178 lines
4.7 KiB
C++
178 lines
4.7 KiB
C++
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#include "Common.h"
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#include "Statistics.h"
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#include "OpcodeDecoding.h"
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#include "IndexGenerator.h"
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#include "VertexShaderManager.h"
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#include "PixelShaderManager.h"
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#include "NativeVertexFormat.h"
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#include "TextureCacheBase.h"
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#include "RenderBase.h"
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#include "BPStructs.h"
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#include "VertexManagerBase.h"
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#include "MainBase.h"
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#include "VideoConfig.h"
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VertexManager *g_vertex_manager;
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u8 *VertexManager::s_pCurBufferPointer;
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u8 *VertexManager::s_pBaseBufferPointer;
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u8 *VertexManager::s_pEndBufferPointer;
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VertexManager::VertexManager()
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{
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LocalVBuffer.resize(MAXVBUFFERSIZE);
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s_pCurBufferPointer = s_pBaseBufferPointer = &LocalVBuffer[0];
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s_pEndBufferPointer = s_pBaseBufferPointer + LocalVBuffer.size();
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TIBuffer.resize(MAXIBUFFERSIZE);
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LIBuffer.resize(MAXIBUFFERSIZE);
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PIBuffer.resize(MAXIBUFFERSIZE);
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ResetBuffer();
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}
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VertexManager::~VertexManager()
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{
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}
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void VertexManager::ResetBuffer()
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{
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s_pCurBufferPointer = s_pBaseBufferPointer;
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IndexGenerator::Start(GetTriangleIndexBuffer(), GetLineIndexBuffer(), GetPointIndexBuffer());
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}
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u32 VertexManager::GetRemainingSize()
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{
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return (u32)(s_pEndBufferPointer - s_pCurBufferPointer);
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}
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void VertexManager::PrepareForAdditionalData(int primitive, u32 count, u32 stride)
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{
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u32 const needed_vertex_bytes = count * stride;
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if (count > IndexGenerator::GetRemainingIndices() || count > GetRemainingIndices(primitive) || needed_vertex_bytes > GetRemainingSize())
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{
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Flush();
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if(count > IndexGenerator::GetRemainingIndices())
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ERROR_LOG(VIDEO, "Too little remaining index values. Use 32-bit or reset them on flush.");
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if (count > GetRemainingIndices(primitive))
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ERROR_LOG(VIDEO, "VertexManager: Buffer not large enough for all indices! "
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"Increase MAXIBUFFERSIZE or we need primitive breaking after all.");
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if (needed_vertex_bytes > GetRemainingSize())
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ERROR_LOG(VIDEO, "VertexManager: Buffer not large enough for all vertices! "
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"Increase MAXVBUFFERSIZE or we need primitive breaking after all.");
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}
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}
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bool VertexManager::IsFlushed() const
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{
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return s_pBaseBufferPointer == s_pCurBufferPointer;
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}
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u32 VertexManager::GetRemainingIndices(int primitive)
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{
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if(g_Config.backend_info.bSupportsPrimitiveRestart)
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{
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switch (primitive)
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{
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case GX_DRAW_QUADS:
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return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 5 * 4;
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case GX_DRAW_TRIANGLES:
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return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 4 * 3;
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case GX_DRAW_TRIANGLE_STRIP:
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return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 1 - 1;
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case GX_DRAW_TRIANGLE_FAN:
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return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 6 * 4 + 1;
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case GX_DRAW_LINES:
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return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen());
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case GX_DRAW_LINE_STRIP:
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return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen()) / 2 + 1;
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case GX_DRAW_POINTS:
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return (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen());
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default:
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return 0;
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}
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}
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else
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{
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switch (primitive)
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{
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case GX_DRAW_QUADS:
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return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 6 * 4;
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case GX_DRAW_TRIANGLES:
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return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen());
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case GX_DRAW_TRIANGLE_STRIP:
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return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 3 + 2;
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case GX_DRAW_TRIANGLE_FAN:
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return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 3 + 2;
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case GX_DRAW_LINES:
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return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen());
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case GX_DRAW_LINE_STRIP:
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return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen()) / 2 + 1;
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case GX_DRAW_POINTS:
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return (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen());
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default:
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return 0;
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}
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}
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}
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void VertexManager::AddVertices(int primitive, u32 numVertices)
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{
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if (numVertices <= 0)
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return;
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ADDSTAT(stats.thisFrame.numPrims, numVertices);
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INCSTAT(stats.thisFrame.numPrimitiveJoins);
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IndexGenerator::AddIndices(primitive, numVertices);
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}
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void VertexManager::Flush()
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{
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if (g_vertex_manager->IsFlushed())
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return;
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// loading a state will invalidate BP, so check for it
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g_video_backend->CheckInvalidState();
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VideoFifo_CheckEFBAccess();
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// TODO: need to merge more stuff into VideoCommon
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g_vertex_manager->vFlush();
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g_vertex_manager->ResetBuffer();
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}
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void VertexManager::DoState(PointerWrap& p)
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{
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g_vertex_manager->vDoState(p);
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}
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void VertexManager::DoStateShared(PointerWrap& p)
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{
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// It seems we half-assume to be flushed here
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// We update s_pCurBufferPointer yet don't worry about IndexGenerator's outdated pointers
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// and maybe other things are overlooked
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p.Do(LocalVBuffer);
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p.Do(TIBuffer);
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p.Do(LIBuffer);
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p.Do(PIBuffer);
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s_pBaseBufferPointer = &LocalVBuffer[0];
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s_pEndBufferPointer = s_pBaseBufferPointer + LocalVBuffer.size();
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p.DoPointer(s_pCurBufferPointer, s_pBaseBufferPointer);
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}
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