169 lines
4.4 KiB
C++
169 lines
4.4 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "PBView.h"
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#include <iostream>
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#include <string>
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#include <stdio.h>
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#include <stdlib.h>
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// ---------------------------------------------------------------------------------------
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// external declarations
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extern const char* GetGRPName(unsigned int index);
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// No buttons or events so far
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BEGIN_EVENT_TABLE(CPBView, wxListCtrl)
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END_EVENT_TABLE()
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// ---------------------------------------------------------------------------------------
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CPBView::CPBView(wxWindow* parent, const wxWindowID id, const wxPoint& pos, const wxSize& size, long style)
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: wxListCtrl(parent, id, pos, size, style)
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{
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InsertColumn(1, wxT("upd4"), wxLIST_FORMAT_LEFT, 90);
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InsertColumn(1, wxT("upd3"), wxLIST_FORMAT_LEFT, 90);
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InsertColumn(1, wxT("upd2"), wxLIST_FORMAT_LEFT, 90);
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InsertColumn(1, wxT("upd1"), wxLIST_FORMAT_LEFT, 90);
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InsertColumn(1, wxT("upd0"), wxLIST_FORMAT_LEFT, 90);
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InsertColumn(1, wxT("r_lo"), wxLIST_FORMAT_LEFT, 90);
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InsertColumn(1, wxT("r_hi"), wxLIST_FORMAT_LEFT, 90);
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InsertColumn(1, wxT("ratio"), wxLIST_FORMAT_LEFT, 90);
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InsertColumn(1, wxT("frac"), wxLIST_FORMAT_LEFT, 90);
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InsertColumn(1, wxT("coef"), wxLIST_FORMAT_LEFT, 90);
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InsertColumn(1, wxT("src_t"), wxLIST_FORMAT_LEFT, 90);
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InsertColumn(1, wxT("form"), wxLIST_FORMAT_LEFT, 90);
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InsertColumn(1, wxT("isstr"), wxLIST_FORMAT_LEFT, 90);
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InsertColumn(1, wxT("yn2"), wxLIST_FORMAT_LEFT, 90);
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InsertColumn(1, wxT("yn1"), wxLIST_FORMAT_LEFT, 90);
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InsertColumn(1, wxT("pred_s"), wxLIST_FORMAT_LEFT, 90);
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InsertColumn(1, wxT("isloop"), wxLIST_FORMAT_LEFT, 90);
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InsertColumn(1, wxT("volr"), wxLIST_FORMAT_LEFT, 90);
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InsertColumn(1, wxT("voll"), wxLIST_FORMAT_LEFT, 90);
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InsertColumn(1, wxT("loopto"), wxLIST_FORMAT_LEFT, 90);
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InsertColumn(1, wxT("end"), wxLIST_FORMAT_LEFT, 90);
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InsertColumn(0, wxT("pos"), wxLIST_FORMAT_LEFT, 90);
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InsertColumn(0, wxT("run"), wxLIST_FORMAT_RIGHT, 50);
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InsertColumn(0, wxT("Block"), wxLIST_FORMAT_CENTER, 40);
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SetFont(wxFont(8, wxSWISS, wxNORMAL, wxNORMAL, false, wxT("Segoe UI")));
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for (int i = 0; i < 64; i++)
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{
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// Print values from 0 to 63
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char buffer [33];
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sprintf(buffer, "%02i", i);
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int Item = InsertItem(0, wxString::FromAscii(buffer));
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wxListItem item;
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item.SetId(Item);
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item.SetBackgroundColour(0xFFFFFF);
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item.SetData(i);
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SetItem(item);
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}
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// This is a wx call that leads to MSWDrawSubItem
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Refresh();
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}
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void
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CPBView::Update()
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{
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Refresh();
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}
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bool
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CPBView::MSWDrawSubItem(wxPaintDC& rPainDC, int item, int subitem)
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{
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bool Result = false;
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// don't change 0, it has the block values
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if(subitem > 0)
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{
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#ifdef __WXMSW__ // what's this? should I use that?
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const wxChar* bgColor = _T("#ffffff");
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wxBrush bgBrush(bgColor);
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wxPen bgPen(bgColor);
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wxRect SubItemRect;
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this->GetSubItemRect(item, subitem, SubItemRect);
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rPainDC.SetBrush(bgBrush);
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rPainDC.SetPen(bgPen);
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rPainDC.DrawRectangle(SubItemRect);
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#endif
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// A somewhat primitive attempt to show the playing history for a certain block.
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wxString text;
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if(subitem == 1)
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{
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char cbuff [33];
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sprintf(cbuff, "%08i", m_CachedRegs[subitem][item]);
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std::string c = cbuff;
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int n[8];
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for (int j = 0; j < 8; j++)
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{
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n[j] = atoi( c.substr(j, 1).c_str());
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// 149 = dot, 160 = space
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if (n[j] == 1){
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n[j] = 149;} else {n[j] = 160;}
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}
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// pretty neat huh?
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text.Printf(wxT("%c%c%c%c%c%c%c%c"), n[0],n[1],n[2],n[3],n[4],n[5],n[6],n[7]);
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}
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else
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{
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text.Printf(wxT("0x%08x"), m_CachedRegs[subitem][item]);
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}
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#ifdef __WXMSW__
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rPainDC.DrawText(text, SubItemRect.GetLeft() + 10, SubItemRect.GetTop() + 4);
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#else
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// May not show up pretty in !Win32
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rPainDC.DrawText(text, 10, 4);
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#endif
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return(true);
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}
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else
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{
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// what does this mean?
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return(Result);
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}
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}
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