dolphin/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/ConfigAdvanced.cpp

429 lines
15 KiB
C++

//////////////////////////////////////////////////////////////////////////////////////////
// Project description
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003-2008 Dolphin Project.
//
//////////////////////////////////////////////////////////////////////////////////////////
//
// Licensetype: GNU General Public License (GPL)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
//
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
//
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//
//////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Include
// ¯¯¯¯¯¯¯¯¯
#include "ConfigBox.h"
#include "../nJoy.h"
#include "Images/controller.xpm"
extern bool g_EmulatorRunning;
////////////////////////
/* If we don't use this hack m_MainSizer->GetMinSize().GetWidth() will not change
when we enable and disable bShowAdvanced */
bool StrangeHack = true;
// Set PAD status
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void PADConfigDialognJoy::PadGetStatus()
{
/* Return if it's not detected. The ID should never be less than zero here, it can only be that
because of a manual ini file change, but we make that check anway. */
if(PadMapping[notebookpage].ID < 0 || PadMapping[notebookpage].ID >= SDL_NumJoysticks())
{
m_TStatusIn[notebookpage]->SetLabel(wxT("Not connected"));
m_TStatusOut[notebookpage]->SetLabel(wxT("Not connected"));
m_TStatusTriggers[notebookpage]->SetLabel(wxT("Not connected"));
return;
}
// Return if it's not enabled
if (!PadMapping[notebookpage].enabled)
{
m_TStatusIn[notebookpage]->SetLabel(wxT("Not enabled"));
m_TStatusOut[notebookpage]->SetLabel(wxT("Not enabled"));
m_TStatusTriggers[notebookpage]->SetLabel(wxT("Not enabled"));
return;
}
// Get physical device status
int PhysicalDevice = PadMapping[notebookpage].ID;
int TriggerType = PadMapping[notebookpage].triggertype;
//////////////////////////////////////
// Analog stick
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// Set Deadzones perhaps out of function
//int deadzone = (int)(((float)(128.00/100.00)) * (float)(PadMapping[_numPAD].deadzone+1));
//int deadzone2 = (int)(((float)(-128.00/100.00)) * (float)(PadMapping[_numPAD].deadzone+1));
// Get original values
int main_x = PadState[notebookpage].axis[InputCommon::CTL_MAIN_X];
int main_y = PadState[notebookpage].axis[InputCommon::CTL_MAIN_Y];
//int sub_x = (PadState[_numPAD].axis[CTL_SUB_X];
//int sub_y = -(PadState[_numPAD].axis[CTL_SUB_Y];
// Get adjusted values
int main_x_after = main_x, main_y_after = main_y;
if(PadMapping[notebookpage].bSquareToCircle)
{
InputCommon::Square2Circle(main_x_after, main_y_after, notebookpage, PadMapping[notebookpage].SDiagonal);
}
// Adjust radius
if(PadMapping[notebookpage].bRadiusOnOff)
{
// Get the manually configured diagonal distance
InputCommon::RadiusAdjustment(main_x_after, main_y_after, notebookpage, PadMapping[notebookpage].SRadius);
}
//
float f_x = main_x / 32767.0;
float f_y = main_y / 32767.0;
float f_x_aft = main_x_after / 32767.0;
float f_y_aft = main_y_after / 32767.0;
m_TStatusIn[notebookpage]->SetLabel(wxString::Format(
wxT("x:%1.2f y:%1.2f"),
f_x, f_y
));
m_TStatusOut[notebookpage]->SetLabel(wxString::Format(
wxT("x:%1.2f y:%1.2f"),
f_x_aft, f_y_aft
));
// Adjust the values for the plot
int BoxW_ = BoxW - 2; int BoxH_ = BoxH - 2; // Border adjustment
main_x = (BoxW_ / 2) + (main_x * BoxW_ / (32767 * 2));
main_y = (BoxH_ / 2) + (main_y * BoxH_ / (32767 * 2));
int main_x_out = (BoxW_ / 2) + (main_x_after * BoxW_ / (32767 * 2));
int main_y_out = (BoxH_ / 2) + (main_y_after * BoxH_ / (32767 * 2));
// Adjust the dot
m_bmpDot[notebookpage]->SetPosition(wxPoint(main_x, main_y));
m_bmpDotOut[notebookpage]->SetPosition(wxPoint(main_x_out, main_y_out));
///////////////////// Analog stick
//////////////////////////////////////
// Triggers
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
int TriggerValue = 255;
if (PadState[notebookpage].halfpress) TriggerValue = 100;
// Get the selected keys
long Left, Right;
m_JoyShoulderL[notebookpage]->GetValue().ToLong(&Left);
m_JoyShoulderR[notebookpage]->GetValue().ToLong(&Right);
// Get the trigger values
int TriggerLeft = PadState[notebookpage].axis[InputCommon::CTL_L_SHOULDER];
int TriggerRight = PadState[notebookpage].axis[InputCommon::CTL_R_SHOULDER];
// Convert the triggers values
if (PadMapping[notebookpage].triggertype == InputCommon::CTL_TRIGGER_SDL)
{
TriggerLeft = InputCommon::Pad_Convert(TriggerLeft);
TriggerRight = InputCommon::Pad_Convert(TriggerRight);
}
// If we don't have any axis selected for the shoulder buttons
if(Left < 1000) TriggerLeft = 0;
if(Right < 1000) TriggerRight = 0;
// Get the digital values
if(Left < 1000 && PadState[notebookpage].buttons[InputCommon::CTL_L_SHOULDER]) TriggerLeft = TriggerValue;
if(Right < 1000 && PadState[notebookpage].buttons[InputCommon::CTL_R_SHOULDER]) TriggerRight = TriggerValue;
m_TStatusTriggers[notebookpage]->SetLabel(wxString::Format(
wxT("Left:%03i Right:%03i"),
TriggerLeft, TriggerRight
));
///////////////////// Triggers
}
// Show the current pad status
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
std::string ShowStatus(int VirtualController)
{
// Check if it's enabled
if (!PadMapping[VirtualController].enabled) return StringFromFormat("%i disabled", VirtualController);
// Save the physical device
int PhysicalDevice = PadMapping[VirtualController].ID;
// Make local shortcut
SDL_Joystick *joy = PadState[VirtualController].joy;
// Make shortcuts for all pads
SDL_Joystick *joy0 = PadState[0].joy;
SDL_Joystick *joy1 = PadState[1].joy;
SDL_Joystick *joy2 = PadState[2].joy;
SDL_Joystick *joy3 = PadState[3].joy;
// Temporary storage
std::string StrAxes, StrHats, StrBut;
int value;
// Get status
int Axes = joyinfo[PhysicalDevice].NumAxes;
int Balls = joyinfo[PhysicalDevice].NumBalls;
int Hats = joyinfo[PhysicalDevice].NumHats;
int Buttons = joyinfo[PhysicalDevice].NumButtons;
// Get version
//SDL_version Version;
//SDL_GetVersion(&Version);
// Update the internal values
SDL_JoystickUpdate();
// Go through all axes and read out their values
for(int i = 0; i < Axes; i++)
{
value = SDL_JoystickGetAxis(joy, i);
StrAxes += StringFromFormat(" %i:%06i", i, value);
}
for(int i = 0;i < Hats; i++)
{
value = SDL_JoystickGetHat(joy, i);
StrHats += StringFromFormat(" %i:%i", i, value);
}
for(int i = 0;i < Buttons; i++)
{
value = SDL_JoystickGetButton(joy, i);
StrBut += StringFromFormat(" %i:%i", i+1, value);
}
return StringFromFormat(
//"Version: %i.%i.%i\n"
"All pads:\n"
"Enabled: %i %i %i %i\n"
"ID: %i %i %i %i\n"
"Controllertype: %i %i %i %i\n"
"SquareToCircle: %i %i %i %i\n\n"
#ifdef _WIN32
"Handles: %i %i %i %i\n"
"XInput: %i %i %i\n"
#endif
"This pad:\n"
"Axes: %s\n"
"Hats: %s\n"
"But: %s\n"
"Device: Ax: %i Balls:%i Hats:%i But:%i",
//Version.major, Version.minor, Version.patch,
PadMapping[0].enabled, PadMapping[1].enabled, PadMapping[2].enabled, PadMapping[3].enabled,
PadMapping[0].ID, PadMapping[1].ID, PadMapping[2].ID, PadMapping[3].ID,
PadMapping[0].controllertype, PadMapping[1].controllertype, PadMapping[2].controllertype, PadMapping[3].controllertype,
PadMapping[0].bSquareToCircle, PadMapping[1].bSquareToCircle, PadMapping[2].bSquareToCircle, PadMapping[3].bSquareToCircle,
#ifdef _WIN32
joy0, joy1, joy2, joy3,
//PadState[PadMapping[0].ID].joy, PadState[PadMapping[1].ID].joy, PadState[PadMapping[2].ID].joy, PadState[PadMapping[3].ID].joy,
XInput::IsConnected(0), XInput::GetXI(0, InputCommon::XI_TRIGGER_L), XInput::GetXI(0, InputCommon::XI_TRIGGER_R),
#endif
StrAxes.c_str(), StrHats.c_str(), StrBut.c_str(),
Axes, Balls, Hats, Buttons
);
}
// Populate the advanced tab
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void PADConfigDialognJoy::Update()
{
// Check that Dolphin is in focus, otherwise don't update the pad status
/* If the emulator is running and unpaused GetJoyState() is run a little more often than needed,
but I allow that since it can confuse the user if the input status in the configuration window
is not update when the emulator is paused. */
if (g_Config.bCheckFocus || IsFocus()) // && !g_EmulatorRunning)
{
for (int i = 0; (u32)i < joyinfo.size(); i++)
InputCommon::GetJoyState(PadState[i], PadMapping[i], i, joyinfo[PadMapping[i].ID].NumButtons);
}
// Show the current status in a window in the wxPanel
#ifdef SHOW_PAD_STATUS
m_pStatusBar->SetLabel(wxString::Format(
"%s", ShowStatus(notebookpage).c_str()
));
#endif
//LogMsg("Abc%s\n", ShowStatus(notebookpage).c_str());
if(StrangeHack) PadGetStatus();
if(!g_Config.bShowAdvanced) StrangeHack = false; else StrangeHack = true;
}
// Populate the advanced tab
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void PADConfigDialognJoy::CreateAdvancedControls(int i)
{
m_TStatusIn[i] = new wxStaticText(m_Controller[i], IDT_STATUS_IN, wxT("In"));
m_TStatusOut[i] = new wxStaticText(m_Controller[i], IDT_STATUS_OUT, wxT("Out"));
m_gStatusIn[i] = new wxStaticBoxSizer( wxHORIZONTAL, m_Controller[i], wxT("Main-stick (In) (Out)"));
m_pInStatus[i] = new wxPanel(m_Controller[i], ID_INSTATUS1 + i, wxDefaultPosition, wxDefaultSize);
m_bmpSquare[i] = new wxStaticBitmap(m_pInStatus[i], ID_STATUSBMP1 + i, CreateBitmap(),
//wxPoint(4, 15), wxSize(70,70));
//wxPoint(4, 20), wxDefaultSize);
wxDefaultPosition, wxDefaultSize);
m_bmpDot[i] = new wxStaticBitmap(m_pInStatus[i], ID_STATUSDOTBMP1 + i, CreateBitmapDot(),
wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
m_pOutStatus[i] = new wxPanel(m_Controller[i], ID_INSTATUS1 + i, wxDefaultPosition, wxDefaultSize);
m_bmpSquareOut[i] = new wxStaticBitmap(m_pOutStatus[i], ID_STATUSBMP1 + i, CreateBitmap(),
//wxPoint(4, 15), wxSize(70,70));
//wxPoint(4, 20), wxDefaultSize);
wxDefaultPosition, wxDefaultSize);
m_bmpAreaOut[i] = new wxStaticBitmap(m_pOutStatus[i], wxID_ANY, CreateBitmapArea(),
wxPoint(1, 1), wxDefaultSize);
m_bmpDotOut[i] = new wxStaticBitmap(m_pOutStatus[i], ID_STATUSDOTBMP1 + i, CreateBitmapDot(),
wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
/////////////////////////////////////////////////////////////////////////////////////
// Rerecording
// ¯¯¯¯¯¯¯¯¯
#ifdef RERECORDING
// Create controls
m_SizeRecording[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Input Recording"));
m_CheckRecording[i] = new wxCheckBox(m_Controller[i], ID_RECORDING, wxT("Record input"));
m_CheckPlayback[i] = new wxCheckBox(m_Controller[i], ID_PLAYBACK, wxT("Play back input"));
m_BtnSaveRecording[i] = new wxButton(m_Controller[i], ID_SAVE_RECORDING, wxT("Save recording"), wxDefaultPosition, wxDefaultSize);
// Tool tips
m_CheckRecording[i]->SetToolTip(wxT("Your recording will be saved to pad-record.bin in the Dolphin dir when you stop the game"));
m_CheckPlayback[i]->SetToolTip(wxT("Play back the pad-record.bin file from the Dolphin dir"));
m_BtnSaveRecording[i]->SetToolTip(wxT(
"This will save the current recording to pad-record.bin. Your recording will\n"
"also be automatically saved every 60 * 10 frames. And when you shut down the\n"
"game."));
// Sizers
m_SizeRecording[i]->Add(m_CheckRecording[i], 0, wxEXPAND | wxALL, 1);
m_SizeRecording[i]->Add(m_CheckPlayback[i], 0, wxEXPAND | wxALL, 1);
m_SizeRecording[i]->Add(m_BtnSaveRecording[i], 0, wxEXPAND | wxALL, 1);
// Only enable these options for pad 0
m_CheckRecording[i]->Enable(false); m_CheckRecording[0]->Enable(true);
m_CheckPlayback[i]->Enable(false); m_CheckPlayback[0]->Enable(true);
m_BtnSaveRecording[i]->Enable(false); m_BtnSaveRecording[0]->Enable(true);
// Don't allow saving when we are not recording
m_BtnSaveRecording[i]->Enable(g_EmulatorRunning && g_Config.bRecording);
//sDevice[i]->Add(m_SizeRecording[i], 0, wxEXPAND | wxALL, 1);
// Set values
//m_CheckRecording[0]->SetValue(g_Config.bRecording);
//m_CheckPlayback[0]->SetValue(g_Config.bPlayback);
//Console::Print("m_CheckRecording: %i\n", g_Config.bRecording, g_Config.bPlayback);
#endif
//////////////////////////////////////
}
wxBitmap PADConfigDialognJoy::CreateBitmap() // Create box
{
BoxW = 70, BoxH = 70;
wxBitmap bitmap(BoxW, BoxH);
wxMemoryDC dc;
dc.SelectObject(bitmap);
// Set outline and fill colors
//wxBrush LightBlueBrush(_T("#0383f0"));
//wxPen LightBluePen(_T("#80c5fd"));
//wxPen LightGrayPen(_T("#909090"));
wxPen LightBluePen(_T("#7f9db9")); // Windows XP color
dc.SetPen(LightBluePen);
dc.SetBrush(*wxWHITE_BRUSH);
dc.Clear();
dc.DrawRectangle(0, 0, BoxW, BoxH);
dc.SelectObject(wxNullBitmap);
return bitmap;
}
// Create dot
wxBitmap PADConfigDialognJoy::CreateBitmapDot()
{
int w = 2, h = 2;
wxBitmap bitmap(w, h);
wxMemoryDC dc;
dc.SelectObject(bitmap);
// Set outline and fill colors
//wxBrush RedBrush(_T("#0383f0"));
//wxPen RedPen(_T("#80c5fd"));
//wxPen LightGrayPen(_T("#909090"));
dc.SetPen(*wxRED_PEN);
dc.SetBrush(*wxRED_BRUSH);
dc.Clear();
dc.DrawRectangle(0, 0, w, h);
dc.SelectObject(wxNullBitmap);
return bitmap;
}
wxBitmap PADConfigDialognJoy::CreateBitmapArea()
{
wxBitmap bitmap(BoxW - 2, BoxH - 2);
wxMemoryDC dc;
dc.SelectObject(bitmap);
// Set outline and fill colors
// wxMEDIUM_GREY_PEN, wxLIGHT_GREY_BRUSH
wxBrush LightGrayBrush(_T("#dddddd"));
wxPen LightGrayPen(_T("#bfbfbf"));
dc.SetBrush(LightGrayBrush);
dc.SetPen(LightGrayPen);
// Clear bitmap
dc.Clear();
// Create offset for polygon
float Adj = (float)BoxW / 256.0;
float iAdj = 127.0 * Adj;
// The polygon corners
// Yes the diagonals for the original GC controller are this narrow (i.e. around 80% of the full radius),
// it's not a perfect octagon. Some third party GC controllers has a diagonal at 90% however,
// i.e. at around 63,63 rather than 55,55.
float Max = 100.0, Diagonal = 55.0;
wxPoint Points[8];
Points[0].x = (int)(0.0 * Adj + iAdj); Points[0].y = (int)(Max * Adj + iAdj);
Points[1].x = (int)(Diagonal * Adj + iAdj); Points[1].y = (int)(Diagonal * Adj + iAdj);
Points[2].x = (int)(Max * Adj + iAdj); Points[2].y = (int)(0.0 * Adj + iAdj);
Points[3].x = (int)(Diagonal * Adj + iAdj); Points[3].y = (int)(-Diagonal * Adj + iAdj);
Points[4].x = (int)(0.0 * Adj + iAdj); Points[4].y = (int)(-Max * Adj + iAdj);
Points[5].x = (int)(-Diagonal * Adj + iAdj); Points[5].y = (int)(-Diagonal * Adj + iAdj);
Points[6].x = (int)(-Max * Adj + iAdj); Points[6].y = (int)(0.0 * Adj + iAdj);
Points[7].x = (int)(-Diagonal * Adj + iAdj); Points[7].y = (int)(Diagonal * Adj + iAdj);
// Draw polygon
dc.DrawPolygon(8, Points);
return bitmap;
}