59 lines
1.2 KiB
C++
59 lines
1.2 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#ifndef _GLINTERFACE_H_
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#define _GLINTERFACE_H_
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#if USE_EGL
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#include "GLInterface/Platform.h"
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#else
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#include "Thread.h"
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#if defined(USE_EGL) && USE_EGL
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#include "GLInterface/EGL.h"
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#elif defined(__APPLE__)
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#include "GLInterface/AGL.h"
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#elif defined(_WIN32)
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#include "GLInterface/WGL.h"
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#elif defined(HAVE_X11) && HAVE_X11
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#include "GLInterface/GLX.h"
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#include <GL/glx.h>
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#else
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#error Platform doesnt have a GLInterface
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#endif
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typedef struct {
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#if defined(USE_EGL) && USE_EGL // This is currently a X11/EGL implementation for desktop
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int screen;
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EGLSurface egl_surf;
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EGLContext egl_ctx;
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EGLDisplay egl_dpy;
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int x, y;
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unsigned int width, height;
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#elif defined(__APPLE__)
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NSView *cocoaWin;
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NSOpenGLContext *cocoaCtx;
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#elif defined(HAVE_X11) && HAVE_X11
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int screen;
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Window win;
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Window parent;
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// dpy used for glx stuff, evdpy for window events etc.
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// evdpy is to be used by XEventThread only
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Display *dpy, *evdpy;
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XVisualInfo *vi;
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GLXContext ctx;
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XSetWindowAttributes attr;
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std::thread xEventThread;
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int x, y;
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unsigned int width, height;
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#endif
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} GLWindow;
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extern cInterfaceBase *GLInterface;
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extern GLWindow GLWin;
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#endif
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#endif
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