194 lines
6.2 KiB
C++
194 lines
6.2 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// Includes
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
#include <vector>
|
|
#include <string>
|
|
|
|
#include "../../../Core/InputCommon/Src/SDL.h" // Core
|
|
#include "../../../Core/InputCommon/Src/XInput.h"
|
|
|
|
#include "Common.h" // Common
|
|
#include "StringUtil.h" // for ArrayToString()
|
|
#include "IniFile.h"
|
|
#include "pluginspecs_wiimote.h"
|
|
|
|
#include "EmuDefinitions.h" // Local
|
|
#include "main.h"
|
|
#include "wiimote_hid.h"
|
|
#include "EmuSubroutines.h"
|
|
#include "EmuMain.h"
|
|
#include "Encryption.h" // for extension encryption
|
|
#include "Logging.h" // for startConsoleWin, Console::Print, GetConsoleHwnd
|
|
#include "Config.h" // for g_Config
|
|
////////////////////////////////////
|
|
|
|
extern SWiimoteInitialize g_WiimoteInitialize;
|
|
|
|
namespace WiiMoteEmu
|
|
{
|
|
|
|
// ===================================================
|
|
// Fill joyinfo with the current connected devices
|
|
// ----------------
|
|
bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads)
|
|
{
|
|
bool Success = InputCommon::SearchDevices(_joyinfo, _NumPads, _NumGoodPads);
|
|
|
|
// Warn the user if no gamepads are detected
|
|
if (_NumGoodPads == 0 && g_EmulatorRunning)
|
|
{
|
|
//PanicAlert("nJoy: No Gamepad Detected");
|
|
//return false;
|
|
}
|
|
|
|
// Load PadMapping[] etc
|
|
g_Config.Load();
|
|
|
|
// Update the PadState[].joy handle
|
|
for (int i = 0; i < 1; i++)
|
|
{
|
|
if (PadMapping[i].enabled && joyinfo.size() > PadMapping[i].ID)
|
|
if(joyinfo.at(PadMapping[i].ID).Good)
|
|
PadState[i].joy = SDL_JoystickOpen(PadMapping[i].ID);
|
|
}
|
|
|
|
return Success;
|
|
}
|
|
// ===========================
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// Return adjusted input values
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
void PadStateAdjustments(int &Lx, int &Ly, int &Rx, int &Ry, int &Tl, int &Tr)
|
|
{
|
|
// This has to be changed if multiple Wiimotes are to be supported later
|
|
const int Page = 0;
|
|
|
|
// Copy all states to a local variable
|
|
Lx = PadState[Page].Axis.Lx;
|
|
Ly = PadState[Page].Axis.Ly;
|
|
Rx = PadState[Page].Axis.Rx;
|
|
Ry = PadState[Page].Axis.Ry;
|
|
Tl = PadState[Page].Axis.Tl;
|
|
Tr = PadState[Page].Axis.Tr;
|
|
|
|
// Check the circle to square option
|
|
if(PadMapping[Page].bCircle2Square)
|
|
{
|
|
std::vector<int> main_xy = InputCommon::Square2Circle(Lx, Ly, Page, PadMapping[Page].SDiagonal, true);
|
|
|
|
Lx = main_xy.at(0);
|
|
Ly = main_xy.at(1);
|
|
}
|
|
|
|
// Dead zone adjustment
|
|
float DeadZoneLeft = (float)PadMapping[Page].DeadZoneL / 100.0;
|
|
float DeadZoneRight = (float)PadMapping[Page].DeadZoneR / 100.0;
|
|
if (InputCommon::IsDeadZone(DeadZoneLeft, Lx, Ly))
|
|
{
|
|
Lx = 0;
|
|
Ly = 0;
|
|
}
|
|
if (InputCommon::IsDeadZone(DeadZoneRight, Rx, Ry))
|
|
{
|
|
Rx = 0;
|
|
Ry = 0;
|
|
}
|
|
|
|
// Downsize the values from 0x8000 to 0x80
|
|
Lx = InputCommon::Pad_Convert(Lx);
|
|
Ly = InputCommon::Pad_Convert(Ly);
|
|
Rx = InputCommon::Pad_Convert(Rx);
|
|
Ry = InputCommon::Pad_Convert(Ry);
|
|
// The XInput range is already 0 to 0x80
|
|
if (PadMapping[Page].triggertype == InputCommon::CTL_TRIGGER_SDL)
|
|
{
|
|
Tl = InputCommon::Pad_Convert(PadState[Page].Axis.Tl);
|
|
Tr = InputCommon::Pad_Convert(PadState[Page].Axis.Tr);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// Request joystick state
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
/* Called from: PAD_GetStatus()
|
|
Input: The virtual device 0, 1, 2 or 3
|
|
Function: Updates the PadState struct with the current pad status. The input value "controller" is
|
|
for a virtual controller 0 to 3. */
|
|
|
|
void GetJoyState(InputCommon::CONTROLLER_STATE_NEW &_PadState, InputCommon::CONTROLLER_MAPPING_NEW _PadMapping, int controller, int NumButtons)
|
|
{
|
|
// Return if we have no pads
|
|
if (NumGoodPads == 0) return;
|
|
|
|
// Update the gamepad status
|
|
SDL_JoystickUpdate();
|
|
|
|
// Update axis states. It doesn't hurt much if we happen to ask for nonexisting axises here.
|
|
_PadState.Axis.Lx = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.Axis.Lx);
|
|
_PadState.Axis.Ly = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.Axis.Ly);
|
|
_PadState.Axis.Rx = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.Axis.Rx);
|
|
_PadState.Axis.Ry = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.Axis.Ry);
|
|
|
|
// Update the analog trigger axis values
|
|
#ifdef _WIN32
|
|
if (_PadMapping.triggertype == InputCommon::CTL_TRIGGER_SDL)
|
|
{
|
|
#endif
|
|
// If we are using SDL analog triggers the buttons have to be mapped as 1000 or up, otherwise they are not used
|
|
// We must also check that we are not asking for a negative axis number because SDL_JoystickGetAxis() has
|
|
// no good way of handling that
|
|
if ((_PadMapping.Axis.Tl - 1000) >= 0) _PadState.Axis.Tl = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.Axis.Tl - 1000);
|
|
if ((_PadMapping.Axis.Tr - 1000) >= 0) _PadState.Axis.Tr = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.Axis.Tr - 1000);
|
|
#ifdef _WIN32
|
|
}
|
|
else
|
|
{
|
|
_PadState.Axis.Tl = XInput::GetXI(0, _PadMapping.Axis.Tl - 1000);
|
|
_PadState.Axis.Tr = XInput::GetXI(0, _PadMapping.Axis.Tr - 1000);
|
|
}
|
|
#endif
|
|
|
|
/* Debugging
|
|
Console::ClearScreen();
|
|
Console::Print(
|
|
"Controller and handle: %i %i\n"
|
|
|
|
"Triggers:%i %i %i %i %i\n"
|
|
|
|
"Analog:%06i %06i \n",
|
|
|
|
controller, (int)_PadState.joy,
|
|
|
|
_PadMapping.triggertype,
|
|
_PadMapping.Axis.Tl, _PadMapping.Axis.Tr,
|
|
_PadState.Axis.Tl, _PadState.Axis.Tr,
|
|
|
|
_PadState.Axis.Lx, _PadState.Axis.Ly
|
|
);*/
|
|
}
|
|
////////////////////////////////////////////
|
|
|
|
|
|
} // end of namespace WiiMoteEmu
|