102 lines
2.3 KiB
C++
102 lines
2.3 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _SHADERGENCOMMON_H
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#define _SHADERGENCOMMON_H
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#include <stdio.h>
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#include <stdarg.h>
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#include <string.h>
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#include "CommonTypes.h"
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template<class uid_data>
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class ShaderUid
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{
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public:
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ShaderUid()
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{
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// TODO: Move to Shadergen => can be optimized out
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memset(values, 0, sizeof(values));
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}
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void Write(const char* fmt, ...) {}
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const char* GetBuffer() { return NULL; }
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void SetBuffer(char* buffer) { }
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bool operator == (const ShaderUid& obj) const
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{
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return memcmp(this->values, obj.values, sizeof(values)) == 0;
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}
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// TODO: Store last frame used and order by that? makes much more sense anyway...
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bool operator < (const ShaderUid& obj) const
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{
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for (unsigned int i = 0; i < sizeof(uid_data) / sizeof(u32); ++i)
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{
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if (this->values[i] < obj.values[i])
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return true;
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else if (this->values[i] > obj.values[i])
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return false;
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}
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return false;
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}
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uid_data& GetUidData() { return data; }
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private:
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union
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{
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uid_data data;
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u32 values[sizeof(uid_data) / sizeof(u32)];
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};
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};
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// Needs to be a template for hacks...
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template<class uid_data>
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class ShaderCode
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{
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public:
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ShaderCode() : buf(NULL), write_ptr(NULL)
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{
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}
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void Write(const char* fmt, ...)
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{
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va_list arglist;
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va_start(arglist, fmt);
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write_ptr += vsprintf(write_ptr, fmt, arglist);
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va_end(arglist);
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}
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const char* GetBuffer() { return buf; }
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void SetBuffer(char* buffer) { buf = buffer; write_ptr = buffer; }
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uid_data& GetUidData() { return *(uid_data*)NULL; }
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private:
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const char* buf;
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char* write_ptr;
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};
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enum GenOutput
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{
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GO_ShaderCode,
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GO_ShaderUid,
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};
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#endif // _SHADERGENCOMMON_H
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