260 lines
7.2 KiB
C++
260 lines
7.2 KiB
C++
// Copyright 2008 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
// IMPORTANT: UI etc should modify g_Config. Graphics code should read g_ActiveConfig.
|
|
// The reason for this is to get rid of race conditions etc when the configuration
|
|
// changes in the middle of a frame. This is done by copying g_Config to g_ActiveConfig
|
|
// at the start of every frame. Noone should ever change members of g_ActiveConfig
|
|
// directly.
|
|
|
|
#pragma once
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
#include "VideoCommon/VideoCommon.h"
|
|
|
|
// Log in two categories, and save three other options in the same byte
|
|
#define CONF_LOG 1
|
|
#define CONF_PRIMLOG 2
|
|
#define CONF_SAVETARGETS 8
|
|
#define CONF_SAVESHADERS 16
|
|
|
|
constexpr int EFB_SCALE_AUTO_INTEGRAL = 0;
|
|
|
|
enum AspectMode
|
|
{
|
|
ASPECT_AUTO = 0,
|
|
ASPECT_ANALOG_WIDE = 1,
|
|
ASPECT_ANALOG = 2,
|
|
ASPECT_STRETCH = 3,
|
|
};
|
|
|
|
enum StereoMode
|
|
{
|
|
STEREO_OFF = 0,
|
|
STEREO_SBS,
|
|
STEREO_TAB,
|
|
STEREO_ANAGLYPH,
|
|
STEREO_QUADBUFFER,
|
|
STEREO_3DVISION
|
|
};
|
|
|
|
struct ProjectionHackConfig final
|
|
{
|
|
bool m_enable;
|
|
bool m_sznear;
|
|
bool m_szfar;
|
|
std::string m_znear;
|
|
std::string m_zfar;
|
|
};
|
|
|
|
// NEVER inherit from this class.
|
|
struct VideoConfig final
|
|
{
|
|
VideoConfig();
|
|
void Refresh();
|
|
void VerifyValidity();
|
|
void UpdateProjectionHack();
|
|
bool IsVSync() const;
|
|
|
|
// General
|
|
bool bVSync;
|
|
bool bWidescreenHack;
|
|
int iAspectRatio;
|
|
bool bCrop; // Aspect ratio controls.
|
|
bool bShaderCache;
|
|
|
|
// Enhancements
|
|
u32 iMultisamples;
|
|
bool bSSAA;
|
|
int iEFBScale;
|
|
bool bForceFiltering;
|
|
int iMaxAnisotropy;
|
|
std::string sPostProcessingShader;
|
|
bool bForceTrueColor;
|
|
|
|
// Information
|
|
bool bShowFPS;
|
|
bool bShowNetPlayPing;
|
|
bool bShowNetPlayMessages;
|
|
bool bOverlayStats;
|
|
bool bOverlayProjStats;
|
|
bool bTexFmtOverlayEnable;
|
|
bool bTexFmtOverlayCenter;
|
|
bool bLogRenderTimeToFile;
|
|
|
|
// Render
|
|
bool bWireFrame;
|
|
bool bDisableFog;
|
|
|
|
// Utility
|
|
bool bDumpTextures;
|
|
bool bHiresTextures;
|
|
bool bConvertHiresTextures;
|
|
bool bCacheHiresTextures;
|
|
bool bDumpEFBTarget;
|
|
bool bDumpXFBTarget;
|
|
bool bDumpFramesAsImages;
|
|
bool bUseFFV1;
|
|
std::string sDumpCodec;
|
|
std::string sDumpFormat;
|
|
std::string sDumpPath;
|
|
bool bInternalResolutionFrameDumps;
|
|
bool bFreeLook;
|
|
bool bBorderlessFullscreen;
|
|
bool bEnableGPUTextureDecoding;
|
|
int iBitrateKbps;
|
|
|
|
// Hacks
|
|
bool bEFBAccessEnable;
|
|
bool bPerfQueriesEnable;
|
|
bool bBBoxEnable;
|
|
bool bBBoxPreferStencilImplementation; // OpenGL-only, to see how slow it is compared to SSBOs
|
|
bool bForceProgressive;
|
|
|
|
bool bEFBEmulateFormatChanges;
|
|
bool bSkipEFBCopyToRam;
|
|
bool bSkipXFBCopyToRam;
|
|
bool bImmediateXFB;
|
|
bool bCopyEFBScaled;
|
|
int iSafeTextureCache_ColorSamples;
|
|
ProjectionHackConfig phack;
|
|
float fAspectRatioHackW, fAspectRatioHackH;
|
|
bool bEnablePixelLighting;
|
|
bool bFastDepthCalc;
|
|
bool bVertexRounding;
|
|
int iLog; // CONF_ bits
|
|
int iSaveTargetId; // TODO: Should be dropped
|
|
|
|
// Stereoscopy
|
|
int iStereoMode;
|
|
int iStereoDepth;
|
|
int iStereoConvergence;
|
|
int iStereoConvergencePercentage;
|
|
bool bStereoSwapEyes;
|
|
bool bStereoEFBMonoDepth;
|
|
int iStereoDepthPercentage;
|
|
|
|
// D3D only config, mostly to be merged into the above
|
|
int iAdapter;
|
|
|
|
// VideoSW Debugging
|
|
int drawStart;
|
|
int drawEnd;
|
|
bool bZComploc;
|
|
bool bZFreeze;
|
|
bool bDumpObjects;
|
|
bool bDumpTevStages;
|
|
bool bDumpTevTextureFetches;
|
|
|
|
// Enable API validation layers, currently only supported with Vulkan.
|
|
bool bEnableValidationLayer;
|
|
|
|
// Multithreaded submission, currently only supported with Vulkan.
|
|
bool bBackendMultithreading;
|
|
|
|
// Early command buffer execution interval in number of draws.
|
|
// Currently only supported with Vulkan.
|
|
int iCommandBufferExecuteInterval;
|
|
|
|
// The following options determine the ubershader mode:
|
|
// No ubershaders:
|
|
// - bBackgroundShaderCompiling = false
|
|
// - bDisableSpecializedShaders = false
|
|
// Hybrid/background compiling:
|
|
// - bBackgroundShaderCompiling = true
|
|
// - bDisableSpecializedShaders = false
|
|
// Ubershaders only:
|
|
// - bBackgroundShaderCompiling = false
|
|
// - bDisableSpecializedShaders = true
|
|
|
|
// Enable background shader compiling, use ubershaders while waiting.
|
|
bool bBackgroundShaderCompiling;
|
|
|
|
// Use ubershaders only, don't compile specialized shaders.
|
|
bool bDisableSpecializedShaders;
|
|
|
|
// Precompile ubershader variants at boot/config reload time.
|
|
bool bPrecompileUberShaders;
|
|
|
|
// Number of shader compiler threads.
|
|
// 0 disables background compilation.
|
|
// -1 uses an automatic number based on the CPU threads.
|
|
int iShaderCompilerThreads;
|
|
int iShaderPrecompilerThreads;
|
|
|
|
// Static config per API
|
|
// TODO: Move this out of VideoConfig
|
|
struct
|
|
{
|
|
APIType api_type;
|
|
|
|
std::vector<std::string> Adapters; // for D3D
|
|
std::vector<u32> AAModes;
|
|
|
|
// TODO: merge AdapterName and Adapters array
|
|
std::string AdapterName; // for OpenGL
|
|
|
|
u32 MaxTextureSize;
|
|
|
|
bool bSupportsExclusiveFullscreen;
|
|
bool bSupportsDualSourceBlend;
|
|
bool bSupportsPrimitiveRestart;
|
|
bool bSupportsOversizedViewports;
|
|
bool bSupportsGeometryShaders;
|
|
bool bSupportsComputeShaders;
|
|
bool bSupports3DVision;
|
|
bool bSupportsEarlyZ; // needed by PixelShaderGen, so must stay in VideoCommon
|
|
bool bSupportsBindingLayout; // Needed by ShaderGen, so must stay in VideoCommon
|
|
bool bSupportsBBox;
|
|
bool bSupportsGSInstancing; // Needed by GeometryShaderGen, so must stay in VideoCommon
|
|
bool bSupportsPostProcessing;
|
|
bool bSupportsPaletteConversion;
|
|
bool bSupportsClipControl; // Needed by VertexShaderGen, so must stay in VideoCommon
|
|
bool bSupportsSSAA;
|
|
bool bSupportsFragmentStoresAndAtomics; // a.k.a. OpenGL SSBOs a.k.a. Direct3D UAVs
|
|
bool bSupportsDepthClamp; // Needed by VertexShaderGen, so must stay in VideoCommon
|
|
bool bSupportsReversedDepthRange;
|
|
bool bSupportsMultithreading;
|
|
bool bSupportsInternalResolutionFrameDumps;
|
|
bool bSupportsGPUTextureDecoding;
|
|
bool bSupportsST3CTextures;
|
|
bool bSupportsCopyToVram;
|
|
bool bForceCopyToRam; // Needed by Software Renderer
|
|
bool bSupportsBitfield; // Needed by UberShaders, so must stay in VideoCommon
|
|
bool bSupportsDynamicSamplerIndexing; // Needed by UberShaders, so must stay in VideoCommon
|
|
bool bSupportsBPTCTextures;
|
|
} backend_info;
|
|
|
|
// Utility
|
|
bool MultisamplingEnabled() const { return iMultisamples > 1; }
|
|
bool ExclusiveFullscreenEnabled() const
|
|
{
|
|
return backend_info.bSupportsExclusiveFullscreen && !bBorderlessFullscreen;
|
|
}
|
|
bool BBoxUseFragmentShaderImplementation() const
|
|
{
|
|
if (backend_info.api_type == APIType::OpenGL && bBBoxPreferStencilImplementation)
|
|
return false;
|
|
return backend_info.bSupportsBBox && backend_info.bSupportsFragmentStoresAndAtomics;
|
|
}
|
|
bool UseGPUTextureDecoding() const
|
|
{
|
|
return backend_info.bSupportsGPUTextureDecoding && bEnableGPUTextureDecoding;
|
|
}
|
|
bool UseVertexRounding() const { return bVertexRounding && iEFBScale != 1; }
|
|
u32 GetShaderCompilerThreads() const;
|
|
u32 GetShaderPrecompilerThreads() const;
|
|
bool CanPrecompileUberShaders() const;
|
|
bool CanBackgroundCompileShaders() const;
|
|
};
|
|
|
|
extern VideoConfig g_Config;
|
|
extern VideoConfig g_ActiveConfig;
|
|
|
|
// Called every frame.
|
|
void UpdateActiveConfig();
|