dolphin/Source/Plugins/Plugin_VideoDX9/Src
XTra.KrazzY 7419475959 One step closer to fixing D3D. Now textures are set properly.
Still, memory leak exists for some unknown reason (we don't allocate more pages and we release every texture)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2601 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 18:05:29 +00:00
..
W32Util Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings. 2009-02-22 12:43:25 +00:00
BPStructs.cpp One step closer to fixing D3D. Now textures are set properly. 2009-03-07 18:05:29 +00:00
BPStructs.h moar cleanup 2008-12-26 17:02:46 +00:00
CPStructs.cpp THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
CPStructs.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Config.cpp moar cleanup 2008-12-26 17:02:46 +00:00
Config.h moar cleanup 2008-12-26 17:02:46 +00:00
D3DBase.cpp rename some files 2008-12-26 17:26:18 +00:00
D3DBase.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
D3DPostprocess.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
D3DPostprocess.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
D3DShader.cpp One step closer to fixing D3D. Now textures are set properly. 2009-03-07 18:05:29 +00:00
D3DShader.h revert the mess i made in the d3d plugin. Add way to use HLSL directly without going through Cg. Not that the results look much better... i do see shadows of spinning cars in Burnout 2 after clicking around in the dark. Then it crashes. 2009-03-01 12:07:34 +00:00
D3DTexture.cpp New compact texture type for OGL/D3D: IA4. Thanks for the IA4->IA8 unpacker hyperiris! Too bad that D3D supports IA4 natively while OGL is a bit buggy (treats LUM4_ALPHA4 as LUM8_ALPHA8). 2009-02-14 09:04:40 +00:00
D3DTexture.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
D3DUtil.cpp THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
D3DUtil.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
DLCompiler.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
DLCompiler.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
DlgSettings.cpp Migrated a stop-fixing patch to DX9. Stopping works! 2009-03-06 16:47:04 +00:00
DlgSettings.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
EmuWindow.cpp Fixed DX9 window close shutdown. 2009-03-06 17:01:27 +00:00
EmuWindow.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
NativeVertexFormat.cpp THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
PixelShaderCache.cpp One step closer to fixing D3D. Now textures are set properly. 2009-03-07 18:05:29 +00:00
PixelShaderCache.h Get 2501 closer to "working". 2009-03-01 10:53:23 +00:00
RGBAFloat.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Render.cpp Experimental D3D step: Fixed overlay consistency by returning immediately from UpdateViewport. Screen progress: Can see Nintendo-size red rectangle on white background in Zelda: Collector's Edition. 2009-03-06 18:13:33 +00:00
Render.h Direct3D + Cg progress, the plugin is still not working due to some missing features. 2009-03-01 01:09:32 +00:00
TextureCache.cpp One step closer to fixing D3D. Now textures are set properly. 2009-03-07 18:05:29 +00:00
TextureCache.h One step closer to fixing D3D. Now textures are set properly. 2009-03-07 18:05:29 +00:00
Utils.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
Utils.h Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon 2008-12-25 20:07:13 +00:00
Vec3.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexManager.cpp One step closer to fixing D3D. Now textures are set properly. 2009-03-07 18:05:29 +00:00
VertexManager.h THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
VertexShaderCache.cpp One step closer to fixing D3D. Now textures are set properly. 2009-03-07 18:05:29 +00:00
VertexShaderCache.h Get 2501 closer to "working". 2009-03-01 10:53:23 +00:00
XFStructs.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
XFStructs.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
bmp_io.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
bmp_io.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
main.cpp Migrated a stop-fixing patch to DX9. Stopping works! 2009-03-06 16:47:04 +00:00
main.h THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
resource.h Remove dependency of ATLMFC from direct 3d9 plugin and main dolphin app, dependency still exists in DSP_HLE and DSP_LLE 2009-01-14 05:07:53 +00:00
resource.rc Remove dependency of ATLMFC from direct 3d9 plugin and main dolphin app, dependency still exists in DSP_HLE and DSP_LLE 2009-01-14 05:07:53 +00:00
stdafx.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
stdafx.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00