dolphin/Source/Core
Glenn Rice 71d4ece44e Fix an issue that caused the DSP-LLE window to be openned twice in windows. (Thanks shuffle2).
Fix an issue that prevented the code window settings from taking effect on application start.  (Thanks shuffle2, skid_au, and sanchez).
Fix a potential segmentation fault with the DSP-LLE debugger window.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5988 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-28 15:22:27 +00:00
..
AudioCommon Further *BSD portability. 2010-07-23 23:51:34 +00:00
Common Further *BSD portability. 2010-07-23 23:51:34 +00:00
Core Sory, I've forgot to delete my logs in my last commit. :) 2010-07-28 10:24:54 +00:00
DSPCore Port to *BSD. It runs but isn't terribly useful without Cg. 2010-07-22 03:29:35 +00:00
DebuggerUICommon Get rid of a number of unnecessary env.Clones. 2010-07-19 03:42:37 +00:00
DebuggerWX Fix an issue that caused the DSP-LLE window to be openned twice in windows. (Thanks shuffle2). 2010-07-28 15:22:27 +00:00
DiscIO Further *BSD portability. 2010-07-23 23:51:34 +00:00
DolphinWX Fix an issue that caused the DSP-LLE window to be openned twice in windows. (Thanks shuffle2). 2010-07-28 15:22:27 +00:00
InputCommon Gecko codes: Added parenthesis where they were needed.(thanks to glennrics and soren) Fixed a copy paste error with write & fill 8bit codes. Also forgot to remove a return false;.(some more codes should work (fixed issue 2968)) New Wiimote Plugin: Added emulated swinging.(seems to work) Changed the emulated calibration data to some nice values. ControllerInterface: moved and constified some stuff. 2010-07-26 05:30:50 +00:00
InputUICommon Gecko codes: Added parenthesis where they were needed.(thanks to glennrics and soren) Fixed a copy paste error with write & fill 8bit codes. Also forgot to remove a return false;.(some more codes should work (fixed issue 2968)) New Wiimote Plugin: Added emulated swinging.(seems to work) Changed the emulated calibration data to some nice values. ControllerInterface: moved and constified some stuff. 2010-07-26 05:30:50 +00:00
VideoCommon When the new FIFO is being attached We make sure there wont be SetFinish event pending if so reset this. This protection fix Eternal Darkness booting, because the second SetFinish event when it is booting seems invalid or has a bug and hang the game. 2010-07-28 02:57:17 +00:00