438 lines
19 KiB
C++
438 lines
19 KiB
C++
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// Project description
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
// Name: nJoy
|
|
// Description: A Dolphin Compatible Input Plugin
|
|
//
|
|
// Author: Falcon4ever (nJoy@falcon4ever.com)
|
|
// Site: www.multigesture.net
|
|
// Copyright (C) 2003-2008 Dolphin Project.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Licensetype: GNU General Public License (GPL)
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
//
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
//
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
//
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// Include
|
|
// ¯¯¯¯¯¯¯¯¯
|
|
#include "math.h" // System
|
|
|
|
#include "ConfigBox.h" // Local
|
|
#include "../nJoy.h"
|
|
#include "Images/controller.xpm"
|
|
|
|
extern bool g_EmulatorRunning;
|
|
////////////////////////
|
|
|
|
|
|
// Set dialog items from saved values
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
void PADConfigDialognJoy::UpdateGUIButtonMapping(int controller)
|
|
{
|
|
// http://wiki.wxwidgets.org/Converting_everything_to_and_from_wxString
|
|
wxString tmp;
|
|
|
|
// Update selected gamepad
|
|
m_Joyname[controller]->SetSelection(PadMapping[controller].ID);
|
|
|
|
// Update the enabled checkbox
|
|
m_Joyattach[controller]->SetValue(PadMapping[controller].enabled == 1 ? true : false);
|
|
|
|
tmp << PadMapping[controller].buttons[InputCommon::CTL_L_SHOULDER]; m_JoyShoulderL[controller]->SetValue(tmp); tmp.clear();
|
|
tmp << PadMapping[controller].buttons[InputCommon::CTL_R_SHOULDER]; m_JoyShoulderR[controller]->SetValue(tmp); tmp.clear();
|
|
|
|
tmp << PadMapping[controller].buttons[InputCommon::CTL_A_BUTTON]; m_JoyButtonA[controller]->SetValue(tmp); tmp.clear();
|
|
tmp << PadMapping[controller].buttons[InputCommon::CTL_B_BUTTON]; m_JoyButtonB[controller]->SetValue(tmp); tmp.clear();
|
|
tmp << PadMapping[controller].buttons[InputCommon::CTL_X_BUTTON]; m_JoyButtonX[controller]->SetValue(tmp); tmp.clear();
|
|
tmp << PadMapping[controller].buttons[InputCommon::CTL_Y_BUTTON]; m_JoyButtonY[controller]->SetValue(tmp); tmp.clear();
|
|
tmp << PadMapping[controller].buttons[InputCommon::CTL_Z_TRIGGER]; m_JoyButtonZ[controller]->SetValue(tmp); tmp.clear();
|
|
|
|
tmp << PadMapping[controller].buttons[InputCommon::CTL_START]; m_JoyButtonStart[controller]->SetValue(tmp); tmp.clear();
|
|
tmp << PadMapping[controller].halfpress; m_JoyButtonHalfpress[controller]->SetValue(tmp); tmp.clear();
|
|
|
|
tmp << PadMapping[controller].axis[InputCommon::CTL_MAIN_X]; m_JoyAnalogMainX[controller]->SetValue(tmp); tmp.clear();
|
|
tmp << PadMapping[controller].axis[InputCommon::CTL_MAIN_Y]; m_JoyAnalogMainY[controller]->SetValue(tmp); tmp.clear();
|
|
tmp << PadMapping[controller].axis[InputCommon::CTL_SUB_X]; m_JoyAnalogSubX[controller]->SetValue(tmp); tmp.clear();
|
|
tmp << PadMapping[controller].axis[InputCommon::CTL_SUB_Y]; m_JoyAnalogSubY[controller]->SetValue(tmp); tmp.clear();
|
|
|
|
// Update the deadzone and controller type controls
|
|
m_ControlType[controller]->SetSelection(PadMapping[controller].controllertype);
|
|
m_TriggerType[controller]->SetSelection(PadMapping[controller].triggertype);
|
|
m_Deadzone[controller]->SetSelection(PadMapping[controller].deadzone);
|
|
m_CoBRadius[controller]->SetValue(wxString::FromAscii(PadMapping[controller].SRadius.c_str()));
|
|
m_CBRadius[controller]->SetValue(PadMapping[controller].bRadiusOnOff);
|
|
m_CoBDiagonal[controller]->SetValue(wxString::FromAscii(PadMapping[controller].SDiagonal.c_str()));
|
|
m_CBS_to_C[controller]->SetValue(PadMapping[controller].bSquareToCircle);
|
|
m_AdvancedMapFilter[controller]->SetValue(g_Config.bNoTriggerFilter);
|
|
// Update Rumble checkbox
|
|
m_Rumble[controller]->SetValue(PadMapping[controller].rumble);
|
|
#ifdef RERECORDING
|
|
m_CheckRecording[controller]->SetValue(g_Config.bRecording);
|
|
m_CheckPlayback[controller]->SetValue(g_Config.bPlayback);
|
|
#endif
|
|
|
|
// Update D-Pad
|
|
if(PadMapping[controller].controllertype == InputCommon::CTL_DPAD_HAT)
|
|
{
|
|
tmp << PadMapping[controller].dpad; m_JoyDpadDown[controller]->SetValue(tmp); tmp.clear();
|
|
}
|
|
else
|
|
{
|
|
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_UP]; m_JoyDpadUp[controller]->SetValue(tmp); tmp.clear();
|
|
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_DOWN]; m_JoyDpadDown[controller]->SetValue(tmp); tmp.clear();
|
|
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_LEFT]; m_JoyDpadLeft[controller]->SetValue(tmp); tmp.clear();
|
|
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_RIGHT]; m_JoyDpadRight[controller]->SetValue(tmp); tmp.clear();
|
|
}
|
|
|
|
}
|
|
|
|
/* Populate the PadMapping array with the dialog items settings (for example
|
|
selected joystick, enabled or disabled status and so on) */
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
void PADConfigDialognJoy::SaveButtonMapping(int controller, bool DontChangeId, int FromSlot)
|
|
{
|
|
// Temporary storage
|
|
wxString tmp;
|
|
long value;
|
|
|
|
// Save from or to the same or different slots
|
|
if (FromSlot == -1) FromSlot = controller;
|
|
|
|
// Replace "" with "-1" in the GUI controls
|
|
ToBlank(false);
|
|
|
|
// Set enabled or disable status and other settings
|
|
if(!DontChangeId) PadMapping[controller].ID = m_Joyname[FromSlot]->GetSelection();
|
|
if(FromSlot == controller) PadMapping[controller].enabled = m_Joyattach[FromSlot]->GetValue(); // Only enable one
|
|
PadMapping[controller].controllertype = m_ControlType[FromSlot]->GetSelection();
|
|
PadMapping[controller].triggertype = m_TriggerType[FromSlot]->GetSelection();
|
|
PadMapping[controller].deadzone = m_Deadzone[FromSlot]->GetSelection();
|
|
PadMapping[controller].SRadius = m_CoBRadius[FromSlot]->GetLabel().mb_str();
|
|
PadMapping[controller].bRadiusOnOff = m_CBRadius[FromSlot]->IsChecked();
|
|
PadMapping[controller].SDiagonal = m_CoBDiagonal[FromSlot]->GetLabel().mb_str();
|
|
PadMapping[controller].bSquareToCircle = m_CBS_to_C[FromSlot]->IsChecked();
|
|
|
|
// The analog buttons
|
|
m_JoyAnalogMainX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_MAIN_X] = value; tmp.clear();
|
|
m_JoyAnalogMainY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_MAIN_Y] = value; tmp.clear();
|
|
m_JoyAnalogSubX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_SUB_X] = value; tmp.clear();
|
|
m_JoyAnalogSubY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_SUB_Y] = value; tmp.clear();
|
|
|
|
// The shoulder buttons
|
|
m_JoyShoulderL[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_L_SHOULDER] = value;
|
|
m_JoyShoulderR[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_R_SHOULDER] = value;
|
|
|
|
// The digital buttons
|
|
m_JoyButtonA[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_A_BUTTON] = value; tmp.clear();
|
|
m_JoyButtonB[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_B_BUTTON] = value; tmp.clear();
|
|
m_JoyButtonX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_X_BUTTON] = value; tmp.clear();
|
|
m_JoyButtonY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_Y_BUTTON] = value; tmp.clear();
|
|
m_JoyButtonZ[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_Z_TRIGGER] = value; tmp.clear();
|
|
m_JoyButtonStart[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_START] = value; tmp.clear();
|
|
|
|
//LogMsg("PadMapping[%i].triggertype = %i, m_TriggerType[%i]->GetSelection() = %i\n",
|
|
// controller, PadMapping[controller].triggertype, FromSlot, m_TriggerType[FromSlot]->GetSelection());
|
|
|
|
// The halfpress button
|
|
m_JoyButtonHalfpress[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].halfpress = value; tmp.clear();
|
|
|
|
// The digital pad
|
|
if(PadMapping[controller].controllertype == InputCommon::CTL_DPAD_HAT)
|
|
{
|
|
m_JoyDpadDown[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad = value; tmp.clear();
|
|
}
|
|
else
|
|
{
|
|
m_JoyDpadUp[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_UP] = value; tmp.clear();
|
|
m_JoyDpadDown[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_DOWN] = value; tmp.clear();
|
|
m_JoyDpadLeft[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_LEFT] = value; tmp.clear();
|
|
m_JoyDpadRight[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_RIGHT] = value; tmp.clear();
|
|
}
|
|
|
|
// Replace "-1" with ""
|
|
ToBlank();
|
|
}
|
|
|
|
// Update the textbox for the buttons
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
void PADConfigDialognJoy::SetButtonText(int id, const char *text, int Page)
|
|
{
|
|
// Set controller value
|
|
int controller;
|
|
if (Page == -1) controller = notebookpage; else controller = Page;
|
|
|
|
switch(id)
|
|
{
|
|
case IDB_DPAD_RIGHT: m_JoyDpadRight[controller]->SetValue(wxString::FromAscii(text)); break;
|
|
case IDB_DPAD_UP: m_JoyDpadUp[controller]->SetValue(wxString::FromAscii(text)); break;
|
|
case IDB_DPAD_DOWN: m_JoyDpadDown[controller]->SetValue(wxString::FromAscii(text)); break;
|
|
case IDB_DPAD_LEFT: m_JoyDpadLeft[controller]->SetValue(wxString::FromAscii(text)); break;
|
|
|
|
case IDB_ANALOG_MAIN_X: m_JoyAnalogMainX[controller]->SetValue(wxString::FromAscii(text)); break;
|
|
case IDB_ANALOG_MAIN_Y: m_JoyAnalogMainY[controller]->SetValue(wxString::FromAscii(text)); break;
|
|
case IDB_ANALOG_SUB_X: m_JoyAnalogSubX[controller]->SetValue(wxString::FromAscii(text)); break;
|
|
case IDB_ANALOG_SUB_Y: m_JoyAnalogSubY[controller]->SetValue(wxString::FromAscii(text)); break;
|
|
|
|
case IDB_SHOULDER_L: m_JoyShoulderL[controller]->SetValue(wxString::FromAscii(text)); break;
|
|
case IDB_SHOULDER_R: m_JoyShoulderR[controller]->SetValue(wxString::FromAscii(text)); break;
|
|
|
|
case IDB_BUTTON_A: m_JoyButtonA[controller]->SetValue(wxString::FromAscii(text)); break;
|
|
case IDB_BUTTON_B: m_JoyButtonB[controller]->SetValue(wxString::FromAscii(text)); break;
|
|
case IDB_BUTTON_X: m_JoyButtonX[controller]->SetValue(wxString::FromAscii(text)); break;
|
|
case IDB_BUTTON_Y: m_JoyButtonY[controller]->SetValue(wxString::FromAscii(text)); break;
|
|
case IDB_BUTTON_Z: m_JoyButtonZ[controller]->SetValue(wxString::FromAscii(text)); break;
|
|
case IDB_BUTTONSTART: m_JoyButtonStart[controller]->SetValue(wxString::FromAscii(text)); break;
|
|
|
|
case IDB_BUTTONHALFPRESS: m_JoyButtonHalfpress[controller]->SetValue(wxString::FromAscii(text)); break;
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
// Get the text in the textbox for the buttons
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
wxString PADConfigDialognJoy::GetButtonText(int id, int Page)
|
|
{
|
|
// Set controller value
|
|
int controller;
|
|
if (Page == -1) controller = notebookpage; else controller = Page;
|
|
|
|
switch(id)
|
|
{
|
|
// D-Pad
|
|
case IDB_DPAD_RIGHT: return m_JoyDpadRight[controller]->GetValue();
|
|
case IDB_DPAD_UP: return m_JoyDpadUp[controller]->GetValue();
|
|
case IDB_DPAD_DOWN: return m_JoyDpadDown[controller]->GetValue();
|
|
case IDB_DPAD_LEFT: return m_JoyDpadLeft[controller]->GetValue();
|
|
|
|
// Analog Stick
|
|
case IDB_ANALOG_MAIN_X: return m_JoyAnalogMainX[controller]->GetValue();
|
|
case IDB_ANALOG_MAIN_Y: return m_JoyAnalogMainY[controller]->GetValue();
|
|
case IDB_ANALOG_SUB_X: return m_JoyAnalogSubX[controller]->GetValue();
|
|
case IDB_ANALOG_SUB_Y: return m_JoyAnalogSubY[controller]->GetValue();
|
|
|
|
// Shoulder Buttons
|
|
case IDB_SHOULDER_L: return m_JoyShoulderL[controller]->GetValue();
|
|
case IDB_SHOULDER_R: return m_JoyShoulderR[controller]->GetValue();
|
|
|
|
// Buttons
|
|
case IDB_BUTTON_A: return m_JoyButtonA[controller]->GetValue();
|
|
case IDB_BUTTON_B: return m_JoyButtonB[controller]->GetValue();
|
|
case IDB_BUTTON_X: return m_JoyButtonX[controller]->GetValue();
|
|
case IDB_BUTTON_Y: return m_JoyButtonY[controller]->GetValue();
|
|
case IDB_BUTTON_Z: return m_JoyButtonZ[controller]->GetValue();
|
|
case IDB_BUTTONSTART: return m_JoyButtonStart[controller]->GetValue();
|
|
|
|
case IDB_BUTTONHALFPRESS: return m_JoyButtonHalfpress[controller]->GetValue();
|
|
default: return wxString();
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// Configure button mapping
|
|
// ¯¯¯¯¯¯¯¯¯¯
|
|
|
|
|
|
// Wait for button press
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
/* Loop or timer: There are basically two ways to do this. With a while() or for() loop, or with a
|
|
timer. The downside with the while() or for() loop is that there is no way to stop it if the user
|
|
should select to configure another button while we are still in an old loop. What will happen then
|
|
is that we start another parallel loop (at least in Windows) that blocks the old loop. And our only
|
|
option to wait for the old loop to finish is with a new loop, and that will block the old loop for as
|
|
long as it's going on. Therefore a timer is easier to control. */
|
|
void PADConfigDialognJoy::GetButtons(wxCommandEvent& event)
|
|
{
|
|
DoGetButtons(event.GetId());
|
|
}
|
|
|
|
void PADConfigDialognJoy::DoGetButtons(int GetId)
|
|
{
|
|
// =============================================
|
|
// Collect the starting values
|
|
// ----------------
|
|
|
|
// Get the current controller
|
|
int Controller = notebookpage;
|
|
int PadID = PadMapping[Controller].ID;
|
|
|
|
// Create a shortcut for the pad handle
|
|
SDL_Joystick *joy = PadState[Controller].joy;
|
|
|
|
// Get the number of axes, hats and buttons
|
|
int Buttons = SDL_JoystickNumButtons(joy);
|
|
int Axes = SDL_JoystickNumAxes(joy);
|
|
int Hats = SDL_JoystickNumHats(joy);
|
|
|
|
INFO_LOG(CONSOLE, "PadID: %i Axes: %i\n", PadID, joyinfo[PadID].NumAxes, joyinfo[PadID].joy);
|
|
|
|
// Get the controller and trigger type
|
|
int ControllerType = PadMapping[Controller].controllertype;
|
|
int TriggerType = PadMapping[Controller].triggertype;
|
|
|
|
// Collect the accepted buttons for this slot
|
|
bool LeftRight = (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R);
|
|
|
|
bool Axis = (GetId >= IDB_ANALOG_MAIN_X && GetId <= IDB_SHOULDER_R)
|
|
// Don't allow SDL input for the triggers when XInput is selected
|
|
&& !(TriggerType == InputCommon::CTL_TRIGGER_XINPUT && (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R) );
|
|
|
|
bool XInput = (TriggerType == InputCommon::CTL_TRIGGER_XINPUT);
|
|
|
|
bool Button = (GetId >= IDB_BUTTON_A && GetId <= IDB_BUTTONHALFPRESS) // All digital buttons
|
|
|| (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R) // both shoulder buttons
|
|
|| (GetId >= IDB_DPAD_UP && GetId <= IDB_DPAD_RIGHT && ControllerType == InputCommon::CTL_DPAD_CUSTOM); // Or the custom hat mode
|
|
|
|
bool Hat = (GetId >= IDB_DPAD_UP && GetId <= IDB_DPAD_RIGHT) // All DPads
|
|
&& (PadMapping[Controller].controllertype == InputCommon::CTL_DPAD_HAT); // Not with the hat option defined
|
|
|
|
bool NoTriggerFilter = g_Config.bNoTriggerFilter;
|
|
|
|
// Values used in this function
|
|
char format[128];
|
|
int Seconds = 4; // Seconds to wait for
|
|
int TimesPerSecond = 40; // How often to run the check
|
|
|
|
// Values returned from InputCommon::GetButton()
|
|
int value; // Axis value
|
|
int type; // Button type
|
|
int pressed = 0;
|
|
bool Succeed = false;
|
|
bool Stop = false; // Stop the timer
|
|
// =======================
|
|
|
|
//INFO_LOG(CONSOLE, "Before (%i) Id:%i %i IsRunning:%i\n",
|
|
// GetButtonWaitingTimer, GetButtonWaitingID, GetId, m_ButtonMappingTimer->IsRunning());
|
|
|
|
// If the Id has changed or the timer is not running we should start one
|
|
if( GetButtonWaitingID != GetId || !m_ButtonMappingTimer->IsRunning() )
|
|
{
|
|
if(m_ButtonMappingTimer->IsRunning())
|
|
{
|
|
m_ButtonMappingTimer->Stop();
|
|
GetButtonWaitingTimer = 0;
|
|
|
|
// Update the old textbox
|
|
SetButtonText(GetButtonWaitingID, "");
|
|
}
|
|
|
|
// Save the button Id
|
|
GetButtonWaitingID = GetId;
|
|
|
|
// Reset the key in case we happen to have an old one
|
|
g_Pressed = 0;
|
|
|
|
// Update the text box
|
|
sprintf(format, "[%d]", Seconds);
|
|
SetButtonText(GetId, format);
|
|
|
|
// Start the timer
|
|
#if wxUSE_TIMER
|
|
m_ButtonMappingTimer->Start( floor((double)(1000 / TimesPerSecond)) );
|
|
#endif
|
|
}
|
|
|
|
// ===============================================
|
|
// Check for buttons
|
|
// ----------------
|
|
|
|
// If there is a timer but we should not create a new one
|
|
else
|
|
{
|
|
InputCommon::GetButton(
|
|
joy, PadID, Buttons, Axes, Hats,
|
|
g_Pressed, value, type, pressed, Succeed, Stop,
|
|
LeftRight, Axis, XInput, Button, Hat, NoTriggerFilter);
|
|
}
|
|
// ========================= Check for keys
|
|
|
|
|
|
// ===============================================
|
|
// Process results
|
|
// ----------------
|
|
|
|
// Count each time
|
|
GetButtonWaitingTimer++;
|
|
|
|
// This is run every second
|
|
if(GetButtonWaitingTimer % TimesPerSecond == 0)
|
|
{
|
|
// Current time
|
|
int TmpTime = Seconds - (GetButtonWaitingTimer / TimesPerSecond);
|
|
|
|
// Update text
|
|
sprintf(format, "[%d]", TmpTime);
|
|
SetButtonText(GetId, format);
|
|
}
|
|
|
|
// Time's up
|
|
if( (GetButtonWaitingTimer / TimesPerSecond) >= Seconds )
|
|
{
|
|
Stop = true;
|
|
// Leave a blank mapping
|
|
if(g_Config.bSaveByID) SetButtonTextAll(GetId, "-1"); else SetButtonText(GetId, "-1");
|
|
}
|
|
|
|
// If we got a button
|
|
if(Succeed)
|
|
{
|
|
Stop = true;
|
|
// Write the number of the pressed button to the text box
|
|
sprintf(format, "%d", pressed);
|
|
if(g_Config.bSaveByID) SetButtonTextAll(GetId, format); else SetButtonText(GetId, format);
|
|
}
|
|
|
|
// Stop the timer
|
|
if(Stop)
|
|
{
|
|
m_ButtonMappingTimer->Stop();
|
|
GetButtonWaitingTimer = 0;
|
|
|
|
/* Update the button mapping for all slots that use this device. (It doesn't make sense to have several slots
|
|
controlled by the same device, but several DirectInput instances of different but identical devices may possible
|
|
have the same id, I don't know. So we have to do this. The user may also have selected the same device for
|
|
several disabled slots. */
|
|
if(g_Config.bSaveByID) SaveButtonMappingAll(Controller); else SaveButtonMapping(Controller);
|
|
}
|
|
|
|
// If we got a bad button
|
|
if(g_Pressed == -1)
|
|
{
|
|
// Update text
|
|
if(g_Config.bSaveByID) SetButtonTextAll(GetId, "-1"); else SetButtonText(GetId, "-1");
|
|
|
|
// Notify the user
|
|
wxMessageBox(wxString::Format(wxT(
|
|
"You selected a key with a to low key code (%i), please"
|
|
" select another key with a higher key code."), pressed)
|
|
, wxT("Notice"), wxICON_INFORMATION);
|
|
}
|
|
// ======================== Process results
|
|
|
|
// Debugging
|
|
/*
|
|
INFO_LOG(CONSOLE, "Change: %i %i %i %i '%s' '%s' '%s' '%s'\n",
|
|
PadMapping[0].halfpress, PadMapping[1].halfpress, PadMapping[2].halfpress, PadMapping[3].halfpress,
|
|
m_JoyButtonHalfpress[0]->GetValue().c_str(), m_JoyButtonHalfpress[1]->GetValue().c_str(), m_JoyButtonHalfpress[2]->GetValue().c_str(), m_JoyButtonHalfpress[3]->GetValue().c_str()
|
|
);*/
|
|
}
|
|
/////////////////////////////////////////////////////////// Configure button mapping
|