48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// XInput suffers a similar issue as XAudio2. Since Win8, it is part of the OS.
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// However, unlike XAudio2 they have not made the API incompatible - so we just
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// compile against the latest version and fall back to dynamically loading the
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// old DLL.
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#pragma once
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#include <windows.h>
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#include <XInput.h>
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK
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#error You are building this module against the wrong version of DirectX. You probably need to remove DXSDK_DIR from your include path and/or _WIN32_WINNT is wrong.
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#endif
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namespace ciface::XInput
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{
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void Init();
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void PopulateDevices();
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void DeInit();
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class Device final : public Core::Device
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{
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public:
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Device(const XINPUT_CAPABILITIES& capabilities, u8 index);
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std::string GetName() const override;
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std::string GetSource() const override;
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std::optional<int> GetPreferredId() const override;
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int GetSortPriority() const override { return -1; }
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void UpdateInput() override;
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void UpdateMotors();
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private:
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XINPUT_STATE m_state_in{};
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XINPUT_VIBRATION m_state_out{};
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ControlState m_battery_level{};
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const BYTE m_subtype;
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const u8 m_index;
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};
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} // namespace ciface::XInput
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