.. |
BoundingBox.cpp
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videoconfig: add BBoxPreferStencilImplementation
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2017-03-15 17:41:33 -07:00 |
BoundingBox.h
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OGL: only create stencil buffer when needed
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2017-03-15 17:41:33 -07:00 |
CMakeLists.txt
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Remove SOIL altogether from the project.
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2018-05-20 13:44:42 +02:00 |
FramebufferManager.cpp
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Fix syntax error in GLSL_GS
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2018-05-12 15:42:18 +01:00 |
FramebufferManager.h
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Remove old XFB logic
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2017-11-17 22:11:29 -06:00 |
GPUTimer.h
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OGL: Add GPUTimer class for measuring execution time of a draw/dispatch
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2017-04-01 12:32:57 +10:00 |
NativeVertexFormat.cpp
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OGL/VertexManager: Make vertex and index buffer handles private
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2017-09-02 20:51:54 -04:00 |
OGL.vcxproj
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Update to Visual Studio's default Windows SDK
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2018-10-20 00:53:08 +01:00 |
OGL.vcxproj.filters
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
OGLPipeline.cpp
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OGL: Re-implement async shader compiling
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2018-03-10 15:56:34 +10:00 |
OGLPipeline.h
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
OGLShader.cpp
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OGLShader: Fix mismatched assignment in compute shader constructor
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2018-03-16 17:44:23 -04:00 |
OGLShader.h
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OGLShader: Ensure m_id and m_compute_program_id are always initialized
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2018-03-16 17:49:34 -04:00 |
OGLTexture.cpp
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OGL: Disable scissor test when calling glBlitFramebuffer()
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2018-10-09 22:00:40 +10:00 |
OGLTexture.h
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VideoCommon: Add support for Abstract Framebuffers
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2018-03-02 20:20:48 +10:00 |
PerfQuery.cpp
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Improve PerfQuery accuracy
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2016-07-04 18:54:49 +10:00 |
PerfQuery.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
PostProcessing.cpp
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Config: Fix template deduction for implicit conversions
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2018-05-12 14:30:18 +02:00 |
PostProcessing.h
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VideoCommon: Move the blit methods to the backend class
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2017-04-25 14:25:41 +10:00 |
ProgramShaderCache.cpp
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Assert: Remove unused parameter from DEBUG_ASSERT
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2018-03-16 13:01:11 -04:00 |
ProgramShaderCache.h
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OGL: Re-implement async shader compiling
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2018-03-10 15:56:34 +10:00 |
RasterFont.cpp
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OGL: Scale OSD text on big screens.
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2018-03-12 20:38:06 +01:00 |
RasterFont.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
Render.cpp
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VideoConfig: Add a field for indicating logic op support in the backend
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2018-05-26 00:07:20 +10:00 |
Render.h
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Implement EFB copy filter and gamma in hardware backends
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2018-04-29 19:05:20 +10:00 |
SamplerCache.cpp
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Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
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2017-10-27 00:45:20 -07:00 |
SamplerCache.h
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VideoBackends: Move SamplerState to common
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2017-09-11 20:01:54 +10:00 |
StreamBuffer.cpp
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OGL/Streambuffer: Use coherent mapping by default.
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2018-05-24 00:00:02 +02:00 |
StreamBuffer.h
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ShaderGenCommon: Remove unnecessary includes
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2017-02-01 12:19:55 -05:00 |
TextureCache.cpp
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GL/TextureCache: Clean up inline shader code
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2018-08-30 16:05:39 +02:00 |
TextureCache.h
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Implement EFB copy filter and gamma in hardware backends
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2018-04-29 19:05:20 +10:00 |
TextureConverter.cpp
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EFB2RAM: Apply copy filter as a float coefficient after sampling
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2018-05-22 12:24:08 +10:00 |
TextureConverter.h
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Implement EFB copy filter and gamma in hardware backends
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2018-04-29 19:05:20 +10:00 |
VertexManager.cpp
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OGL: Ensure VAO is active before unmapping buffers
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2018-03-15 00:32:39 +10:00 |
VertexManager.h
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
VideoBackend.h
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VideoBackend: Remove PeekMessages method
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2018-01-27 13:53:55 +10:00 |
main.cpp
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Core: Call InitBackendInfo before loading config
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2018-09-28 21:44:41 +10:00 |