dolphin/Source/Plugins/Plugin_DSP_HLE/Src/PCHW/AOSoundStream.cpp

93 lines
2.1 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <ao/ao.h>
#include <pthread.h>
#include <string.h>
#include "AOSoundStream.h"
namespace AOSound
{
pthread_t thread;
StreamCallback callback;
int buf_size;
ao_device *device;
ao_sample_format format;
int default_driver;
int sampleRate;
volatile int threadData;
short realtimeBuffer[1024 * 1024];
int AOSound_GetSampleRate()
{
return sampleRate;
}
void *soundThread(void *)
{
ao_initialize();
default_driver = ao_default_driver_id();
format.bits = 16;
format.channels = 2;
format.rate = sampleRate;
format.byte_format = AO_FMT_LITTLE;
device = ao_open_live(default_driver, &format, NULL /* no options */);
if (device == NULL)
{
fprintf(stderr, "Error opening device.\n");
return false;
}
buf_size = format.bits/8 * format.channels * format.rate;
while (!threadData)
{
uint_32 numBytesToRender = 256;
(*callback)(realtimeBuffer, numBytesToRender >> 2, 16, sampleRate, 2);
ao_play(device, (char*)realtimeBuffer, numBytesToRender);
}
ao_close(device);
device = 0;
ao_shutdown();
return 0;
}
bool AOSound_StartSound(int _sampleRate, StreamCallback _callback)
{
callback = _callback;
threadData = 0;
sampleRate = _sampleRate;
memset(realtimeBuffer, 0, sizeof(realtimeBuffer));
pthread_create(&thread, NULL, soundThread, (void *)NULL);
return true;
}
void AOSound_StopSound()
{
threadData = 1;
void *retval;
pthread_join(thread, &retval);
}
}