429 lines
15 KiB
C++
429 lines
15 KiB
C++
//////////////////////////////////////////////////////////////////////////////////////////
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// Project description
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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// Name: nJoy
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// Description: A Dolphin Compatible Input Plugin
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//
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// Author: Falcon4ever (nJoy@falcon4ever.com)
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// Site: www.multigesture.net
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// Copyright (C) 2003-2008 Dolphin Project.
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//
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//////////////////////////////////////////////////////////////////////////////////////////
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//
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// Licensetype: GNU General Public License (GPL)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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//
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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//
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//
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//////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Include
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// ¯¯¯¯¯¯¯¯¯
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#include "ConfigBox.h"
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#include "../nJoy.h"
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#include "Images/controller.xpm"
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extern bool g_EmulatorRunning;
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////////////////////////
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/* If we don't use this hack m_MainSizer->GetMinSize().GetWidth() will not change
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when we enable and disable bShowAdvanced */
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bool StrangeHack = true;
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// Set PAD status
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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void PADConfigDialognJoy::PadGetStatus()
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{
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/* Return if it's not detected. The ID should never be less than zero here, it can only be that
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because of a manual ini file change, but we make that check anway. */
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if(PadMapping[notebookpage].ID < 0 || PadMapping[notebookpage].ID >= SDL_NumJoysticks())
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{
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m_TStatusIn[notebookpage]->SetLabel(wxT("Not connected"));
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m_TStatusOut[notebookpage]->SetLabel(wxT("Not connected"));
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m_TStatusTriggers[notebookpage]->SetLabel(wxT("Not connected"));
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return;
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}
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// Return if it's not enabled
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if (!PadMapping[notebookpage].enabled)
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{
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m_TStatusIn[notebookpage]->SetLabel(wxT("Not enabled"));
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m_TStatusOut[notebookpage]->SetLabel(wxT("Not enabled"));
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m_TStatusTriggers[notebookpage]->SetLabel(wxT("Not enabled"));
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return;
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}
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// Get physical device status
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int PhysicalDevice = PadMapping[notebookpage].ID;
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int TriggerType = PadMapping[notebookpage].triggertype;
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//////////////////////////////////////
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// Analog stick
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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// Set Deadzones perhaps out of function
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//int deadzone = (int)(((float)(128.00/100.00)) * (float)(PadMapping[_numPAD].deadzone+1));
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//int deadzone2 = (int)(((float)(-128.00/100.00)) * (float)(PadMapping[_numPAD].deadzone+1));
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// Get original values
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int main_x = PadState[notebookpage].axis[InputCommon::CTL_MAIN_X];
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int main_y = PadState[notebookpage].axis[InputCommon::CTL_MAIN_Y];
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//int sub_x = (PadState[_numPAD].axis[CTL_SUB_X];
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//int sub_y = -(PadState[_numPAD].axis[CTL_SUB_Y];
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// Get adjusted values
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int main_x_after = main_x, main_y_after = main_y;
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if(PadMapping[notebookpage].bSquareToCircle)
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{
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InputCommon::Square2Circle(main_x_after, main_y_after, notebookpage, PadMapping[notebookpage].SDiagonal);
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}
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// Adjust radius
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if(PadMapping[notebookpage].bRadiusOnOff)
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{
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// Get the manually configured diagonal distance
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InputCommon::RadiusAdjustment(main_x_after, main_y_after, notebookpage, PadMapping[notebookpage].SRadius);
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}
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//
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float f_x = main_x / 32767.0;
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float f_y = main_y / 32767.0;
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float f_x_aft = main_x_after / 32767.0;
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float f_y_aft = main_y_after / 32767.0;
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m_TStatusIn[notebookpage]->SetLabel(wxString::Format(
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wxT("x:%1.2f y:%1.2f"),
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f_x, f_y
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));
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m_TStatusOut[notebookpage]->SetLabel(wxString::Format(
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wxT("x:%1.2f y:%1.2f"),
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f_x_aft, f_y_aft
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));
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// Adjust the values for the plot
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int BoxW_ = BoxW - 2; int BoxH_ = BoxH - 2; // Border adjustment
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main_x = (BoxW_ / 2) + (main_x * BoxW_ / (32767 * 2));
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main_y = (BoxH_ / 2) + (main_y * BoxH_ / (32767 * 2));
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int main_x_out = (BoxW_ / 2) + (main_x_after * BoxW_ / (32767 * 2));
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int main_y_out = (BoxH_ / 2) + (main_y_after * BoxH_ / (32767 * 2));
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// Adjust the dot
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m_bmpDot[notebookpage]->SetPosition(wxPoint(main_x, main_y));
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m_bmpDotOut[notebookpage]->SetPosition(wxPoint(main_x_out, main_y_out));
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///////////////////// Analog stick
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//////////////////////////////////////
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// Triggers
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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int TriggerValue = 255;
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if (PadState[notebookpage].halfpress) TriggerValue = 100;
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// Get the selected keys
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long Left, Right;
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m_JoyShoulderL[notebookpage]->GetValue().ToLong(&Left);
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m_JoyShoulderR[notebookpage]->GetValue().ToLong(&Right);
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// Get the trigger values
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int TriggerLeft = PadState[notebookpage].axis[InputCommon::CTL_L_SHOULDER];
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int TriggerRight = PadState[notebookpage].axis[InputCommon::CTL_R_SHOULDER];
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// Convert the triggers values
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if (PadMapping[notebookpage].triggertype == InputCommon::CTL_TRIGGER_SDL)
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{
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TriggerLeft = InputCommon::Pad_Convert(TriggerLeft);
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TriggerRight = InputCommon::Pad_Convert(TriggerRight);
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}
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// If we don't have any axis selected for the shoulder buttons
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if(Left < 1000) TriggerLeft = 0;
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if(Right < 1000) TriggerRight = 0;
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// Get the digital values
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if(Left < 1000 && PadState[notebookpage].buttons[InputCommon::CTL_L_SHOULDER]) TriggerLeft = TriggerValue;
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if(Right < 1000 && PadState[notebookpage].buttons[InputCommon::CTL_R_SHOULDER]) TriggerRight = TriggerValue;
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m_TStatusTriggers[notebookpage]->SetLabel(wxString::Format(
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wxT("Left:%03i Right:%03i"),
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TriggerLeft, TriggerRight
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));
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///////////////////// Triggers
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}
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// Show the current pad status
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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std::string ShowStatus(int VirtualController)
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{
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// Check if it's enabled
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if (!PadMapping[VirtualController].enabled) return StringFromFormat("%i disabled", VirtualController);
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// Save the physical device
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int PhysicalDevice = PadMapping[VirtualController].ID;
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// Make local shortcut
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SDL_Joystick *joy = PadState[VirtualController].joy;
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// Make shortcuts for all pads
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SDL_Joystick *joy0 = PadState[0].joy;
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SDL_Joystick *joy1 = PadState[1].joy;
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SDL_Joystick *joy2 = PadState[2].joy;
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SDL_Joystick *joy3 = PadState[3].joy;
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// Temporary storage
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std::string StrAxes, StrHats, StrBut;
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int value;
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// Get status
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int Axes = joyinfo[PhysicalDevice].NumAxes;
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int Balls = joyinfo[PhysicalDevice].NumBalls;
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int Hats = joyinfo[PhysicalDevice].NumHats;
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int Buttons = joyinfo[PhysicalDevice].NumButtons;
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// Get version
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//SDL_version Version;
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//SDL_GetVersion(&Version);
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// Update the internal values
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SDL_JoystickUpdate();
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// Go through all axes and read out their values
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for(int i = 0; i < Axes; i++)
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{
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value = SDL_JoystickGetAxis(joy, i);
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StrAxes += StringFromFormat(" %i:%06i", i, value);
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}
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for(int i = 0;i < Hats; i++)
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{
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value = SDL_JoystickGetHat(joy, i);
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StrHats += StringFromFormat(" %i:%i", i, value);
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}
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for(int i = 0;i < Buttons; i++)
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{
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value = SDL_JoystickGetButton(joy, i);
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StrBut += StringFromFormat(" %i:%i", i+1, value);
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}
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return StringFromFormat(
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//"Version: %i.%i.%i\n"
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"All pads:\n"
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"Enabled: %i %i %i %i\n"
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"ID: %i %i %i %i\n"
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"Controllertype: %i %i %i %i\n"
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"SquareToCircle: %i %i %i %i\n\n"
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#ifdef _WIN32
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"Handles: %i %i %i %i\n"
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"XInput: %i %i %i\n"
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#endif
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"This pad:\n"
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"Axes: %s\n"
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"Hats: %s\n"
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"But: %s\n"
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"Device: Ax: %i Balls:%i Hats:%i But:%i",
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//Version.major, Version.minor, Version.patch,
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PadMapping[0].enabled, PadMapping[1].enabled, PadMapping[2].enabled, PadMapping[3].enabled,
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PadMapping[0].ID, PadMapping[1].ID, PadMapping[2].ID, PadMapping[3].ID,
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PadMapping[0].controllertype, PadMapping[1].controllertype, PadMapping[2].controllertype, PadMapping[3].controllertype,
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PadMapping[0].bSquareToCircle, PadMapping[1].bSquareToCircle, PadMapping[2].bSquareToCircle, PadMapping[3].bSquareToCircle,
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#ifdef _WIN32
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joy0, joy1, joy2, joy3,
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//PadState[PadMapping[0].ID].joy, PadState[PadMapping[1].ID].joy, PadState[PadMapping[2].ID].joy, PadState[PadMapping[3].ID].joy,
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XInput::IsConnected(0), XInput::GetXI(0, InputCommon::XI_TRIGGER_L), XInput::GetXI(0, InputCommon::XI_TRIGGER_R),
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#endif
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StrAxes.c_str(), StrHats.c_str(), StrBut.c_str(),
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Axes, Balls, Hats, Buttons
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);
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}
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// Populate the advanced tab
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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void PADConfigDialognJoy::Update()
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{
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// Check that Dolphin is in focus, otherwise don't update the pad status
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/* If the emulator is running and unpaused GetJoyState() is run a little more often than needed,
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but I allow that since it can confuse the user if the input status in the configuration window
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is not update when the emulator is paused. */
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if (g_Config.bCheckFocus || IsFocus()) // && !g_EmulatorRunning)
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{
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for (int i = 0; (u32)i < joyinfo.size(); i++)
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InputCommon::GetJoyState(PadState[i], PadMapping[i], i, joyinfo[PadMapping[i].ID].NumButtons);
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}
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// Show the current status in a window in the wxPanel
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#ifdef SHOW_PAD_STATUS
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m_pStatusBar->SetLabel(wxString::Format(
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"%s", ShowStatus(notebookpage).c_str()
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));
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#endif
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//LogMsg("Abc%s\n", ShowStatus(notebookpage).c_str());
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if(StrangeHack) PadGetStatus();
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if(!g_Config.bShowAdvanced) StrangeHack = false; else StrangeHack = true;
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}
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// Populate the advanced tab
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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void PADConfigDialognJoy::CreateAdvancedControls(int i)
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{
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m_TStatusIn[i] = new wxStaticText(m_Controller[i], IDT_STATUS_IN, wxT("In"));
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m_TStatusOut[i] = new wxStaticText(m_Controller[i], IDT_STATUS_OUT, wxT("Out"));
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m_gStatusIn[i] = new wxStaticBoxSizer( wxHORIZONTAL, m_Controller[i], wxT("Main-stick (In) (Out)"));
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m_pInStatus[i] = new wxPanel(m_Controller[i], ID_INSTATUS1 + i, wxDefaultPosition, wxDefaultSize);
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m_bmpSquare[i] = new wxStaticBitmap(m_pInStatus[i], ID_STATUSBMP1 + i, CreateBitmap(),
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//wxPoint(4, 15), wxSize(70,70));
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//wxPoint(4, 20), wxDefaultSize);
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wxDefaultPosition, wxDefaultSize);
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m_bmpDot[i] = new wxStaticBitmap(m_pInStatus[i], ID_STATUSDOTBMP1 + i, CreateBitmapDot(),
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wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
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m_pOutStatus[i] = new wxPanel(m_Controller[i], ID_INSTATUS1 + i, wxDefaultPosition, wxDefaultSize);
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m_bmpSquareOut[i] = new wxStaticBitmap(m_pOutStatus[i], ID_STATUSBMP1 + i, CreateBitmap(),
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//wxPoint(4, 15), wxSize(70,70));
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//wxPoint(4, 20), wxDefaultSize);
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wxDefaultPosition, wxDefaultSize);
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m_bmpAreaOut[i] = new wxStaticBitmap(m_pOutStatus[i], wxID_ANY, CreateBitmapArea(),
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wxPoint(1, 1), wxDefaultSize);
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m_bmpDotOut[i] = new wxStaticBitmap(m_pOutStatus[i], ID_STATUSDOTBMP1 + i, CreateBitmapDot(),
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wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
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/////////////////////////////////////////////////////////////////////////////////////
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// Rerecording
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// ¯¯¯¯¯¯¯¯¯
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#ifdef RERECORDING
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// Create controls
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m_SizeRecording[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Input Recording"));
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m_CheckRecording[i] = new wxCheckBox(m_Controller[i], ID_RECORDING, wxT("Record input"));
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m_CheckPlayback[i] = new wxCheckBox(m_Controller[i], ID_PLAYBACK, wxT("Play back input"));
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m_BtnSaveRecording[i] = new wxButton(m_Controller[i], ID_SAVE_RECORDING, wxT("Save recording"), wxDefaultPosition, wxDefaultSize);
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// Tool tips
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m_CheckRecording[i]->SetToolTip(wxT("Your recording will be saved to pad-record.bin in the Dolphin dir when you stop the game"));
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m_CheckPlayback[i]->SetToolTip(wxT("Play back the pad-record.bin file from the Dolphin dir"));
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m_BtnSaveRecording[i]->SetToolTip(wxT(
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"This will save the current recording to pad-record.bin. Your recording will\n"
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"also be automatically saved every 60 * 10 frames. And when you shut down the\n"
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"game."));
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// Sizers
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m_SizeRecording[i]->Add(m_CheckRecording[i], 0, wxEXPAND | wxALL, 1);
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m_SizeRecording[i]->Add(m_CheckPlayback[i], 0, wxEXPAND | wxALL, 1);
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m_SizeRecording[i]->Add(m_BtnSaveRecording[i], 0, wxEXPAND | wxALL, 1);
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// Only enable these options for pad 0
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m_CheckRecording[i]->Enable(false); m_CheckRecording[0]->Enable(true);
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m_CheckPlayback[i]->Enable(false); m_CheckPlayback[0]->Enable(true);
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m_BtnSaveRecording[i]->Enable(false); m_BtnSaveRecording[0]->Enable(true);
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// Don't allow saving when we are not recording
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m_BtnSaveRecording[i]->Enable(g_EmulatorRunning && g_Config.bRecording);
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//sDevice[i]->Add(m_SizeRecording[i], 0, wxEXPAND | wxALL, 1);
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// Set values
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//m_CheckRecording[0]->SetValue(g_Config.bRecording);
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//m_CheckPlayback[0]->SetValue(g_Config.bPlayback);
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//Console::Print("m_CheckRecording: %i\n", g_Config.bRecording, g_Config.bPlayback);
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#endif
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//////////////////////////////////////
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}
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wxBitmap PADConfigDialognJoy::CreateBitmap() // Create box
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{
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BoxW = 70, BoxH = 70;
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wxBitmap bitmap(BoxW, BoxH);
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wxMemoryDC dc;
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dc.SelectObject(bitmap);
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// Set outline and fill colors
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//wxBrush LightBlueBrush(_T("#0383f0"));
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//wxPen LightBluePen(_T("#80c5fd"));
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//wxPen LightGrayPen(_T("#909090"));
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wxPen LightBluePen(_T("#7f9db9")); // Windows XP color
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dc.SetPen(LightBluePen);
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dc.SetBrush(*wxWHITE_BRUSH);
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dc.Clear();
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dc.DrawRectangle(0, 0, BoxW, BoxH);
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dc.SelectObject(wxNullBitmap);
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return bitmap;
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}
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// Create dot
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wxBitmap PADConfigDialognJoy::CreateBitmapDot()
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{
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int w = 2, h = 2;
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wxBitmap bitmap(w, h);
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wxMemoryDC dc;
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dc.SelectObject(bitmap);
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// Set outline and fill colors
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//wxBrush RedBrush(_T("#0383f0"));
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//wxPen RedPen(_T("#80c5fd"));
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//wxPen LightGrayPen(_T("#909090"));
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dc.SetPen(*wxRED_PEN);
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dc.SetBrush(*wxRED_BRUSH);
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dc.Clear();
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dc.DrawRectangle(0, 0, w, h);
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dc.SelectObject(wxNullBitmap);
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return bitmap;
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}
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wxBitmap PADConfigDialognJoy::CreateBitmapArea()
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{
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wxBitmap bitmap(BoxW - 2, BoxH - 2);
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wxMemoryDC dc;
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dc.SelectObject(bitmap);
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// Set outline and fill colors
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// wxMEDIUM_GREY_PEN, wxLIGHT_GREY_BRUSH
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wxBrush LightGrayBrush(_T("#dddddd"));
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wxPen LightGrayPen(_T("#bfbfbf"));
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dc.SetBrush(LightGrayBrush);
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dc.SetPen(LightGrayPen);
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// Clear bitmap
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dc.Clear();
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// Create offset for polygon
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float Adj = (float)BoxW / 256.0;
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float iAdj = 127.0 * Adj;
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// The polygon corners
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// Yes the diagonals for the original GC controller are this narrow (i.e. around 80% of the full radius),
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// it's not a perfect octagon. Some third party GC controllers has a diagonal at 90% however,
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// i.e. at around 63,63 rather than 55,55.
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float Max = 100.0, Diagonal = 55.0;
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wxPoint Points[8];
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Points[0].x = (int)(0.0 * Adj + iAdj); Points[0].y = (int)(Max * Adj + iAdj);
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Points[1].x = (int)(Diagonal * Adj + iAdj); Points[1].y = (int)(Diagonal * Adj + iAdj);
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Points[2].x = (int)(Max * Adj + iAdj); Points[2].y = (int)(0.0 * Adj + iAdj);
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Points[3].x = (int)(Diagonal * Adj + iAdj); Points[3].y = (int)(-Diagonal * Adj + iAdj);
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Points[4].x = (int)(0.0 * Adj + iAdj); Points[4].y = (int)(-Max * Adj + iAdj);
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Points[5].x = (int)(-Diagonal * Adj + iAdj); Points[5].y = (int)(-Diagonal * Adj + iAdj);
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Points[6].x = (int)(-Max * Adj + iAdj); Points[6].y = (int)(0.0 * Adj + iAdj);
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Points[7].x = (int)(-Diagonal * Adj + iAdj); Points[7].y = (int)(Diagonal * Adj + iAdj);
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// Draw polygon
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dc.DrawPolygon(8, Points);
|
|
|
|
return bitmap;
|
|
} |