dolphin/Source/Core/VideoCommon/PerfQueryBase.h

59 lines
1.4 KiB
C++

#ifndef _PERFQUERY_BASE_H_
#define _PERFQUERY_BASE_H_
#include "CommonTypes.h"
enum PerfQueryType
{
PQ_ZCOMP_INPUT_ZCOMPLOC = 0,
PQ_ZCOMP_OUTPUT_ZCOMPLOC,
PQ_ZCOMP_INPUT,
PQ_ZCOMP_OUTPUT,
PQ_BLEND_INPUT,
PQ_EFB_COPY_CLOCKS,
PQ_NUM_MEMBERS
};
enum PerfQueryGroup
{
PQG_ZCOMP_ZCOMPLOC,
PQG_ZCOMP,
PQG_EFB_COPY_CLOCKS,
PQG_NUM_MEMBERS,
};
class PerfQueryBase
{
public:
PerfQueryBase() {}
virtual ~PerfQueryBase() {}
// Checks if performance queries are enabled in the gameini configuration.
// NOTE: Called from CPU+GPU thread
bool ShouldEmulate() const;
// Begin querying the specified value for the following host GPU commands
virtual void EnableQuery(PerfQueryGroup type) {}
// Stop querying the specified value for the following host GPU commands
virtual void DisableQuery(PerfQueryGroup type) {}
// Reset query counters to zero and drop any pending queries
virtual void ResetQuery() {}
// Return the measured value for the specified query type
// NOTE: Called from CPU thread
virtual u32 GetQueryResult(PerfQueryType type) { return 0; }
// Request the value of any pending queries - causes a pipeline flush and thus should be used carefully!
virtual void FlushResults() {}
// True if there are no further pending query results
// NOTE: Called from CPU thread
virtual bool IsFlushed() const { return true; }
};
extern PerfQueryBase* g_perf_query;
#endif // _PERFQUERY_H_