113 lines
3.9 KiB
C++
113 lines
3.9 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "../Globals.h"
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#include "UCodes.h"
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#include "UCode_AX.h"
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#include "UCode_AXWii.h"
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#include "UCode_Zelda.h"
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#include "UCode_ROM.h"
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#include "UCode_CARD.h"
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#include "UCode_InitAudioSystem.h"
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IUCode* UCodeFactory(u32 _CRC, CMailHandler& _rMailHandler)
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{
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switch (_CRC)
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{
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case UCODE_ROM:
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INFO_LOG(DSPHLE, "Switching to ROM ucode");
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return new CUCode_Rom(_rMailHandler);
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case UCODE_INIT_AUDIO_SYSTEM:
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INFO_LOG(DSPHLE, "Switching to INIT ucode");
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return new CUCode_InitAudioSystem(_rMailHandler);
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case 0x65d6cc6f: // CARD
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INFO_LOG(DSPHLE, "Switching to CARD ucode");
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return new CUCode_CARD(_rMailHandler);
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case 0x3ad3b7ac: // Naruto3, Paper Mario - The Thousand Year Door
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case 0x3daf59b9: // Alien Hominid
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case 0x4e8a8b21: // spdemo, ctaxi, 18 wheeler, disney, monkeyball 1/2,cubivore,puzzlecollection,wario,
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// capcom vs snk, naruto2, lost kingdoms, star fox, mario party 4, mortal kombat,
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// smugglers run warzone, smash brothers, sonic mega collection, ZooCube
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// nddemo, starfox
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case 0x07f88145: // bustamove, ikaruga, fzero, robotech battle cry, star soldier, soul calibur2,
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// Zelda:OOT, Tony hawk, viewtiful joe
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case 0xe2136399: // billy hatcher, dragonballz, mario party 5, TMNT, ava1080
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INFO_LOG(DSPHLE, "CRC %08x: AX ucode chosen", _CRC);
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return new CUCode_AX(_rMailHandler);
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// Dunno if this is correct (well, pretty sure it's not...) but it
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// prevents the deluge of error msgs when loading IPL with DSP HLE :p
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case 0x6ba3b3ea: // IPL - PAL
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case 0x24b22038: // IPL - NTSC/NTSC-JAP
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return new CUCode_InitAudioSystem(_rMailHandler);
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case 0x088e38a5: // IPL - JAP (shuffle2) - were these hashes from a different hash algo? seem incorrect (see above)
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case 0xd73338cf: // IPL
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case 0x42f64ac4: // Luigi
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case 0x4be6a5cb: // AC, Pikmin
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INFO_LOG(DSPHLE, "CRC %08x: JAC (early Zelda) ucode chosen", _CRC);
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return new CUCode_Zelda(_rMailHandler, _CRC);
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case 0x6CA33A6D: // DK Jungle Beat
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case 0x86840740: // Zelda WW - US
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case 0x56d36052: // Mario Sunshine
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case 0x2fcdf1ec: // Mario Kart, zelda 4 swords
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case 0x267fd05a: // Pikmin PAL
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INFO_LOG(DSPHLE, "CRC %08x: Zelda ucode chosen", _CRC);
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return new CUCode_Zelda(_rMailHandler, _CRC);
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// WII CRCs
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case 0xb7eb9a9c: // Wii Pikmin - PAL
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case 0xeaeb38cc: // Wii Pikmin 2 - PAL
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case 0x6c3f6f94: // zelda - PAL
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case 0xd643001f: // mario galaxy - PAL
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INFO_LOG(DSPHLE, "CRC %08x: Zelda Wii ucode chosen\n", _CRC);
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return new CUCode_Zelda(_rMailHandler, _CRC);
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case 0x2ea36ce6: // Some Wii demos
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case 0x5ef56da3: // AX demo
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case 0x347112ba: // raving rabbits
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case 0xfa450138: // wii sports - PAL
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case 0xadbc06bd: // Elebits
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case 0x4cc52064: // Bleach: Versus Crusade
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case 0xd9c4bf34: // WiiMenu
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INFO_LOG(DSPHLE, "CRC %08x: Wii - AXWii chosen", _CRC);
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return new CUCode_AXWii(_rMailHandler, _CRC);
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default:
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if (g_dspInitialize.bWii)
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{
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PanicAlert("DSPHLE: Unknown ucode (CRC = %08x) - forcing AXWii.\n\nTry LLE plugin if this is homebrew.", _CRC);
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return new CUCode_AXWii(_rMailHandler, _CRC);
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}
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else
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{
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PanicAlert("DSPHLE: Unknown ucode (CRC = %08x) - forcing AX.\n\nTry LLE plugin if this is homebrew.", _CRC);
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return new CUCode_AX(_rMailHandler);
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}
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}
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return NULL;
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}
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