dolphin/Source/Core/InputCommon/ControllerInterface/XInput/XInput.h

101 lines
2.3 KiB
C++

// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// XInput suffers a similar issue as XAudio2. Since Win8, it is part of the OS.
// However, unlike XAudio2 they have not made the API incompatible - so we just
// compile against the latest version and fall back to dynamically loading the
// old DLL.
#pragma once
#include <windows.h>
#include <XInput.h>
#include "InputCommon/ControllerInterface/Device.h"
#ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK
#error You are building this module against the wrong version of DirectX. You probably need to remove DXSDK_DIR from your include path and/or _WIN32_WINNT is wrong.
#endif
namespace ciface
{
namespace XInput
{
void Init(std::vector<Core::Device*>& devices);
void DeInit();
class Device : public Core::Device
{
private:
class Button : public Core::Device::Input
{
public:
std::string GetName() const;
Button(u8 index, const WORD& buttons) : m_index(index), m_buttons(buttons) {}
ControlState GetState() const;
private:
const WORD& m_buttons;
u8 m_index;
};
class Axis : public Core::Device::Input
{
public:
std::string GetName() const;
Axis(u8 index, const SHORT& axis, SHORT range) : m_index(index), m_axis(axis), m_range(range) {}
ControlState GetState() const;
private:
const SHORT& m_axis;
const SHORT m_range;
const u8 m_index;
};
class Trigger : public Core::Device::Input
{
public:
std::string GetName() const;
Trigger(u8 index, const BYTE& trigger, BYTE range) : m_index(index), m_trigger(trigger), m_range(range) {}
ControlState GetState() const;
private:
const BYTE& m_trigger;
const BYTE m_range;
const u8 m_index;
};
class Motor : public Core::Device::Output
{
public:
std::string GetName() const;
Motor(u8 index, Device* parent, WORD &motor, WORD range) : m_index(index), m_parent(parent), m_motor(motor), m_range(range) {}
void SetState(ControlState state);
private:
WORD& m_motor;
const WORD m_range;
const u8 m_index;
Device* m_parent;
};
public:
void UpdateInput() override;
Device(const XINPUT_CAPABILITIES& capabilities, u8 index);
std::string GetName() const;
int GetId() const;
std::string GetSource() const;
void UpdateMotors();
private:
XINPUT_STATE m_state_in;
XINPUT_VIBRATION m_state_out;
const BYTE m_subtype;
const u8 m_index;
};
}
}