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This makes it possible to gracefully force stop emulation rather than having to kill Dolphin completely when NetPlay deadlocks in the input loop. Without a graceful stop, Wii saves do not get flushed to the main NAND, and are left in limbo in the temporary NAND. |
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ChunkedProgressDialog.cpp | ||
ChunkedProgressDialog.h | ||
GameListDialog.cpp | ||
GameListDialog.h | ||
MD5Dialog.cpp | ||
MD5Dialog.h | ||
NetPlayDialog.cpp | ||
NetPlayDialog.h | ||
NetPlaySetupDialog.cpp | ||
NetPlaySetupDialog.h | ||
PadMappingDialog.cpp | ||
PadMappingDialog.h |