100 lines
2.9 KiB
C++
100 lines
2.9 KiB
C++
// Copyright 2008 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <d3d11.h>
|
|
#include <map>
|
|
|
|
#include "VideoCommon/AsyncShaderCompiler.h"
|
|
#include "VideoCommon/PixelShaderGen.h"
|
|
#include "VideoCommon/UberShaderPixel.h"
|
|
|
|
namespace DX11
|
|
{
|
|
class D3DBlob;
|
|
|
|
class PixelShaderCache
|
|
{
|
|
public:
|
|
static void Init();
|
|
static void Reload();
|
|
static void Clear();
|
|
static void Shutdown();
|
|
static bool SetShader();
|
|
static bool SetUberShader();
|
|
static bool InsertByteCode(const PixelShaderUid& uid, const u8* data, size_t len);
|
|
static bool InsertByteCode(const UberShader::PixelShaderUid& uid, const u8* data, size_t len);
|
|
static bool InsertShader(const PixelShaderUid& uid, ID3D11PixelShader* shader);
|
|
static bool InsertShader(const UberShader::PixelShaderUid& uid, ID3D11PixelShader* shader);
|
|
static void QueueUberShaderCompiles();
|
|
|
|
static ID3D11Buffer* GetConstantBuffer();
|
|
|
|
static ID3D11PixelShader* GetColorMatrixProgram(bool multisampled);
|
|
static ID3D11PixelShader* GetColorCopyProgram(bool multisampled);
|
|
static ID3D11PixelShader* GetDepthMatrixProgram(bool multisampled);
|
|
static ID3D11PixelShader* GetClearProgram();
|
|
static ID3D11PixelShader* GetAnaglyphProgram();
|
|
static ID3D11PixelShader* GetDepthResolveProgram();
|
|
static ID3D11PixelShader* ReinterpRGBA6ToRGB8(bool multisampled);
|
|
static ID3D11PixelShader* ReinterpRGB8ToRGBA6(bool multisampled);
|
|
|
|
static void InvalidateMSAAShaders();
|
|
|
|
private:
|
|
struct PSCacheEntry
|
|
{
|
|
ID3D11PixelShader* shader;
|
|
bool pending;
|
|
|
|
PSCacheEntry() : shader(nullptr), pending(false) {}
|
|
void Destroy() { SAFE_RELEASE(shader); }
|
|
};
|
|
|
|
class PixelShaderCompilerWorkItem : public VideoCommon::AsyncShaderCompiler::WorkItem
|
|
{
|
|
public:
|
|
explicit PixelShaderCompilerWorkItem(const PixelShaderUid& uid);
|
|
~PixelShaderCompilerWorkItem() override;
|
|
|
|
bool Compile() override;
|
|
void Retrieve() override;
|
|
|
|
private:
|
|
PixelShaderUid m_uid;
|
|
ID3D11PixelShader* m_shader = nullptr;
|
|
D3DBlob* m_bytecode = nullptr;
|
|
};
|
|
|
|
class UberPixelShaderCompilerWorkItem : public VideoCommon::AsyncShaderCompiler::WorkItem
|
|
{
|
|
public:
|
|
explicit UberPixelShaderCompilerWorkItem(const UberShader::PixelShaderUid& uid);
|
|
~UberPixelShaderCompilerWorkItem() override;
|
|
|
|
bool Compile() override;
|
|
void Retrieve() override;
|
|
|
|
private:
|
|
UberShader::PixelShaderUid m_uid;
|
|
ID3D11PixelShader* m_shader = nullptr;
|
|
D3DBlob* m_bytecode = nullptr;
|
|
};
|
|
|
|
typedef std::map<PixelShaderUid, PSCacheEntry> PSCache;
|
|
typedef std::map<UberShader::PixelShaderUid, PSCacheEntry> UberPSCache;
|
|
|
|
static void LoadShaderCache();
|
|
|
|
static PSCache PixelShaders;
|
|
static UberPSCache UberPixelShaders;
|
|
static const PSCacheEntry* last_entry;
|
|
static const PSCacheEntry* last_uber_entry;
|
|
static PixelShaderUid last_uid;
|
|
static UberShader::PixelShaderUid last_uber_uid;
|
|
};
|
|
|
|
} // namespace DX11
|