176 lines
3.8 KiB
C++
176 lines
3.8 KiB
C++
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#include <windows.h>
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#include "../../Core/Src/Core.h"
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#include "Config.h"
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#include "main.h"
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#include "EmuWindow.h"
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namespace EmuWindow
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{
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HWND m_hWnd = NULL;
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HWND m_hParent = NULL;
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HINSTANCE m_hInstance = NULL;
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WNDCLASSEX wndClass;
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const TCHAR m_szClassName[] = "DolphinEmuWnd";
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int g_winstyle;
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HWND GetWnd()
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{
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return m_hWnd;
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}
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HWND GetParentWnd()
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{
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return m_hParent;
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}
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LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
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{
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HDC hdc;
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PAINTSTRUCT ps;
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switch( iMsg )
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{
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case WM_PAINT:
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hdc = BeginPaint( hWnd, &ps );
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EndPaint( hWnd, &ps );
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return 0;
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case WM_KEYDOWN:
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switch( LOWORD( wParam ))
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{
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case VK_ESCAPE: /* Pressing esc quits */
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//DestroyWindow(hWnd);
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//PostQuitMessage(0);
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break;
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/*
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case MY_KEYS:
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hypotheticalScene->sendMessage(KEYDOWN...);
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*/
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}
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g_VideoInitialize.pKeyPress(LOWORD(wParam), GetAsyncKeyState(VK_SHIFT) != 0, GetAsyncKeyState(VK_CONTROL) != 0);
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break;
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case WM_CLOSE:
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Shutdown();
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// Simple hack to easily exit without stopping. Hope to fix the stopping errors soon.
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ExitProcess(0);
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return 0;
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case WM_DESTROY:
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//Shutdown();
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//PostQuitMessage( 0 );
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break;
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case WM_SIZE:
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// Reset the D3D Device here
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// Also make damn sure that this is not called from inside rendering a frame :P
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break;
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case WM_SYSCOMMAND:
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switch (wParam)
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{
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case SC_SCREENSAVE:
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case SC_MONITORPOWER:
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return 0;
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}
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break;
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}
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return DefWindowProc(hWnd, iMsg, wParam, lParam);
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}
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HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const TCHAR *title)
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{
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wndClass.cbSize = sizeof( wndClass );
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wndClass.style = CS_HREDRAW | CS_VREDRAW;
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wndClass.lpfnWndProc = WndProc;
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wndClass.cbClsExtra = 0;
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wndClass.cbWndExtra = 0;
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wndClass.hInstance = hInstance;
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wndClass.hIcon = LoadIcon( NULL, IDI_APPLICATION );
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wndClass.hCursor = LoadCursor( NULL, IDC_ARROW );
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wndClass.hbrBackground = (HBRUSH)GetStockObject( BLACK_BRUSH );
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wndClass.lpszMenuName = NULL;
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wndClass.lpszClassName = m_szClassName;
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wndClass.hIconSm = LoadIcon( NULL, IDI_APPLICATION );
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m_hInstance = hInstance;
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RegisterClassEx( &wndClass );
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if (parent)
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{
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m_hWnd = CreateWindow(m_szClassName, title,
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WS_CHILD,
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CW_USEDEFAULT, CW_USEDEFAULT,CW_USEDEFAULT, CW_USEDEFAULT,
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parent, NULL, hInstance, NULL );
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m_hParent = parent;
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ShowWindow(m_hWnd, SW_SHOWMAXIMIZED);
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}
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else
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{
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DWORD style = g_Config.bFullscreen ? WS_POPUP : WS_OVERLAPPEDWINDOW;
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RECT rc = {0, 0, width, height};
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AdjustWindowRect(&rc, style, false);
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int w = rc.right - rc.left;
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int h = rc.bottom - rc.top;
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rc.left = (1280 - w)/2;
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rc.right = rc.left + w;
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rc.top = (1024 - h)/2;
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rc.bottom = rc.top + h;
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m_hWnd = CreateWindow(m_szClassName, title,
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style,
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rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top,
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parent, NULL, hInstance, NULL );
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g_winstyle = GetWindowLong( m_hWnd, GWL_STYLE );
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g_winstyle &= ~WS_MAXIMIZE & ~WS_MINIMIZE; // remove minimize/maximize style
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}
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return m_hWnd;
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}
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void Show()
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{
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ShowWindow(m_hWnd, SW_SHOW);
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BringWindowToTop(m_hWnd);
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UpdateWindow(m_hWnd);
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}
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HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title)
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{
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return OpenWindow(hParent, hInstance, 640, 480, title);
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}
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void Close()
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{
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DestroyWindow(m_hWnd);
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UnregisterClass(m_szClassName, m_hInstance);
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}
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void SetSize(int width, int height)
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{
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RECT rc = {0, 0, width, height};
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AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, false);
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int w = rc.right - rc.left;
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int h = rc.bottom - rc.top;
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rc.left = (1280 - w)/2;
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rc.right = rc.left + w;
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rc.top = (1024 - h)/2;
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rc.bottom = rc.top + h;
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::MoveWindow(m_hWnd, rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top, TRUE);
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}
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}
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