Wii の ディスクイメー"
"ジ もしくは WAD ファイルのあるフォルダを選択してください。"
#: Source/Core/DolphinWX/GameListCtrl.cpp:501
msgid ""
"Dolphin is currently set to hide all games. Double-click here to show all "
"games..."
msgstr ""
"リスト中の全てのゲームが設定により非表示になっています。この文章をダブルク"
"リックすると表示されるようになります"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:478
msgid "Dolphin is too old for traversal server"
msgstr "Dolphinのバージョンが古すぎます"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1304
#: Source/Core/DolphinWX/GameListCtrl.cpp:1377
msgid "Dolphin was unable to complete the requested action."
msgstr "要求された操作を完了することができませんでした。"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:152
msgid "Dolphin's cheat system is currently disabled."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:331
msgid "Done compressing disc image."
msgstr "ディスクイメージの圧縮に成功しました"
#: Source/Core/DolphinWX/TASInputDlg.cpp:78
#: Source/Core/DolphinWX/TASInputDlg.cpp:251
#: Source/Core/DolphinWX/WXInputBase.cpp:76
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
msgid "Down"
msgstr "下"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:61
msgid "Download Codes (WiiRD Database)"
msgstr "Webからコードを入手 (WiiRD Database)"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:297
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "%lu個のコードが見つかりました。( 新規追加: %lu個 )"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:136
msgid "Drawn Object Range"
msgstr "Drawn Object Range"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:36
msgid "Driver Not Detected"
msgstr "ドライバが見つかりません"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:36
msgid "Drums"
msgstr "ドラムコントローラ"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:102
msgid "Drums Configuration"
msgstr "ドラムコントローラの設定"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34
msgid "Dummy"
msgstr "ダミーデバイス"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:100
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:101
msgid "Dump"
msgstr "Dump"
#: Source/Core/DolphinWX/MainMenuBar.cpp:161
msgid "Dump Audio"
msgstr "サウンドのダンプを行う"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:874
msgid "Dump EFB Target"
msgstr "EFBターゲットをダンプ"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:96
msgid "Dump EXRAM"
msgstr "Dump EXRAM"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:98
msgid "Dump FakeVMEM"
msgstr "Dump FakeVMEM"
#: Source/Core/DolphinWX/MainMenuBar.cpp:159
msgid "Dump Frames"
msgstr "フレームのダンプを行う"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:95
msgid "Dump MRAM"
msgstr "Dump MRAM"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:115
msgid "Dump Objects"
msgstr "Dump Objects"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:94
msgid "Dump Path:"
msgstr "ダンプ先"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:128
msgid "Dump TEV Stages"
msgstr "Dump TEV Stages"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:129
msgid "Dump Texture Fetches"
msgstr "Dump Texture Fetches"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:857
msgid "Dump Textures"
msgstr "テクスチャのダンプを行う"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:230
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"以下のフォルダにテクスチャをダンプします。 \n"
"User/Dump/Textures/<ゲームID>/\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:238
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"以下のフォルダにEFBコピーの内容をダンプします。 User/Dump/Textures/\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:262
msgid "Duplicate Bundled ActionReplay Code"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:57
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:42
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:66
msgid "Dutch"
msgstr "オランダ語"
#: Source/Core/DolphinWX/MainMenuBar.cpp:86
msgid "E&xit"
msgstr "終了"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:57
msgid "EFB Cmd"
msgstr "EFB Cmd"
#: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:206
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"エラー:少なくとも %d.%d 以上のバージョンのTAP-Win32ドライバが必要です。最近"
"Dolphinのバージョンを更新した場合は、ドライバを認識させるためにWindowsの再起"
"動が必要になるかもしれません。"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:99
msgid "Early Memory Updates"
msgstr "Early Memory Updates"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.h:17
msgid "Edit ActionReplay Code"
msgstr "コードを編集"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:233
msgid "Edit Config"
msgstr "iniを編集"
#: Source/Core/DolphinWX/PatchAddEdit.h:23
msgid "Edit Patch"
msgstr "パッチを編集"
#: Source/Core/DolphinWX/MainMenuBar.cpp:392
#: Source/Core/DolphinWX/MainMenuBar.cpp:409
msgid "Edit Perspectives"
msgstr "Edit Perspectives"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:393
msgid "Edit..."
msgstr "編集"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:52
msgid "Effect"
msgstr "エフェクト"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:46
msgid ""
"Eliminate items from the current scan results that do not match the current "
"Search settings."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:709
msgid "Embedded Frame Buffer (EFB)"
msgstr "Embedded Frame Buffer (内蔵フレームバッファ)"
#: Source/Core/Core/State.cpp:463
msgid "Empty"
msgstr "空き"
#: Source/Core/Core/Core.cpp:235
msgid "Emu Thread already running"
msgstr "エミュレーションスレッドはすでに稼働中です"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:226
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
"XFBの正確なエミュレートを行います。\n"
"大きく動作速度を低下させ、高解像度での描画も出来なくなりますが、 少数のタイト"
"ルを動作させるのに必要です。\n"
"\n"
"よく分からなければ、【Virtual】を選択したままにしておいてください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:222
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"GPUテクスチャオブジェクトとしてXFBをエミュレートします。\n"
"XFBエミュレーションが必要なタイトルのほとんどを 【Real】設定よりも高速に動作"
"させることが可能です。 \n"
"ただ、Homebrewアプリなどの元々XFBが必要でないタイトルは 上手く動作しなくなり"
"ます。\n"
"\n"
"よく分からなければ、こちらを選択しておいてください。"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:241
msgid "Emulate the Wii's Bluetooth adapter"
msgstr "WiiのBluetoothアダプタをエミュレート"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:291
msgid "Emulated Wii Remote"
msgstr "Wiiリモコンをエミュレート"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:329
msgid "Emulation State: "
msgstr "動作状況:"
#: Source/Core/Core/HotkeyManager.cpp:242
msgid "Emulation speed"
msgstr "エミュレーション速度"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:840
msgid "Enable API Validation Layers"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:110
msgid "Enable AR Logging"
msgstr "アクションリプレイコードのログを取得する"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:32
msgid "Enable CPU Clock Override"
msgstr "CPU Clock Override を使用する"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:56
msgid "Enable Cheats"
msgstr "チートコードを有効化"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:37
msgid "Enable Custom RTC"
msgstr "Custom RTC を使用する"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:259
msgid "Enable Dual Core"
msgstr "デュアルコア動作を行う"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:55
msgid "Enable Dual Core (speedup)"
msgstr "デュアルコア動作を行う (速度向上)"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:269
msgid "Enable FPRF"
msgstr "Enable FPRF"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:261
msgid "Enable MMU"
msgstr "Enable MMU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:493
msgid "Enable Multi-threading"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:902
msgid "Enable Progressive Scan"
msgstr "プログレッシブ表示を有効化"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:50
msgid "Enable Screen Saver"
msgstr "スクリーンセーバーを有効化"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:347
msgid "Enable Speaker Data"
msgstr "Wiiリモコンのスピーカーを有効化"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:58
msgid "Enable Usage Statistics Reporting"
msgstr "統計レポートの収集に協力する"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:299
msgid "Enable WideScreen"
msgstr "ワイドスクリーンを有効化"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:834
msgid "Enable Wireframe"
msgstr "ワイヤーフレームを有効化"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:138
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"異方性フィルタリングを適用します。\n"
"奥行きのあるテクスチャをより精細に描画することが出来ます。\n"
"特定のゲームでは描画バグの原因になることがあります。\n"
"\n"
"よく分からなければ、【1x】を選択してください。"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:280
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
"ディスクの読み取り速度を向上させます\n"
"タイトルによってはクラッシュその他の問題を引き起こす可能性があります\n"
" [有効=ロード時間短縮/無効=互換性重視]"
#: Source/Core/DolphinWX/MemcardManager.cpp:821
msgid "Enable pages"
msgstr "ページ分けして表示"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:108
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"エミュレーションを画面いっぱいに表示して行います。\n"
"無効にするとウィンドウ画面でのエミュレーションとなります。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:119
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Dolphinのメインウィンドウ(ゲームリスト部分)に描画を行います。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:56
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only."
msgstr ""
"Dolby Pro Logic II を使用した5.1サラウンドのエミュレーションを行います。特定"
"のAPIでのみ有効"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:271
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"浮動小数点演算結果フラグを有効にします。必要なゲームはわずかです [有効=互換"
"性重視/無効=速度向上]"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:281
msgid ""
"Enables multi-threading in the video backend, which may result in "
"performance gains in some scenarios.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:122
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"プログレッシブ表示を有効にします。(サポートされているタイトルのみ有効)\n"
"ほとんどのタイトルはこの設定について考える必要はありません。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:264
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"メモリ管理機構を有効にします。いくつかのタイトルで必要です [有効=互換性重視"
"/無効=速度向上]"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:79
msgid ""
"Enables the collection and sharing of usage statistics data with the Dolphin "
"development team. This data is used to improve the emulator and help us "
"understand how our users interact with the system. No private data is ever "
"collected."
msgstr ""
"統計データの収集と共有を許可します。データの使用目的はエミュレータの改善と"
"ユーザー⇔システム間でどのようなやりとりをしているかの理解のためで、個人情報は"
"一切収集されません"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:74
msgid "Enables the use of Action Replay and Gecko cheats."
msgstr "有効にすることでアクションリプレイ/Geckoコードが作用するようになります"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:278
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:246
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ダンプしたフレームのエンコードにFFV1コーデックを使用します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:31
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:145
#: Source/Core/DolphinWX/WXInputBase.cpp:66
msgid "End"
msgstr "End"
#: Source/Core/Core/NetPlayServer.cpp:67
msgid "Enet Didn't Initialize"
msgstr "Enet Didn't Initialize"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:52
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:37
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:51
msgid "English"
msgstr "英語"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:531
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:636
msgid "Enhancements"
msgstr "画質向上の設定"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:39
msgid "Enter USB device ID"
msgstr ""
#: Source/Core/DolphinWX/FrameAui.cpp:538
msgid "Enter a name for the new perspective:"
msgstr "Enter a name for the new perspective:"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:207
#, c-format
msgid "Entry %d/%d"
msgstr "エントリ %d/%d"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:96
#, c-format
msgid "Entry 1/%d"
msgstr "エントリ 1/%d"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:107
msgid "Equal"
msgstr "に一致する"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:67
#: Source/Core/DolphinWX/LogConfigWindow.cpp:43
#: Source/Core/DolphinWX/Main.cpp:309 Source/Core/DolphinWX/Main.cpp:317
#: Source/Core/DolphinWX/MemcardManager.cpp:554
#: Source/Core/DolphinWX/PatchAddEdit.cpp:242
#: Source/Core/DolphinWX/WxUtils.cpp:70
msgid "Error"
msgstr "エラー"
#: Source/Core/DolphinWX/Main.cpp:308
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"選択した言語の読み込みに失敗しました。<システムの言語>に設定を戻します"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:388
msgid "Error saving file."
msgstr ""
#: Source/Core/Common/ChunkFile.h:248
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:390
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
"エラー: Shift-JISフォントにアクセスを試みましたが読み込めませんでした。ゲー"
"ムはフォントを正しく表示できないか、クラッシュするでしょう"
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:385
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
"エラー: Windows-1252フォントにアクセスを試みましたが読み込めませんでした。"
"ゲームはフォントを正しく表示できないか、クラッシュするでしょう"
#: Source/Core/DolphinWX/WXInputBase.cpp:25
msgid "Escape"
msgstr "Escape"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Euphoria"
msgstr "Euphoria"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:94
msgid "Europe"
msgstr "ヨーロッパ"
#: Source/Core/DolphinWX/WXInputBase.cpp:82
msgid "Execute"
msgstr "Execute"
#: Source/Core/Core/HotkeyManager.cpp:27
msgid "Exit"
msgstr "Dolphinを終了"
#: Source/Core/DolphinWX/MainMenuBar.cpp:217
msgid "Export All Wii Saves"
msgstr "全てのWiiセーブデータをエクスポート"
#: Source/Core/Core/HotkeyManager.cpp:44
msgid "Export Recording"
msgstr "録画ファイルのエクスポート"
#: Source/Core/DolphinWX/MainMenuBar.cpp:143
msgid "Export Recording..."
msgstr "録画ファイルのエクスポート"
#: Source/Core/DolphinWX/MemcardManager.cpp:809
msgid "Export Save"
msgstr "セーブデータをエクスポート"
#: Source/Core/DolphinWX/GameListCtrl.cpp:983
msgid "Export Wii save (Experimental)"
msgstr "セーブデータをエクスポート (実験的)"
#: Source/Core/DolphinWX/MemcardManager.cpp:810
msgid "Export all saves"
msgstr "全てのセーブデータをエクスポート"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:54
#: Source/Core/DolphinWX/MemcardManager.cpp:451
msgid "Export failed"
msgstr "エクスポートに失敗"
#: Source/Core/DolphinWX/MemcardManager.cpp:558
msgid "Export save as..."
msgstr "セーブデータのエクスポート先を選択"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:274
msgid "Extension"
msgstr "拡張コントローラ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:777
msgid "External Frame Buffer (XFB)"
msgstr "External Frame Buffer (外部フレームバッファ)"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:284
msgid "Extract All Files..."
msgstr "全てのファイルを抽出"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:290
msgid "Extract Apploader..."
msgstr "Apploaderを抽出"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:291
msgid "Extract DOL..."
msgstr "DOLを抽出"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:277
msgid "Extract Directory..."
msgstr "このフォルダを抽出"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:309
msgid "Extract File"
msgstr "ファイルの抽出先を選択"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:281
msgid "Extract File..."
msgstr "このファイルを抽出"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:273
msgid "Extract Partition..."
msgstr "このパーティションを抽出"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:579
#, c-format
msgid "Extracting %s"
msgstr "%s を抽出"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:566
msgid "Extracting All Files"
msgstr "全てのファイルをエクスポート"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:566
msgid "Extracting Directory"
msgstr "フォルダをエクスポート"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:567
msgid "Extracting..."
msgstr "抽出しています..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:46
#: Source/Core/DolphinWX/MainMenuBar.cpp:222
msgid "FIFO Player"
msgstr "FIFO プレーヤー"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:320
msgid "FP value"
msgstr "FP value"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:224
msgid "FST Size:"
msgstr "FSTサイズ"
#: Source/Core/Core/NetPlayClient.cpp:165
msgid "Failed To Connect!"
msgstr "接続に失敗!"
#: Source/Core/Core/NetPlayClient.cpp:110
msgid "Failed to Connect!"
msgstr "接続に失敗!"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:575
msgid "Failed to claim interface for BT passthrough"
msgstr "Failed to claim interface for BT passthrough"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:570
#, c-format
msgid "Failed to detach kernel driver for BT passthrough: %s"
msgstr "Failed to detach kernel driver for BT passthrough: %s"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:310
msgid "Failed to download codes."
msgstr "コードの取得に失敗しました"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:370
#, c-format
msgid "Failed to extract to %s!"
msgstr "%sへの抽出に失敗"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:565
#, c-format
msgid ""
"Failed to find new filename.\n"
"%s\n"
" will be overwritten"
msgstr ""
#: Source/Core/Common/LibusbContext.cpp:31
#, c-format
msgid "Failed to initialize libusb (%s)."
msgstr ""
#: Source/Core/Common/LibusbContext.cpp:30
msgid "Failed to initialize libusb because usbdk is not installed."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:32
msgid "Failed to listen. Is another instance of the NetPlay server running?"
msgstr "接続待ちに失敗。別のネットプレイサーバーが動いていませんか?"
#: Source/Core/Core/IOS/MIOS.cpp:160
msgid "Failed to load MIOS ELF into memory."
msgstr ""
#: Source/Core/Core/IOS/MIOS.cpp:151
msgid ""
"Failed to load MIOS. It is required for launching GameCube titles from Wii "
"mode."
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:563
#, c-format
msgid "Failed to open Bluetooth device: %s"
msgstr "Failed to open Bluetooth device: %s"
#: Source/Core/DiscIO/CompressedBlob.cpp:168
#: Source/Core/DiscIO/CompressedBlob.cpp:353
#, c-format
msgid "Failed to open the input file \"%s\"."
msgstr "次のファイルの読み込みに失敗 \"%s\"。"
#: Source/Core/DiscIO/CompressedBlob.cpp:175
#: Source/Core/DiscIO/CompressedBlob.cpp:360
#, c-format
msgid ""
"Failed to open the output file \"%s\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"出力したファイル \"%s\" を開けませんでした\n"
"出力先が書き込み可能なメディアか、また書き込み権限があるかどうかを確認してく"
"ださい"
#: Source/Core/Core/Movie.cpp:1001
#, c-format
msgid "Failed to read %s"
msgstr "Failed to read %s"
#: Source/Core/Core/HW/GCMemcard.cpp:193
#, c-format
msgid ""
"Failed to read block %u of the save data\n"
"Memory card may be truncated\n"
"File position: 0x%<PRIx64>"
msgstr ""
"Failed to read block %u of the save data\n"
"Memory card may be truncated\n"
"File position: 0x%<PRIx64>"
#: Source/Core/Core/HW/GCMemcard.cpp:118
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:112
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:663
#, c-format
msgid "Failed to read data from GCI file %s"
msgstr "Failed to read data from GCI file %s"
#: Source/Core/Core/HW/GCMemcard.cpp:106
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:100
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:89
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/VolumeGC.cpp:57
msgid "Failed to read unique ID from disc image"
msgstr "Failed to read unique ID from disc image"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:87
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Failed to write BT.DINF to SYSCONF"
#: Source/Core/DiscIO/CompressedBlob.cpp:297
#: Source/Core/DiscIO/CompressedBlob.cpp:391
#, c-format
msgid ""
"Failed to write the output file \"%s\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"次のファイルの保存に失敗 \"%s\"\n"
"保存先のディスクに十分な空き容量があるか確認してください"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:755
msgid "Fast"
msgstr "Fast"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:802
msgid "Fast Depth Calculation"
msgstr "Fast Depth Calculation"
#: Source/Core/Core/Movie.cpp:1293
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"致命的なdesyncが発生したため再生を中止します。 (Error in PlayWiimote: %u != "
"%u, byte %u.)%s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:430
msgid "File"
msgstr "ファイル名"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:101
msgid "File Info"
msgstr "ファイル情報"
#: Source/Core/DolphinWX/MainMenuBar.cpp:281
msgid "File Name"
msgstr "ファイル名"
#: Source/Core/DolphinWX/MainMenuBar.cpp:287
msgid "File Size"
msgstr "ファイルサイズ"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:305
msgid "File contained no codes."
msgstr "コードを含まないファイルです"
#: Source/Core/DolphinWX/MemcardManager.cpp:401
msgid "File converted to .gci"
msgstr "ファイルはGCIへ変換されました"
#: Source/Core/DolphinWX/MemcardManager.cpp:417
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"ファイルを開くことができませんでした\n"
"もしくは有効な拡張子ではありません"
#: Source/Core/Core/HW/GCMemcard.cpp:50
#, c-format
msgid ""
"File has the extension \"%s\".\n"
"Valid extensions are (.raw/.gcp)"
msgstr ""
"このファイルの拡張子は \"%s\" です\n"
"有効な拡張子は .raw/.gcp です"
#: Source/Core/DolphinWX/MemcardManager.cpp:414
msgid "File is not recognized as a memory card"
msgstr "このファイルはメモリーカードとして認識されませんでした"
#: Source/Core/DiscIO/CompressedBlob.cpp:344
msgid "File not compressed"
msgstr "圧縮されていないファイル"
#: Source/Core/DolphinWX/MemcardManager.cpp:408
#: Source/Core/DolphinWX/MemcardManager.cpp:457
#: Source/Core/DolphinWX/MemcardManager.cpp:508
msgid "File write failed"
msgstr "ファイルの書込に失敗"
#: Source/Core/DiscIO/CompressedBlob.cpp:199
msgid "Files opened, ready to compress."
msgstr "圧縮処理の待機中です..."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:438
msgid "Filesystem"
msgstr "構造"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:686
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr " 'ini' は不明な拡張子です。開くことができません!"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:82
msgid "Filter Symbols"
msgstr "Filter Symbols"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:162
msgid ""
"Filter all textures, including any that the game explicitly set as "
"unfiltered.\n"
"May improve quality of certain textures in some games, but will cause issues "
"in others.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"全てのテクスチャに対してフィルタリングを行います。\n"
"いくつかのテクスチャの画質が向上しますが、テクスチャによっては 問題が発生する"
"可能性もあります。\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:83
msgid "Filter the symbol list by name. This is case-sensitive."
msgstr "Filter the symbol list by name. This is case-sensitive."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:232
msgid "Find Next"
msgstr "次へ"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:233
msgid "Find Previous"
msgstr "前へ"
#: Source/Core/DolphinWX/MemcardManager.cpp:631
msgid "First Block"
msgstr "ブロック開始位置"
#: Source/Core/DolphinWX/MemcardManager.cpp:816
msgid "Fix Checksums"
msgstr "チェックサムを修正"
#. i18n: These are the kinds of flags that a CPU uses (e.g. carry),
#. not the kinds of flags that represent e.g. countries
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:37
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:180
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:75
msgid "Flags"
msgstr "Flags"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:161
msgid "Flow Control"
msgstr "Flow Control"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:49
msgid "Flush"
msgstr "Flush"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:63
msgid "Fog Cmd"
msgstr "Fog Cmd"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:441
msgid "Force 16:9"
msgstr "強制的に 16:9 にする"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:630
msgid "Force 24-bit Color"
msgstr "強制24bitカラー化"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:441
msgid "Force 4:3"
msgstr "強制的に 4:3 にする"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57
msgid "Force Console as NTSC-J"
msgstr "コンソールを日本向け (NTSC-J) に設定"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:229
msgid "Force Listen Port: "
msgstr "接続待ちポートを次の番号で固定:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:624
msgid "Force Texture Filtering"
msgstr "Force Texture Filtering"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:76
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"If left unchecked, Dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
"日本語フォントを使用するタイトルのために強制的にコンソールを NTSC-J に設定し"
"ます\n"
"チェックを外した状態ではDolphinは NTSC-U を使用しますが、日本のタイトルをプレ"
"イ時には自動的にこの設定は有効になります"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:130
msgid ""
"Forces the game to output graphics for any aspect ratio.\n"
"Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to "
"run at 16:9.\n"
"Rarely produces good results and often partially breaks graphics and game "
"UIs.\n"
"Unnecessary (and detrimental) if using any AR/Gecko-code widescreen "
"patches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ゲームを強引にワイドスクリーンに対応させて出力します。\n"
"アスペクト比4:3のタイトルに対しては、この設定を有効にすると共に、 アスペクト"
"比設定で【強制的に16:9にする】を選択してください。\n"
"この設定は描画バグを引き起こす可能性があります。\n"
"ワイドスクリーン化のチートコードを使用する場合は無効にしてください。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:284
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.\n"
"It has no impact on performance and causes few graphical issues.\n"
"\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"強制的にRGB 24bitカラーでレンダリングを行い、 カラーバンディングを解消しま"
"す。\n"
"速度に影響はありませんが、一部のゲームで描画バグの原因になります。\n"
"\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/Core/HW/GCMemcard.cpp:38
msgid ""
"Format as Shift JIS (Japanese)?\n"
"Choose no for Windows-1252 (Western)"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
msgid "Forward"
msgstr "前方"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:252
msgid "Forward port (UPnP)"
msgstr "ポート開放を自動で設定 (UPnP)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:496
#, c-format
msgid "Found %u results for '"
msgstr "検索結果:%u 件 '"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:87
#, c-format
msgid "Found %zu save files"
msgstr " %zu 個のセーブデータが見つかりました"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:48
msgid "Frame"
msgstr "Frame"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:888
#, c-format
msgid "Frame %u"
msgstr "フレーム %u"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:864
#, c-format
msgid "Frame %zu"
msgstr "Frame %zu"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Frame Advance"
msgstr "Frame Advance"
#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Frame Advance Decrease Speed"
msgstr "Frame Advance速度 減少"
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Frame Advance Increase Speed"
msgstr "Frame Advance速度 増加"
#: Source/Core/Core/HotkeyManager.cpp:40
msgid "Frame Advance Reset Speed"
msgstr "Frame Advance速度 リセット"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:138
msgid "Frame Buffer"
msgstr "Frame Buffer"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:879
msgid "Frame Dumps Use FFV1"
msgstr "フレームダンプにFFV1を使用"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:243
msgid "Frame Info"
msgstr "フレームの情報"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:111
msgid "Frame Range"
msgstr "フレームの範囲"
#: Source/Core/Core/HotkeyManager.cpp:243
msgid "Frame advance"
msgstr "Frame advance"
#: Source/Core/VideoCommon/RenderBase.cpp:929
#, c-format
msgid "Frame dump image(s) '%s' already exists. Overwrite?"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:165
msgid "Frames to Record"
msgstr "録画フレーム数"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:96
msgid "France"
msgstr "フランス"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:876
msgid "Free Look"
msgstr "フリールック"
#: Source/Core/Core/HotkeyManager.cpp:251
msgid "Freelook"
msgstr "フリールック"
#: Source/Core/Core/HotkeyManager.cpp:76
msgid "Freelook Decrease Speed"
msgstr "フリールック速度 増加"
#: Source/Core/Core/HotkeyManager.cpp:77
msgid "Freelook Increase Speed"
msgstr "フリールック速度 減少"
#: Source/Core/Core/HotkeyManager.cpp:80
msgid "Freelook Move Down"
msgstr "フリールック 下へ"
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Freelook Move Left"
msgstr "フリールック 左へ"
#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Freelook Move Right"
msgstr "フリールック 右へ"
#: Source/Core/Core/HotkeyManager.cpp:79
msgid "Freelook Move Up"
msgstr "フリールック 上へ"
#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Freelook Reset"
msgstr "フリールック リセット"
#: Source/Core/Core/HotkeyManager.cpp:78
msgid "Freelook Reset Speed"
msgstr "フリールック速度 リセット"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Freelook Zoom In"
msgstr "フリールック ズームイン"
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Freelook Zoom Out"
msgstr "フリールック ズームアウト"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:54
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:39
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:57
msgid "French"
msgstr "フランス語"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44
msgid "Frets"
msgstr "フレットボタン"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:83
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:91
msgid "From"
msgstr "開始"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:869
msgid "Full Resolution Frame Dumps"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:182
msgid "FullScr"
msgstr "全画面"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:421
msgid "Fullscreen Resolution:"
msgstr "フルスクリーン時の解像度:"
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:35
msgid "Function"
msgstr "Function"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:115
msgid "Function callers"
msgstr "Function callers"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:109
msgid "Function calls"
msgstr "Function calls"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "GBA"
msgstr "GBA"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:62
msgid "GC Port"
msgstr "GCポート"
#: Source/Core/DolphinWX/MemcardManager.cpp:530
msgid "GCI File(*.gci)"
msgstr "GCI ファイル (*.gci)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:37
msgid "GCI Folder"
msgstr "GCI フォルダ"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:50
#, c-format
msgid ""
"GCI save file was not loaded because it is the wrong region for this memory "
"card:\n"
"%s"
msgstr ""
"メモリーカードとのリージョンが合致しなかったため、以下のセーブデータは読み込"
"まれませんでした:\n"
"%s"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:345
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr "GCMemcardDirectory: ClearBlock called with invalid block address"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.h:19
msgid "GFX Debugger"
msgstr "GFX Debugger"
#: Source/Core/VideoCommon/CommandProcessor.cpp:492
#, c-format
msgid ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"次のいずれかの理由でエラーが発生しました。\n"
"* GPUの同期に失敗。デュアルコアを無効で解消されるかもしれません。\n"
"* 誤ったメモリ処理によりコマンドストリームが破損された。\n"
"* 本当に未知のOpcodeに遭遇した。この理由は疑わしいです\n"
"* 他のバグ\n"
"\n"
"Video Backendログにエラー内容を送ります。\n"
"このエラーによりDolphinは停止すると思われます。"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:354
msgid "Game Boy Advance Carts (*.gba)"
msgstr "ゲームボーイアドバンスROMファイル (*.gba)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:283
msgid "Game ID"
msgstr "ゲームID"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:219
msgid "Game ID:"
msgstr "ゲームID"
#: Source/Core/Core/NetPlayClient.cpp:796
msgid "Game is already running!"
msgstr "すでに起動しています!"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:413
#, c-format
msgid ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
msgstr ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:372
msgid "Game-Specific Settings"
msgstr "固有設定"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:243
msgid "GameConfig"
msgstr "ゲーム設定"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:87
msgid "GameCube"
msgstr "ゲームキューブ"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:50
msgid "GameCube Adapter for Wii U"
msgstr "Wii U GCコントローラ接続タップ"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:470
#, c-format
msgid "GameCube Controller Configuration Port %i"
msgstr "ゲームキューブ コントローラ設定 - ポート%i"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:145
msgid "GameCube Controllers"
msgstr "ゲームキューブ デバイス設定"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:455
#, c-format
msgid "GameCube Keyboard Configuration Port %i"
msgstr "ゲームキューブ キーボード設定 - ポート%i"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:353
#: Source/Core/DolphinWX/MemcardManager.cpp:195
msgid "GameCube Memory Cards (*.raw,*.gcp)"
msgstr "GCメモリーカードファイル (*.raw,*.gcp)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:290
msgid "GameCube Microphone Slot A"
msgstr "ゲームキューブマイク スロットA"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:295
msgid "GameCube Microphone Slot B"
msgstr "ゲームキューブマイク スロットA"
#: Source/Core/DolphinWX/MemcardManager.cpp:522
msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr "GCセーブファイル(*.gci;*.gcs;*.sav)"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:137
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:249
msgid "Gecko Codes"
msgstr "Geckoコード"
#: Source/Core/Core/HotkeyManager.cpp:240
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:84
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:76
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:130
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:48
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:366
msgid "General"
msgstr "一般"
#: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:64
msgid "General and Options"
msgstr "一般設定"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:60
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:63
msgid "Generate a New Statistics Identity"
msgstr "新しい統計IDを作成する"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:139
msgid "Geometry data"
msgstr "Geometry data"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:53
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:38
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:54
msgid "German"
msgstr "ドイツ語"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:100
msgid "Germany"
msgstr "ドイツ"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:81
msgid "Go to Next Frame"
msgstr "Go to Next Frame"
#: Source/Core/DolphinWX/MainToolBar.cpp:210
msgid "Go to the current instruction"
msgstr "Go to the current instruction"
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:88
#: Source/Core/DolphinWX/MainToolBar.cpp:186
msgid "Graphics"
msgstr "ビデオ"
#: Source/Core/DolphinWX/MainToolBar.cpp:187
msgid "Graphics settings"
msgstr "グラフィックの設定を行います"
#: Source/Core/Core/HotkeyManager.cpp:249
msgid "Graphics toggles"
msgstr "グラフィック設定 切替"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:108
msgid "Greater Than"
msgstr "より大きい"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:147
msgid ""
"Greatly increases quality of textures generated using render-to-texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly increases GPU load and causes relatively few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"テクスチャエフェクトを表示するために作成されたテクスチャの品質を 著しく向上さ"
"せます。\n"
"とくに高解像度出力時に効果が大きく出ます。\n"
"GPU負荷が多少増加し、まれに描画バグの原因となることもあります。\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
msgid "Green"
msgstr "緑"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Green Left"
msgstr "緑 - 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Green Right"
msgstr "緑 - 右"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:41
msgid "Guitar"
msgstr "ギターコントローラ"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:96
msgid "Guitar Configuration"
msgstr "ギターコントローラの設定"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:704
msgid "Hacks"
msgstr "高速化(Hacks)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:761
#, c-format
msgid ""
"Hash tap count is set to %d which is non-standard.\n"
"You will need to edit the INI manually."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94
msgid "Hashes do not match."
msgstr "ハッシュは一致しませんでした"
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94
msgid "Hashes match!"
msgstr "全てのハッシュが一致!"
#: Source/Core/Core/HW/GCMemcard.cpp:128
msgid "Header checksum failed"
msgstr "Header checksum failed"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34
msgid "Height"
msgstr "範囲(縦)"
#: Source/Core/DolphinWX/WXInputBase.cpp:88
msgid "Help"
msgstr "ヘルプ"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:324
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:104
msgid "Hex"
msgstr "Hex"
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:86
msgid "Hexadecimal"
msgstr "Hexadecimal"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:29
msgid "Hide"
msgstr "隠す"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:483
msgid "Hide Mouse Cursor"
msgstr "マウスカーソルを隠す"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:116
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"エミュレーションウィンドウにフォーカスがあるときは、マウスカーソルを 表示しな"
"いようにします。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:42
msgid ""
"Higher values can make variable-framerate games run at a higher framerate, "
"at the expense of CPU. Lower values can make variable-framerate games run at "
"a lower framerate, saving CPU.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock. "
msgstr ""
"値を大きくすることでCPU性能を増大させ、\n"
"不安定な速度で動作するタイトルの\n"
"フレームレートを安定させることができます。\n"
"逆に小さくすれば、動作速度は低下しますが\n"
"CPUの負荷も小さくなります。\n"
"\n"
"注意:\n"
"デフォルト(100%)以外の値では、\n"
"クラッシュやバグが発生する可能性があります。\n"
"あくまでも自己責任での使用を前提とし、\n"
"デフォルト以外の値で発生したバグについては\n"
"報告しないでください。"
#: Source/Core/DolphinWX/TASInputDlg.cpp:156
#: Source/Core/DolphinWX/TASInputDlg.cpp:253
#: Source/Core/DolphinWX/WXInputBase.cpp:68
msgid "Home"
msgstr "Home"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:173
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:239
msgid "Host"
msgstr "ホストになる"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:177
msgid "Host Code :"
msgstr "ホストコード:"
#: Source/Core/Core/NetPlayClient.cpp:117
msgid ""
"Host code size is to large.\n"
"Please recheck that you have the correct code"
msgstr ""
"ホストコードが長すぎます\n"
"正しいホストコードがもう一度確認してください"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1011
msgid "Host with Netplay"
msgstr "ネットプレイを開始(ホスト)"
#: Source/Core/Core/HotkeyManager.cpp:157
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:316
msgid "Hotkeys"
msgstr "ホットキー"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:291
msgid "Hybrid Wii Remote"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:431
msgid "ID"
msgstr "ID"
#: Source/Core/Core/IOS/ES/ES.cpp:871
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
#: Source/Core/Core/IOS/ES/ES.cpp:1167
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your "
"NAND dump\n"
"TitleID %016<PRIx64>.\n"
" Dolphin will likely hang now."
msgstr ""
"IOCTL_ES_LAUNCH: あなたの NAND ダンプに含まれていない IOS やファイルを読み込"
"もうとしました\n"
"TitleID %016<PRIx64>.\n"
"Dolphin を停止します"
#: Source/Core/Core/IOS/ES/ES.cpp:1158
msgid "IOCTL_ES_LAUNCH: The DOL file is invalid!"
msgstr "IOCTL_ES_LAUNCH: The DOL file is invalid!"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:227
msgid "IOS Version:"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:112
msgid "IPL Settings"
msgstr "IPL設定"
#: Source/Core/Core/Boot/Boot.cpp:210
#, c-format
msgid "IPL with unknown hash %x"
msgstr "IPL with unknown hash %x"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:259
#: Source/Core/DolphinWX/TASInputDlg.cpp:140
msgid "IR"
msgstr "ポインタ"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:114
msgid "IR Sensitivity:"
msgstr "Wiiリモコンの感度"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:255
msgid "ISO Details"
msgstr "ゲームの詳細"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:75
msgid "ISO Directories"
msgstr "フォルダ一覧"
#: Source/Core/DolphinWX/MemcardManager.cpp:629
msgid "Icon"
msgstr "アイコン"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:216
msgid "Identity generation"
msgstr "IDの作成"
#: Source/Core/DolphinWX/Main.cpp:206
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings.\n"
"\n"
"Do you authorize Dolphin to report this information to Dolphin's developers?"
msgstr ""
"統計レポートの収集を許可した場合、Dolphinでどのくらいパフォーマンスが出ている"
"か、どんな機能を使っているかといったことや、あなたがどのようなOSやハードウェ"
"アを使っているかといったデータを収集し、Dolphinの開発チームに送信するようにし"
"ます。\n"
"\n"
"個人に関する情報が収集されることはありません。収集したデータは人々がどのよう"
"にDolphinを使っているかを調べ、開発の優先順位を決めたり、稀な環境で発生するバ"
"グの特定に役立てたりします。\n"
"また、この許可はいつでもDolphinの設定から取り消すことが可能です。\n"
"\n"
"ご協力いただけますか?"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:715
msgid "Ignore Format Changes"
msgstr "Ignore Format Changes"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:183
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"EFBフォーマットに対する変更を一切無視するようにします。\n"
"多くのタイトルでデメリットなしに動作速度が改善されますが、 タイトルによっては"
"描画バグの原因になります。\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:179
msgid ""
"Ignore any requests from the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"CPUのEFBに対する読込書込リクエストを無視するようにします。\n"
"タイトルによっては動作速度が改善されますが、特定のゲームの機能や 画面効果のエ"
"ミュレーションが無効化されます。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:166
msgid ""
"Implement fullscreen mode with a borderless window spanning the whole screen "
"instead of using exclusive mode.\n"
"Allows for faster transitions between fullscreen and windowed mode, but "
"slightly increases input latency, makes movement less smooth and slightly "
"decreases performance.\n"
"Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"通常の排他的フルスクリーン表示ではなく、枠のないウィンドウを 全画面に広げる形"
"でフルスクリーン表示します。\n"
"他のウィンドウとの表示切替が高速になりますが、代わりに 若干の操作遅延、動作速"
"度の低下などのデメリットも発生します。\n"
"Nvidia 3D Vision を使用する際は、Direct3Dを選択し この設定は切って(チェック"
"を外して)ください。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/MemcardManager.cpp:808
msgid "Import Save"
msgstr "セーブデータをインポート"
#: Source/Core/DolphinWX/MainMenuBar.cpp:216
msgid "Import Wii Save..."
msgstr "Wii セーブデータのインポート"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:119
msgid "Import failed"
msgstr "インポートに失敗"
#: Source/Core/DolphinWX/MemcardManager.cpp:446
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header."
msgstr ""
"gscファイルをインポートしました\n"
"しかしファイルのヘッダが正しくありません"
#: Source/Core/DolphinWX/MemcardManager.cpp:432
msgid "Imported file has invalid length."
msgstr "インポートしたファイルの長さが正しくありません"
#: Source/Core/DolphinWX/MemcardManager.cpp:442
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header."
msgstr ""
"savファイルをインポートしました\n"
"しかしファイルのヘッダが正しくありません"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:333
msgid "In Game"
msgstr "ソコソコ"
#: Source/Core/Core/HotkeyManager.cpp:94
msgid "Increase Convergence"
msgstr "収束距離 増加"
#: Source/Core/Core/HotkeyManager.cpp:92
msgid "Increase Depth"
msgstr "深度 増加"
#: Source/Core/Core/HotkeyManager.cpp:34
msgid "Increase Emulation Speed"
msgstr "エミュレーション速度 増加"
#: Source/Core/Core/HotkeyManager.cpp:73
msgid "Increase IR"
msgstr "内部解像度 拡大"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:251
#: Source/Core/DolphinWX/LogConfigWindow.cpp:45
msgid "Info"
msgstr "情報"
#: Source/Core/Common/MsgHandler.cpp:65
msgid "Information"
msgstr "情報"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:734
msgid "Input"
msgstr "入力"
#: Source/Core/DolphinWX/WXInputBase.cpp:86
msgid "Insert"
msgstr "Insert"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:373
msgid "Insert &blr"
msgstr "Insert &blr"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:374
msgid "Insert &nop"
msgstr "Insert &nop"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:56
msgid "Insert SD Card"
msgstr "SDカードの挿入をエミュレート"
#: Source/Core/DolphinWX/MainMenuBar.cpp:220
msgid "Install WAD..."
msgstr "WiiメニューにWADファイルを追加"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1009
msgid "Install to Wii Menu"
msgstr "Wiiメニューへインストール"
#: Source/Core/DolphinWX/FrameTools.cpp:1197
msgid "Installing WAD..."
msgstr "追加しています..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:407
msgid "Integrity Check Error"
msgstr "エラーが確認されました!"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:400
msgid "Integrity check completed"
msgstr "完了"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:399
msgid "Integrity check completed. No errors have been found."
msgstr "チェック終了。整合性に問題はありませんでした。"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:404
#, c-format
msgid ""
"Integrity check for %s failed. The disc image is most likely corrupted or "
"has been patched incorrectly."
msgstr ""
"パーティション %s に問題が見つかりました。 データが破損しているか、正しくパッ"
"チが当てられていない可能性があります。"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:85
msgid "Interface"
msgstr "表示"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:132
msgid "Interface Settings"
msgstr "Dolphinの表示に関する設定"
#: Source/Core/Core/State.cpp:378
msgid "Internal LZO Error - compression failed"
msgstr "Internal LZO Error - compression failed"
#: Source/Core/Core/State.cpp:514
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"もう一度ステートロードを試してみてください"
#: Source/Core/Core/State.cpp:649
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Internal LZO Error - lzo_init() failed"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:218
msgid "Internal Name:"
msgstr "内部名称"
#: Source/Core/Core/HotkeyManager.cpp:250
msgid "Internal Resolution"
msgstr "内部解像度"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:563
msgid "Internal Resolution:"
msgstr "内部解像度の変更:"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:26
msgid "Interpreter (slowest)"
msgstr "Interpreter (非常に低速)"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:332
msgid "Intro"
msgstr "イントロ"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:157
msgid "Invalid Mixed Code"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:179
#, c-format
msgid "Invalid address: %s"
msgstr "Invalid address: %s"
#: Source/Core/DolphinWX/MemcardManager.cpp:454
msgid "Invalid bat.map or dir entry."
msgstr "Invalid bat.map or dir entry."
#: Source/Core/Core/NetPlayClient.cpp:935
msgid "Invalid host"
msgstr "このホストコードは無効です"
#: Source/Core/DolphinWX/MemcardManager.cpp:554
msgid "Invalid index"
msgstr "Invalid index"
#: Source/Core/Core/Movie.cpp:942
msgid "Invalid recording file"
msgstr "不正な録画ファイル"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:465
msgid "Invalid search parameters (no object selected)"
msgstr "エラー:オブジェクトを選択してください"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:448
msgid "Invalid search string (couldn't convert to number)"
msgstr "無効な検索文字列。 数値に検索文字列を変換できませんでした。"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:436
msgid "Invalid search string (only even string lengths supported)"
msgstr "無効な検索文字列。偶数の長さの検索文字列のみがサポートされています。"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:77
msgid "Invalid value."
msgstr "無効な値です"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:185
#, c-format
msgid "Invalid value: %s"
msgstr "Invalid value: %s"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:56
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:41
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:63
msgid "Italian"
msgstr "イタリア語"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:98
msgid "Italy"
msgstr "イタリア"
#: Source/Core/Core/HotkeyManager.cpp:279
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:87 Source/Core/Core/HW/GCPadEmu.cpp:85
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:307
msgid "Iterative Input"
msgstr "連続してボタン設定を行う"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:32
msgid "JIT Arm64 (experimental)"
msgstr "JIT Arm64 (実験的)"
#: Source/Core/DolphinWX/Debugger/JitWindow.h:33
msgid "JIT Block Viewer"
msgstr "JIT Block Viewer"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:29
msgid "JIT Recompiler (recommended)"
msgstr "JIT Recompiler (推奨)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:30
msgid "JITIL Recompiler (slow, experimental)"
msgstr "JITIL Recompiler (実験的)"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:110
msgid "Japan"
msgstr "日本"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:36
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:48
msgid "Japanese"
msgstr "日本語"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:480
msgid "Keep Window on Top"
msgstr "最前面に表示"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:114
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"エミュレーションウィンドウを常に他のウィンドウよりも 手前に表示するようにしま"
"す。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Core/HW/GCKeyboard.cpp:21
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "Keyboard"
msgstr "キーボード"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:56
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:60
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:64
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:68
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:72
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:76
msgid "Keys"
msgstr "キー"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:229
msgid "Kick Player"
msgstr "選択したプレイヤーをキック"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:112
msgid "Korea"
msgstr "韓国"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:45
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:75
msgid "Korean"
msgstr "韓国語"
#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:39
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
#: Source/Core/DolphinWX/TASInputDlg.cpp:397
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/WXInputBase.cpp:40
msgid "L Button"
msgstr "Lボタン"
#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:43
msgid "L-Analog"
msgstr "L (アナログ)"
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:82
msgid "Label"
msgstr "Label"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:122
msgid "Language:"
msgstr "GUI言語"
#: Source/Core/DolphinWX/MainMenuBar.cpp:117
#, c-format
msgid "Last %i"
msgstr "%i個前のステートをロード"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:49
msgid "Latency:"
msgstr "レイテンシ:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:385
#: Source/Core/DolphinWX/TASInputDlg.cpp:80
#: Source/Core/DolphinWX/TASInputDlg.cpp:251
#: Source/Core/DolphinWX/WXInputBase.cpp:70
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
msgid "Left"
msgstr "左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:64
msgid "Left Stick"
msgstr "Lスティック"
#: Source/Core/DolphinWX/TASInputDlg.cpp:272
msgid "Left stick"
msgstr "Lスティック"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:983
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"左クリックで入力待ち\n"
"中クリックで消去\n"
"右クリックで詳細設定に入ります"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:988
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"左or右クリックで設定画面に入ります\n"
"中クリックで消去します"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:109
msgid "Less Than"
msgstr "より小さい"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:65
msgid ""
"Lets the system language be set to values that games were not designed for. "
"This can allow the use of extra translations for a few games, but can also "
"lead to text display issues."
msgstr ""
"言語変更が設計されていないタイトルに対してシステム言語を値として設定します。"
"少数のタイトルで特別な言語表示ができるようになりますが、文字表示に問題を起こ"
"すことがあります"
#: Source/Core/DolphinWX/AboutDolphin.cpp:39
msgid "License"
msgstr "ライセンス"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:62
msgid "Light Cmd"
msgstr "Light Cmd"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:86
msgid ""
"Limits the emulation speed to the specified percentage.\n"
"Note that raising or lowering the emulation speed will also raise or lower "
"the audio pitch to prevent audio from stuttering."
msgstr ""
"エミュレーション速度を指定された割合に制限します\n"
"標準以外の速度では音声バグを防ぐためにピッチも上下することに注意してください"
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:60
#: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:35
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1230
msgid "Load"
msgstr "読込"
#: Source/Core/DolphinWX/MainMenuBar.cpp:434
msgid "Load &Bad Map File..."
msgstr "Load &Bad Map File..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:431
msgid "Load &Other Map File..."
msgstr "Load &Other Map File..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:859
msgid "Load Custom Textures"
msgstr "カスタムテクスチャを読み込む"
#: Source/Core/Core/HotkeyManager.cpp:146
msgid "Load State"
msgstr "ステートロード"
#: Source/Core/Core/HotkeyManager.cpp:131
msgid "Load State Last 1"
msgstr "1個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load State Last 10"
msgstr "10個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Load State Last 2"
msgstr "2個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Load State Last 3"
msgstr "3個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:134
msgid "Load State Last 4"
msgstr "4個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Load State Last 5"
msgstr "5個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Load State Last 6"
msgstr "6個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:137
msgid "Load State Last 7"
msgstr "7個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Load State Last 8"
msgstr "8個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Load State Last 9"
msgstr "9個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:96
msgid "Load State Slot 1"
msgstr "ステートロード - スロット 1"
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Load State Slot 10"
msgstr "ステートロード - スロット 10"
#: Source/Core/Core/HotkeyManager.cpp:97
msgid "Load State Slot 2"
msgstr "ステートロード - スロット 2"
#: Source/Core/Core/HotkeyManager.cpp:98
msgid "Load State Slot 3"
msgstr "ステートロード - スロット 3"
#: Source/Core/Core/HotkeyManager.cpp:99
msgid "Load State Slot 4"
msgstr "ステートロード - スロット 4"
#: Source/Core/Core/HotkeyManager.cpp:100
msgid "Load State Slot 5"
msgstr "ステートロード - スロット 5"
#: Source/Core/Core/HotkeyManager.cpp:101
msgid "Load State Slot 6"
msgstr "ステートロード - スロット 6"
#: Source/Core/Core/HotkeyManager.cpp:102
msgid "Load State Slot 7"
msgstr "ステートロード - スロット 7"
#: Source/Core/Core/HotkeyManager.cpp:103
msgid "Load State Slot 8"
msgstr "ステートロード - スロット 8"
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Load State Slot 9"
msgstr "ステートロード - スロット 9"
#: Source/Core/DolphinWX/MainMenuBar.cpp:95
msgid "Load State from Selected Slot"
msgstr "選択したスロットから読込"
#: Source/Core/DolphinWX/MainMenuBar.cpp:94
msgid "Load State..."
msgstr "ファイルからロード"
#: Source/Core/DolphinWX/FrameTools.cpp:1225
#: Source/Core/DolphinWX/MainMenuBar.cpp:557
msgid "Load Wii System Menu"
msgstr "Wiiメニューを起動"
#: Source/Core/DolphinWX/FrameTools.cpp:1220
#, c-format
msgid "Load Wii System Menu %d%c"
msgstr "Wiiメニューを起動 ( バージョン:%d %c )"
#: Source/Core/DolphinWX/MainMenuBar.cpp:552
#, c-format
msgid "Load Wii System Menu %u%c"
msgstr "Wiiメニューを起動 ( バージョン:%u %c )"
#: Source/Core/DolphinWX/MainMenuBar.cpp:432
msgid ""
"Load any .map file containing the function names and addresses for this game."
msgstr ""
"Load any .map file containing the function names and addresses for this game."
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:239
msgid "Load bad map file"
msgstr "Load bad map file"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:233
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"以下のフォルダよりカスタムテクスチャを読み込むようにします。 User/Load/"
"Textures/<ゲームID>/\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Load from selected slot"
msgstr "選択したスロットから読込"
#: Source/Core/Core/HotkeyManager.cpp:257
msgid "Load last state"
msgstr "前回のステートをロード"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:223
msgid "Load map file"
msgstr "Load map file"
#: Source/Core/Core/HotkeyManager.cpp:254
msgid "Load state"
msgstr "ステートロード"
#: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:393
#, c-format
msgid "Loaded %d good functions, ignored %d bad functions."
msgstr "Loaded %d good functions, ignored %d bad functions."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:774
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:780
msgid "Localhost"
msgstr "Localhost"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:46
#: Source/Core/DolphinWX/LogWindow.h:30
msgid "Log"
msgstr "ログ"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:25
msgid "Log Configuration"
msgstr "ログの設定"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:471
msgid "Log Render Time to File"
msgstr "レンダリング時間を記録"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:78
msgid "Log Types"
msgstr "表示するログ情報"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:207
msgid ""
"Log the render time of every frame to User/Logs/render_time.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"レンダリング所要時間のログを\n"
"User/Logs/render_time.txt に保存します。\n"
"Dolphinのベンチマークとして有用な機能です。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:73
msgid "Logger Outputs"
msgstr "ログ出力先"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:139
#: Source/Core/DolphinWX/Frame.cpp:376
msgid "Logging"
msgstr "ログ"
#: Source/Core/DolphinWX/WXInputBase.cpp:46
msgid "M Button"
msgstr "M Button"
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:19
msgid "MD5 Checksum"
msgstr "MD5チェックサム"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:242
msgid "MD5 Checksum:"
msgstr "MD5チェックサム"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:133
msgid "MD5 check..."
msgstr "MD5チェックサムを比較"
#: Source/Core/DolphinWX/MemcardManager.cpp:524
#: Source/Core/DolphinWX/MemcardManager.cpp:559
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "MadCatz Gameshark セーブファイル(*.gcs)"
#: Source/Core/DolphinWX/TASInputDlg.cpp:373
msgid "Main Stick"
msgstr "コントロールスティック"
#: Source/Core/DolphinWX/MainMenuBar.cpp:456
msgid ""
"Make a new .dsy file which can recognise more functions, by combining two "
"existing files. The first input file has priority."
msgstr ""
"Make a new .dsy file which can recognise more functions, by combining two "
"existing files. The first input file has priority."
#: Source/Core/DolphinWX/GameListCtrl.cpp:429
#: Source/Core/DolphinWX/MainMenuBar.cpp:279
msgid "Maker"
msgstr "メーカー"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:221
msgid "Maker ID:"
msgstr "メーカーID"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:268
msgid "Maker:"
msgstr "メーカー"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:197
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"フォグ処理を無効化します。これにより遠景の高精細化が期待できます。\n"
"タイトルによっては、フォグ処理に頼った画面効果が 正しく表示されなくなるかもし"
"れません。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:386
msgid "Match Found"
msgstr "Match Found"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:59
msgid "Matrix Cmd"
msgstr "Matrix Cmd"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:99
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:106
msgid "Max"
msgstr "最大"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:73
msgid "May cause slow down in Wii Menu and some games."
msgstr ""
"有効にしているとWiiメニューやいくつかのタイトルで動作速度が低下する場合があり"
"ます"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:86
#: Source/Core/DolphinWX/Debugger/MemoryWindow.h:28
msgid "Memory"
msgstr "Memory"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:36
#: Source/Core/DolphinWX/MemcardManager.cpp:207
msgid "Memory Card"
msgstr "メモリーカード"
#: Source/Core/DolphinWX/MemcardManager.cpp:83
msgid "Memory Card Manager"
msgstr "GCメモリーカードマネージャ"
#: Source/Core/Core/ConfigManager.cpp:1052
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"スロット%c 内のメモリーカードのファイル名に問題があります\n"
"リージョンが規定されていません\n"
"\n"
"スロット%c の場所が以下に変更されました\n"
"%s\n"
"この場所に古いファイルをコピーしますか?\n"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:299
msgid "Memory Not Ready"
msgstr "Memory Not Ready"
#: Source/Core/DolphinWX/MemcardManager.cpp:438
msgid "Memory card already has a save for this title."
msgstr "このタイトルのセーブデータはすでに存在します"
#: Source/Core/DolphinWX/MemcardManager.cpp:281
msgid "Memory card already opened"
msgstr "すでに開かれています"
#: Source/Core/Core/HW/GCMemcard.cpp:94
msgid "Memory card file size does not match the header size"
msgstr "メモリカードのファイルサイズが、ヘッダのサイズに一致していません"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:180
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address (0x%x)"
msgstr "MemoryCard: ClearBlock called on invalid address (0x%x)"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:152
#, c-format
msgid "MemoryCard: Read called with invalid source address (0x%x)"
msgstr "MemoryCard: Read called with invalid source address (0x%x)"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:164
#, c-format
msgid "MemoryCard: Write called with invalid destination address (0x%x)"
msgstr "MemoryCard: Write called with invalid destination address (0x%x)"
#: Source/Core/DolphinWX/WXInputBase.cpp:60
msgid "Menu"
msgstr "メニュー"
#: Source/Core/Core/HW/GCPadEmu.cpp:70
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:38
msgid "Microphone"
msgstr "マイク"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:96
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:103
msgid "Min"
msgstr "最小"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:920
msgid "Misc"
msgstr "その他"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:126
msgid "Misc Settings"
msgstr "その他の設定"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:26
msgid "Modifier"
msgstr "感度変更"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:216
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"テクスチャがどのフォーマットでエンコードされたのかを表示します。 この機能を使"
"用するにはゲームの再起動が必要です。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:323
msgid "Monoscopic Shadows"
msgstr "Monoscopic Shadows"
#: Source/Core/DolphinWX/LogWindow.cpp:102
msgid "Monospaced font"
msgstr "等幅フォント"
#: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:98
msgid "Motion Controls and IR"
msgstr "モーションとポインタ動作"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:283
msgid "Motion Plus"
msgstr "モーションプラス"
#: Source/Core/Core/HW/GCPadEmu.cpp:67
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287
msgid "Motor"
msgstr "モーター"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:87
msgid ""
"Move the mouse pointer over an option to display a detailed description."
msgstr "設定項目にマウスカーソルを合わせると、ここに説明が表示されます。"
#: Source/Core/Core/HotkeyManager.cpp:244
msgid "Movie"
msgstr "記録"
#: Source/Core/DolphinWX/WXInputBase.cpp:110
msgid "Multiply"
msgstr "Multiply"
#: Source/Core/DolphinWX/MainMenuBar.cpp:460
msgid ""
"Must use Generate Symbol Map first! Recognise names of any standard library "
"functions used in multiple games, by loading them from a .dsy file."
msgstr ""
"Must use Generate Symbol Map first! Recognise names of any standard library "
"functions used in multiple games, by loading them from a .dsy file."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:633
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr ""
"情報: ストリームサイズとデータの長さが一致しません\n"
"\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:218
msgid "NP Add"
msgstr "NP Add"
#: Source/Core/DolphinWX/WXInputBase.cpp:208
msgid "NP Begin"
msgstr "NP Begin"
#: Source/Core/DolphinWX/WXInputBase.cpp:224
msgid "NP Decimal"
msgstr "NP Decimal"
#: Source/Core/DolphinWX/WXInputBase.cpp:212
msgid "NP Delete"
msgstr "NP Delete"
#: Source/Core/DolphinWX/WXInputBase.cpp:226
msgid "NP Divide"
msgstr "NP Divide"
#: Source/Core/DolphinWX/WXInputBase.cpp:200
msgid "NP Down"
msgstr "NP Down"
#: Source/Core/DolphinWX/WXInputBase.cpp:206
msgid "NP End"
msgstr "NP End"
#: Source/Core/DolphinWX/WXInputBase.cpp:182
msgid "NP Enter"
msgstr "NP Enter"
#: Source/Core/DolphinWX/WXInputBase.cpp:214
msgid "NP Equal"
msgstr "NP Equal"
#: Source/Core/DolphinWX/WXInputBase.cpp:192
msgid "NP Home"
msgstr "NP Home"
#: Source/Core/DolphinWX/WXInputBase.cpp:210
msgid "NP Insert"
msgstr "NP Insert"
#: Source/Core/DolphinWX/WXInputBase.cpp:194
msgid "NP Left"
msgstr "NP Left"
#: Source/Core/DolphinWX/WXInputBase.cpp:216
msgid "NP Multiply"
msgstr "NP Multiply"
#: Source/Core/DolphinWX/WXInputBase.cpp:204
msgid "NP Page Down"
msgstr "NP Page Down"
#: Source/Core/DolphinWX/WXInputBase.cpp:202
msgid "NP Page Up"
msgstr "NP Page Up"
#: Source/Core/DolphinWX/WXInputBase.cpp:198
msgid "NP Right"
msgstr "NP Right"
#: Source/Core/DolphinWX/WXInputBase.cpp:220
msgid "NP Separator"
msgstr "NP Separator"
#: Source/Core/DolphinWX/WXInputBase.cpp:178
msgid "NP Space"
msgstr "NP Space"
#: Source/Core/DolphinWX/WXInputBase.cpp:222
msgid "NP Subtract"
msgstr "NP Subtract"
#: Source/Core/DolphinWX/WXInputBase.cpp:180
msgid "NP Tab"
msgstr "NP Tab"
#: Source/Core/DolphinWX/WXInputBase.cpp:196
msgid "NP Up"
msgstr "NP Up"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:42
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:265
#: Source/Core/DolphinWX/PatchAddEdit.cpp:58
msgid "Name:"
msgstr "名前"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:78
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:186
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:19
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30
msgid "Name: "
msgstr "名前: "
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:543
msgid "Native (640x528)"
msgstr "Native (640x528)"
#: Source/Core/DolphinWX/MemcardManager.cpp:523
#: Source/Core/DolphinWX/MemcardManager.cpp:559
msgid "Native GCI files(*.gci)"
msgstr "ネイティブ GCI ファイル(*.gci)"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:102
msgid "Netherlands"
msgstr "オランダ"
#: Source/Core/Core/NetPlayClient.cpp:1090
msgid "Netplay has desynced. There is no way to recover from this."
msgstr "ネットプレイはdesyncしました。これを回復する方法はありません。"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:38
msgid "New Scan"
msgstr "新規検索"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:54
msgid "New Texture"
msgstr "New Texture"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:216
msgid "New identity generated."
msgstr "新しいIDが作成されました。"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:82
msgid "Next Frame"
msgstr "Next Frame"
#: Source/Core/DolphinWX/MemcardManager.cpp:181
#: Source/Core/DolphinWX/MemcardManager.cpp:818
msgid "Next Page"
msgstr "次のページ"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:45
msgid "Next Scan"
msgstr "続けて検索"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:128
msgid "Nickname:"
msgstr "ニックネーム:"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:380
msgid "No Match"
msgstr "No Match"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:344
msgid "No Value Given"
msgstr "No Value Given"
#: Source/Core/Core/ConfigManager.h:25
msgid "No audio output"
msgstr "出力しない"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:777
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:791
msgid "No description available"
msgstr "説明なし"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:880
msgid "No file loaded"
msgstr "読み込みファイルなし"
#: Source/Core/DolphinWX/MemcardManager.cpp:429
msgid "No free directory index entries."
msgstr "空きエントリがありません"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:51
msgid "No game is running."
msgstr "ゲームが起動していません"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:916
msgid "No recorded file"
msgstr "録画ファイルなし"
#: Source/Core/Core/State.cpp:743
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"undo.dtm ファイルが見つかりません。desync を防止するためステートロードの取消"
"を中止します"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:50
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:291
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:27
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1121
msgid "None"
msgstr "なし"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:106
msgid "Not Equal"
msgstr "に一致しない"
#: Source/Core/DolphinWX/GameListCtrl.cpp:908
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:288
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:330
msgid "Not Set"
msgstr "未定義"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:322
msgid "Not Valid Hex"
msgstr "Not Valid Hex"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:361
msgid "Not all players have the game. Do you really want to start?"
msgstr "このタイトルを持っていないプレイヤーがいます。続けますか?"
#: Source/Core/DolphinWX/Main.cpp:484
msgid "Not connected"
msgstr "未接続"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:251
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:256
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:261
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:266
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:271
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:276
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:281
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:286
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:300
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:311
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:317
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:322
msgid "Not implemented"
msgstr "Not implemented"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31
msgid "Notes: "
msgstr "補足: "
#: Source/Core/DolphinWX/FrameAui.cpp:82 Source/Core/DolphinWX/FrameAui.cpp:86
#: Source/Core/DolphinWX/FrameAui.cpp:510
#: Source/Core/DolphinWX/FrameAui.cpp:555
#: Source/Core/DolphinWX/FrameAui.cpp:562
#: Source/Core/DolphinWX/LogConfigWindow.cpp:42
msgid "Notice"
msgstr "注意"
#: Source/Core/DolphinWX/WXInputBase.cpp:170
msgid "Num Lock"
msgstr "Num Lock"
#. i18n: The number of times a code block has been executed
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:182
msgid "NumExec"
msgstr "NumExec"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:81
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:189
msgid "Number of Codes: "
msgstr "行数:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30
msgid "Nunchuk"
msgstr "ヌンチャク"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:82
msgid "Nunchuk Configuration"
msgstr "ヌンチャクの設定"
#: Source/Core/DolphinWX/TASInputDlg.cpp:194
msgid "Nunchuk orientation"
msgstr "ヌンチャク モーションセンサー"
#: Source/Core/DolphinWX/TASInputDlg.cpp:188
msgid "Nunchuk stick"
msgstr "ヌンチャク コントローラスティック"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:654
msgid "Nvidia 3D Vision"
msgstr "Nvidia 3D Vision"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:599
#, c-format
msgid "Object %zu"
msgstr "Object %zu"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:123
msgid "Object Range"
msgstr "オブジェクトの範囲"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:653
msgid "Off"
msgstr "オフ"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:62
msgid "Offset:"
msgstr "オフセット値:"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:88
msgid "On-Screen Display Messages"
msgstr "オンスクリーンメッセージを表示"
#: Source/Core/DolphinWX/MainMenuBar.cpp:484
msgid "Online &Documentation"
msgstr "オンラインガイドを表示(&D)"
#: Source/Core/DolphinWX/MemcardManager.cpp:426
#, c-format
msgid "Only %d blocks available"
msgstr "残り %d ブロックしかありません!"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:307
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:330
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:544
msgid "Op?"
msgstr "Op?"
#: Source/Core/Core/HotkeyManager.cpp:19
#: Source/Core/DolphinWX/MainToolBar.cpp:177
msgid "Open"
msgstr "開く"
#: Source/Core/DolphinWX/GameListCtrl.cpp:985
msgid "Open &containing folder"
msgstr "実体のあるフォルダを開く(&C)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:982
msgid "Open Wii &save folder"
msgstr "セーブデータのあるフォルダを開く(&S)"
#: Source/Core/DolphinWX/MainToolBar.cpp:177
msgid "Open file..."
msgstr "起動するファイルを選択"
#: Source/Core/AudioCommon/OpenALStream.cpp:58
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: can't create context for device %s"
#: Source/Core/AudioCommon/OpenALStream.cpp:68
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: can't find sound devices"
#: Source/Core/AudioCommon/OpenALStream.cpp:63
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: can't open device %s"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:238
msgid ""
"Opens the default (read-only) configuration for this game in an external "
"text editor."
msgstr "テキストエディタでこのタイトルのデフォルト設定を確認できます"
#: Source/Core/Core/HotkeyManager.cpp:273
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:81 Source/Core/Core/HW/GCPadEmu.cpp:79
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:295
msgid "Options"
msgstr "設定"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
msgid "Orange"
msgstr "オレンジ"
#: Source/Core/DolphinWX/MemcardManager.cpp:461
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the saves to a new memory card\n"
msgstr ""
"ファイルディレクトリ内のファイル順序が、ブロック順序と一致しません\n"
"右クリックメニューから全てのセーブデータをエクスポートし、\n"
"新しくメモリーカードを作成して、そこへインポートを行ってください\n"
#: Source/Core/DolphinWX/TASInputDlg.cpp:146
msgid "Orientation"
msgstr "モーションセンサー"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:510
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:810
msgid "Other"
msgstr "その他"
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:93
msgid "Other State Management"
msgstr "その他ステート関係"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:135
msgid "Other game"
msgstr "他のタイトル"
#: Source/Core/Core/HotkeyManager.cpp:258
msgid "Other state hotkeys"
msgstr "その他"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:734
msgid "Output"
msgstr "出力"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:91
msgid "Overlay Information"
msgstr "Overlay Information"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:63
msgid "Override Language on NTSC Games"
msgstr "Override Language on NTSC Games"
#: Source/Core/DolphinWX/MainMenuBar.cpp:142
msgid "P&lay Input Recording..."
msgstr "録画ファイルを再生(&L)"
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:174
msgid "PPC Size"
msgstr "PPC Size"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:372
msgid "PPC vs x86"
msgstr "PPC vs x86"
#: Source/Core/Core/HW/GCPad.cpp:18
msgid "Pad"
msgstr "パッド"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:39
msgid "Pads"
msgstr "パッド"
#: Source/Core/DolphinWX/WXInputBase.cpp:176
msgid "Page Down"
msgstr "Page Down"
#: Source/Core/DolphinWX/WXInputBase.cpp:174
msgid "Page Up"
msgstr "Page Up"
#: Source/Core/DolphinWX/WXInputBase.cpp:33
msgid "Paragraph"
msgstr "Paragraph"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:140
msgid "Parsing Error"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:246
#, c-format
msgid "Partition %u"
msgstr "パーティション %u"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:230
msgid "Passthrough a Bluetooth adapter"
msgstr "PC上のBluetoothアダプタでパススルー"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:245
msgid "Patches"
msgstr "パッチ"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:89
msgid "Paths"
msgstr "フォルダ"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:73
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:74
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:47
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:180
#: Source/Core/DolphinWX/MainToolBar.cpp:229
#: Source/Core/DolphinWX/WXInputBase.cpp:62
msgid "Pause"
msgstr "一時停止"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:77
msgid "Pause After"
msgstr "Pause After"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:78
msgid "Pause At Next"
msgstr "Pause At Next"
#: Source/Core/DolphinWX/MainMenuBar.cpp:147
msgid "Pause at End of Movie"
msgstr "再生終了時に一時停止"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:89
msgid "Pause on Focus Lost"
msgstr "フォーカスが外れたら一時停止"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:115
msgid "Pauses the emulator when focus is taken away from the emulation window."
msgstr ""
"エミュレーションウィンドウからフォーカスが外れた際に一時停止するようにします"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:621
msgid "Per-Pixel Lighting"
msgstr "Per-Pixel Lighting"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:335
msgid "Perfect"
msgstr "カンペキ!"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:39
msgid ""
"Perform a full index of the game's RAM at the current Data Size. Required "
"before any Searching can be performed."
msgstr ""
#: Source/Core/DolphinWX/FrameAui.cpp:540
#, c-format
msgid "Perspective %d"
msgstr "Perspective %d"
#: Source/Core/DolphinWX/MainMenuBar.cpp:409
msgid "Perspectives"
msgstr "Perspectives"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:51
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:133
msgid "Pixel Shader"
msgstr "Pixel Shader"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:135
msgid "Pixel Shader Constants"
msgstr "Pixel Shader Constants"
#: Source/Core/DolphinWX/MainMenuBar.cpp:275
msgid "Platform"
msgstr "機種"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:148
#: Source/Core/DolphinWX/MainToolBar.cpp:180
#: Source/Core/DolphinWX/MainToolBar.cpp:234
msgid "Play"
msgstr "開始"
#: Source/Core/Core/HotkeyManager.cpp:43
msgid "Play Recording"
msgstr "録画ファイルを再生"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:334
msgid "Playable"
msgstr "サクサク"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:135
msgid "Playback Options"
msgstr "再生に関する設定"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:191
msgid "Players"
msgstr "プレイヤー一覧"
#: Source/Core/DolphinWX/FrameTools.cpp:812
msgid "Please confirm..."
msgstr "確認"
#: Source/Core/DolphinWX/FrameAui.cpp:510
msgid "Please create a perspective before saving"
msgstr "Please create a perspective before saving"
#: Source/Core/DolphinWX/WXInputBase.cpp:35
msgid "Plus-Minus"
msgstr "Plus-Minus"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:158
#, c-format
msgid "Port %i"
msgstr "ポート %i"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:185
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:225
msgid "Port :"
msgstr "ポート:"
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:22
msgid "Post Processing Shader Configuration"
msgstr "ポストプロセス シェーダー設定"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:605
msgid "Post-Processing Effect:"
msgstr "ポストプロセス:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:863
msgid "Prefetch Custom Textures"
msgstr "カスタムテクスチャの事前読込"
#: Source/Core/Core/Movie.cpp:1180
#, c-format
msgid "Premature movie end in PlayController. %u + 8 > %u"
msgstr "Premature movie end in PlayController. %u + 8 > %u"
#: Source/Core/Core/Movie.cpp:1307
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %u"
msgstr "Premature movie end in PlayWiimote. %u + %d > %u"
#: Source/Core/Core/Movie.cpp:1281
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %u"
msgstr "Premature movie end in PlayWiimote. %u > %u"
#: Source/Core/Core/HotkeyManager.cpp:59
msgid "Press Sync Button"
msgstr "Syncボタン 押下"
#: Source/Core/DolphinWX/MemcardManager.cpp:180
msgid "Prev Page"
msgstr "前のページ"
#: Source/Core/DolphinWX/MemcardManager.cpp:817
msgid "Previous Page"
msgstr "前のページ"
#: Source/Core/DolphinWX/WXInputBase.cpp:80
msgid "Print"
msgstr "Print"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1227
msgid "Profile"
msgstr "プロファイル"
#: Source/Core/Core/HotkeyManager.cpp:246
msgid "Program Counter"
msgstr "Program Counter"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.h:55
msgid "Properties"
msgstr "プロパティ"
#: Source/Core/DolphinWX/MainMenuBar.cpp:347
msgid "Provide safer execution by not linking the JIT blocks."
msgstr "Provide safer execution by not linking the JIT blocks."
#: Source/Core/DolphinWX/MainMenuBar.cpp:327
msgid "Purge Game List Cache"
msgstr "ゲームリストのキャッシュを消去"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:78
msgid "Put BIOS roms in User/GC/{region}."
msgstr "User/GC/{region} フォルダに BIOS ファイルを置いてください"
#: Source/Core/Common/MsgHandler.cpp:66
msgid "Question"
msgstr "確認"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:134
msgid "Quit"
msgstr "終了"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:273
msgid "Quit Netplay"
msgstr "終了"
#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:41
#: Source/Core/DolphinWX/TASInputDlg.cpp:253
#: Source/Core/DolphinWX/TASInputDlg.cpp:399
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/WXInputBase.cpp:42
msgid "R Button"
msgstr "Rボタン"
#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:45
msgid "R-Analog"
msgstr "R (アナログ)"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:34
msgid "Radius"
msgstr "範囲"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:796
msgid "Range"
msgstr "範囲/強さ"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:42
msgid "Read"
msgstr "Read"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:44
msgid "Read and write"
msgstr "Read and write"
#: Source/Core/Core/HotkeyManager.cpp:45
msgid "Read-only mode"
msgstr "読み込み専用 切替"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:783
msgid "Real"
msgstr "Real"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:341
msgid "Real Balance Board"
msgstr "実機バランスWii ボードを接続"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:291
msgid "Real Wii Remote"
msgstr "実機Wiiリモコンを接続"
#: Source/Core/DolphinWX/MainMenuBar.cpp:420
msgid ""
"Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ names "
"for other functions."
msgstr ""
"Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ names "
"for other functions."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:161
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:202
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:404
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:810
msgid "Record"
msgstr "録画"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:271
msgid "Record inputs"
msgstr "コントローラ操作を記録"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:171
msgid "Recording Info"
msgstr "録画情報"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:185
msgid "Recording Options"
msgstr "録画設定"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
msgid "Red"
msgstr "赤"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Red Left"
msgstr "赤 - 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Red Right"
msgstr "赤 - 右"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:141
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics. This "
"smooths out jagged edges on objects.\n"
"Increases GPU load and sometimes causes graphical issues. SSAA is "
"significantly more demanding than MSAA, but provides top quality geometry "
"anti-aliasing and also applies anti-aliasing to lighting, shader effects, "
"and textures.\n"
"\n"
"If unsure, select None."
msgstr ""
"3Dグラフィックスのエイリアシングを軽減させます。\n"
"使用すると画面のじらじらした部分を滑らかな表示にすることができます。\n"
"この設定は大きなGPU負荷をもたらし、また描画バグの原因に なることもありま"
"す。\n"
"SSAAは更に負荷が増大しますが、最高の品質を得られる上、光源処理や\n"
"シェーダーエフェクト、テクスチャにもAAが適用されるようになります。\n"
"\n"
"よく分からなければ、【なし】のままにしておいてください。"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:331
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1188
#: Source/Core/DolphinWX/MainToolBar.cpp:178
msgid "Refresh"
msgstr "再更新"
#: Source/Core/Core/HotkeyManager.cpp:21
msgid "Refresh List"
msgstr "ゲームリストを再更新"
#: Source/Core/DolphinWX/MainToolBar.cpp:178
msgid "Refresh game list"
msgstr "ゲームリストを再更新します"
#: Source/Core/DolphinWX/MainMenuBar.cpp:285
msgid "Region"
msgstr "リージョン"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:102
#: Source/Core/DolphinWX/Debugger/RegisterWindow.h:17
msgid "Registers"
msgstr "Registers"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:36
msgid "Relative Input"
msgstr "相対的な操作"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:39
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:61
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:395
#: Source/Core/DolphinWX/PatchAddEdit.cpp:87
msgid "Remove"
msgstr "削除"
#: Source/Core/DolphinWX/MainMenuBar.cpp:418
msgid "Remove names from all functions and variables."
msgstr "Remove names from all functions and variables."
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:368
msgid "Rename &symbol"
msgstr "Rename &symbol"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:331
msgid "Rename symbol:"
msgstr "Rename symbol:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:195
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ワイヤーフレームでレンダリングを行います。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:487
msgid "Render to Main Window"
msgstr "メインウィンドウ部分に描画"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:54
msgid "Rendering"
msgstr "Rendering"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:325
#, c-format
msgid "Report: GCIFolder Writing to unallocated block 0x%x"
msgstr "Report: GCIFolder Writing to unallocated block 0x%x"
#: Source/Core/Core/HotkeyManager.cpp:24
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:268
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1207
msgid "Reset"
msgstr "初期化"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:124
msgid "Reset Traversal Settings"
msgstr "中継サーバー設定をリセット"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:541
msgid "Reset Wii Remote pairings"
msgstr "ペアリングの初期化"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:266
msgid "Reset all saved Wii Remote pairings"
msgstr "全てのペアリングを初期化する"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:227
msgid "Restart Required"
msgstr "再起動が必要"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:86
msgid "Results"
msgstr "結果表示欄"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:806
msgid "Retry"
msgstr "再試行"
#: Source/Core/DolphinWX/WXInputBase.cpp:23
msgid "Return"
msgstr "Return"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:222
msgid "Revision:"
msgstr "リビジョン"
#: Source/Core/DolphinWX/AboutDolphin.cpp:32
#, c-format
msgid "Revision: %s"
msgstr "Revision: %s"
#: Source/Core/DolphinWX/MainMenuBar.cpp:386
#: Source/Core/DolphinWX/TASInputDlg.cpp:76
#: Source/Core/DolphinWX/TASInputDlg.cpp:251
#: Source/Core/DolphinWX/WXInputBase.cpp:74
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
msgid "Right"
msgstr "右"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:66
msgid "Right Stick"
msgstr "Rスティック"
#: Source/Core/DolphinWX/TASInputDlg.cpp:273
msgid "Right stick"
msgstr "Rスティック"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:203
msgid "Room ID:"
msgstr "ルームID"
#: Source/Core/Core/HW/GCPadEmu.cpp:66
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:286
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:22
msgid "Rumble"
msgstr "振動"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:187
msgid "Run"
msgstr "Run"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:104
msgid "Russia"
msgstr "ロシア"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:97
msgid "SD Card Path:"
msgstr "SDカード"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:136
msgid "SD card"
msgstr "SDカード"
#: Source/Core/DolphinWX/MainMenuBar.cpp:130
msgid "Sa&ve State"
msgstr "ステートセーブ(&V)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:752
msgid "Safe"
msgstr "Safe"
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:63
#: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:38
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:162
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1232
msgid "Save"
msgstr "保存"
#: Source/Core/DolphinWX/MainMenuBar.cpp:441
msgid "Save Code"
msgstr "Save Code"
#: Source/Core/DolphinWX/MemcardManager.cpp:529
msgid "Save GCI as..."
msgstr "セーブデータの保存先を選択"
#: Source/Core/Core/HotkeyManager.cpp:142
#: Source/Core/DolphinWX/MainMenuBar.cpp:102
msgid "Save Oldest State"
msgstr "最古のステートに上書き保存"
#: Source/Core/DolphinWX/MainMenuBar.cpp:390
msgid "Save Perspectives"
msgstr "Save Perspectives"
#: Source/Core/Core/HotkeyManager.cpp:145
msgid "Save State"
msgstr "ステートセーブ"
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Save State Slot 1"
msgstr "ステートセーブ - スロット 1"
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Save State Slot 10"
msgstr "ステートセーブ - スロット 10"
#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Save State Slot 2"
msgstr "ステートセーブ - スロット 2"
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Save State Slot 3"
msgstr "ステートセーブ - スロット 3"
#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Save State Slot 4"
msgstr "ステートセーブ - スロット 4"
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Save State Slot 5"
msgstr "ステートセーブ - スロット 5"
#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Save State Slot 6"
msgstr "ステートセーブ - スロット 6"
#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Save State Slot 7"
msgstr "ステートセーブ - スロット 7"
#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Save State Slot 8"
msgstr "ステートセーブ - スロット 8"
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Save State Slot 9"
msgstr "ステートセーブ - スロット 9"
#: Source/Core/DolphinWX/MainMenuBar.cpp:101
msgid "Save State to Selected Slot"
msgstr "選択したスロットに保存"
#: Source/Core/DolphinWX/MainMenuBar.cpp:100
msgid "Save State..."
msgstr "ファイルとして保存"
#: Source/Core/DolphinWX/MainMenuBar.cpp:436
msgid "Save Symbol Map &As..."
msgstr "Save Symbol Map &As..."
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:92
msgid "Save and Load State"
msgstr "ステートセーブ/ロード"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:348
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:354
msgid "Save as..."
msgstr "ファイルとして保存"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:383
msgid "Save combined output file as"
msgstr "Save combined output file as"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1345
msgid "Save compressed GCM/ISO"
msgstr "圧縮するタイトルの保存先を選択"
#: Source/Core/DolphinWX/MainMenuBar.cpp:391
msgid "Save currently-toggled perspectives"
msgstr "Save currently-toggled perspectives"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1336
msgid "Save decompressed GCM/ISO"
msgstr "復元するタイトルの保存先を選択"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:258
msgid "Save map file as"
msgstr "Save map file as"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:314
msgid "Save signature as"
msgstr "Save signature as"
#: Source/Core/Core/HotkeyManager.cpp:255
msgid "Save state"
msgstr "ステートセーブ"
#: Source/Core/DolphinWX/MainMenuBar.cpp:442
msgid ""
"Save the entire disassembled code. This may take a several seconds and may "
"require between 50 and 100 MB of hard drive space. It will only save code "
"that is in the first 4 MB of memory. If you are debugging a game that loads ."
"rel files with code to memory, you may want to increase the limit to perhaps "
"8 MB. That can be done in SymbolDB::SaveMap()."
msgstr ""
"Save the entire disassembled code. This may take a several seconds and may "
"require between 50 and 100 MB of hard drive space. It will only save code "
"that is in the first 4 MB of memory. If you are debugging a game that loads ."
"rel files with code to memory, you may want to increase the limit to perhaps "
"8 MB. That can be done in SymbolDB::SaveMap()."
#: Source/Core/DolphinWX/MainMenuBar.cpp:437
msgid ""
"Save the function names and addresses for this game as a .map file. If you "
"want to open the .map file in IDA Pro, use the .idc script."
msgstr ""
"Save the function names and addresses for this game as a .map file. If you "
"want to open the .map file in IDA Pro, use the .idc script."
#: Source/Core/DolphinWX/MainMenuBar.cpp:427
msgid ""
"Save the function names for each address to a .map file in your user "
"settings map folder, named after the title ID."
msgstr ""
"Save the function names for each address to a .map file in your user "
"settings map folder, named after the title ID."
#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Save to selected slot"
msgstr "選択したスロットに保存"
#: Source/Core/DolphinWX/MainMenuBar.cpp:396
msgid "Saved Perspectives"
msgstr "Saved Perspectives"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:540
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr "ペアリングの初期化はWiiのゲームを実行中にのみ行なえます"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:72
msgid "Saved to /Wii/sd.raw (default size is 128mb)"
msgstr ""
"以下の場所に128MBの仮想SDファイルを作成します\n"
"/Wii/sd.raw"
#: Source/Core/Core/Movie.cpp:1010
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "Savestate movie %s の破損を確認しました。録画を中止しています..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:619
msgid "Scaled EFB Copy"
msgstr "Scaled EFB Copy"
#: Source/Core/DolphinWX/GameListCtrl.cpp:678
#, c-format
msgid "Scanning %s"
msgstr "確認しています... .%s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:667
msgid "Scanning for ISOs"
msgstr "確認中..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:667
msgid "Scanning..."
msgstr "確認中..."
#: Source/Core/DolphinWX/MainToolBar.cpp:183
msgid "ScrShot"
msgstr "画面撮影"
#: Source/Core/VideoCommon/ImageWrite.cpp:52
#, c-format
msgid "Screenshot failed: Could not open file \"%s\" (error %d)"
msgstr ""
"スクリーンショットに失敗:ファイル \"%s\" を開けませんでした (error %d)"
#: Source/Core/DolphinWX/WXInputBase.cpp:172
msgid "Scroll Lock"
msgstr "Scroll Lock"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:100
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:101
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:231
msgid "Search"
msgstr "検索"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:115
msgid "Search (clear to use previous value)"
msgstr "検索 (空欄で前回の値を使用)"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:79
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:79
msgid "Search Address"
msgstr "Search Address"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:261
msgid "Search Current Object"
msgstr ""
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37
msgid "Search Subfolders"
msgstr "サブフォルダも検索"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:224
msgid "Search for Hex Value:"
msgstr ""
#: Source/Core/Common/SysConf.h:104 Source/Core/Common/SysConf.h:127
#: Source/Core/Common/SysConf.h:147 Source/Core/Common/SysConf.h:168
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "Section %s not found in SYSCONF"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:748
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:23
#: Source/Core/DolphinWX/WXInputBase.cpp:78
msgid "Select"
msgstr "選択"
#: Source/Core/DolphinWX/MainMenuBar.cpp:328
msgid "Select Columns"
msgstr "ゲームリストカラムの表示"
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13
msgid "Select Game"
msgstr "タイトルを選択"
#: Source/Core/DolphinWX/MainMenuBar.cpp:535
#, c-format
msgid "Select Slot %u - %s"
msgstr "スロット %u - %s"
#: Source/Core/DolphinWX/MainMenuBar.cpp:131
msgid "Select State Slot"
msgstr "スロットの選択"
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Select State Slot 1"
msgstr "ステートスロット 1"
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Select State Slot 10"
msgstr "ステートスロット 10"
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Select State Slot 2"
msgstr "ステートスロット 2"
#: Source/Core/Core/HotkeyManager.cpp:122
msgid "Select State Slot 3"
msgstr "ステートスロット 3"
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Select State Slot 4"
msgstr "ステートスロット 4"
#: Source/Core/Core/HotkeyManager.cpp:124
msgid "Select State Slot 5"
msgstr "ステートスロット 5"
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Select State Slot 6"
msgstr "ステートスロット 6"
#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Select State Slot 7"
msgstr "ステートスロット 7"
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Select State Slot 8"
msgstr "ステートスロット 8"
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Select State Slot 9"
msgstr "ステートスロット 9"
#: Source/Core/DolphinWX/FrameTools.cpp:480
#: Source/Core/DolphinWX/FrameTools.cpp:952
msgid "Select The Recording File"
msgstr "録画ファイルを選択"
#: Source/Core/DolphinWX/FrameTools.cpp:1187
msgid "Select a Wii WAD file to install"
msgstr "追加するWADファイルを選択"
#: Source/Core/DolphinWX/MemcardManager.cpp:518
msgid "Select a save file to import"
msgstr "インポートするセーブファイルを選択"
#: Source/Core/DolphinWX/FrameAui.cpp:328
msgid "Select floating windows"
msgstr "Select floating windows"
#: Source/Core/Core/HotkeyManager.cpp:256
msgid "Select state"
msgstr "ステートスロットの選択"
#: Source/Core/DolphinWX/FrameTools.cpp:334
msgid "Select the file to load"
msgstr "ロードするファイルを選択"
#: Source/Core/DolphinWX/FrameTools.cpp:1149
msgid "Select the save file"
msgstr "セーブファイルを選択"
#: Source/Core/DolphinWX/FrameTools.cpp:1289
msgid "Select the state to load"
msgstr "ロードするステートセーブファイルを選択"
#: Source/Core/DolphinWX/FrameTools.cpp:1301
msgid "Select the state to save"
msgstr "ステートセーブの保存先を選択"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:125
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n"
"Force 4:3: Mimic a standard 4:3 analog TV.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"レンダリング時のアスペクト比を選択します。\n"
"自動: ネイティブのアスペクト比を使用します。\n"
"強制的に 16:9 : ワイドスクリーンのアナログテレビを模倣します。\n"
"強制的に 4:3 : 標準的な4:3のアナログテレビを模倣します。\n"
"ウィンドウに合わせる: ウィンドウサイズに合ったアスペクト比を使用します。\n"
"\n"
"よく分からなければ、【自動】を選択してください。"
#: Source/Core/InputCommon/InputConfig.cpp:63
msgid "Selected controller profile does not exist"
msgstr "選択されたプロファイルは存在しません"
#: Source/Core/DolphinWX/LogWindow.cpp:103
msgid "Selected font"
msgstr "選択したフォント"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:102
msgid ""
"Selects a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"描画に使用するビデオカードを選択します。\n"
"\n"
"よく分からなければ、一番上のものを選択してください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:104
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, select auto."
msgstr ""
"フルスクリーン表示時の解像度を選択します。\n"
"内部解像度と同じか、より高い解像度を選択してください。 高解像度であっても動作"
"速度にはほとんど影響しません。\n"
"\n"
"よく分からなければ、【自動】を選択してください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:263
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better "
"feeling of depth if you have the necessary hardware.\n"
"Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n"
"Anaglyph is used for Red-Cyan colored glasses.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select Off."
msgstr ""
"立体視の表示方式を選択できます。立体視が可能なハードウェアが 必要ですが、より"
"良い奥行き感を味わうことができます。\n"
"多くの3Dテレビでは、Side-by-Side または Top-and-Bottom 方式を採用していま"
"す。\n"
"3Dメガネ方式の場合は Anaglyph を選んでください。\n"
"この設定は動作速度に大きな影響があり、時に描画バグの原因にもなります。\n"
"\n"
"よく分からなければ、オフ にしてください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:97
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"unless you have a reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"描画に使用するグラフィックスAPIを選択します。\n"
"【Software Renderer】はデバック用途としてのみ有用なものです。\n"
"理由もなく選択することは避けましょう。\n"
"\n"
"よく分からなければ、【OpenGL】を選択してください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:90
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you'll want to use either Direct3D or OpenGL. Different games and different "
"GPUs will behave differently on each backend, so for the best emulation "
"experience it's recommended to try both and choose the one that's less "
"problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"描画に使用するグラフィックスAPIを選択します。\n"
"【Software Renderer】はデバック用途としてのみ有用なものです。\n"
"理由もなく選択することは避けましょう。\n"
"【Direct3D】と【OpenGL】のどちらが良いかはタイトルによって 異なります。両方試"
"して上手く動作する方を選びましょう。\n"
"\n"
"よく分からなければ、【OpenGL】を選択してください。"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:171
msgid "Send"
msgstr "送信"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:110
msgid "Sensor Bar Position:"
msgstr "センサーバーの位置"
#: Source/Core/DolphinWX/WXInputBase.cpp:114
msgid "Separator"
msgstr "Separator"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:92
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use."
msgstr "シリアルポート:ブロードバンドアダプタなどのデバイスが接続できます"
#: Source/Core/Core/NetPlayClient.cpp:932
msgid "Server rejected traversal attempt"
msgstr "サーバーが中継処理を拒否しました"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:53
#: Source/Core/DolphinWX/MainToolBar.cpp:212
msgid "Set PC"
msgstr "Set PC"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:92
msgid "Set Value"
msgstr "Set Value"
#: Source/Core/DolphinWX/GameListCtrl.cpp:988
msgid "Set as &default ISO"
msgstr "Wiiメニュー(ディスクチャンネル)に表示(&D)"
#: Source/Core/DolphinWX/MemcardManager.cpp:820
#, c-format
msgid "Set as default Memory Card %c"
msgstr "メモリーカード%cを既定として設定"
#: Source/Core/DolphinWX/MainToolBar.cpp:212
msgid "Set the current instruction"
msgstr "Set the current instruction"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:61
msgid "Sets the GameCube system language."
msgstr "ゲームキューブのシステム言語を変更できます"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:69
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"PALのタイトル動作時に、Wiiの画面モードを 50Hz (576i) ではなく 60Hz (480i) に"
"変更します\n"
"すべてのタイトルで上手く動作するとは限りません"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:71
msgid "Sets the Wii system language."
msgstr "Wiiのシステム言語を変更できます"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:53
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. Certain "
"backends only."
msgstr ""
"レイテンシを調整します (単位:ms)。高くすることで音の問題を軽減できます。特定"
"のAPIでのみ有効"
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:237
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMemory: Can't create setting.txt file"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:268
msgid "Shake"
msgstr "シェイク"
#: Source/Core/DolphinWX/TASInputDlg.cpp:282
#: Source/Core/DolphinWX/TASInputDlg.cpp:379
msgid "Shoulder Buttons"
msgstr "LRトリガー"
#: Source/Core/DolphinWX/MainMenuBar.cpp:298
msgid "Show &Log"
msgstr "ログを表示(&L)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:295
msgid "Show &Status Bar"
msgstr "ステータスバー(&S)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:293
msgid "Show &Toolbar"
msgstr "ツールバー(&T)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:251
msgid "Show Australia"
msgstr "オーストラリア"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:236
msgid "Show Defaults"
msgstr "デフォルト設定を表示"
#: Source/Core/DolphinWX/MainMenuBar.cpp:324
msgid "Show Drives"
msgstr "DVDドライブ内のソフトを表示"
#: Source/Core/DolphinWX/MainMenuBar.cpp:240
msgid "Show ELF/DOL"
msgstr "ELF/DOL"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:466
msgid "Show FPS"
msgstr "FPSを表示"
#: Source/Core/DolphinWX/MainMenuBar.cpp:151
msgid "Show Frame Counter"
msgstr "フレームカウンタを表示"
#: Source/Core/DolphinWX/MainMenuBar.cpp:253
msgid "Show France"
msgstr "フランス"
#: Source/Core/DolphinWX/MainMenuBar.cpp:236
msgid "Show GameCube"
msgstr "ゲームキューブ"
#: Source/Core/DolphinWX/MainMenuBar.cpp:255
msgid "Show Germany"
msgstr "ドイツ"
#: Source/Core/DolphinWX/MainMenuBar.cpp:154
msgid "Show Input Display"
msgstr "入力された操作を表示"
#: Source/Core/DolphinWX/MainMenuBar.cpp:257
msgid "Show Italy"
msgstr "イタリア"
#: Source/Core/DolphinWX/MainMenuBar.cpp:244
msgid "Show JAP"
msgstr "日本"
#: Source/Core/DolphinWX/MainMenuBar.cpp:259
msgid "Show Korea"
msgstr "韓国"
#: Source/Core/DolphinWX/MainMenuBar.cpp:149
msgid "Show Lag Counter"
msgstr "ラグカウンタを表示"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:278
msgid "Show Language:"
msgstr "次の言語で表示"
#: Source/Core/DolphinWX/MainMenuBar.cpp:299
msgid "Show Log &Configuration"
msgstr "ログの設定を表示(&C)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:477
msgid "Show NetPlay Messages"
msgstr "ネットプレイOSD表示"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:468
msgid "Show NetPlay Ping"
msgstr "ネットプレイPing表示"
#: Source/Core/DolphinWX/MainMenuBar.cpp:261
msgid "Show Netherlands"
msgstr "オランダ"
#: Source/Core/DolphinWX/MainMenuBar.cpp:246
msgid "Show PAL"
msgstr "PAL規格"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:52
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:55
#: Source/Core/DolphinWX/MainToolBar.cpp:209
msgid "Show PC"
msgstr "Show PC"
#: Source/Core/DolphinWX/MainMenuBar.cpp:321
msgid "Show Platforms"
msgstr "特定機種のソフトだけを表示"
#: Source/Core/DolphinWX/MainMenuBar.cpp:322
msgid "Show Regions"
msgstr "特定リージョンのソフトだけを表示"
#: Source/Core/DolphinWX/MainMenuBar.cpp:263
msgid "Show Russia"
msgstr "ロシア"
#: Source/Core/DolphinWX/MainMenuBar.cpp:265
msgid "Show Spain"
msgstr "スペイン"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:836
msgid "Show Statistics"
msgstr "統計情報を表示"
#: Source/Core/DolphinWX/MainMenuBar.cpp:156
msgid "Show System Clock"
msgstr "システム時間を表示"
#: Source/Core/DolphinWX/MainMenuBar.cpp:267
msgid "Show Taiwan"
msgstr "台湾"
#: Source/Core/DolphinWX/MainMenuBar.cpp:248
msgid "Show USA"
msgstr "アメリカ合衆国"
#: Source/Core/DolphinWX/MainMenuBar.cpp:271
msgid "Show Unknown"
msgstr "不明"
#: Source/Core/DolphinWX/MainMenuBar.cpp:238
msgid "Show WAD"
msgstr "WAD(Wiiウェア/VC/チャンネル)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:234
msgid "Show Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/MainMenuBar.cpp:269
msgid "Show World"
msgstr "地域なし"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:106
msgid "Show a confirmation box before stopping a game."
msgstr "ゲーム停止前に確認ウィンドウが表示されるようになります"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:108
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may result "
"in major crashes having no explanation at all."
msgstr ""
"潜在的に深刻なエラーが発生した場合にダイアログを表示します\n"
"無効にすると致命的でないエラー表示には悩まされなくなりますが、クラッシュ時に"
"エラー表示なしに突然強制終了されるようになります"
#: Source/Core/DolphinWX/MemcardManager.cpp:834
msgid "Show first block"
msgstr "ブロック開始位置を表示"
#: Source/Core/DolphinWX/MemcardManager.cpp:833
msgid "Show save blocks"
msgstr "ブロック数を表示"
#: Source/Core/DolphinWX/MemcardManager.cpp:831
msgid "Show save comment"
msgstr "コメントを表示"
#: Source/Core/DolphinWX/MemcardManager.cpp:832
msgid "Show save icon"
msgstr "アイコンを表示"
#: Source/Core/DolphinWX/MemcardManager.cpp:830
msgid "Show save title"
msgstr "タイトルを表示"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:201
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"エミュレーション速度の指標として、画面左上に毎秒レンダリングされた フレーム数"
"を表示します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:204
msgid ""
"Show the players' maximum Ping while playing on NetPlay.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ネットプレイ中にPingの最大値を表示します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:211
msgid ""
"Show various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"画面上に様々な統計情報を表示します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:653
msgid "Side-by-Side"
msgstr "Side-by-Side"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:322
msgid "Sideways Hold"
msgstr "押下時のみ横持ち"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:319
msgid "Sideways Toggle"
msgstr "横持ち 切替"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300
msgid "Sideways Wii Remote"
msgstr "横持ち(Sideways)で使用"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:43
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:69
msgid "Simplified Chinese"
msgstr "簡体字中国語"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:26
msgid "Simulate DK Bongos"
msgstr "タルコンガのシミュレート"
#: Source/Core/DolphinWX/GameListCtrl.cpp:433
msgid "Size"
msgstr "サイズ"
#: Source/Core/Core/HotkeyManager.cpp:50
#: Source/Core/DolphinWX/MainToolBar.cpp:205
msgid "Skip"
msgstr "Skip"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:68
msgid "Skip BIOS"
msgstr "BIOSの起動を省略"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:265
msgid "Skip DCBZ clearing"
msgstr "Skip DCBZ clearing"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:711
msgid "Skip EFB Access from CPU"
msgstr "Skip EFB Access from CPU"
#: Source/Core/DolphinWX/MainToolBar.cpp:206
msgid "Skips the next instruction completely"
msgstr "Skips the next instruction completely"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:259
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"RAM設定時、エミュレーション精度を少し犠牲にして、速度向上を 行う設定です。\n"
"何か不具合が発生した場合はこのオプションを無効にするか、 『Texture Cache』を"
"【Safe】側に設定してください。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/MainMenuBar.cpp:529
#: Source/Core/DolphinWX/MainMenuBar.cpp:532
#, c-format
msgid "Slot %u - %s"
msgstr "スロット %u - %s"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:84
msgid "Slot A"
msgstr "スロットA"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:84
msgid "Slot B"
msgstr "スロットB"
#: Source/Core/DolphinWX/WXInputBase.cpp:84
msgid "Snapshot"
msgstr "スクリーンショット"
#: Source/Core/DolphinWX/VideoConfigDiag.h:101
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"【Software Renderer】は他の描画APIに比べ、非常に低速です。\n"
"デバッグ用途としてのみ有用なものです。\n"
"それでも使用しますか?よく分からなければ、選択しないでください。"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:61
msgid "Sound Settings"
msgstr "サウンド設定"
#: Source/Core/DolphinWX/WXInputBase.cpp:27
msgid "Space"
msgstr "Space"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:106
msgid "Spain"
msgstr "スペイン"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:55
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:40
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:60
msgid "Spanish"
msgstr "スペイン語"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:309
msgid "Speaker Pan"
msgstr "スピーカー パン調整"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:118
msgid "Speaker Volume:"
msgstr "リモコンスピーカー音量"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:172
msgid ""
"Specifies the resolution used to render at. A high resolution greatly "
"improves visual quality, but also greatly increases GPU load and can cause "
"issues in certain games.\n"
"\"Multiple of 640x528\" will result in a size slightly larger than \"Window "
"Size\" but yield fewer issues. Generally speaking, the lower the internal "
"resolution is, the better your performance will be. Auto (Window Size), "
"1.5x, and 2.5x may cause issues in some games.\n"
"\n"
"If unsure, select Native."
msgstr ""
"内部解像度を設定します。高解像度にすることで大きく画質が向上します。\n"
"しかし同時にGPU負荷が増え、タイトルによっては描画バグの原因となります。\n"
"【ゲーム解像度の倍数】は【ウィンドウサイズに拡大】より 少し重くなりますが、描"
"画バグは発生しにくくなります。\n"
"一般的に内部解像度が低いほど、動作速度は向上します。 【ウィンドウサイズに拡"
"大】【1.5x】【2.5x】は描画バグの原因に なることがあります。\n"
"\n"
"よく分からなければ、【Native】を選択してください。"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:94
msgid "Speed Limit:"
msgstr "速度制限:"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:278
msgid "Speed up Disc Transfer Rate"
msgstr "Speed up Disc Transfer Rate"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:72
msgid ""
"Splits the CPU and GPU threads so they can be run on separate cores.\n"
"Provides major speed improvements on most modern PCs, but can cause "
"occasional crashes/glitches."
msgstr ""
"CPUとGPUのスレッドを分離し、別々のコアで処理するようにします\n"
"有効にすると動作速度が大きく向上しますが、クラッシュやバグの原因になる場合も"
"あります"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:50
msgid "Standard Controller"
msgstr "標準コントローラ"
#: Source/Core/Core/HW/GCPadEmu.cpp:35
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:29
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:249
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:144
#: Source/Core/DolphinWX/TASInputDlg.cpp:403
#: Source/Core/DolphinWX/WXInputBase.cpp:38
msgid "Start"
msgstr "スタート"
#: Source/Core/DolphinWX/MainMenuBar.cpp:219
msgid "Start &NetPlay..."
msgstr "ネットプレイを開始(&N)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:141
msgid "Start Re&cording Input"
msgstr "操作の記録を開始(&C)"
#: Source/Core/Core/HotkeyManager.cpp:42
msgid "Start Recording"
msgstr "操作の記録を開始"
#: Source/Core/DolphinWX/MainMenuBar.cpp:185
msgid "Start the game directly instead of booting to pause"
msgstr "Start the game directly instead of booting to pause"
#: Source/Core/DolphinWX/GameListCtrl.cpp:434
#: Source/Core/DolphinWX/MainMenuBar.cpp:289
msgid "State"
msgstr "動作率"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:142
msgid "Statistics"
msgstr "Statistics"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "Steering Wheel"
msgstr "SPEED FORCE"
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:51
#: Source/Core/DolphinWX/MainToolBar.cpp:196
msgid "Step"
msgstr "Step"
#: Source/Core/DolphinWX/MainMenuBar.cpp:404
msgid "Step &Into"
msgstr "Step &Into"
#: Source/Core/DolphinWX/MainMenuBar.cpp:405
msgid "Step &Over"
msgstr "Step &Over"
#: Source/Core/Core/HotkeyManager.cpp:47
msgid "Step Into"
msgstr "Step Into"
#: Source/Core/DolphinWX/MainMenuBar.cpp:406
msgid "Step O&ut"
msgstr "Step O&ut"
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:49
#: Source/Core/DolphinWX/MainToolBar.cpp:203
msgid "Step Out"
msgstr "Step Out"
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:48
#: Source/Core/DolphinWX/MainToolBar.cpp:199
msgid "Step Over"
msgstr "Step Over"
#: Source/Core/DolphinWX/MainToolBar.cpp:196
msgid "Step into the next instruction"
msgstr "Step into the next instruction"
#: Source/Core/DolphinWX/MainToolBar.cpp:204
msgid "Step out of the current function"
msgstr "Step out of the current function"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:405
msgid "Step out successful!"
msgstr "Step out successful!"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:403
msgid "Step out timed out!"
msgstr "Step out timed out!"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:330
msgid "Step over in progress..."
msgstr "Step over in progress..."
#: Source/Core/DolphinWX/MainToolBar.cpp:200
msgid "Step over the next instruction"
msgstr "Step over the next instruction"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:315
msgid "Step successful!"
msgstr "Step successful!"
#: Source/Core/Core/HotkeyManager.cpp:245
msgid "Stepping"
msgstr "Stepping"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:650
msgid "Stereoscopic 3D Mode:"
msgstr "表示方式"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:366
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:687
msgid "Stereoscopy"
msgstr "立体視"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:60
msgid "Stick"
msgstr "スティック"
#: Source/Core/Core/HotkeyManager.cpp:23
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:412
#: Source/Core/DolphinWX/MainToolBar.cpp:181
msgid "Stop"
msgstr "停止"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:720
msgid "Store EFB Copies to Texture Only"
msgstr "Store EFB Copies to Texture Only"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:187
msgid ""
"Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = EFB Copies to Texture\n"
"Disabled = EFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"システムメモリをバイパスさせ、EBFコピーをGPU上に独占的に格納します。\n"
"少数のタイトルで描画バグの原因になる可能性があります。\n"
"\n"
"有効にする = EFB Copies to Texture\n"
"無効にする = EFB Copies to RAM (and Texture)\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:442
msgid "Stretch to Window"
msgstr "ウィンドウに合わせる"
#. i18n: Data type used in computing
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:91
msgid "String"
msgstr "String"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:49
msgid "Strum"
msgstr "ストラム"
#: Source/Core/DolphinWX/WXInputBase.cpp:116
msgid "Subtract"
msgstr "Subtract"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:96
#, c-format
msgid "Successfully exported %u saves to %s"
msgstr "%u 個のセーブデータを %s へエクスポートすることに成功しました"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:50
#, c-format
msgid "Successfully exported file to %s"
msgstr "%s へのエクスポートに成功しました"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:115
msgid "Successfully imported save files"
msgstr "セーブファイルのインポートに成功"
#: Source/Core/DolphinWX/AboutDolphin.cpp:41
msgid "Support"
msgstr "サポート"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:683
msgid "Swap Eyes"
msgstr "視点を入れ替える"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:275
msgid ""
"Swaps the left and right eye. Mostly useful if you want to view side-by-side "
"cross-eyed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"有効にすると左右の視点を入れ替えます。交差法を試したい時に有効です。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:262
msgid "Swing"
msgstr "動き"
#. i18n: The symbolic name of a code block
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:177
msgid "Symbol"
msgstr "Symbol"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:103
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:95
msgid "Symbols"
msgstr "Symbols"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:262
msgid "Sync"
msgstr "Sync"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:527
msgid "Sync Wii Remotes"
msgstr "WiiリモコンのSync"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:260
msgid "Sync real Wii Remotes and pair them"
msgstr "実機Wiiリモコンとのペアリングを行う"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:273
msgid "Synchronize GPU thread"
msgstr "Synchronize GPU thread"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:275
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"CPUGPUスレッドを同期させることでデュアルコア動作時のフリーズを抑制します "
"[有効=互換性重視/無効=速度向上]"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:343
msgid "Syntax error"
msgstr "構文エラー"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:105
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:84
msgid "System Language:"
msgstr "システムの言語:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:145
#: Source/Core/DolphinWX/TASInputDlg.h:24
msgid "TAS Input"
msgstr "TAS Input"
#: Source/Core/DolphinWX/FrameTools.cpp:378
#, c-format
msgid "TAS Input - GameCube Controller %d"
msgstr "TAS Input - ゲームキューブコントローラ %d"
#: Source/Core/DolphinWX/FrameTools.cpp:386
#, c-format
msgid "TAS Input - Wii Remote %d"
msgstr "TAS Input - Wiiリモコン %d"
#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:80
msgid "TAS Tools"
msgstr "TAS関係"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:65
msgid "TLUT Cmd"
msgstr "TLUT Cmd"
#: Source/Core/DolphinWX/WXInputBase.cpp:21
msgid "Tab"
msgstr "Tab"
#: Source/Core/DolphinWX/MainMenuBar.cpp:399
msgid "Tab Split"
msgstr "Tab Split"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:44
msgid "Table Left"
msgstr "左テーブル"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:45
msgid "Table Right"
msgstr "右テーブル"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:114
msgid "Taiwan"
msgstr "台湾"
#: Source/Core/Core/HotkeyManager.cpp:26
#: Source/Core/DolphinWX/MainMenuBar.cpp:127
msgid "Take Screenshot"
msgstr "画面撮影"
#: Source/Core/DolphinWX/MainToolBar.cpp:183
msgid "Take screenshot"
msgstr "現在の画面を撮影します"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:744
msgid "Test"
msgstr "テスト"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:53
msgid "Texture"
msgstr "Texture"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:732
msgid "Texture Cache"
msgstr "Texture Cache"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:61
msgid "Texture Cmd"
msgstr "Texture Cmd"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:838
msgid "Texture Format Overlay"
msgstr "テクスチャフォーマット情報表示"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:137
msgid "Textures"
msgstr "Textures"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:191
msgid ""
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture "
"updates from RAM.\n"
"Lower accuracies cause in-game text to appear garbled in certain games.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
"Safe 側にセットすると、RAMからのテクスチャ更新の安全性が高まります。\n"
"Fast 側によせるとタイトルによっては文字化けの原因になります。\n"
"\n"
"よく分からなければ、右端に合わせておいてください。"
#: Source/Core/Core/ConfigManager.cpp:935
msgid "The WAD has been installed successfully"
msgstr "WADファイルの追加に成功"
#: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:50
#, c-format
msgid "The address %s is invalid."
msgstr "The address %s is invalid."
#: Source/Core/Core/ActionReplay.cpp:219
msgid "The address is invalid"
msgstr "無効なアドレスです"
#: Source/Core/DolphinWX/MemcardManager.cpp:504
msgid "The checksum was successfully fixed."
msgstr "チェックサムの修正に成功しました"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:171
msgid "The chosen directory is already in the list."
msgstr "選択したフォルダはすでにリストに存在します!"
#: Source/Core/Core/Movie.cpp:391
#, c-format
msgid ""
"The disc change to \"%s\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
#: Source/Core/Core/HW/DVDThread.cpp:252
#, c-format
msgid "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
msgstr "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
#: Source/Core/DiscIO/CompressedBlob.cpp:116
#, c-format
msgid ""
"The disc image \"%s\" is corrupt.\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
msgstr ""
" \"%s\" このディスクイメージは壊れています\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
#: Source/Core/DiscIO/CompressedBlob.cpp:107
#, c-format
msgid "The disc image \"%s\" is truncated, some of the data is missing."
msgstr ""
#: Source/Core/Core/HW/DVDInterface.cpp:534
msgid "The disc that was about to be inserted couldn't be found."
msgstr ""
#. i18n: Here, PID means Product ID (for a USB device).
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:150
msgid "The entered PID is invalid."
msgstr ""
#. i18n: Here, VID means Vendor ID (for a USB device).
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:144
msgid "The entered VID is invalid."
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1265
#: Source/Core/DolphinWX/GameListCtrl.cpp:1290
#: Source/Core/DolphinWX/GameListCtrl.cpp:1355
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"%s はすでに存在します\n"
"上書きしますか?"
#: Source/Core/AudioCommon/WaveFile.cpp:55
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"ファイル %s に書き込むことができませんでした。他のプログラムによって使用され"
"ていないか確認してください。"
#: Source/Core/AudioCommon/WaveFile.cpp:47
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr ""
"ファイル %s は既に開かれているため、ファイルヘッダーは書き込まれません。"
#: Source/Core/DolphinWX/FrameAui.cpp:562
msgid "The name cannot be empty"
msgstr "空の名前は使用できません"
#: Source/Core/DolphinWX/FrameAui.cpp:555
msgid "The name cannot contain the character ','"
msgstr "',' を含む名前は使用できません"
#: Source/Core/Core/Movie.cpp:231
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr "録画したタイトル (%s) と起動されたタイトル (%s) が同一ではありません"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:174
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "復号化しましたが、このコードにはひとつも行が含まれていません。"
#: Source/Core/DolphinWX/MemcardManager.cpp:435
msgid "The save you are trying to copy has an invalid file size."
msgstr "コピーしようとしているセーブデータのサイズが正しくありません"
#: Source/Core/DolphinWX/Main.cpp:316
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"選択された言語はこのシステムではサポートされていません。デフォルト設定を使用"
"します"
#: Source/Core/Core/NetPlayClient.cpp:203
msgid "The server and client's NetPlay versions are incompatible!"
msgstr ""
"サーバー側とクライアント側でネットプレイのバージョンに互換性がありません!"
#: Source/Core/Core/NetPlayClient.cpp:200
msgid "The server is full!"
msgstr "このサーバーは満員です!"
#: Source/Core/Core/NetPlayClient.cpp:206
msgid "The server responded: the game is currently running!"
msgstr "サーバーより:このゲームは、現在実行中です!"
#: Source/Core/Core/NetPlayClient.cpp:209
msgid "The server sent an unknown error message!"
msgstr "サーバーは、不明なエラーメッセージを送信しました!"
#: Source/Core/Core/ConfigManager.cpp:853
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "指定されたファイル \"%s\" は存在しません"
#: Source/Core/Core/ActionReplay.cpp:222
msgid "The value is invalid"
msgstr "無効な値です"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:126
msgid "Theme:"
msgstr "テーマ:"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:161
#, c-format
msgid ""
"There are too many GCI files in the folder\n"
"%s.\n"
"Only the first 127 will be available"
msgstr ""
"このフォルダには gci ファイルが多すぎます\n"
"%s\n"
"127個より多く保存することは出来ません"
#: Source/Core/Core/State.cpp:748
msgid "There is nothing to undo!"
msgstr "取り消すものがありません!"
#: Source/Core/Core/IOS/ES/ES.cpp:808
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr ""
"00000001/00000002のチケットが必要です。おそらく不完全なNANDダンプです。"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:255
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"ここで設定した項目は ''このタイトルに限り'' Dolphinの基本設定を上書きしま"
"す。\n"
"半チェックは基本設定のまま従うことを意味します。"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:154
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:159
msgid "This USB device is already whitelisted."
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:852
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"このアクションリプレイシミュレータは、アクションリプレイそのものを変更する"
"コードはサポートしていません。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:249
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press "
"SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ゲーム内のカメラに干渉することが出来るようになる機能です。\n"
"・右クリックを押しながらマウス移動 - カメラを振る\n"
"・マウス中央ボタンを押しながらマウス移動 - 位置移動\n"
"・Shiftキーを押しながらW/A/S/Dキー - 位置移動(固定距離) \n"
"(Shift+2キーを押すごとに移動距離増加、Shift+1キーで減少) \n"
"・Shift+Rキー - カメラのリセット\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/VideoCommon/MainBase.cpp:137
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:340
msgid ""
"This is necessary to get break points and stepping to work as explained in "
"the Developer Documentation. But it can be very slow, perhaps slower than 1 "
"fps."
msgstr ""
"This is necessary to get break points and stepping to work as explained in "
"the Developer Documentation. But it can be very slow, perhaps slower than 1 "
"fps."
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:53
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If you're unsure, leave this disabled."
msgstr ""
"リアルタイムクロック(RTC)をOSの設定から切り離し、\n"
"任意の時間に変更することができます。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:301
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
msgstr ""
"このタイトルは DSP HLE に対応していないようです。\n"
"HomeBrewの場合は DSP LLE を試してください。\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:293
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
msgstr ""
"このタイトルは DSP HLE に対応していないようです。\n"
"HomeBrewの場合は DSP LLE を試してください。\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:318
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr "ここで設定した値は、グラフィック設定でセットした収束距離に加算されます"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:308
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr "ここで設定した値は、グラフィック設定でセットした収束距離に乗算されます"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:234
msgid "This will let you manually edit the INI config file."
msgstr "このタイトルの設定をテキストで編集します"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Buttons.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp:23
msgid "Threshold"
msgstr "しきい値"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:265
msgid "Tilt"
msgstr "傾き"
#: Source/Core/DolphinWX/GameListCtrl.cpp:427
#: Source/Core/DolphinWX/MemcardManager.cpp:627
msgid "Title"
msgstr "タイトル"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:86
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:94
msgid "To"
msgstr "終了"
#: Source/Core/DolphinWX/MainMenuBar.cpp:407
msgid "Toggle &Breakpoint"
msgstr "Toggle &Breakpoint"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:317
msgid "Toggle &memory"
msgstr "Toggle &memory"
#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Toggle 3D Anaglyph"
msgstr "立体視 Anaglyph 切替"
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Toggle 3D Side-by-side"
msgstr "立体視 Side-by-side 切替"
#: Source/Core/Core/HotkeyManager.cpp:88
msgid "Toggle 3D Top-bottom"
msgstr "立体視 Top-bottom 切替"
#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Toggle 3D Vision"
msgstr "立体視 3D Vision 切替"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:61
msgid "Toggle All Log Types"
msgstr "全てのログ情報を選択/解除"
#: Source/Core/Core/HotkeyManager.cpp:67
msgid "Toggle Aspect Ratio"
msgstr "アスペクト比 設定切替"
#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Toggle Breakpoint"
msgstr "Toggle Breakpoint"
#: Source/Core/Core/HotkeyManager.cpp:66
msgid "Toggle Crop"
msgstr "クロッピング 切替"
#: Source/Core/Core/HotkeyManager.cpp:71
msgid "Toggle Custom Textures"
msgstr "カスタムテクスチャ 切替"
#: Source/Core/Core/HotkeyManager.cpp:68
msgid "Toggle EFB Copies"
msgstr "EFB Copies 設定切替"
#: Source/Core/Core/HotkeyManager.cpp:69
msgid "Toggle Fog"
msgstr "フォグ処理 設定切替"
#: Source/Core/Core/HotkeyManager.cpp:25
msgid "Toggle Fullscreen"
msgstr "フルスクリーン表示 切替"
#: Source/Core/Core/HotkeyManager.cpp:22
msgid "Toggle Pause"
msgstr "一時停止 切替"
#: Source/Core/Core/HotkeyManager.cpp:70
msgid "Toggle Texture Dumping"
msgstr "Toggle Texture Dumping"
#: Source/Core/DolphinWX/MainMenuBar.cpp:393
msgid "Toggle editing of perspectives"
msgstr "Toggle editing of perspectives"
#: Source/Core/DolphinWX/MainToolBar.cpp:182
msgid "Toggle fullscreen"
msgstr "フルスクリーン表示 切替"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:48
#: Source/Core/DolphinWX/MainMenuBar.cpp:383
msgid "Top"
msgstr "上"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:653
msgid "Top-and-Bottom"
msgstr "Top-and-Bottom"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:44
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:72
msgid "Traditional Chinese"
msgstr "繁体字中国語"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:122
msgid "Traversal Server"
msgstr "中継サーバー (Traversal)"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:35
#, c-format
msgid "Traversal Server: %s"
msgstr "使用する中継サーバー: %s"
#: Source/Core/Core/NetPlayClient.cpp:929
msgid "Traversal server timed out connecting to the host"
msgstr "中継サーバーからホストへの接続がタイムアウト"
#: Source/Core/DiscIO/VolumeDirectory.cpp:79 Source/Core/DiscIO/VolumeGC.cpp:37
#: Source/Core/DiscIO/VolumeWad.cpp:48
msgid "Tried to decrypt data from a non-Wii volume"
msgstr "Tried to decrypt data from a non-Wii volume"
#: Source/Core/Core/Boot/Boot.cpp:484
msgid "Tried to load an unknown file type."
msgstr "不明なファイルタイプを読み込もうとしました"
#: Source/Core/Core/HW/GCPadEmu.cpp:61
msgid "Triggers"
msgstr "トリガー"
#: Source/Core/DolphinWX/MainMenuBar.cpp:435
msgid ""
"Try to load a .map file that might be from a slightly different version."
msgstr ""
"Try to load a .map file that might be from a slightly different version."
#: Source/Core/DolphinWX/MainMenuBar.cpp:424
msgid ""
"Try to load this game's function names automatically - but doesn't check ."
"map files stored on the disc image yet."
msgstr ""
"Try to load this game's function names automatically - but doesn't check ."
"map files stored on the disc image yet."
#: Source/Core/Common/SysConf.h:92 Source/Core/Common/SysConf.h:115
msgid "Trying to read from invalid SYSCONF"
msgstr "Trying to read from invalid SYSCONF"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:53
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wii Remote Bluetooth IDs are not available"
msgstr ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
#: Source/Core/DolphinWX/MainMenuBar.cpp:362
msgid "Turn off all JIT functions, but still use the JIT core from Jit.cpp"
msgstr "Turn off all JIT functions, but still use the JIT core from Jit.cpp"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:36
msgid "Turntable"
msgstr "ターンテーブル"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:108
msgid "Turntable Configuration"
msgstr "ターンテーブルの設定"
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:34
#: Source/Core/DolphinWX/PatchAddEdit.cpp:74
msgid "Type"
msgstr "形式"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:773
#, c-format
msgid "UNKNOWN_%02X"
msgstr "UNKNOWN_%02X"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:108
msgid "USA"
msgstr "アメリカ合衆国"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:41
msgid "USB Gecko"
msgstr "USB Gecko"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:242
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
"この値ではパッチを作成できません。\n"
"入力された値が不正です。"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:136
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:143
#: Source/Core/DolphinWX/MainMenuBar.cpp:96
msgid "Undo Load State"
msgstr "直前のステートロードを取消"
#: Source/Core/Core/HotkeyManager.cpp:144
#: Source/Core/DolphinWX/MainMenuBar.cpp:103
msgid "Undo Save State"
msgstr "直前のステートセーブの取消"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:729
msgid "Unexpected 0x80 call? Aborting..."
msgstr "Unexpected 0x80 call? Aborting..."
#: Source/Core/Core/State.cpp:467
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:105
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:79
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:119
msgid "Unknown"
msgstr "フィルタ無し"
#: Source/Core/Core/HW/DVDInterface.cpp:1113
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Unknown DVD command %08x - fatal error"
#: Source/Core/Common/SysConf.cpp:164
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "Unknown entry type %i in SYSCONF (%s@%x)!"
#: Source/Core/Core/NetPlayClient.cpp:938
#, c-format
msgid "Unknown error %x"
msgstr "Unknown error %x"
#: Source/Core/DolphinWX/MemcardManager.cpp:422
#: Source/Core/DolphinWX/MemcardManager.cpp:465
msgid "Unknown memory card error"
msgstr "Unknown memory card error"
#: Source/Core/Core/NetPlayClient.cpp:555
#, c-format
msgid "Unknown message received with id : %d"
msgstr "次のIDから不明なメッセージを受信 : %d"
#: Source/Core/Core/NetPlayServer.cpp:707
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:43
msgid "Unlimited"
msgstr "制限なし"
#: Source/Core/DiscIO/CompressedBlob.cpp:380
msgid "Unpacking"
msgstr "復元処理を行っています..."
#: Source/Core/DolphinWX/TASInputDlg.cpp:74
#: Source/Core/DolphinWX/TASInputDlg.cpp:251
#: Source/Core/DolphinWX/WXInputBase.cpp:72
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21
msgid "Up"
msgstr "上"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:105
msgid "Update"
msgstr "再取得"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:104
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:105
msgid "Update Screen"
msgstr "Update Screen"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:323
msgid "Upright Hold"
msgstr "押下時のみ直立状態"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:320
msgid "Upright Toggle"
msgstr "直立状態 切替"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303
msgid "Upright Wii Remote"
msgstr "直立状態(Upright)で使用"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:110
msgid "Usage Statistics Reporting Settings"
msgstr "統計レポートの設定"
#: Source/Core/DolphinWX/Main.cpp:217
msgid "Usage statistics reporting"
msgstr "統計レポートの収集について"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:83
msgid ""
"Usage statistics reporting uses a unique random per-machine identifier to "
"distinguish users from one another. This button generates a new random "
"identifier for this machine which is dissociated from the previous one."
msgstr ""
"統計レポートの収集には、他のPCと区別するため、PCごとに固有のIDが割り当てられ"
"ます。このボタンを押すことで、このPC用の新しいIDを発行し、以前の情報との関連"
"をなくすことができます"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:456
msgid "Use Fullscreen"
msgstr "フルスクリーンで表示"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:30
msgid "Use Hex"
msgstr "16進"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:51
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "PAL60 (EuRGB60) モードを使用"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:87
msgid "Use Panic Handlers"
msgstr "パニックハンドラを使用"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:155
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games, but can give a decent speedup depending on the "
"game and/or your GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"不正確なアルゴリズムで深度の値を求めるようにします。\n"
"動作速度の向上効果はタイトルと使用GPUに左右されますが 単に問題を引き起こすだ"
"けの場合もあります。\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:325
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
"両方の目に単一のデプスバッファを使用します。必要となるタイトルはわずかです。"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:105
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:884
msgid "Utility"
msgstr "ユーティリティ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:454
msgid "V-Sync"
msgstr "垂直同期 (V-Sync)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:67
msgid "Value"
msgstr "値"
#. i18n: Double means double-precision floating point number
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:71
msgid "Value (double)"
msgstr "値 (double)"
#. i18n: Float means floating point number
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:69
msgid "Value (float)"
msgstr "値 (float)"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:338
msgid "Value Too Large"
msgstr "Value Too Large"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:99
msgid ""
"Value to match against. Can be Hex (\"0x\"), Octal (\"0\") or Decimal. Leave "
"blank to filter each result against its own previous value."
msgstr ""
#: Source/Core/DolphinWX/PatchAddEdit.cpp:78
msgid "Value:"
msgstr "値:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:27
msgid "Value: "
msgstr "値:"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:99
msgid "Various Statistics"
msgstr "Various Statistics"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:49
msgid "Verbosity"
msgstr "出力するログのレベル設定"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:60
msgid "Vertex Cmd"
msgstr "Vertex Cmd"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:140
msgid "Vertex Description"
msgstr "Vertex Description"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:141
msgid "Vertex Matrices"
msgstr "Vertex Matrices"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:52
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:134
msgid "Vertex Shader"
msgstr "Vertex Shader"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:136
msgid "Vertex Shader Constants"
msgstr "Vertex Shader Constants"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:490
msgid "View &code"
msgstr "View &code"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:489
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:271
msgid "View &memory"
msgstr "View &memory"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:325
msgid "View As:"
msgstr "View As:"
#. i18n: Double means double-precision floating point number
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:507
msgid "View as double"
msgstr "View as double"
#. i18n: Float means floating point number
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:501
msgid "View as float"
msgstr "View as float"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:497
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:505
msgid "View as hexadecimal"
msgstr "View as hexadecimal"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:498
msgid "View as signed integer"
msgstr "View as signed integer"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:499
msgid "View as unsigned integer"
msgstr "View as unsigned integer"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:781
msgid "Virtual"
msgstr "Virtual"
#: Source/Core/Core/HotkeyManager.cpp:241
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:66
msgid "Volume"
msgstr "音量"
#: Source/Core/Core/HotkeyManager.cpp:29
msgid "Volume Down"
msgstr "音量を下げる"
#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Volume Toggle Mute"
msgstr "無音 切替"
#: Source/Core/Core/HotkeyManager.cpp:30
msgid "Volume Up"
msgstr "音量を上げる"
#: Source/Core/DiscIO/NANDContentLoader.cpp:484
#: Source/Core/DiscIO/NANDContentLoader.cpp:509
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "WAD installation failed: error creating %s"
#: Source/Core/DiscIO/NANDContentLoader.cpp:524
msgid "WAD installation failed: error creating ticket"
msgstr "WAD installation failed: error creating ticket"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:135
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"画面のちらつきを防ぐため、垂直同期を待つようにします。\n"
"フルスピードで動作できていない場合、この機能は動作速度の低下 を招きます。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Common/MsgHandler.cpp:67
#: Source/Core/DolphinWX/GameListCtrl.cpp:1131
#: Source/Core/DolphinWX/GameListCtrl.cpp:1451
#: Source/Core/DolphinWX/LogConfigWindow.cpp:44
#: Source/Core/DolphinWX/MemcardManager.cpp:587
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:362
#: Source/Core/DolphinWX/VideoConfigDiag.h:104
msgid "Warning"
msgstr "警告"
#: Source/Core/Core/Boot/Boot.cpp:337
msgid "Warning - starting DOL in wrong console mode!"
msgstr "Warning - starting DOL in wrong console mode!"
#: Source/Core/Core/Boot/Boot.cpp:278
msgid "Warning - starting ISO in wrong console mode!"
msgstr "Warning - starting ISO in wrong console mode!"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:601
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"警告:次のフォルダへ全てのファイルをバックアップすることを推奨します\n"
"%s\n"
"続けますか?"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:523
#, c-format
msgid ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
msgstr ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
#: Source/Core/DolphinWX/MemcardManager.cpp:584
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memory card\n"
"Continue?"
msgstr ""
#: Source/Core/Core/Movie.cpp:1059
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %u) (input %u > %u). You should load another save before continuing, or "
"load this state with read-only mode off."
msgstr ""
#: Source/Core/Core/Movie.cpp:1033
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
#: Source/Core/Core/Movie.cpp:1085
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
#: Source/Core/Core/Movie.cpp:1100
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %td. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %td, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %td, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/WatchWindow.h:19
msgid "Watch"
msgstr "Watch"
#: Source/Core/AudioCommon/WaveFile.cpp:119
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - file not open."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:63
msgid "Whammy"
msgstr "ワーミー"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:213
msgid ""
"When playing on NetPlay, show chat messages, buffer changes and desync "
"alerts.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ネットプレイ中、チャットメッセージ/バッファ変更/Desync警告 などのメッセージを"
"画面に表示します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:140
msgid "Whitelisted USB Passthrough Devices"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:626
msgid "Widescreen Hack"
msgstr "疑似ワイドスクリーン化"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:33
msgid "Width"
msgstr "範囲(横)"
#: Source/Core/Core/HotkeyManager.cpp:248
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:88
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:357
msgid "Wii Console"
msgstr "Wii コンソール"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:91
msgid "Wii NAND Root:"
msgstr "Wii NANDルート"
#: Source/Core/Core/HW/Wiimote.cpp:20
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:63
msgid "Wii Remote"
msgstr "Wiiリモコン"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:311
#, c-format
msgid "Wii Remote %i"
msgstr "Wiiリモコン %i"
#: Source/Core/DolphinWX/Main.cpp:490
msgid "Wii Remote Connected"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:66
msgid "Wii Remote Rumble"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:149
msgid "Wii Remote Settings"
msgstr "Wiiリモコンの設定"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:228
msgid "Wii Remotes"
msgstr "Wiiリモコン"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:461
#, c-format
msgid "Wii U GameCube Controller Adapter Configuration Port %i"
msgstr "Wii U GCコントローラー接続タップの設定 - ポート%i"
#: Source/Core/DolphinWX/FrameTools.cpp:1188
msgid "Wii WAD files (*.wad)"
msgstr "Wii WADファイル (*.wad)"
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:87
msgid "Wii and Wii Remote"
msgstr "WiiとWiiリモコン"
#: Source/Core/DolphinWX/FrameTools.cpp:1150
msgid "Wii save files (*.bin)"
msgstr "Wii セーブファイル (*.bin)"
#: Source/Core/DiscIO/WiiWad.cpp:31
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: ファイルからの読み込みができませんでした"
#. i18n: The left Windows key on PC keyboards
#: Source/Core/DolphinWX/WXInputBase.cpp:229
msgid "Windows Left"
msgstr "Windows Left"
#. i18n: The context menu key on the right of PC keyboards
#: Source/Core/DolphinWX/WXInputBase.cpp:235
msgid "Windows Menu"
msgstr "Windows Menu"
#. i18n: The right Windows key on PC keyboards
#: Source/Core/DolphinWX/WXInputBase.cpp:232
msgid "Windows Right"
msgstr "Windows Right"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:38
msgid "With an address"
msgstr "With an address"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:40
msgid "Within a range"
msgstr "Within a range"
#: Source/Core/DolphinWX/LogWindow.cpp:118
msgid "Word Wrap"
msgstr "ワードラップ"
#: Source/Core/DolphinWX/FrameTools.cpp:1197
#: Source/Core/DolphinWX/GameListCtrl.cpp:1244
#: Source/Core/DolphinWX/GameListCtrl.cpp:1363
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:381
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:325
msgid "Working..."
msgstr "動作中..."
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:116
msgid "World"
msgstr "地域なし"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:43
msgid "Write"
msgstr "Write"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:259
msgid "Write save/SD data"
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:56
msgid "Write to Console"
msgstr "コンソールに出力"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:54
msgid "Write to File"
msgstr "ファイルに出力"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:58
msgid "Write to Window"
msgstr "ウィンドウに出力"
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
#: Source/Core/DolphinWX/TASInputDlg.cpp:393
#: Source/Core/DolphinWX/TASInputDlg.cpp:496
msgid "X"
msgstr "X"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:787
msgid "XF register "
msgstr "XF register "
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:56
msgid "XFB Cmd"
msgstr "XFB Cmd"
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
#: Source/Core/DolphinWX/TASInputDlg.cpp:395
#: Source/Core/DolphinWX/TASInputDlg.cpp:497
msgid "Y"
msgstr "Y"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
msgid "Yellow"
msgstr "黄"
#: Source/Core/DolphinWX/FrameAui.cpp:86
msgid "You can't close panes that have pages in them."
msgstr "You can't close panes that have pages in them."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:326
msgid "You must choose a game!"
msgstr "ゲームが選ばれていません!"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:69
msgid "You must enter a name."
msgstr "名前が入力されていません!"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:371
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr "10進数・16進数・8進数いずれかの有効な値を入力してください。"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:883
msgid "You must enter a valid profile name."
msgstr "有効なプロファイル名を入力してください"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:226
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "この変更を適用するにはDolphinを再起動してください"
#: Source/Core/Core/DSP/DSPCore.cpp:73
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"ダンプしたDSP ROMのハッシュが不完全です\n"
"この問題を修正するために動作を停止しますか?\n"
"\"いいえ\"を選択した場合、歪んだ音のままゲームが始まるでしょう"
#: Source/Core/Core/ConfigManager.cpp:888
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"この GCM/ISO ファイルは不正と思われます (国情報が無効)\n"
"PAL規格と仮定して続けますか"
#: Source/Core/Common/SysConf.cpp:60
#, c-format
msgid ""
"Your SYSCONF file is the wrong size.\n"
"It should be 0x%04x (but is 0x%04<PRIx64>)\n"
"Do you want to generate a new one?"
msgstr ""
"SYSCONFファイルのサイズが正しくないようです\n"
"正しくは 0x%04x (このファイルは 0x%04<PRIx64>)\n"
"新しいものを作成しますか?"
#: Source/Core/DolphinWX/TASInputDlg.cpp:198
#: Source/Core/DolphinWX/TASInputDlg.cpp:401
#: Source/Core/DolphinWX/TASInputDlg.cpp:498
msgid "Z"
msgstr "Z"
#: Source/Core/DolphinWX/TASInputDlg.cpp:253
msgid "ZL"
msgstr "ZL"
#: Source/Core/DolphinWX/TASInputDlg.cpp:253
msgid "ZR"
msgstr "ZR"
#: Source/Core/Core/ActionReplay.cpp:885
msgid "Zero 3 code not supported"
msgstr "03コードはサポートされていません"
#: Source/Core/Core/ActionReplay.cpp:905
#, c-format
msgid "Zero code unknown to Dolphin: %08x"
msgstr "Zero code unknown to Dolphin: %08x"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:653
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:700
msgid "[ waiting ]"
msgstr "[ 入力を待機... ]"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:54
msgid "apploader (.img)"
msgstr "apploader (.img)"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:289
msgid "auto"
msgstr "自動 (auto)"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:291
msgid "fake-completion"
msgstr "擬似シングルコア (fake-completion)"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:290
msgid "none"
msgstr "なし"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp:57
msgid "off"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp:55
msgid "on"
msgstr ""
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:43
msgid "or select a device"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:708
msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute returned -1 on application run!"
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:175
msgid "x86 Size"
msgstr "x86 Size"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:751
msgid "| OR"
msgstr "| (...もしくは)"