..
W32Util
Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings.
2009-02-22 12:43:25 +00:00
BPStructs.cpp
One step closer to fixing D3D. Now textures are set properly.
2009-03-07 18:05:29 +00:00
BPStructs.h
moar cleanup
2008-12-26 17:02:46 +00:00
CPStructs.cpp
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
2009-02-28 22:10:38 +00:00
CPStructs.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
Config.cpp
moar cleanup
2008-12-26 17:02:46 +00:00
Config.h
moar cleanup
2008-12-26 17:02:46 +00:00
D3DBase.cpp
rename some files
2008-12-26 17:26:18 +00:00
D3DBase.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
D3DPostprocess.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
D3DPostprocess.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
D3DShader.cpp
One step closer to fixing D3D. Now textures are set properly.
2009-03-07 18:05:29 +00:00
D3DShader.h
revert the mess i made in the d3d plugin. Add way to use HLSL directly without going through Cg. Not that the results look much better... i do see shadows of spinning cars in Burnout 2 after clicking around in the dark. Then it crashes.
2009-03-01 12:07:34 +00:00
D3DTexture.cpp
New compact texture type for OGL/D3D: IA4. Thanks for the IA4->IA8 unpacker hyperiris! Too bad that D3D supports IA4 natively while OGL is a bit buggy (treats LUM4_ALPHA4 as LUM8_ALPHA8).
2009-02-14 09:04:40 +00:00
D3DTexture.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
D3DUtil.cpp
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
2009-02-28 22:10:38 +00:00
D3DUtil.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
DLCompiler.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
DLCompiler.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
DlgSettings.cpp
Migrated a stop-fixing patch to DX9. Stopping works!
2009-03-06 16:47:04 +00:00
DlgSettings.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
EmuWindow.cpp
Fixed DX9 window close shutdown.
2009-03-06 17:01:27 +00:00
EmuWindow.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
NativeVertexFormat.cpp
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
2009-02-28 22:10:38 +00:00
PixelShaderCache.cpp
One step closer to fixing D3D. Now textures are set properly.
2009-03-07 18:05:29 +00:00
PixelShaderCache.h
Get 2501 closer to "working".
2009-03-01 10:53:23 +00:00
RGBAFloat.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
Render.cpp
Experimental D3D step: Fixed overlay consistency by returning immediately from UpdateViewport. Screen progress: Can see Nintendo-size red rectangle on white background in Zelda: Collector's Edition.
2009-03-06 18:13:33 +00:00
Render.h
Direct3D + Cg progress, the plugin is still not working due to some missing features.
2009-03-01 01:09:32 +00:00
TextureCache.cpp
One step closer to fixing D3D. Now textures are set properly.
2009-03-07 18:05:29 +00:00
TextureCache.h
One step closer to fixing D3D. Now textures are set properly.
2009-03-07 18:05:29 +00:00
Utils.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
Utils.h
Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
2008-12-25 20:07:13 +00:00
Vec3.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
VertexManager.cpp
One step closer to fixing D3D. Now textures are set properly.
2009-03-07 18:05:29 +00:00
VertexManager.h
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
2009-02-28 22:10:38 +00:00
VertexShaderCache.cpp
One step closer to fixing D3D. Now textures are set properly.
2009-03-07 18:05:29 +00:00
VertexShaderCache.h
Get 2501 closer to "working".
2009-03-01 10:53:23 +00:00
XFStructs.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
XFStructs.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
bmp_io.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
bmp_io.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
main.cpp
Migrated a stop-fixing patch to DX9. Stopping works!
2009-03-06 16:47:04 +00:00
main.h
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
2009-02-28 22:10:38 +00:00
resource.h
Remove dependency of ATLMFC from direct 3d9 plugin and main dolphin app, dependency still exists in DSP_HLE and DSP_LLE
2009-01-14 05:07:53 +00:00
resource.rc
Remove dependency of ATLMFC from direct 3d9 plugin and main dolphin app, dependency still exists in DSP_HLE and DSP_LLE
2009-01-14 05:07:53 +00:00
stdafx.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
stdafx.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00