dolphin/Source
Ryan Houdek 7650117c26 Properly support MSAA and SSAA as separate features(+GLES)
SSAA relies on MSAA being active to work. We only supports 4x SSAA while in fact you can enable SSAA at any MSAA level.
I even managed to run 64xMSAA + SSAA on my Quadro which made some pretty sleek looking games. They were very cinematic though.

With this, it properly fixes up SSAA and MSAA support in GLES as well. Before they were broken when stereo rendering was enabled.
Now in GLES they can properly support MSAA and also stereo rendering with MSAA enabled(with proper extensions).
2015-09-05 05:23:29 -05:00
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Android Android: Remove "fitSystemWindows" flag from MainActivity layout 2015-08-06 08:34:21 -04:00
Core Properly support MSAA and SSAA as separate features(+GLES) 2015-09-05 05:23:29 -05:00
DSPSpy DSPSpy: support dumping to SD Gecko in slot B on GameCube 2015-07-19 17:26:30 +03:00
DSPTool [windows] Update projects to vs2015. 2015-09-03 04:23:01 -07:00
PCH [windows] Update projects to vs2015. 2015-09-03 04:23:01 -07:00
UnitTests CommonFuncs: Replace ArraySize define with constexpr equivalent 2015-09-03 23:47:14 -04:00
VSProps Revert "Base.props: Remove DXSDK_DIR from the include path." 2015-09-03 04:23:02 -07:00
.clang-format UseTab: ForIndentation 2014-05-26 21:28:59 -07:00
CMakeLists.txt Windows: Use a shared precompiled header for dolphin code under Source/ 2014-08-14 23:51:13 -07:00
dolphin-emu.sln [windows] Update projects to vs2015. 2015-09-03 04:23:01 -07:00