dolphin/Source/Core/VideoBackends/Metal/MTLStateTracker.mm

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// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/Metal/MTLStateTracker.h"
#include <algorithm>
#include <bit>
#include <mutex>
#include "Common/Assert.h"
#include "Core/System.h"
#include "VideoBackends/Metal/MTLObjectCache.h"
#include "VideoBackends/Metal/MTLPerfQuery.h"
#include "VideoBackends/Metal/MTLPipeline.h"
#include "VideoBackends/Metal/MTLTexture.h"
#include "VideoBackends/Metal/MTLUtil.h"
#include "VideoCommon/GeometryShaderManager.h"
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoConfig.h"
static constexpr u32 PERF_QUERY_BUFFER_SIZE = 512;
std::unique_ptr<Metal::StateTracker> Metal::g_state_tracker;
struct Metal::StateTracker::Backref
{
std::mutex mtx;
StateTracker* state_tracker;
explicit Backref(StateTracker* state_tracker) : state_tracker(state_tracker) {}
};
struct Metal::StateTracker::PerfQueryTracker
{
MRCOwned<id<MTLBuffer>> buffer;
const u64* contents;
std::vector<PerfQueryGroup> groups;
u32 query_id;
};
static NSString* GetName(Metal::StateTracker::UploadBuffer buffer)
{
// clang-format off
switch (buffer)
{
case Metal::StateTracker::UploadBuffer::Texels: return @"Texels";
case Metal::StateTracker::UploadBuffer::Vertex: return @"Vertices";
case Metal::StateTracker::UploadBuffer::Index: return @"Indices";
case Metal::StateTracker::UploadBuffer::Uniform: return @"Uniforms";
case Metal::StateTracker::UploadBuffer::Other: return @"Generic Upload";
}
// clang-format on
}
// MARK: - UsageTracker
bool Metal::StateTracker::UsageTracker::PrepareForAllocation(u64 last_draw, size_t amt)
{
auto removeme = std::find_if(m_usage.begin(), m_usage.end(),
[last_draw](UsageEntry usage) { return usage.drawno > last_draw; });
if (removeme != m_usage.begin())
m_usage.erase(m_usage.begin(), removeme);
bool still_in_use = false;
const bool needs_wrap = m_pos + amt > m_size;
if (!m_usage.empty())
{
size_t used = m_usage.front().pos;
if (needs_wrap)
still_in_use = used >= m_pos || used < amt;
else
still_in_use = used >= m_pos && used < m_pos + amt;
}
if (needs_wrap)
m_pos = 0;
return still_in_use || amt > m_size;
}
size_t Metal::StateTracker::UsageTracker::Allocate(u64 current_draw, size_t amt)
{
// Allocation of zero bytes would make the buffer think it's full
// Zero bytes is useless anyways, so don't mark usage in that case
if (!amt)
return m_pos;
if (m_usage.empty() || m_usage.back().drawno != current_draw)
m_usage.push_back({current_draw, m_pos});
size_t ret = m_pos;
m_pos += amt;
return ret;
}
void Metal::StateTracker::UsageTracker::Reset(size_t new_size)
{
m_usage.clear();
m_size = new_size;
m_pos = 0;
}
// MARK: - StateTracker
Metal::StateTracker::StateTracker() : m_backref(std::make_shared<Backref>(this))
{
m_flags.should_apply_label = true;
m_fence = MRCTransfer([g_device newFence]);
for (MRCOwned<MTLRenderPassDescriptor*>& rpdesc : m_render_pass_desc)
{
rpdesc = MRCTransfer([MTLRenderPassDescriptor new]);
[[rpdesc depthAttachment] setStoreAction:MTLStoreActionStore];
[[rpdesc stencilAttachment] setStoreAction:MTLStoreActionStore];
}
m_resolve_pass_desc = MRCTransfer([MTLRenderPassDescriptor new]);
auto color0 = [[m_resolve_pass_desc colorAttachments] objectAtIndexedSubscript:0];
[color0 setLoadAction:MTLLoadActionLoad];
[color0 setStoreAction:MTLStoreActionMultisampleResolve];
MTLTextureDescriptor* texdesc =
[MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatRGBA8Unorm
width:1
height:1
mipmapped:NO];
[texdesc setTextureType:MTLTextureType2DArray];
[texdesc setUsage:MTLTextureUsageShaderRead];
[texdesc setStorageMode:MTLStorageModePrivate];
m_dummy_texture = MRCTransfer([g_device newTextureWithDescriptor:texdesc]);
[m_dummy_texture setLabel:@"Dummy Texture"];
for (size_t i = 0; i < std::size(m_state.samplers); ++i)
{
SetSamplerForce(i, RenderState::GetLinearSamplerState());
SetTexture(i, m_dummy_texture);
}
}
Metal::StateTracker::~StateTracker()
{
FlushEncoders();
std::lock_guard<std::mutex> lock(m_backref->mtx);
m_backref->state_tracker = nullptr;
}
// MARK: BufferPair Ops
Metal::StateTracker::Map Metal::StateTracker::AllocateForTextureUpload(size_t amt)
{
amt = (amt + 15) & ~15ull;
CPUBuffer& buffer = m_texture_upload_buffer;
u64 last_draw = m_last_finished_draw.load(std::memory_order_acquire);
bool needs_new = buffer.usage.PrepareForAllocation(last_draw, amt);
if (__builtin_expect(needs_new, false))
{
// Orphan buffer
size_t newsize = std::max<size_t>(buffer.usage.Size() * 2, 4096);
while (newsize < amt)
newsize *= 2;
MTLResourceOptions options =
MTLResourceStorageModeShared | MTLResourceCPUCacheModeWriteCombined;
buffer.mtlbuffer = MRCTransfer([g_device newBufferWithLength:newsize options:options]);
[buffer.mtlbuffer setLabel:@"Texture Upload Buffer"];
ASSERT_MSG(VIDEO, buffer.mtlbuffer, "Failed to allocate MTLBuffer (out of memory?)");
buffer.buffer = [buffer.mtlbuffer contents];
buffer.usage.Reset(newsize);
}
size_t pos = buffer.usage.Allocate(m_current_draw, amt);
Map ret = {buffer.mtlbuffer, pos, reinterpret_cast<char*>(buffer.buffer) + pos};
DEBUG_ASSERT(pos <= buffer.usage.Size() &&
"Previous code should have guaranteed there was enough space");
return ret;
}
std::pair<void*, size_t> Metal::StateTracker::Preallocate(UploadBuffer buffer_idx, size_t amt)
{
BufferPair& buffer = m_upload_buffers[static_cast<int>(buffer_idx)];
u64 last_draw = m_last_finished_draw.load(std::memory_order_acquire);
size_t base_pos = buffer.usage.Pos();
bool needs_new = buffer.usage.PrepareForAllocation(last_draw, amt);
bool needs_upload = needs_new || buffer.usage.Pos() == 0;
if (m_manual_buffer_upload && needs_upload)
{
if (base_pos != buffer.last_upload)
{
id<MTLBlitCommandEncoder> encoder = GetUploadEncoder();
[encoder copyFromBuffer:buffer.cpubuffer
sourceOffset:buffer.last_upload
toBuffer:buffer.gpubuffer
destinationOffset:buffer.last_upload
size:base_pos - buffer.last_upload];
}
buffer.last_upload = 0;
}
if (__builtin_expect(needs_new, false))
{
// Orphan buffer
size_t newsize = std::max<size_t>(buffer.usage.Size() * 2, 4096);
while (newsize < amt)
newsize *= 2;
MTLResourceOptions options =
MTLResourceStorageModeShared | MTLResourceCPUCacheModeWriteCombined;
buffer.cpubuffer = MRCTransfer([g_device newBufferWithLength:newsize options:options]);
[buffer.cpubuffer setLabel:GetName(buffer_idx)];
ASSERT_MSG(VIDEO, buffer.cpubuffer, "Failed to allocate MTLBuffer (out of memory?)");
buffer.buffer = [buffer.cpubuffer contents];
buffer.usage.Reset(newsize);
if (g_features.manual_buffer_upload)
{
options = MTLResourceStorageModePrivate | MTLResourceHazardTrackingModeUntracked;
buffer.gpubuffer = MRCTransfer([g_device newBufferWithLength:newsize options:options]);
[buffer.gpubuffer setLabel:GetName(buffer_idx)];
ASSERT_MSG(VIDEO, buffer.gpubuffer, "Failed to allocate MTLBuffer (out of memory?)");
}
}
size_t pos = buffer.usage.Pos();
return std::make_pair(reinterpret_cast<char*>(buffer.buffer) + pos, pos);
}
Metal::StateTracker::Map Metal::StateTracker::CommitPreallocation(UploadBuffer buffer_idx,
size_t amt)
{
BufferPair& buffer = m_upload_buffers[static_cast<int>(buffer_idx)];
size_t pos = buffer.usage.Allocate(m_current_draw, amt);
Map ret = {nil, pos, reinterpret_cast<char*>(buffer.buffer) + pos};
ret.gpu_buffer = m_manual_buffer_upload ? buffer.gpubuffer : buffer.cpubuffer;
DEBUG_ASSERT(pos <= buffer.usage.Size() &&
"Previous code should have guaranteed there was enough space");
return ret;
}
void Metal::StateTracker::Sync(BufferPair& buffer)
{
if (!m_manual_buffer_upload || buffer.usage.Pos() == buffer.last_upload)
return;
id<MTLBlitCommandEncoder> encoder = GetUploadEncoder();
[encoder copyFromBuffer:buffer.cpubuffer
sourceOffset:buffer.last_upload
toBuffer:buffer.gpubuffer
destinationOffset:buffer.last_upload
size:buffer.usage.Pos() - buffer.last_upload];
buffer.last_upload = buffer.usage.Pos();
}
// MARK: Render Pass / Encoder Management
id<MTLBlitCommandEncoder> Metal::StateTracker::GetUploadEncoder()
{
if (!m_upload_cmdbuf)
{
@autoreleasepool
{
m_upload_cmdbuf = MRCRetain([g_queue commandBuffer]);
[m_upload_cmdbuf setLabel:@"Vertex Upload"];
m_upload_encoder = MRCRetain([m_upload_cmdbuf blitCommandEncoder]);
[m_upload_encoder setLabel:@"Vertex Upload"];
}
}
return m_upload_encoder;
}
id<MTLBlitCommandEncoder> Metal::StateTracker::GetTextureUploadEncoder()
{
if (!m_texture_upload_cmdbuf)
{
@autoreleasepool
{
m_texture_upload_cmdbuf = MRCRetain([g_queue commandBuffer]);
[m_texture_upload_cmdbuf setLabel:@"Texture Upload"];
m_texture_upload_encoder = MRCRetain([m_texture_upload_cmdbuf blitCommandEncoder]);
[m_texture_upload_encoder setLabel:@"Texture Upload"];
}
}
return m_texture_upload_encoder;
}
id<MTLCommandBuffer> Metal::StateTracker::GetRenderCmdBuf()
{
if (!m_current_render_cmdbuf)
{
@autoreleasepool
{
m_current_render_cmdbuf = MRCRetain([g_queue commandBuffer]);
[m_current_render_cmdbuf setLabel:@"Draw"];
}
}
return m_current_render_cmdbuf;
}
void Metal::StateTracker::SetCurrentFramebuffer(Framebuffer* framebuffer)
{
if (framebuffer == m_current_framebuffer)
return;
EndRenderPass();
m_current_framebuffer = framebuffer;
}
MTLRenderPassDescriptor* Metal::StateTracker::GetRenderPassDescriptor(Framebuffer* framebuffer,
MTLLoadAction load_action)
{
const AbstractTextureFormat depth_fmt = framebuffer->GetDepthFormat();
MTLRenderPassDescriptor* desc;
if (depth_fmt == AbstractTextureFormat::Undefined)
desc = m_render_pass_desc[0];
else if (!Util::HasStencil(depth_fmt))
desc = m_render_pass_desc[1];
else
desc = m_render_pass_desc[2];
desc.colorAttachments[0].texture = framebuffer->GetColor();
desc.colorAttachments[0].loadAction = load_action;
if (depth_fmt != AbstractTextureFormat::Undefined)
{
desc.depthAttachment.texture = framebuffer->GetDepth();
desc.depthAttachment.loadAction = load_action;
if (Util::HasStencil(depth_fmt))
{
desc.stencilAttachment.texture = framebuffer->GetDepth();
desc.stencilAttachment.loadAction = load_action;
}
}
return desc;
}
void Metal::StateTracker::BeginClearRenderPass(MTLClearColor color, float depth)
{
Framebuffer* framebuffer = m_current_framebuffer;
MTLRenderPassDescriptor* desc = GetRenderPassDescriptor(framebuffer, MTLLoadActionClear);
desc.colorAttachments[0].clearColor = color;
if (framebuffer->GetDepthFormat() != AbstractTextureFormat::Undefined)
{
desc.depthAttachment.clearDepth = depth;
if (Util::HasStencil(framebuffer->GetDepthFormat()))
desc.stencilAttachment.clearStencil = 0;
}
BeginRenderPass(desc);
}
void Metal::StateTracker::BeginRenderPass(MTLLoadAction load_action)
{
if (m_current_render_encoder)
return;
BeginRenderPass(GetRenderPassDescriptor(m_current_framebuffer, load_action));
}
void Metal::StateTracker::BeginRenderPass(MTLRenderPassDescriptor* descriptor)
{
EndRenderPass();
if (m_current_perf_query)
[descriptor setVisibilityResultBuffer:m_current_perf_query->buffer];
m_current_render_encoder =
MRCRetain([GetRenderCmdBuf() renderCommandEncoderWithDescriptor:descriptor]);
if (m_current_perf_query)
[descriptor setVisibilityResultBuffer:nil];
if (m_manual_buffer_upload)
[m_current_render_encoder waitForFence:m_fence beforeStages:MTLRenderStageVertex];
AbstractTexture* attachment = m_current_framebuffer->GetColorAttachment();
if (!attachment)
attachment = m_current_framebuffer->GetDepthAttachment();
static_assert(std::is_trivially_copyable<decltype(m_current)>::value,
"Make sure we can memset this");
memset(&m_current, 0, sizeof(m_current));
m_current.width = attachment->GetWidth();
m_current.height = attachment->GetHeight();
m_current.scissor_rect = MathUtil::Rectangle<int>(0, 0, m_current.width, m_current.height);
m_current.viewport = {
0.f, 0.f, static_cast<float>(m_current.width), static_cast<float>(m_current.height),
0.f, 1.f};
m_current.depth_stencil = DepthStencilSelector(false, CompareMode::Always);
m_current.depth_clip_mode = MTLDepthClipModeClip;
m_current.cull_mode = MTLCullModeNone;
m_current.perf_query_group = static_cast<PerfQueryGroup>(-1);
m_flags.NewEncoder();
m_dirty_samplers = 0xff;
m_dirty_textures = 0xff;
CheckScissor();
CheckViewport();
ASSERT_MSG(VIDEO, m_current_render_encoder, "Failed to create render encoder!");
}
void Metal::StateTracker::BeginComputePass()
{
EndRenderPass();
m_current_compute_encoder = MRCRetain([GetRenderCmdBuf() computeCommandEncoder]);
[m_current_compute_encoder setLabel:@"Compute"];
if (m_manual_buffer_upload)
[m_current_compute_encoder waitForFence:m_fence];
m_flags.NewEncoder();
m_dirty_samplers = 0xff;
m_dirty_textures = 0xff;
}
void Metal::StateTracker::EndRenderPass()
{
if (m_current_render_encoder)
{
if (m_flags.bbox_fence && m_state.bbox_download_fence)
[m_current_render_encoder updateFence:m_state.bbox_download_fence
afterStages:MTLRenderStageFragment];
[m_current_render_encoder endEncoding];
m_current_render_encoder = nullptr;
}
if (m_current_compute_encoder)
{
[m_current_compute_encoder endEncoding];
m_current_compute_encoder = nullptr;
}
}
void Metal::StateTracker::FlushEncoders()
{
if (!m_current_render_cmdbuf)
return;
EndRenderPass();
for (int i = 0; i <= static_cast<int>(UploadBuffer::Last); ++i)
Sync(m_upload_buffers[i]);
if (!m_manual_buffer_upload)
{
ASSERT(!m_upload_cmdbuf && "Should never be used!");
}
else if (m_upload_cmdbuf)
{
[m_upload_encoder updateFence:m_fence];
[m_upload_encoder endEncoding];
[m_upload_cmdbuf commit];
m_upload_encoder = nullptr;
m_upload_cmdbuf = nullptr;
}
if (m_texture_upload_cmdbuf)
{
[m_texture_upload_encoder endEncoding];
[m_texture_upload_cmdbuf commit];
m_texture_upload_encoder = nullptr;
m_texture_upload_cmdbuf = nullptr;
}
[m_current_render_cmdbuf
addCompletedHandler:[backref = m_backref, draw = m_current_draw,
q = std::move(m_current_perf_query)](id<MTLCommandBuffer> buf) {
std::lock_guard<std::mutex> guard(backref->mtx);
if (StateTracker* tracker = backref->state_tracker)
{
// We can do the update non-atomically because we only ever update under the lock
u64 newval =
std::max(draw, tracker->m_last_finished_draw.load(std::memory_order_relaxed));
tracker->m_last_finished_draw.store(newval, std::memory_order_release);
if (q)
{
if (PerfQuery* query = static_cast<PerfQuery*>(g_perf_query.get()))
query->ReturnResults(q->contents, q->groups.data(), q->groups.size(), q->query_id);
tracker->m_perf_query_tracker_cache.emplace_back(std::move(q));
}
}
}];
m_current_perf_query = nullptr;
[m_current_render_cmdbuf commit];
m_last_render_cmdbuf = std::move(m_current_render_cmdbuf);
m_current_render_cmdbuf = nullptr;
m_current_draw++;
if (g_features.manual_buffer_upload && !m_manual_buffer_upload)
SetManualBufferUpload(true);
}
void Metal::StateTracker::WaitForFlushedEncoders()
{
[m_last_render_cmdbuf waitUntilCompleted];
}
void Metal::StateTracker::ReloadSamplers()
{
for (size_t i = 0; i < std::size(m_state.samplers); ++i)
m_state.samplers[i] = g_object_cache->GetSampler(m_state.sampler_states[i]);
}
void Metal::StateTracker::SetManualBufferUpload(bool enabled)
{
// When a game does something that needs CPU-GPU sync (e.g. bbox, texture download, etc),
// the next command buffer will be done with manual buffer upload disabled,
// since overlapping the upload with the previous draw won't be possible (due to sync).
// This greatly improves performance in heavy bbox games like Super Paper Mario.
m_manual_buffer_upload = enabled;
if (enabled)
{
for (BufferPair& buffer : m_upload_buffers)
{
// Update sync positions, since Sync doesn't do it when manual buffer upload is off
buffer.last_upload = buffer.usage.Pos();
}
}
}
// MARK: State Setters
void Metal::StateTracker::SetPipeline(const Pipeline* pipe)
{
if (pipe != m_state.render_pipeline)
{
m_state.render_pipeline = pipe;
m_flags.has_pipeline = false;
}
}
void Metal::StateTracker::SetPipeline(const ComputePipeline* pipe)
{
if (pipe != m_state.compute_pipeline)
{
m_state.compute_pipeline = pipe;
m_flags.has_pipeline = false;
}
}
void Metal::StateTracker::SetScissor(const MathUtil::Rectangle<int>& rect)
{
m_state.scissor_rect = rect;
CheckScissor();
}
void Metal::StateTracker::CheckScissor()
{
auto clipped = m_state.scissor_rect;
clipped.ClampUL(0, 0, m_current.width, m_current.height);
m_flags.has_scissor = clipped == m_current.scissor_rect;
}
void Metal::StateTracker::SetViewport(float x, float y, float width, float height, float near_depth,
float far_depth)
{
m_state.viewport = {x, y, width, height, near_depth, far_depth};
CheckViewport();
}
void Metal::StateTracker::CheckViewport()
{
m_flags.has_viewport =
0 == memcmp(&m_state.viewport, &m_current.viewport, sizeof(m_current.viewport));
}
void Metal::StateTracker::SetTexture(u32 idx, id<MTLTexture> texture)
{
ASSERT(idx < std::size(m_state.textures));
if (!texture)
texture = m_dummy_texture;
if (m_state.textures[idx] != texture)
{
m_state.textures[idx] = texture;
m_dirty_textures |= 1 << idx;
}
}
void Metal::StateTracker::SetSamplerForce(u32 idx, const SamplerState& sampler)
{
m_state.samplers[idx] = g_object_cache->GetSampler(sampler);
m_state.sampler_min_lod[idx] = sampler.tm1.min_lod;
m_state.sampler_max_lod[idx] = sampler.tm1.max_lod;
m_state.sampler_states[idx] = sampler;
m_dirty_samplers |= 1 << idx;
}
void Metal::StateTracker::SetSampler(u32 idx, const SamplerState& sampler)
{
ASSERT(idx < std::size(m_state.samplers));
if (m_state.sampler_states[idx] != sampler)
SetSamplerForce(idx, sampler);
}
void Metal::StateTracker::SetComputeTexture(const Texture* texture)
{
if (m_state.compute_texture != texture)
{
m_state.compute_texture = texture;
m_flags.has_compute_texture = false;
}
}
void Metal::StateTracker::UnbindTexture(id<MTLTexture> texture)
{
for (size_t i = 0; i < std::size(m_state.textures); ++i)
{
if (m_state.textures[i] == texture)
{
m_state.textures[i] = m_dummy_texture;
m_dirty_textures |= 1 << i;
}
}
}
void Metal::StateTracker::InvalidateUniforms(bool vertex, bool geometry, bool fragment)
{
m_flags.has_gx_vs_uniform &= !vertex;
m_flags.has_gx_gs_uniform &= !geometry;
m_flags.has_gx_ps_uniform &= !fragment;
}
void Metal::StateTracker::SetUtilityUniform(const void* buffer, size_t size)
{
if (m_state.utility_uniform_capacity < size)
{
m_state.utility_uniform = std::unique_ptr<u8[]>(new u8[size]);
m_state.utility_uniform_capacity = size;
}
m_state.utility_uniform_size = size;
memcpy(m_state.utility_uniform.get(), buffer, size);
m_flags.has_utility_vs_uniform = false;
m_flags.has_utility_ps_uniform = false;
}
void Metal::StateTracker::SetTexelBuffer(id<MTLBuffer> buffer, u32 offset0, u32 offset1)
{
m_state.texels = buffer;
m_state.texel_buffer_offset0 = offset0;
m_state.texel_buffer_offset1 = offset1;
m_flags.has_texel_buffer = false;
}
void Metal::StateTracker::SetVerticesAndIndices(id<MTLBuffer> vertices, id<MTLBuffer> indices)
{
if (m_state.vertices != vertices)
{
m_flags.has_vertices = false;
m_state.vertices = vertices;
}
m_state.indices = indices;
}
void Metal::StateTracker::SetBBoxBuffer(id<MTLBuffer> bbox, id<MTLFence> upload,
id<MTLFence> download)
{
m_state.bbox = bbox;
m_state.bbox_upload_fence = upload;
m_state.bbox_download_fence = download;
}
void Metal::StateTracker::SetVertexBufferNow(u32 idx, id<MTLBuffer> buffer, u32 offset)
{
if (idx < std::size(m_current.vertex_buffers) && m_current.vertex_buffers[idx] == buffer)
{
[m_current_render_encoder setVertexBufferOffset:offset atIndex:idx];
}
else
{
[m_current_render_encoder setVertexBuffer:buffer offset:offset atIndex:idx];
m_current.vertex_buffers[idx] = buffer;
}
}
void Metal::StateTracker::SetFragmentBufferNow(u32 idx, id<MTLBuffer> buffer, u32 offset)
{
if (idx < std::size(m_current.fragment_buffers) && m_current.fragment_buffers[idx] == buffer)
{
[m_current_render_encoder setFragmentBufferOffset:offset atIndex:idx];
}
else
{
[m_current_render_encoder setFragmentBuffer:buffer offset:offset atIndex:idx];
m_current.fragment_buffers[idx] = buffer;
}
}
std::shared_ptr<Metal::StateTracker::PerfQueryTracker> Metal::StateTracker::NewPerfQueryTracker()
{
static_cast<PerfQuery*>(g_perf_query.get())->IncCount();
// The cache is repopulated asynchronously
std::lock_guard<std::mutex> lock(m_backref->mtx);
if (m_perf_query_tracker_cache.empty())
{
// Make a new one
@autoreleasepool
{
std::shared_ptr<PerfQueryTracker> tracker = std::make_shared<PerfQueryTracker>();
const MTLResourceOptions options =
MTLResourceStorageModeShared | MTLResourceHazardTrackingModeUntracked;
id<MTLBuffer> buffer = [g_device newBufferWithLength:PERF_QUERY_BUFFER_SIZE * sizeof(u64)
options:options];
[buffer setLabel:[NSString stringWithFormat:@"PerfQuery Buffer %d",
m_perf_query_tracker_counter++]];
tracker->buffer = MRCTransfer(buffer);
tracker->contents = static_cast<const u64*>([buffer contents]);
return tracker;
}
}
else
{
// Reuse an old one
std::shared_ptr<PerfQueryTracker> tracker = std::move(m_perf_query_tracker_cache.back());
m_perf_query_tracker_cache.pop_back();
return tracker;
}
}
void Metal::StateTracker::EnablePerfQuery(PerfQueryGroup group, u32 query_id)
{
m_state.perf_query_group = group;
if (!m_current_perf_query || m_current_perf_query->query_id != query_id ||
m_current_perf_query->groups.size() == PERF_QUERY_BUFFER_SIZE)
{
if (m_current_render_encoder)
EndRenderPass();
if (!m_current_perf_query)
m_current_perf_query = NewPerfQueryTracker();
m_current_perf_query->groups.clear();
m_current_perf_query->query_id = query_id;
}
}
void Metal::StateTracker::DisablePerfQuery()
{
m_state.perf_query_group = static_cast<PerfQueryGroup>(-1);
}
// MARK: Render
// clang-format off
static constexpr NSString* LABEL_GX = @"GX Draw";
static constexpr NSString* LABEL_UTIL = @"Utility Draw";
// clang-format on
static NSRange RangeOfBits(u32 value)
{
ASSERT(value && "Value must be nonzero");
int low = std::countr_zero(value);
int high = 31 - std::countl_zero(value);
return NSMakeRange(low, high + 1 - low);
}
void Metal::StateTracker::PrepareRender()
{
// BeginRenderPass needs this
if (m_state.perf_query_group != static_cast<PerfQueryGroup>(-1) && !m_current_perf_query)
m_current_perf_query = NewPerfQueryTracker();
if (!m_current_render_encoder)
BeginRenderPass(MTLLoadActionLoad);
id<MTLRenderCommandEncoder> enc = m_current_render_encoder;
const Pipeline* pipe = m_state.render_pipeline;
bool is_gx = pipe->Usage() != AbstractPipelineUsage::Utility;
NSString* label = is_gx ? LABEL_GX : LABEL_UTIL;
if (m_flags.should_apply_label && m_current.label != label)
{
m_current.label = label;
[m_current_render_encoder setLabel:label];
}
if (!m_flags.has_pipeline)
{
m_flags.has_pipeline = true;
if (pipe->Get() != m_current.pipeline)
{
m_current.pipeline = pipe->Get();
[enc setRenderPipelineState:pipe->Get()];
}
if (pipe->Cull() != m_current.cull_mode)
{
m_current.cull_mode = pipe->Cull();
[enc setCullMode:pipe->Cull()];
}
if (pipe->DepthStencil() != m_current.depth_stencil)
{
m_current.depth_stencil = pipe->DepthStencil();
[enc setDepthStencilState:g_object_cache->GetDepthStencil(m_current.depth_stencil)];
}
MTLDepthClipMode clip = is_gx && g_ActiveConfig.backend_info.bSupportsDepthClamp ?
MTLDepthClipModeClamp :
MTLDepthClipModeClip;
if (clip != m_current.depth_clip_mode)
{
m_current.depth_clip_mode = clip;
[enc setDepthClipMode:clip];
}
if (is_gx && m_state.bbox_upload_fence && !m_flags.bbox_fence && pipe->UsesFragmentBuffer(2))
{
m_flags.bbox_fence = true;
[enc waitForFence:m_state.bbox_upload_fence beforeStages:MTLRenderStageFragment];
[enc setFragmentBuffer:m_state.bbox offset:0 atIndex:2];
}
}
if (!m_flags.has_viewport)
{
m_flags.has_viewport = true;
m_current.viewport = m_state.viewport;
MTLViewport metal;
metal.originX = m_state.viewport.x;
metal.originY = m_state.viewport.y;
metal.width = m_state.viewport.width;
metal.height = m_state.viewport.height;
metal.znear = m_state.viewport.near_depth;
metal.zfar = m_state.viewport.far_depth;
[enc setViewport:metal];
}
if (!m_flags.has_scissor)
{
m_flags.has_scissor = true;
m_current.scissor_rect = m_state.scissor_rect;
m_current.scissor_rect.ClampUL(0, 0, m_current.width, m_current.height);
MTLScissorRect metal;
metal.x = m_current.scissor_rect.left;
metal.y = m_current.scissor_rect.top;
metal.width = m_current.scissor_rect.right - m_current.scissor_rect.left;
metal.height = m_current.scissor_rect.bottom - m_current.scissor_rect.top;
[enc setScissorRect:metal];
}
if (!m_flags.has_vertices && pipe->UsesVertexBuffer(0))
{
m_flags.has_vertices = true;
if (m_state.vertices)
SetVertexBufferNow(0, m_state.vertices, 0);
}
if (u8 dirty = m_dirty_textures & pipe->GetTextures())
{
m_dirty_textures &= ~pipe->GetTextures();
NSRange range = RangeOfBits(dirty);
[enc setFragmentTextures:&m_state.textures[range.location] withRange:range];
}
if (u8 dirty = m_dirty_samplers & pipe->GetSamplers())
{
m_dirty_samplers &= ~pipe->GetSamplers();
NSRange range = RangeOfBits(dirty);
[enc setFragmentSamplerStates:&m_state.samplers[range.location]
lodMinClamps:&m_state.sampler_min_lod[range.location]
lodMaxClamps:&m_state.sampler_max_lod[range.location]
withRange:range];
}
if (m_state.perf_query_group != m_current.perf_query_group)
{
m_current.perf_query_group = m_state.perf_query_group;
if (m_state.perf_query_group == static_cast<PerfQueryGroup>(-1))
{
[enc setVisibilityResultMode:MTLVisibilityResultModeDisabled offset:0];
}
else
{
[enc setVisibilityResultMode:MTLVisibilityResultModeCounting
offset:m_current_perf_query->groups.size() * 8];
m_current_perf_query->groups.push_back(m_state.perf_query_group);
}
}
if (is_gx)
{
// GX draw
if (!m_flags.has_gx_vs_uniform)
{
m_flags.has_gx_vs_uniform = true;
Map map = Allocate(UploadBuffer::Uniform, sizeof(VertexShaderConstants), AlignMask::Uniform);
auto& system = Core::System::GetInstance();
auto& vertex_shader_manager = system.GetVertexShaderManager();
memcpy(map.cpu_buffer, &vertex_shader_manager.constants, sizeof(VertexShaderConstants));
SetVertexBufferNow(1, map.gpu_buffer, map.gpu_offset);
if (pipe->UsesFragmentBuffer(1))
SetFragmentBufferNow(1, map.gpu_buffer, map.gpu_offset);
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed,
Align(sizeof(VertexShaderConstants), AlignMask::Uniform));
}
if (!m_flags.has_gx_gs_uniform && pipe->UsesVertexBuffer(2))
{
m_flags.has_gx_gs_uniform = true;
auto& system = Core::System::GetInstance();
auto& geometry_shader_manager = system.GetGeometryShaderManager();
[m_current_render_encoder setVertexBytes:&geometry_shader_manager.constants
length:sizeof(GeometryShaderConstants)
atIndex:2];
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(GeometryShaderConstants));
}
if (!m_flags.has_gx_ps_uniform)
{
m_flags.has_gx_ps_uniform = true;
Map map = Allocate(UploadBuffer::Uniform, sizeof(PixelShaderConstants), AlignMask::Uniform);
auto& system = Core::System::GetInstance();
auto& pixel_shader_manager = system.GetPixelShaderManager();
memcpy(map.cpu_buffer, &pixel_shader_manager.constants, sizeof(PixelShaderConstants));
SetFragmentBufferNow(0, map.gpu_buffer, map.gpu_offset);
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed,
Align(sizeof(PixelShaderConstants), AlignMask::Uniform));
}
}
else
{
// Utility draw
if (!m_flags.has_utility_vs_uniform && pipe->UsesVertexBuffer(1))
{
m_flags.has_utility_vs_uniform = true;
m_flags.has_gx_vs_uniform = false;
[enc setVertexBytes:m_state.utility_uniform.get()
length:m_state.utility_uniform_size
atIndex:1];
}
if (!m_flags.has_utility_ps_uniform && pipe->UsesFragmentBuffer(0))
{
m_flags.has_utility_ps_uniform = true;
m_flags.has_gx_ps_uniform = false;
[enc setFragmentBytes:m_state.utility_uniform.get()
length:m_state.utility_uniform_size
atIndex:0];
}
if (!m_flags.has_texel_buffer && pipe->UsesFragmentBuffer(2))
{
m_flags.has_texel_buffer = true;
SetFragmentBufferNow(2, m_state.texels, m_state.texel_buffer_offset0);
}
}
}
void Metal::StateTracker::PrepareCompute()
{
if (!m_current_compute_encoder)
BeginComputePass();
id<MTLComputeCommandEncoder> enc = m_current_compute_encoder;
const ComputePipeline* pipe = m_state.compute_pipeline;
if (!m_flags.has_pipeline)
{
m_flags.has_pipeline = true;
[enc setComputePipelineState:pipe->GetComputePipeline()];
}
if (!m_flags.has_compute_texture && pipe->UsesTexture(0))
{
m_flags.has_compute_texture = true;
[enc setTexture:m_state.compute_texture->GetMTLTexture() atIndex:0];
}
// Compute and render can't happen at the same time, so just reuse one of the flags
if (!m_flags.has_utility_vs_uniform && pipe->UsesBuffer(0))
{
m_flags.has_utility_vs_uniform = true;
[enc setBytes:m_state.utility_uniform.get() length:m_state.utility_uniform_size atIndex:0];
}
if (!m_flags.has_texel_buffer && pipe->UsesBuffer(2))
{
m_flags.has_texel_buffer = true;
[enc setBuffer:m_state.texels offset:m_state.texel_buffer_offset0 atIndex:2];
if (pipe->UsesBuffer(3))
[enc setBuffer:m_state.texels offset:m_state.texel_buffer_offset1 atIndex:3];
}
}
void Metal::StateTracker::Draw(u32 base_vertex, u32 num_vertices)
{
if (!num_vertices)
return;
PrepareRender();
[m_current_render_encoder drawPrimitives:m_state.render_pipeline->Prim()
vertexStart:base_vertex
vertexCount:num_vertices];
}
void Metal::StateTracker::DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex)
{
if (!num_indices) // Happens in Metroid Prime, Metal API validation doesn't like this
return;
PrepareRender();
[m_current_render_encoder drawIndexedPrimitives:m_state.render_pipeline->Prim()
indexCount:num_indices
indexType:MTLIndexTypeUInt16
indexBuffer:m_state.indices
indexBufferOffset:base_index * sizeof(u16)
instanceCount:1
baseVertex:base_vertex
baseInstance:0];
}
void Metal::StateTracker::DispatchComputeShader(u32 groupsize_x, u32 groupsize_y, u32 groupsize_z,
u32 groups_x, u32 groups_y, u32 groups_z)
{
PrepareCompute();
[m_current_compute_encoder
dispatchThreadgroups:MTLSizeMake(groups_x, groups_y, groups_z)
threadsPerThreadgroup:MTLSizeMake(groupsize_x, groupsize_y, groupsize_z)];
}
void Metal::StateTracker::ResolveTexture(id<MTLTexture> src, id<MTLTexture> dst, u32 layer,
u32 level)
{
EndRenderPass();
auto color0 = [[m_resolve_pass_desc colorAttachments] objectAtIndexedSubscript:0];
[color0 setTexture:src];
[color0 setResolveTexture:dst];
[color0 setResolveSlice:layer];
[color0 setResolveLevel:level];
id<MTLRenderCommandEncoder> enc =
[GetRenderCmdBuf() renderCommandEncoderWithDescriptor:m_resolve_pass_desc];
[enc setLabel:@"Multisample Resolve"];
[enc endEncoding];
}