dolphin/Externals/wxWidgets/src/common/list.cpp

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C++

////////////////////////////////////////////////////////////////////////////////
// Name: src/common/list.cpp
// Purpose: wxList implementation
// Author: Julian Smart
// Modified by: VZ at 16/11/98: WX_DECLARE_LIST() and typesafe lists added
// Created: 04/01/98
// RCS-ID: $Id: list.cpp 43048 2006-11-04 18:14:50Z VZ $
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
////////////////////////////////////////////////////////////////////////////////
// =============================================================================
// declarations
// =============================================================================
// -----------------------------------------------------------------------------
// headers
// -----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#ifndef WX_PRECOMP
#include "wx/list.h"
#endif
#if !wxUSE_STL
// =============================================================================
// implementation
// =============================================================================
// -----------------------------------------------------------------------------
// wxListKey
// -----------------------------------------------------------------------------
wxListKey wxDefaultListKey;
bool wxListKey::operator==(wxListKeyValue value) const
{
switch ( m_keyType )
{
default:
wxFAIL_MSG(wxT("bad key type."));
// let compiler optimize the line above away in release build
// by not putting return here...
case wxKEY_STRING:
return wxStrcmp(m_key.string, value.string) == 0;
case wxKEY_INTEGER:
return m_key.integer == value.integer;
}
}
// -----------------------------------------------------------------------------
// wxNodeBase
// -----------------------------------------------------------------------------
wxNodeBase::wxNodeBase(wxListBase *list,
wxNodeBase *previous, wxNodeBase *next,
void *data, const wxListKey& key)
{
m_list = list;
m_data = data;
m_previous = previous;
m_next = next;
switch ( key.GetKeyType() )
{
case wxKEY_NONE:
break;
case wxKEY_INTEGER:
m_key.integer = key.GetNumber();
break;
case wxKEY_STRING:
// to be free()d later
m_key.string = wxStrdup(key.GetString());
break;
default:
wxFAIL_MSG(wxT("invalid key type"));
}
if ( previous )
previous->m_next = this;
if ( next )
next->m_previous = this;
}
wxNodeBase::~wxNodeBase()
{
// handle the case when we're being deleted from the list by the user (i.e.
// not by the list itself from DeleteNode) - we must do it for
// compatibility with old code
if ( m_list != NULL )
{
if ( m_list->m_keyType == wxKEY_STRING )
{
free(m_key.string);
}
m_list->DetachNode(this);
}
}
int wxNodeBase::IndexOf() const
{
wxCHECK_MSG( m_list, wxNOT_FOUND, wxT("node doesn't belong to a list in IndexOf"));
// It would be more efficient to implement IndexOf() completely inside
// wxListBase (only traverse the list once), but this is probably a more
// reusable way of doing it. Can always be optimized at a later date (since
// IndexOf() resides in wxListBase as well) if efficiency is a problem.
int i;
wxNodeBase *prev = m_previous;
for( i = 0; prev; i++ )
{
prev = prev->m_previous;
}
return i;
}
// -----------------------------------------------------------------------------
// wxListBase
// -----------------------------------------------------------------------------
void wxListBase::Init(wxKeyType keyType)
{
m_nodeFirst =
m_nodeLast = (wxNodeBase *) NULL;
m_count = 0;
m_destroy = false;
m_keyType = keyType;
}
wxListBase::wxListBase(size_t count, void *elements[])
{
Init();
for ( size_t n = 0; n < count; n++ )
{
Append(elements[n]);
}
}
void wxListBase::DoCopy(const wxListBase& list)
{
wxASSERT_MSG( !list.m_destroy,
wxT("copying list which owns it's elements is a bad idea") );
m_destroy = list.m_destroy;
m_keyType = list.m_keyType;
m_nodeFirst =
m_nodeLast = (wxNodeBase *) NULL;
switch (m_keyType)
{
case wxKEY_INTEGER:
{
long key;
for ( wxNodeBase *node = list.GetFirst(); node; node = node->GetNext() )
{
key = node->GetKeyInteger();
Append(key, node->GetData());
}
break;
}
case wxKEY_STRING:
{
const wxChar *key;
for ( wxNodeBase *node = list.GetFirst(); node; node = node->GetNext() )
{
key = node->GetKeyString();
Append(key, node->GetData());
}
break;
}
default:
{
for ( wxNodeBase *node = list.GetFirst(); node; node = node->GetNext() )
{
Append(node->GetData());
}
break;
}
}
wxASSERT_MSG( m_count == list.m_count, _T("logic error in wxList::DoCopy") );
}
wxListBase::~wxListBase()
{
wxNodeBase *each = m_nodeFirst;
while ( each != NULL )
{
wxNodeBase *next = each->GetNext();
DoDeleteNode(each);
each = next;
}
}
wxNodeBase *wxListBase::AppendCommon(wxNodeBase *node)
{
if ( !m_nodeFirst )
{
m_nodeFirst = node;
m_nodeLast = m_nodeFirst;
}
else
{
m_nodeLast->m_next = node;
m_nodeLast = node;
}
m_count++;
return node;
}
wxNodeBase *wxListBase::Append(void *object)
{
// all objects in a keyed list should have a key
wxCHECK_MSG( m_keyType == wxKEY_NONE, (wxNodeBase *)NULL,
wxT("need a key for the object to append") );
// we use wxDefaultListKey even though it is the default parameter value
// because gcc under Mac OS X seems to miscompile this call otherwise
wxNodeBase *node = CreateNode(m_nodeLast, (wxNodeBase *)NULL, object,
wxDefaultListKey);
return AppendCommon(node);
}
wxNodeBase *wxListBase::Append(long key, void *object)
{
wxCHECK_MSG( (m_keyType == wxKEY_INTEGER) ||
(m_keyType == wxKEY_NONE && m_count == 0),
(wxNodeBase *)NULL,
wxT("can't append object with numeric key to this list") );
wxNodeBase *node = CreateNode(m_nodeLast, (wxNodeBase *)NULL, object, key);
return AppendCommon(node);
}
wxNodeBase *wxListBase::Append (const wxChar *key, void *object)
{
wxCHECK_MSG( (m_keyType == wxKEY_STRING) ||
(m_keyType == wxKEY_NONE && m_count == 0),
(wxNodeBase *)NULL,
wxT("can't append object with string key to this list") );
wxNodeBase *node = CreateNode(m_nodeLast, (wxNodeBase *)NULL, object, key);
return AppendCommon(node);
}
wxNodeBase *wxListBase::Insert(wxNodeBase *position, void *object)
{
// all objects in a keyed list should have a key
wxCHECK_MSG( m_keyType == wxKEY_NONE, (wxNodeBase *)NULL,
wxT("need a key for the object to insert") );
wxCHECK_MSG( !position || position->m_list == this, (wxNodeBase *)NULL,
wxT("can't insert before a node from another list") );
// previous and next node for the node being inserted
wxNodeBase *prev, *next;
if ( position )
{
prev = position->GetPrevious();
next = position;
}
else
{
// inserting in the beginning of the list
prev = (wxNodeBase *)NULL;
next = m_nodeFirst;
}
// wxDefaultListKey: see comment in Append() above
wxNodeBase *node = CreateNode(prev, next, object, wxDefaultListKey);
if ( !m_nodeFirst )
{
m_nodeLast = node;
}
if ( prev == NULL )
{
m_nodeFirst = node;
}
m_count++;
return node;
}
wxNodeBase *wxListBase::Item(size_t n) const
{
for ( wxNodeBase *current = GetFirst(); current; current = current->GetNext() )
{
if ( n-- == 0 )
{
return current;
}
}
wxFAIL_MSG( wxT("invalid index in wxListBase::Item") );
return (wxNodeBase *)NULL;
}
wxNodeBase *wxListBase::Find(const wxListKey& key) const
{
wxASSERT_MSG( m_keyType == key.GetKeyType(),
wxT("this list is not keyed on the type of this key") );
for ( wxNodeBase *current = GetFirst(); current; current = current->GetNext() )
{
if ( key == current->m_key )
{
return current;
}
}
// not found
return (wxNodeBase *)NULL;
}
wxNodeBase *wxListBase::Find(const void *object) const
{
for ( wxNodeBase *current = GetFirst(); current; current = current->GetNext() )
{
if ( current->GetData() == object )
return current;
}
// not found
return (wxNodeBase *)NULL;
}
int wxListBase::IndexOf(void *object) const
{
wxNodeBase *node = Find( object );
return node ? node->IndexOf() : wxNOT_FOUND;
}
void wxListBase::DoDeleteNode(wxNodeBase *node)
{
// free node's data
if ( m_keyType == wxKEY_STRING )
{
free(node->m_key.string);
}
if ( m_destroy )
{
node->DeleteData();
}
// so that the node knows that it's being deleted by the list
node->m_list = NULL;
delete node;
}
wxNodeBase *wxListBase::DetachNode(wxNodeBase *node)
{
wxCHECK_MSG( node, NULL, wxT("detaching NULL wxNodeBase") );
wxCHECK_MSG( node->m_list == this, NULL,
wxT("detaching node which is not from this list") );
// update the list
wxNodeBase **prevNext = node->GetPrevious() ? &node->GetPrevious()->m_next
: &m_nodeFirst;
wxNodeBase **nextPrev = node->GetNext() ? &node->GetNext()->m_previous
: &m_nodeLast;
*prevNext = node->GetNext();
*nextPrev = node->GetPrevious();
m_count--;
// mark the node as not belonging to this list any more
node->m_list = NULL;
return node;
}
bool wxListBase::DeleteNode(wxNodeBase *node)
{
if ( !DetachNode(node) )
return false;
DoDeleteNode(node);
return true;
}
bool wxListBase::DeleteObject(void *object)
{
for ( wxNodeBase *current = GetFirst(); current; current = current->GetNext() )
{
if ( current->GetData() == object )
{
DeleteNode(current);
return true;
}
}
// not found
return false;
}
void wxListBase::Clear()
{
wxNodeBase *current = m_nodeFirst;
while ( current )
{
wxNodeBase *next = current->GetNext();
DoDeleteNode(current);
current = next;
}
m_nodeFirst =
m_nodeLast = (wxNodeBase *)NULL;
m_count = 0;
}
void wxListBase::ForEach(wxListIterateFunction F)
{
for ( wxNodeBase *current = GetFirst(); current; current = current->GetNext() )
{
(*F)(current->GetData());
}
}
void *wxListBase::FirstThat(wxListIterateFunction F)
{
for ( wxNodeBase *current = GetFirst(); current; current = current->GetNext() )
{
if ( (*F)(current->GetData()) )
return current->GetData();
}
return (wxNodeBase *)NULL;
}
void *wxListBase::LastThat(wxListIterateFunction F)
{
for ( wxNodeBase *current = GetLast(); current; current = current->GetPrevious() )
{
if ( (*F)(current->GetData()) )
return current->GetData();
}
return (wxNodeBase *)NULL;
}
// (stefan.hammes@urz.uni-heidelberg.de)
//
// function for sorting lists. the concept is borrowed from 'qsort'.
// by giving a sort function, arbitrary lists can be sorted.
// method:
// - put wxObject pointers into an array
// - sort the array with qsort
// - put back the sorted wxObject pointers into the list
//
// CAVE: the sort function receives pointers to wxObject pointers (wxObject **),
// so dereference right!
// EXAMPLE:
// int listcompare(const void *arg1, const void *arg2)
// {
// return(compare(**(wxString **)arg1,
// **(wxString **)arg2));
// }
//
// void main()
// {
// wxListBase list;
//
// list.Append(new wxString("DEF"));
// list.Append(new wxString("GHI"));
// list.Append(new wxString("ABC"));
// list.Sort(listcompare);
// }
void wxListBase::Sort(const wxSortCompareFunction compfunc)
{
// allocate an array for the wxObject pointers of the list
const size_t num = GetCount();
void **objArray = new void *[num];
void **objPtr = objArray;
// go through the list and put the pointers into the array
wxNodeBase *node;
for ( node = GetFirst(); node; node = node->GetNext() )
{
*objPtr++ = node->GetData();
}
// sort the array
qsort((void *)objArray,num,sizeof(wxObject *),
#ifdef __WXWINCE__
(int (__cdecl *)(const void *,const void *))
#endif
compfunc);
// put the sorted pointers back into the list
objPtr = objArray;
for ( node = GetFirst(); node; node = node->GetNext() )
{
node->SetData(*objPtr++);
}
// free the array
delete[] objArray;
}
void wxListBase::Reverse()
{
wxNodeBase* node = m_nodeFirst;
wxNodeBase* tmp;
while (node)
{
// swap prev and next pointers
tmp = node->m_next;
node->m_next = node->m_previous;
node->m_previous = tmp;
// this is the node that was next before swapping
node = tmp;
}
// swap first and last node
tmp = m_nodeFirst; m_nodeFirst = m_nodeLast; m_nodeLast = tmp;
}
void wxListBase::DeleteNodes(wxNodeBase* first, wxNodeBase* last)
{
wxNodeBase* node = first;
while (node != last)
{
wxNodeBase* next = node->GetNext();
DeleteNode(node);
node = next;
}
}
// ============================================================================
// compatibility section from now on
// ============================================================================
#ifdef wxLIST_COMPATIBILITY
// -----------------------------------------------------------------------------
// wxList (a.k.a. wxObjectList)
// -----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxList, wxObject)
wxList::wxList( int key_type )
: wxObjectList( (wxKeyType)key_type )
{
}
void wxObjectListNode::DeleteData()
{
delete (wxObject *)GetData();
}
// ----------------------------------------------------------------------------
// wxStringList
// ----------------------------------------------------------------------------
static inline wxChar* MYcopystring(const wxChar* s)
{
wxChar* copy = new wxChar[wxStrlen(s) + 1];
return wxStrcpy(copy, s);
}
IMPLEMENT_DYNAMIC_CLASS(wxStringList, wxObject)
// instead of WX_DEFINE_LIST(wxStringListBase) we define this function
// ourselves
void wxStringListNode::DeleteData()
{
delete [] (char *)GetData();
}
bool wxStringList::Delete(const wxChar *s)
{
wxStringListNode *current;
for ( current = GetFirst(); current; current = current->GetNext() )
{
if ( wxStrcmp(current->GetData(), s) == 0 )
{
DeleteNode(current);
return true;
}
}
// not found
return false;
}
void wxStringList::DoCopy(const wxStringList& other)
{
wxASSERT( GetCount() == 0 ); // this list must be empty before copying!
size_t count = other.GetCount();
for ( size_t n = 0; n < count; n++ )
{
Add(other.Item(n)->GetData());
}
}
wxStringList::wxStringList()
{
DeleteContents(true);
}
// Variable argument list, terminated by a zero
// Makes new storage for the strings
wxStringList::wxStringList (const wxChar *first, ...)
{
DeleteContents(true);
if ( !first )
return;
va_list ap;
va_start(ap, first);
const wxChar *s = first;
for (;;)
{
Add(s);
// icc gives this warning in its own va_arg() macro, argh
#ifdef __INTELC__
#pragma warning(push)
#pragma warning(disable: 1684)
#endif
s = va_arg(ap, const wxChar *);
#ifdef __INTELC__
#pragma warning(pop)
#endif
if ( !s )
break;
}
va_end(ap);
}
// Only makes new strings if arg is true
wxChar **wxStringList::ListToArray(bool new_copies) const
{
wxChar **string_array = new wxChar *[GetCount()];
wxStringListNode *node = GetFirst();
for (size_t i = 0; i < GetCount(); i++)
{
wxChar *s = node->GetData();
if ( new_copies )
string_array[i] = MYcopystring(s);
else
string_array[i] = s;
node = node->GetNext();
}
return string_array;
}
// Checks whether s is a member of the list
bool wxStringList::Member(const wxChar *s) const
{
for ( wxStringListNode *node = GetFirst(); node; node = node->GetNext() )
{
const wxChar *s1 = node->GetData();
if (s == s1 || wxStrcmp (s, s1) == 0)
return true;
}
return false;
}
#ifdef __WXWINCE__
extern "C" int __cdecl
#else
extern "C" int LINKAGEMODE
#endif
wx_comparestrings(const void *arg1, const void *arg2)
{
wxChar **s1 = (wxChar **) arg1;
wxChar **s2 = (wxChar **) arg2;
return wxStrcmp (*s1, *s2);
}
// Sort a list of strings - deallocates old nodes, allocates new
void wxStringList::Sort()
{
size_t N = GetCount();
wxChar **array = new wxChar *[N];
wxStringListNode *node;
size_t i = 0;
for ( node = GetFirst(); node; node = node->GetNext() )
{
array[i++] = node->GetData();
}
qsort (array, N, sizeof (wxChar *), wx_comparestrings);
i = 0;
for ( node = GetFirst(); node; node = node->GetNext() )
node->SetData( array[i++] );
delete [] array;
}
wxNode *wxStringList::Add(const wxChar *s)
{
return (wxNode *)(wxStringListBase::Node *)
wxStringListBase::Append(MYcopystring(s));
}
wxNode *wxStringList::Prepend(const wxChar *s)
{
return (wxNode *)(wxStringListBase::Node *)
wxStringListBase::Insert(MYcopystring(s));
}
#endif // wxLIST_COMPATIBILITY
#else // wxUSE_STL = 1
#include "wx/listimpl.cpp"
WX_DEFINE_LIST(wxObjectList)
// with wxUSE_STL wxStringList contains wxString objects, not pointers
void _WX_LIST_HELPER_wxStringListBase::DeleteFunction( wxString WXUNUSED(X) )
{
}
wxStringListBase::BaseListType wxStringListBase::EmptyList;
#endif // !wxUSE_STL