518 lines
12 KiB
C++
518 lines
12 KiB
C++
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
|
|
|
|
// OpenGL Plugin Documentation
|
|
/*
|
|
|
|
1.1 Display settings
|
|
|
|
Internal and fullscreen resolution: Since the only internal resolutions allowed
|
|
are also fullscreen resolution allowed by the system there is only need for one
|
|
resolution setting that applies to both the internal resolution and the
|
|
fullscreen resolution. - Apparently no, someone else doesn't agree
|
|
|
|
Todo: Make the internal resolution option apply instantly, currently only the
|
|
native and 2x option applies instantly. To do this we need to be able to change
|
|
the reinitialize FramebufferManager:Init() while a game is running.
|
|
|
|
1.2 Screenshots
|
|
|
|
|
|
The screenshots should be taken from the internal representation of the picture
|
|
regardless of what the current window size is. Since AA and wireframe is
|
|
applied together with the picture resizing this rule is not currently applied
|
|
to AA or wireframe pictures, they are instead taken from whatever the window
|
|
size is.
|
|
|
|
Todo: Render AA and wireframe to a separate picture used for the screenshot in
|
|
addition to the one for display.
|
|
|
|
1.3 AA
|
|
|
|
Make AA apply instantly during gameplay if possible
|
|
|
|
*/
|
|
|
|
#include "Globals.h"
|
|
#include "LogManager.h"
|
|
#include "Thread.h"
|
|
#include "Atomic.h"
|
|
|
|
#include <cstdarg>
|
|
|
|
#ifdef _WIN32
|
|
#include "OS/Win32.h"
|
|
#endif
|
|
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
#include "GUI/ConfigDlg.h"
|
|
GFXConfigDialogOGL *m_ConfigFrame = NULL;
|
|
#include "Debugger/Debugger.h"
|
|
#endif // HAVE_WX
|
|
|
|
#include "VideoConfig.h"
|
|
#include "LookUpTables.h"
|
|
#include "ImageWrite.h"
|
|
#include "Render.h"
|
|
#include "GLUtil.h"
|
|
#include "Fifo.h"
|
|
#include "OpcodeDecoding.h"
|
|
#include "TextureMngr.h"
|
|
#include "BPStructs.h"
|
|
#include "VertexLoader.h"
|
|
#include "VertexLoaderManager.h"
|
|
#include "VertexManager.h"
|
|
#include "PixelShaderCache.h"
|
|
#include "PixelShaderManager.h"
|
|
#include "VertexShaderCache.h"
|
|
#include "VertexShaderManager.h"
|
|
#include "XFB.h"
|
|
#include "XFBConvert.h"
|
|
#include "CommandProcessor.h"
|
|
#include "PixelEngine.h"
|
|
#include "TextureConverter.h"
|
|
#include "PostProcessing.h"
|
|
#include "OnScreenDisplay.h"
|
|
#include "Setup.h"
|
|
#include "DLCache.h"
|
|
|
|
#include "VideoState.h"
|
|
|
|
SVideoInitialize g_VideoInitialize;
|
|
PLUGIN_GLOBALS* globals = NULL;
|
|
|
|
// Logging
|
|
int GLScissorX, GLScissorY, GLScissorW, GLScissorH;
|
|
|
|
static bool s_PluginInitialized = false;
|
|
|
|
volatile u32 s_swapRequested = FALSE;
|
|
#if defined(HAVE_X11) && HAVE_X11
|
|
static volatile u32 s_doStateRequested = FALSE;
|
|
#endif
|
|
static u32 s_efbAccessRequested = FALSE;
|
|
static volatile u32 s_FifoShuttingDown = FALSE;
|
|
|
|
bool IsD3D()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void GetDllInfo (PLUGIN_INFO* _PluginInfo)
|
|
{
|
|
_PluginInfo->Version = 0x0100;
|
|
_PluginInfo->Type = PLUGIN_TYPE_VIDEO;
|
|
#ifdef DEBUGFAST
|
|
sprintf(_PluginInfo->Name, "Dolphin OpenGL (DebugFast)");
|
|
#elif defined _DEBUG
|
|
sprintf(_PluginInfo->Name, "Dolphin OpenGL (Debug)");
|
|
#else
|
|
sprintf(_PluginInfo->Name, "Dolphin OpenGL");
|
|
#endif
|
|
}
|
|
|
|
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
|
|
{
|
|
globals = _pPluginGlobals;
|
|
LogManager::SetInstance((LogManager*)globals->logManager);
|
|
}
|
|
|
|
// This is used for the functions right below here which use wxwidgets
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
#ifdef _WIN32
|
|
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
|
|
extern HINSTANCE g_hInstance;
|
|
#endif
|
|
#endif
|
|
|
|
void *DllDebugger(void *_hParent, bool Show)
|
|
{
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
return new GFXDebuggerOGL((wxWindow *)_hParent);
|
|
#else
|
|
return NULL;
|
|
#endif
|
|
}
|
|
|
|
void DllConfig(void *_hParent)
|
|
{
|
|
g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_opengl.ini").c_str());
|
|
g_Config.GameIniLoad(globals->game_ini);
|
|
g_Config.UpdateProjectionHack();
|
|
UpdateActiveConfig();
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
m_ConfigFrame = new GFXConfigDialogOGL((wxWindow *)_hParent);
|
|
|
|
m_ConfigFrame->CreateGUIControls();
|
|
m_ConfigFrame->ShowModal();
|
|
m_ConfigFrame->Destroy();
|
|
#endif
|
|
}
|
|
|
|
void Initialize(void *init)
|
|
{
|
|
frameCount = 0;
|
|
SVideoInitialize *_pVideoInitialize = (SVideoInitialize*)init;
|
|
// Create a shortcut to _pVideoInitialize that can also update it
|
|
g_VideoInitialize = *(_pVideoInitialize);
|
|
InitXFBConvTables();
|
|
|
|
g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_opengl.ini").c_str());
|
|
g_Config.GameIniLoad(globals->game_ini);
|
|
|
|
g_Config.UpdateProjectionHack();
|
|
UpdateActiveConfig();
|
|
|
|
if (!OpenGL_Create(g_VideoInitialize, 640, 480))
|
|
{
|
|
g_VideoInitialize.pLog("Renderer::Create failed\n", TRUE);
|
|
return;
|
|
}
|
|
|
|
_pVideoInitialize->pPeekMessages = g_VideoInitialize.pPeekMessages;
|
|
_pVideoInitialize->pUpdateFPSDisplay = g_VideoInitialize.pUpdateFPSDisplay;
|
|
|
|
// Now the window handle is written
|
|
_pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle;
|
|
|
|
OSD::AddMessage("Dolphin OpenGL Video Plugin", 5000);
|
|
}
|
|
|
|
static volatile struct
|
|
{
|
|
unsigned char **ptr;
|
|
int mode;
|
|
} s_doStateArgs;
|
|
|
|
// Run from the GPU thread on X11, CPU thread on the rest
|
|
static void check_DoState() {
|
|
#if defined(HAVE_X11) && HAVE_X11
|
|
if (Common::AtomicLoadAcquire(s_doStateRequested))
|
|
{
|
|
#endif
|
|
// Clear all caches that touch RAM
|
|
TextureMngr::Invalidate(false);
|
|
VertexLoaderManager::MarkAllDirty();
|
|
|
|
PointerWrap p(s_doStateArgs.ptr, s_doStateArgs.mode);
|
|
VideoCommon_DoState(p);
|
|
|
|
// Refresh state.
|
|
if (s_doStateArgs.mode == PointerWrap::MODE_READ)
|
|
{
|
|
BPReload();
|
|
RecomputeCachedArraybases();
|
|
}
|
|
|
|
#if defined(HAVE_X11) && HAVE_X11
|
|
Common::AtomicStoreRelease(s_doStateRequested, FALSE);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// Run from the CPU thread
|
|
void DoState(unsigned char **ptr, int mode) {
|
|
s_doStateArgs.ptr = ptr;
|
|
s_doStateArgs.mode = mode;
|
|
#if defined(HAVE_X11) && HAVE_X11
|
|
Common::AtomicStoreRelease(s_doStateRequested, TRUE);
|
|
if (g_VideoInitialize.bOnThread)
|
|
{
|
|
while (Common::AtomicLoadAcquire(s_doStateRequested) && !s_FifoShuttingDown)
|
|
//Common::SleepCurrentThread(1);
|
|
Common::YieldCPU();
|
|
}
|
|
else
|
|
#endif
|
|
check_DoState();
|
|
}
|
|
|
|
void EmuStateChange(PLUGIN_EMUSTATE newState)
|
|
{
|
|
Fifo_RunLoop((newState == PLUGIN_EMUSTATE_PLAY) ? true : false);
|
|
}
|
|
|
|
// This is called after Initialize() from the Core
|
|
// Run from the graphics thread
|
|
void Video_Prepare(void)
|
|
{
|
|
OpenGL_MakeCurrent();
|
|
if (!Renderer::Init()) {
|
|
g_VideoInitialize.pLog("Renderer::Create failed\n", TRUE);
|
|
PanicAlert("Can't create opengl renderer. You might be missing some required opengl extensions, check the logs for more info");
|
|
exit(1);
|
|
}
|
|
|
|
s_swapRequested = FALSE;
|
|
s_efbAccessRequested = FALSE;
|
|
s_FifoShuttingDown = FALSE;
|
|
|
|
CommandProcessor::Init();
|
|
PixelEngine::Init();
|
|
|
|
TextureMngr::Init();
|
|
|
|
BPInit();
|
|
VertexManager::Init();
|
|
Fifo_Init(); // must be done before OpcodeDecoder_Init()
|
|
OpcodeDecoder_Init();
|
|
VertexShaderCache::Init();
|
|
VertexShaderManager::Init();
|
|
PixelShaderCache::Init();
|
|
PixelShaderManager::Init();
|
|
PostProcessing::Init();
|
|
GL_REPORT_ERRORD();
|
|
VertexLoaderManager::Init();
|
|
TextureConverter::Init();
|
|
DLCache::Init();
|
|
|
|
// Notify the core that the video plugin is ready
|
|
g_VideoInitialize.pCoreMessage(WM_USER_CREATE);
|
|
|
|
s_PluginInitialized = true;
|
|
INFO_LOG(VIDEO, "Video plugin initialized.");
|
|
}
|
|
|
|
void Shutdown(void)
|
|
{
|
|
s_PluginInitialized = false;
|
|
|
|
s_efbAccessRequested = FALSE;
|
|
s_swapRequested = FALSE;
|
|
s_FifoShuttingDown = FALSE;
|
|
|
|
DLCache::Shutdown();
|
|
Fifo_Shutdown();
|
|
PostProcessing::Shutdown();
|
|
|
|
// The following calls are NOT Thread Safe
|
|
// And need to be called from the video thread
|
|
TextureConverter::Shutdown();
|
|
VertexLoaderManager::Shutdown();
|
|
VertexShaderCache::Shutdown();
|
|
VertexShaderManager::Shutdown();
|
|
PixelShaderManager::Shutdown();
|
|
PixelShaderCache::Shutdown();
|
|
VertexManager::Shutdown();
|
|
TextureMngr::Shutdown();
|
|
OpcodeDecoder_Shutdown();
|
|
Renderer::Shutdown();
|
|
OpenGL_Shutdown();
|
|
}
|
|
|
|
// Enter and exit the video loop
|
|
void Video_EnterLoop()
|
|
{
|
|
Fifo_EnterLoop(g_VideoInitialize);
|
|
}
|
|
|
|
void Video_ExitLoop()
|
|
{
|
|
Fifo_ExitLoop();
|
|
|
|
s_FifoShuttingDown = TRUE;
|
|
}
|
|
|
|
// Screenshot and screen message
|
|
|
|
void Video_Screenshot(const char *_szFilename)
|
|
{
|
|
Renderer::SetScreenshot(_szFilename);
|
|
}
|
|
|
|
void Video_AddMessage(const char* pstr, u32 milliseconds)
|
|
{
|
|
OSD::AddMessage(pstr, milliseconds);
|
|
}
|
|
|
|
void Video_SetRendering(bool bEnabled)
|
|
{
|
|
Fifo_SetRendering(bEnabled);
|
|
}
|
|
|
|
static volatile struct
|
|
{
|
|
u32 xfbAddr;
|
|
FieldType field;
|
|
u32 fbWidth;
|
|
u32 fbHeight;
|
|
} s_beginFieldArgs;
|
|
|
|
// Run from the graphics thread (from Fifo.cpp)
|
|
void VideoFifo_CheckSwapRequest()
|
|
{
|
|
if(g_ActiveConfig.bUseXFB)
|
|
{
|
|
if (Common::AtomicLoadAcquire(s_swapRequested))
|
|
{
|
|
EFBRectangle rc;
|
|
Renderer::Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.field, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight,rc);
|
|
Common::AtomicStoreRelease(s_swapRequested, FALSE);
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline bool addrRangesOverlap(u32 aLower, u32 aUpper, u32 bLower, u32 bUpper)
|
|
{
|
|
return !((aLower >= bUpper) || (bLower >= aUpper));
|
|
}
|
|
|
|
// Run from the graphics thread (from Fifo.cpp)
|
|
void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
|
|
{
|
|
if (g_ActiveConfig.bUseXFB)
|
|
{
|
|
if(Common::AtomicLoadAcquire(s_swapRequested))
|
|
{
|
|
u32 aLower = xfbAddr;
|
|
u32 aUpper = xfbAddr + 2 * fbWidth * fbHeight;
|
|
u32 bLower = s_beginFieldArgs.xfbAddr;
|
|
u32 bUpper = s_beginFieldArgs.xfbAddr + 2 * s_beginFieldArgs.fbWidth * s_beginFieldArgs.fbHeight;
|
|
|
|
if (addrRangesOverlap(aLower, aUpper, bLower, bUpper))
|
|
VideoFifo_CheckSwapRequest();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Run from the CPU thread (from VideoInterface.cpp)
|
|
void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
|
{
|
|
if (s_PluginInitialized && g_ActiveConfig.bUseXFB)
|
|
{
|
|
if (g_VideoInitialize.bOnThread)
|
|
{
|
|
while (Common::AtomicLoadAcquire(s_swapRequested) && !s_FifoShuttingDown)
|
|
//Common::SleepCurrentThread(1);
|
|
Common::YieldCPU();
|
|
}
|
|
else
|
|
VideoFifo_CheckSwapRequest();
|
|
s_beginFieldArgs.xfbAddr = xfbAddr;
|
|
s_beginFieldArgs.field = field;
|
|
s_beginFieldArgs.fbWidth = fbWidth;
|
|
s_beginFieldArgs.fbHeight = fbHeight;
|
|
|
|
Common::AtomicStoreRelease(s_swapRequested, TRUE);
|
|
}
|
|
}
|
|
|
|
// Run from the CPU thread (from VideoInterface.cpp)
|
|
void Video_EndField()
|
|
{
|
|
}
|
|
|
|
static struct
|
|
{
|
|
EFBAccessType type;
|
|
u32 x;
|
|
u32 y;
|
|
u32 Data;
|
|
} s_accessEFBArgs;
|
|
|
|
static u32 s_AccessEFBResult = 0;
|
|
|
|
void VideoFifo_CheckEFBAccess()
|
|
{
|
|
if (Common::AtomicLoadAcquire(s_efbAccessRequested))
|
|
{
|
|
s_AccessEFBResult = Renderer::AccessEFB(s_accessEFBArgs.type, s_accessEFBArgs.x, s_accessEFBArgs.y);
|
|
|
|
Common::AtomicStoreRelease(s_efbAccessRequested, FALSE);
|
|
}
|
|
}
|
|
|
|
u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
|
|
{
|
|
if (s_PluginInitialized)
|
|
{
|
|
s_accessEFBArgs.type = type;
|
|
s_accessEFBArgs.x = x;
|
|
s_accessEFBArgs.y = y;
|
|
s_accessEFBArgs.Data = InputData;
|
|
Common::AtomicStoreRelease(s_efbAccessRequested, TRUE);
|
|
|
|
if (g_VideoInitialize.bOnThread)
|
|
{
|
|
while (Common::AtomicLoadAcquire(s_efbAccessRequested) && !s_FifoShuttingDown)
|
|
//Common::SleepCurrentThread(1);
|
|
Common::YieldCPU();
|
|
}
|
|
else
|
|
VideoFifo_CheckEFBAccess();
|
|
|
|
return s_AccessEFBResult;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void VideoFifo_CheckAsyncRequest() {
|
|
VideoFifo_CheckSwapRequest();
|
|
VideoFifo_CheckEFBAccess();
|
|
#if defined(HAVE_X11) && HAVE_X11
|
|
check_DoState();
|
|
#endif
|
|
}
|
|
|
|
void Video_CommandProcessorRead16(u16& _rReturnValue, const u32 _Address)
|
|
{
|
|
CommandProcessor::Read16(_rReturnValue, _Address);
|
|
}
|
|
|
|
void Video_CommandProcessorWrite16(const u16 _Data, const u32 _Address)
|
|
{
|
|
CommandProcessor::Write16(_Data, _Address);
|
|
}
|
|
|
|
void Video_PixelEngineRead16(u16& _rReturnValue, const u32 _Address)
|
|
{
|
|
PixelEngine::Read16(_rReturnValue, _Address);
|
|
}
|
|
|
|
void Video_PixelEngineWrite16(const u16 _Data, const u32 _Address)
|
|
{
|
|
PixelEngine::Write16(_Data, _Address);
|
|
}
|
|
|
|
void Video_PixelEngineWrite32(const u32 _Data, const u32 _Address)
|
|
{
|
|
PixelEngine::Write32(_Data, _Address);
|
|
}
|
|
|
|
void Video_GatherPipeBursted(void)
|
|
{
|
|
CommandProcessor::GatherPipeBursted();
|
|
}
|
|
|
|
void Video_WaitForFrameFinish(void)
|
|
{
|
|
CommandProcessor::WaitForFrameFinish();
|
|
}
|
|
|
|
bool Video_IsFifoBusy(void)
|
|
{
|
|
return CommandProcessor::isFifoBusy;
|
|
}
|
|
|
|
void Video_AbortFrame(void)
|
|
{
|
|
CommandProcessor::AbortFrame();
|
|
}
|